TheMoon
Member
fresh gameplay (work in progress): https://vimeo.com/139415830
https://www.kickstarter.com/project...st-class-take-on-the-action-rpg/posts/1354331
Questions answered (platform changes!) (no more PS3/360/iOS/Android but moving to PS4/Xbox One)
More at the link: https://www.kickstarter.com/project...st-class-take-on-the-action-rpg/posts/1354331
https://www.kickstarter.com/project...st-class-take-on-the-action-rpg/posts/1354331
What Does This Mean?
Were sure you have a bevy of questions (we did too when we were first approached!), so lets break it down. First, the perks:
- Quality Assurance! Its probably the biggest perk. We want Cryamore to be the best product it can be. Before they contacted us, we hadnt even made plans for game-testing, and they had already proven to be very resourceful when it came to giving us feedback and suggestions on heavy build-testing and bug reporting. And they do it fast!
- Marketing and PR! They will take care of all the important public news stuff, outside of what we share here on Kickstarter and our dev blog/Twitter account. This will help boost Cryamore's visibility, give the title access to more featured news portals and sites, and give us more time to focus on development!
- Distribution! Theyre already connected with Steam, GoG, and first-parties (Nintendo, Microsoft, Sony), which alleviates a major burden from us!
Questions answered (platform changes!) (no more PS3/360/iOS/Android but moving to PS4/Xbox One)
- Oh no, does this mean that the game is getting gutted/losing original vision/will be taken over now!? Not at all! We retain full control of our IP and the development process. The entire reason Atlus reached out to us in the first place was because they liked the property, not because they wanted to overhaul it! Rest assured, this is purely a publishing deal.
- Platforms Will Change Though! Because we are now releasing in 2016, it was mutually agreed upon that we need to rethink our release platforms. As such, Cryamore will be released on PC, Mac, Linux, Xbox One, PS4, and the Wii U. You will be free to switch your initial platform preference to whichever choice you like. Also, we are finding that the title is a bit too complex for touch devices, so the iOS and Android versions are likely to be cut from the initial release, so we can focus on the primary platforms.
- "What is going to change about the project here on Kickstarter?" Nothing at all. Were going to do our best to keep up and give you information involving the games development right here, as always.
- What about my rewards? Everyone who backed the game for a specific reward (for example, the game itself) is still going to receive their reward! You will not have to pay again (unless you want to pay for another copy, which we wouldnt mind). This also does not change anything regarding physical rewards, such as the art book, figurines, etc. DRM-free will still be an option, as well.
More at the link: https://www.kickstarter.com/project...st-class-take-on-the-action-rpg/posts/1354331