mcz117chief
Member
You should probably just keep playing the game and find out
wilco
You should probably just keep playing the game and find out
So I have been trying to do some S rank missions but the problem is that I am currently in the state of the game where all the icons on the map are red (the helmet, sniper, gun, night icons etc). Every area is covered with snipers and all the soldiers are wearing helmets and equipped with nastier guns. Plus decoys and cameras are showing up. This has made the game harder than before despite me having better equipment.
I tried to do some experiments with different missions to see what I could get away with using the chicken hat. When I did the mission without the chicken hat I realized it was easier and then I saw my icons and they were all white!
Equipping the chicken hat and then restarting the mission actually resets all difficulty parameters!!! This has made S ranking a lot easier!
Quiet really loves rain.
Quiet really loves rain.
yeah she has trouble for a while around Mission 15-30 or so or probably R&D range 25-50... some sort of 'range' in that area where armored guards will begin to appear more and she's still using that Renov rifleI thought Quiet was OP until there were armored guards and DD could easily incapacitate them with a stun knife.
DD is now my go to buddy.
I do those missions all the time, still everyone is wearing helmets and body armor.Send some of your squads out on missions to sabotage the enemy reinforcements. You can read mission descriptions and look for ones with "Helmet shipment" on them and after successfully completing the mission, the enemy will have less helmets.
They do. I regularily do this for helmets and riot armor because tranq sniper is my go to weapon. Works pretty good.I do those missions all the time, still everyone is wearing helmets and body armor.
Those missions have no influence on your game.
Well, I do them all the time too and I still run into countless enemies with helmets, armor etc.They do. I regularily do this for helmets and riot armor because tranq sniper is my go to weapon. Works pretty good.
I don't think the anti-material one has suppressor?yeah she has trouble for a while around Mission 15-30 or so or probably R&D range 25-50... some sort of 'range' in that area where armored guards will begin to appear more and she's still using that Renov rifle
but once she gets the anti-material rifle haha back to headshots
Get it later in the upgrade aight.I don't think the anti-material one has suppressor?
Tranq a few dudes during a vehicle side OP...truck comes passed, honks its horn at the armored vehicle, everyone wakes up. Bedlam ensues. I could swear the armored car honked back at the truck.
Quiet really loves rain.
yeah she has trouble for a while around Mission 15-30 or so or probably R&D range 25-50... some sort of 'range' in that area where armored guards will begin to appear more and she's still using that Renov rifle
but once she gets the anti-material rifle haha back to headshots
Except I want to fulton them alive.
If you're going for kills then she's the best, but if you want a chance to fulton them, DD is your best bet after mission 30 by far.
Well, I do them all the time too and I still run into countless enemies with helmets, armor etc.
Waiting for a mod with the.Code Talker model instead
So without spoilers, other than meeting an old 'friend' on the medical platform what can be done at mother base?
So without spoilers, other than meeting an old 'friend' on the medical platform what can be done at mother base?
Helmets only really prevent her first shot though as she shoots them off (which can trigger the caution mode and they know where she is). Doesn't happen when I use a tranq sniper for some reason.
But yeah, DD+stun knife is awesome for those full riot gear troops that most often walk in pairs so it would be difficult for you alone to get both of them alive w/o an alarm.
(can you even tranq them? Seems they have armor everywhere)
Sometimes you have to help DD out quickly though or the remaining guards will kill it...
I do those missions all the time, still everyone is wearing helmets and body armor.
Those missions have no influence on your game.
Smoke grenades are your friend. In, CQC, Fulton, out, and no one will know the difference.
You can also interrogate them to find location of rough diamonds they have stashed around. Yes, your own men are hiding diamonds from you all around mother base.
I think this only reduces the amount of them wearing helmets, not completely removes them.
With increasing higher ranked soldiers (due to your heroism) the game also gives them better equipment along with the mechanic that if you do headshots you get even more enemies with helmets. So that combat deployment only brings the number of helmets down to normal levels (lets say from 80% to 30% of all enemies), probably also only in effect in the next missions/hour or whatever. (I think there are symbols for these things in the iDroid that hint at the current equipment level)
Did guards always call in reinforcements if you got a combat alert but you mostly fultoned guards and not did any lethal kills? I am not sure if that is an AI "upgrade" from my progression through the game or if I simply managed to avoid that scenario happening this whole time.
Smoke grenades are weird. They don't cause alarms, when I kinda think they should.
Mission 43 spoilersI liked how their was detail when Boss shot his own men,added cinematic touch when Boss looks away when aiming a gun
Smoke grenades are your friend. In, CQC, Fulton, out, and no one will know the difference.
I'll be one of the few going for the Huawei Nexus. 5.2 feels small and I want 5.5 or bigger. Don't want to deal with LG or Samsung skins, OPT is missing stuff I want, and I view the Moto X Pure as a backup in case Huawei falls flat on its face on Monday.