IAmRandom31
Banned
Let me preface this that I did not think Type 0's combat system was bad ( so far I do think FFXV's is bad ). I actually enjoyed it a bit until early-mid in the game when things got overally generic and mundane.
With that said, having recently jumped back into Crisis Core after many, many years I have to wonder how the Action RPG combat system of Crisis Core being as good as it is somehow turned into the bit of a mess that was Type 0. Especially in terms of overall complexity, and good god that camera system of Type 0. Horrible. Despite Type 0 being pretty simple compared to Crisis Core, it somehow managed to be even more complex button wise.
Playing Crisis Core now, it is just so much smoother and more complex yet still so easy to manage. Crisis Core is able to integrate the Materia system into the action rpg gameplay flawlessly. The use of magic spells and special attacks is a simple R or L touch away from being used. The use of Limit Breaks and Summons is still within the gameplay and again works flawlessly in the middle of a battle. The little slot machine style reels that are constantly changing throughout a battle that when land on a certain patterns will activate Limit Break attacks and special mid-battle scenarios ( like spells not costing MP or many others ). The Crisis Core system, still is perhaps the pinnacle of the FF Action RPG combat system. This includes FFXV, which according to the demo will have a pretty substandard combat system ( we shall see what magic or limit breaks, if there are any of those, add to the overall system )
I know this is how Square works though, but it still baffles me. The Crisis Core system was nigh perfect. Easy targeting system. Easy camera to control. Easy and fast to use magic and specials. Dynamic changes throughout the combat scenario.
I've gone back and looked at the credits of the new titles. I see that someone named Kenichiro Yuji is the Battle Director of Type 0. Does that mean he is the man behind the system entirely? He had the full say-so over how the system would work and how it all flowed together?
I then see in Crisis Core that the " Battle Planners " were Arata Matsushita, Tomonari Okuda and Tastuhiko Enari. ( lemme just say that I despise how videogame companies seem to continually change the name of job titles ). I dont see " battle planners " in Type 0, just a Director.
My guess is, Square being Square they thought they had to " keep it fresh " by changing the battle system with each new Action RPG but man, they really need to learn the phrase If It Aint Broke DONT FIX IT. Because what I am playing right now in Crisis Core is TONS better then anything I've played from Square ever since in the Action RPG genre.
Sorry for the jumping around and grammar. It is 2:15am. Thats my excuse.
With that said, having recently jumped back into Crisis Core after many, many years I have to wonder how the Action RPG combat system of Crisis Core being as good as it is somehow turned into the bit of a mess that was Type 0. Especially in terms of overall complexity, and good god that camera system of Type 0. Horrible. Despite Type 0 being pretty simple compared to Crisis Core, it somehow managed to be even more complex button wise.
Playing Crisis Core now, it is just so much smoother and more complex yet still so easy to manage. Crisis Core is able to integrate the Materia system into the action rpg gameplay flawlessly. The use of magic spells and special attacks is a simple R or L touch away from being used. The use of Limit Breaks and Summons is still within the gameplay and again works flawlessly in the middle of a battle. The little slot machine style reels that are constantly changing throughout a battle that when land on a certain patterns will activate Limit Break attacks and special mid-battle scenarios ( like spells not costing MP or many others ). The Crisis Core system, still is perhaps the pinnacle of the FF Action RPG combat system. This includes FFXV, which according to the demo will have a pretty substandard combat system ( we shall see what magic or limit breaks, if there are any of those, add to the overall system )
I know this is how Square works though, but it still baffles me. The Crisis Core system was nigh perfect. Easy targeting system. Easy camera to control. Easy and fast to use magic and specials. Dynamic changes throughout the combat scenario.
I've gone back and looked at the credits of the new titles. I see that someone named Kenichiro Yuji is the Battle Director of Type 0. Does that mean he is the man behind the system entirely? He had the full say-so over how the system would work and how it all flowed together?
I then see in Crisis Core that the " Battle Planners " were Arata Matsushita, Tomonari Okuda and Tastuhiko Enari. ( lemme just say that I despise how videogame companies seem to continually change the name of job titles ). I dont see " battle planners " in Type 0, just a Director.
My guess is, Square being Square they thought they had to " keep it fresh " by changing the battle system with each new Action RPG but man, they really need to learn the phrase If It Aint Broke DONT FIX IT. Because what I am playing right now in Crisis Core is TONS better then anything I've played from Square ever since in the Action RPG genre.
Sorry for the jumping around and grammar. It is 2:15am. Thats my excuse.