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Dengeki: Fighting Climax Ignition coming out on PS3, PS4 and Vita 12/17 in Japan

chrono01

Member
Is there any reason to get the original version, other than to support it in the hopes that they bring over this game? Yeah, bad timing indeed...
Not that I can see. Ignition offers everything in the original along with improvements, which makes this even more frustrating. :/
 
Welcome to Sega, where the Japanese branch has forgotten how to think international.

Worst part is, I don't think anyone at SoA knew about this either knowing Sega.
 
I hope the vanilla version in NA sales well to warrant the localization of this new version because I'm not buying the vanilla version, Sega Japan's terrible timing.
 

Guymelef

Member
Blade Arcus from Shining EX / November 26
Nitroplus Blasterz: Heroines Infinite Duel / December 10
Dengeki Bunko: Fighting Climax Ignition /December 17
 
How to kill a Japanese IP in the west 101. Just announce/launch a new expanded version of your game right after the original version releases. Then when it finally launches in the west make it the same price as the vanilla version,
 

i-Jest

Member
Wow, that's really stupid. Well, not just stupid, but a big middle finger to their American branch. And no DLC option?

Keep in mind this game has received no character rebalance in Ignition (just a slight mechanics upgrade to how you can choose assists between rounds) and only adds three characters.

I guess on the bright side of this is that they've done no work on balancing the game, that the vanilla version is pretty much exactly the same as Ignition minus the new characters.

Not sure what to do with my preorder now. Cancel it and screw over SoA and import Ignition? Ignore Ignition and stick to my pre-order? Import Ignition AND keep my preorder? I think the best thing for me to do would be for me to follow through with my PS3 preorder, then sell it used so I can import Ignition.

This is the kind of thing you'd see from a company that has never worked with arcade fighters properly (this isn't the Virtua Fighter team making this game). I had no idea that Sega of Japan had this little respect not only for their own consumers but also for their overseas ones.

The Blade Arcus fighter? That's a really awful game, it's not something you want.

I'll be keeping my preorder. I preordered both PS3 and Vita versions, at a discount no less, so I'll be committing to that. Also, we don't normally get these licensed anime/manga fighters besides Dragonball and Naruto, to my knowledge, so I want to show my support for what Sega of America is doing.


They've been completely out of sync for years, it's nothing new that this was bound to happen.

Well, it'll be interesting to see what the dialogue between the two will be like. Sega of America won't just ignore this and Sega of Japan is releasing a revised game, fully well knowing the vanilla version was being localized. Sega as a whole must still be a damn mess. These things don't just happen though, I'd like to think there was a lack of oversight.

On a slightly different note why can't we get the Rumble Fish or Blade Arcus fighters? I wanted to play those.
 

Hubb

Member
As obvious as it is (and as sad as I am) Sega is sending the game out to die. I can't find one retailer that will do an instore pickup for the game (Bestbuy/Gamestop), and I just looked at Sega's official site for the game. It still has "full site coming soon" on it.

I'm going to keep my order because I was able to get it for a nice price with supposed release day shipping. I will be very surprised if it actually is delivered tomorrow since it hasn't even shipped yet.
 

Olengie

Member
Rather have Accelerator playable with Last Order as support (her using the Misaka Network) than Shirai. Well, I still hope for more character announcements. Maybe the next character will be a guy. Or Sadao Maoh as playable.
 

Zonic

Gives all the fucks
http://dengekionline.com/elem/000/001/132/1132013/

Kuroko is now a playable character along with Uiharu as assist.
Way to announce a new character THE DAY BEFORE WE GET THE OUTDATED VERSION WHICH WON'T HAVE SAID CHARACTER.

I'll still get the vanilla version tomorrow since I still want to be happy for the fact Sega bothered with the licensing for these (mostly) smaller name anime franchises, but damn, part of me wishes they just waited & released Ignition later on.
 

Producer

Member
Man, sucks to say but im def skipping out on vanilla version now lol. Hopefully kuroko is not as low tier as misaka. And yea accelerator should have been playable. Hell most of the assists should have been playable instead.
 

Linkark07

Banned
Wanted to buy the vanilla version but after reading this, I might skip. Wouldn't mind importing this one though.

And yay, really like Yuusha Emilia.
 

Zonic

Gives all the fucks
See, that's the main problem. If I don't buy the vanilla version & support Sega's decision to localize this, I fear they won't bother with Ignition because it won't be worth the money, time, & effort. But I also don't want the outdated version knowing Japan is getting the new version in just 2 months, not to mention this isn't something Sega can just release here as DLC.

Is it possible for a digital update to be applied to the vanilla ver. of the game?
I think some people said on here that no, there's just too many changes to the mechanics to warrant a DLC upgrade via Ultra SF4/ Arcade Edition.
 

SephLuis

Member
I already made my review of the US version of the game: http://www.ps3brasil.com/analise/602/

It's in brazilian portuguese, but a quick english rundown:

-The mechanics are great and keep all characters viable
-Online code is good
-Lack of a single player content

I just hope Sega US is faster with the localization of Ignition or slow enough to jump Ignition and go straight to Fighting Climax 3.

Man, sucks to say but im def skipping out on vanilla version now lol. Hopefully kuroko is not as low tier as misaka. And yea accelerator should have been playable. Hell most of the assists should have been playable instead.

I think that is the long road plan. To make the assists playable, but it will take a couple of revisions for that. Making 2D sprites take time.

I think some people said on here that no, there's just too many changes to the mechanics to warrant a DLC upgrade via Ultra SF4/ Arcade Edition.

What changes ? Or do you have a link explaining this ? Mechanics was one of the main reasons I really liked this game.
 

Producer

Member
See, that's the main problem. If I don't buy the vanilla version & support Sega's decision to localize this, I fear they won't bother with Ignition because it won't be worth the money, time, & effort. But I also don't want the outdated version knowing Japan is getting the new version in just 2 months, not to mention this isn't something Sega can just release here as DLC.

Welcome to the anime fighter cycle, enjoy your stay
 

Zonic

Gives all the fucks
"- lack of single player content"

Wasn't there some kind of "Dream Duel" that was basically a single player story mode for each character? Or am I thinking of Arcade Mode & each character having a special ending?

What changes ? Or do you have a link explaining this ? Mechanics was one of the main reasons I really liked this game.
4 more playable characters & 3 assist characters were added, balanced the gameplay, & some new systems, such as the one mentioned below.

In the Ignition update, it adds another assist character slot, but for Blast only instead of Assist. A new system called Ignition is introduced, giving one character in each team a power-up after each round. From the second round on, if the same Ignition on the team's character from the previous round is reused, it gives an "Extra Ignition".

Let me see if I can find a more detailed list as to what was changed. Edit: Shoryuken has some details of the new stuff from the arcade location test.
 

Nyoro SF

Member
My interview reinforces my opinion that Sega of America had no clue that an update was coming to console this fast. My question was based on the update when Ignition was confirmed to be arcades-only.

After all, there's no profit for SoA in taking away hype from your initial release. I'm much more inclined to believe that Sega of Japan just doesn't respect Sega of America at all. This does no favors for the rumors that Sega of Japan likes to sabotage America for revenge because of the grudge over the Genesis I think. Then again game development and cooperation is always a lot more complicated than it looks on the surface, so it's likely that this release nonsense is limited to this Japanese development group solely.

Nyoro: So, the next item to note is regarding Dengeki Bunko Fighting Climax Ignition. With unfortunate timing for SEGA of America, Ignition was announced as the arcade update to Fighting Climax, with two new characters, two new assist characters and a rebalance incoming. What can we expect to see in terms of how this release will be handled in North America? Will it be another case of waiting several months after the Japanese console release for the American console release or will SEGA aim for a simultaneous console release?

Sam: It’s a little too premature to speculate on that, as for right now we are focusing 100% on the release of the current version. We want to make sure that everyone is really satisfied with what they receive with this game. Once we finish getting everyone’s eyes on this title, then we’ll turn our focus towards Ignition.

Nyoro: Understandable. Though players may not like to hear it, sales of “first entry” can influence future decisions and it wouldn’t surprise me if fan and sales reception to the initial offering affected how SEGA addressed the series in the future.

Sam: One of my personal concerns is that when an update appears ahead of time in another region then players tend to wait for the sequel. However, I know that the current group of DFC players right now are very passionate about the game. I just want everyone out there who wants this game and supports this game to keep growing the group of interested players so we can grow this property in the West.

Nyoro: That’s one thing I personally noticed that I don’t think Japanese companies understand. When you announce a sequel or revision to a fighting game that is Japan-only, the interest in the original title overseas hits a big low. However, like you said earlier this game right now appeals to a very interested and invested fan-base, so it’s unlikely that they’ll lose interest in the upcoming title. Though, the fanbase isn’t 100% “hardcore” because the number of properties in the game is so far reaching to a casual base as well…

Sam: That’s the great thing about this game. You have the more hardcore player who’s invested in the fighting system and technical parts, and you have the softer side that really likes the characters, setting and dialogue. And of course the game itself is really, really fun to play at all levels.

So make the choice that benefits yourself the most as a consumer, I suppose.
My preorder from Amazon was just confirmed to be shipped. I'll be enjoying this game a lot and its English translation (plus it was cheap, so no big loss).
Once December draws closer I'll sell it and pick up an import of Ignition.
Unfortunately Sega of America's hands are a bit tied. Can't exactly announce an updated localized American console release of Ignition just a few months after selling the original version... they don't have the luxury of a time buffer like Japan has. So the import will likely be the only way to play the arcade updates for a long time.
 

Zonic

Gives all the fucks
My interview reinforces my opinion that Sega of America had no clue that an update was coming to console this fast. My question was based on the update when Ignition was confirmed to be arcades-only.

After all, there's no profit for SoA in taking away hype from your initial release. I'm much more inclined to believe that Sega of Japan just doesn't respect Sega of America at all. This does no favors for the rumors that Sega of Japan likes to sabotage America for revenge because of the grudge over the Genesis I think. Then again game development and cooperation is always a lot more complicated than it looks on the surface, so it's likely that this release nonsense is limited to this Japanese development group solely.



So make the choice that benefits yourself the most as a consumer, I suppose.
My preorder from Amazon was just confirmed to be shipped. I'll be enjoying this game a lot and its English translation (plus it was cheap, so no big loss).
Once December draws closer I'll sell it and pick up an import of Ignition.
Unfortunately Sega of America's hands are a bit tied. Can't exactly announce an updated localized American console release of Ignition just a few months after selling the original version... they don't have the luxury of a time buffer like Japan has. So the import will likely be the only way to play the arcade updates for a long time.
Yeah, this is why I decided to support Sega and buy the vanilla version, because they need to make back the money bringing this over & show that there is indeed interest in this series. Hopefully the cheaper price will help things a bit, but sadly it also seems like this will be sent to flop at retailers. It's simply bad timing, especially since in 2 months, the newer version will hit consoles in Japan. Hopefully, there'll be more people who'll buy this to support Ignition coming over compared to waiting for Ignition & importing that instead, even if I understand why someone would want to do the latter.

Is the mp cross-region/platform? I forgot.
Don't think so on the cross-platform, but you can cross-save between systems (trophy list is shared between both versions as well, I think).

Edit: Anyone doing the OT for this? I don't know when I'll get to play my copy since I'm getting freakin' 4 more new games this week and console games are harder to find the time to sit down & play them.
 

rpmurphy

Member
"- lack of single player content"

Wasn't there some kind of "Dream Duel" that was basically a single player story mode for each character? Or am I thinking of Arcade Mode & each character having a special ending?
The game has Arcade Mode and Dream Duel modes for single player. I believe both modes should be there in this release. Poster could just mean quantity of content in general, not relative to the JP release.
 

Hubb

Member
So make the choice that benefits yourself the most as a consumer, I suppose.
My preorder from Amazon was just confirmed to be shipped. I'll be enjoying this game a lot and its English translation (plus it was cheap, so no big loss).
Once December draws closer I'll sell it and pick up an import of Ignition.

This is what I plan to do. I got the game for a low enough price that I am not worried. If I enjoy the game enough I will import in December and sell off this version.

If they wait too long to update to the newer version I feel like people will not care about the series at all. Hopefully for people waiting they decide to bring the new one over 6~ months the latest.
 

Nyoro SF

Member
This is what I plan to do. I got the game for a low enough price that I am not worried. If I enjoy the game enough I will import in December and sell off this version.

If they wait too long to update to the newer version I feel like people will not care about the series at all. Hopefully for people waiting they decide to bring the new one over 6~ months the latest.

Well I'm sure there will be some fans that will buy the update, but to be honest...
the update is a raw deal for everyone involved. Japan is paying over $60 for an updated game which only contains a few more characters. The hardcore is getting fleeced like always per Japan selling traditions.

As I've already described above, Americans are getting screwed with the lateness of it. No real way to avoid this problem; release the update too early, and hurt your day one supporters, release too late and hurt the overall hardcore fanbase that will import the game.

Of course, all is forgiven if the game is sold as cheaply as before. I won't complain about an update if it's only $40 again, the only thing I hate is that I have to do these buy and resell shenanigans over and over because of the localization dance :p
 

SephLuis

Member
"- lack of single player content"

Wasn't there some kind of "Dream Duel" that was basically a single player story mode for each character? Or am I thinking of Arcade Mode & each character having a special ending?

Dream Duel is there and there's arcade, score attack, survival and time attack.
That's all the SP content, not something I would pass a lot of time.

Other thing that bothered me was the lack of a tutorial. Start reading those digital manuals, people.

And, as I expected, no novels to read here D=
They could only get the front cover for each of them


Let me see if I can find a more detailed list as to what was changed. Edit: Shoryuken has some details of the new stuff from the arcade location test.

Thanks. They didn't changed previous systems, just added a couple ones to make offense even more dangerous.
 

Zonic

Gives all the fucks
Wait, the novels were removed? But isn't there still a trophy for checking them out? I mean, I get the reasoning (I think a few of them are actually licensed), but seems weird they'd keep the trophy, but would remove the way to earn said trophy. Edit: OH, it's only the covers that're unlockable/viewable. Ah well, this was the one thing I figured they wouldn't be able to keep.

Speaking of which, glad there's only one online trophy (I think) and for the most part, it seems like a doable, if not a bit grindy platinum.
 

SephLuis

Member
Wait, the novels were removed? But isn't there still a trophy for checking them out? I mean, I get the reasoning (I think a few of them are actually licensed), but seems weird they'd keep the trophy, but would remove the way to earn said trophy.

Speaking of which, glad there's only one online trophy (I think) and for the most part, it seems like a doable, if not a bit grindy platinum.

Just checking the novels covers unlocks the trophy. It's sad, but I don't think Sega could do much. Some of the novels are licensed in the US.
 

Zonic

Gives all the fucks
Yeah, not a surprise. Sega probably couldn't get the license for the actual novels, just to use the characters (which makes me wonder if they had to strike a deal with Namco since they have the SAO game rights). Would've probably made for a good promo for the novels that've been licensed in the US, but oh well, not a huge loss.

Looking at the trophy guide, seems to be more grindy than anything, as there's only one online trophy (just play one match) & most of the stuff is unlocked via points earned from battle, then if you have the PS3 version & a spare controller, versus will help speed the process up.
 

i-Jest

Member
As obvious as it is (and as sad as I am) Sega is sending the game out to die. I can't find one retailer that will do an instore pickup for the game (Bestbuy/Gamestop), and I just looked at Sega's official site for the game. It still has "full site coming soon" on it.

I'm going to keep my order because I was able to get it for a nice price with supposed release day shipping. I will be very surprised if it actually is delivered tomorrow since it hasn't even shipped yet.

I don't think Sega is in the favorable financial position to be "sending the game out to die". Time and money was put into a localization and I don't think the process is cheap. Why go ahead and ruin that? I just think it was bad communication, in the company as a whole, and bad timing. It's a shame though, some will indeed be canceling preorders or making returns where ever. The game seems like a small time fighter with an even smaller fanbase and smaller range of appeal compared to other fighters. Losing people a couple days before the game even released just isn't a good look. I'll also be keeping my preorder, not just for the price I'm getting it at, but because I want to show support to Sega of America for even attempting to localize a game with characters from smaller lesser known franchises in anime, manga, and lite-novels.

When I first read about the localization I was both happy and surprised it was going to happen. I've wanted to play the game but had little hope of it ever making it over to the west. Sega isn't known for niche titles; I'd like to think they're trying something new to appeal to consumers and build up a dedicated fanbase like Atlus and its work with Persona, Shin Megami Tensei, and the like.

As consumers ultimately we'll be voting with our wallets either way.
 

Hubb

Member

I'm sure Sega NA isn't purposely sending it out to die, but it sure feels that way. Specially with the announcement for the sequel.

I think there biggest problem is announcing this game for NA and then taking as long as they did to get it out. Looks like it was announced late Jan, if they got it out within 3 months this would be a different situation. But I know they can't snap their fingers and everything is ready to go.

Like I said, I am also keeping my preorder and I want this game to at least meet their expectations. Both for them, and for hopefully at least a small player base. Not having the sequel isn't that big a deal to me, having a dead game a week out is much worse to me.
 

Nyoro SF

Member
Sega of America very likely had to delay DBFC because of their move from San Francisco to Los Angeles. Such a huge move causes massive disorganization in a company and they lost staff in the transition. Plus someone pointed out to me earlier that Atlus is actually handling the retail distribution for this title.

Sending out to die? No way. Such a small title has had all sorts of marketing work done for it, in fact it's quite a miracle IMO that such a title even got localized. The guy behind the project has a lot of passion for localizing games like this and I know he wants the game to succeed.... just read the interview I linked above.

That's why there's no way in hell that SoA is trying to kill it off, it is 1000x more likely that Japan is just operating off their own clock. It's like watching Arcsys in the dark days of yesteryear when their Western audience wasn't even acknowledged in press. lol
 

Hubb

Member
That's why there's no way in hell that SoA is trying to kill it off, it is 1000x more likely that Japan is just operating off their own clock. It's like watching Arcsys in the dark days of yesteryear when their Western audience wasn't even acknowledged in press. lol

Maybe I am using "sending it out to die" wrong. I don't mean SoA is trying to kill the game, just that either they ran out of budget to localize it, or they don't think it is worth it. They are not updating the official site at all, and you cannot buy this game instore anywhere I can see (Bestbuy, Gamestop, Target, ect).

I haven't seen much in the way of any social network advertising/promoting outside of 1 tweet, and it seems a few reviews were put out today. I know it is a very niche title and they are not going to put a lot of money towards it, but it seems like they aren't even doing the basics.
 

Sega of America very likely had to delay DBFC because of their move from San Francisco to Los Angeles. Such a huge move causes massive disorganization in a company and they lost staff in the transition. Plus someone pointed out to me earlier that Atlus is actually handling the retail distribution for this title.

That's why there's no way in hell that SoA is trying to kill it off, it is 1000x more likely that Japan is just operating off their own clock. It's like watching Arcsys in the dark days of yesteryear when their Western audience wasn't even acknowledged in press. lol

There you have it.

Japanese Arcade to Console cycle strikes again!
 

i-Jest

Member
How's the soundtrack. Any throwbacks to Sega classics?

Cross posting from other thread:

http://www.neogaf.com/forum/showpost.php?p=180902018&postcount=103

OH, SO GUESS WHAT.

Remember how I said the pre-order CD was 6 tracks?

lol no it's ONE SINGLE TRACK COMBINING 6 SONGS.

It's a "medley" (I use the term loosely because it's more of fade-outs to indicate the next song, which further begs the question why the hell they didn't just make them separate tracks) that's about 9:45 long. It includes:

- Fighting Climax Instrumental (opening song) [it's about 30 seconds long]
- Envoy of Hope (Character Select)
- Ruin & Salvation (Valkyria Chronicles Stage, Daytime Ver.)
- Abyss (Shinobi Stage)
- Higher Higher (Nights Stag) [THIS SONG IS THE REASON WHY I WANTED THIS TO BE SEPARATE TRACKS]
- Seaside B-Field (Sonic The Hedgehog Stage) [Weird Seaside Hill remix (though decent) for....Green Hill Zone stage. okay]

I seriously wish these were just separate tracks because it's a pain finding the parts I do like while this is playing in my car's CD player.
 

Zonic

Gives all the fucks
It's not even all of the music from all the stages, which are all Sega-themed, which makes me further with they just had separate tracks & had all the stage BGMs. But yeah, I stand by what I posted above. I'll still nab Higher Higher to listen to because it's a great song & one of the best in the game.

Sadly, it's probably one of my least favorite pre-order CDs I've gotten for the sole fact it's all one track that's not even 10 minutes long. It feels like an Atlus pre-order bonus, but at least for the most part, that's more quality than quantity.
 

Olengie

Member
Will be double dipping. If Ignition happens to be localized next year, I'll be double dipping again. lol.
 
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