Why use Kickstarter?
The great news is that were not starting from scratch! We have already invested a lot, both financially and emotionally, into Slasher Vol. 1: Summer Camp. This isnt a request to put money towards an idea or vertical slice, but when we got the rights to Friday the 13th we knew we had to make the game better, with more features and content that complements the franchise. To put it bluntly, we wanted this game to be every bit as big as the franchise on which it is based.
We love the Friday the 13th franchise. Seriously, we love slashers through and through, and we know that horror fans can sense when something is phoned in without the care and attention to detail the genre deserves. We know this because we are fans. Friday the 13th was the biggest inspiration for Summer Camp so we were understandably thrilled beyond belief to have the opportunity to make an official Friday the 13th game. To do this right we had to change our original approach to take full advantage of a license that allows us to do something bigger, more focused, and better. That change is why were here. We need the extra support to do this correctly. For you, the fans.
Why not partner with a publisher?
Great question. We love working with publishers, most of them are great companies to work alongside. Fans of the Friday the 13th film series know that when it comes to Jason Voorhees, violence, gore and nudity arent just concepts to consider theyre necessities. Collectively, we wanted to make certain that this game delivers the same kind of fun, brutal scares and creative kills that the franchise is known for and didnt want to risk having to tell our story with a T for Teen rating. We dont want that. You dont want that.
Were not interested in compromising what made the film franchise so popular. Were interested in building precisely what we, as fans, want. The ultimate Friday the 13th experience. Blood, guts, gore, brutal kills, and more. You want an experience true to the films, and so do we. Its about creative control and delivering the best game we can. We want to share that control, with you, not a publisher.