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off screen pics Driveclub VR

orioto

Good Art™
From what we've heard they've managed to make minimal cuts, mostly to the weather and cloud effects and a bit of trackside detail


From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
 

Durante

Member
That doesn't really say much of anything about what it looks like in VR.

It's really quite a different ballgame from an on-screen experience, IQ-wise:
vr_aliasingyuqks.png

I actually do wonder if it will even be possible to do an objective assessment of VR IQ, the measurements could prove difficult. Digital Foundry will be challenged :p
 
The downgrade must be massive i guess.. i wonder what's left of the game's graphics, light etc.. But still i'm interested

Read the article ;)


This is from the article in the OP!

The prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game's India tracks. Evolution's Paul Rustchynsky explained that some optimisation has been made to get DriveClub running at 60fps - in contrast to the 30fps the base game runs at - with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.

Following a single race, I'm pleased to say that it works, and it works well. VR's always been a good fit for racing games, and DriveClub only proves that. Being able to look to apex gives an extra layer of fidelity, and when matched with a good steering wheel - in this case Thrustmaster's T300 - it's one of the most authentic VR experiences you can get. The visual fidelity of DriveClub is largely intact, too - it's a little more sparse, but not distractingly so, and Evolution has been able to hit 60fps without the resolution taking a dive
 

DieH@rd

Banned
Well we have people who have played it and said the graphics aren't that far off from the DriveClub we play now.

I'm only saying that the image on HDTV is not in any way representative of the look of thegame inside the headset. HDTV stream is also laggy because of that additional signal procassing [inside headset is fine].
 

Hoo-doo

Banned
Fuck, i'm already halfway sold on a wheel + PSVR.

This and motherflippin' Gran Turismo VR. 2016 is going to be nuts.
 

Durante

Member
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
Well, just cutting down the number of other other cars as well as all weather and post-processing effects should already free up quite a few resources. On top of that, they could also without too much effort use lower LOD car, trackside and environment (e.g. sky) detail.
 

Roussow

Member
Im surprised Uncharted runs that low on average. Usually the minimum framerate is more than 7 below the average. Impressive if it's that consistent

I imagine Driveclub probably runs as high as 45-50 under clear weather and single car on some environments

Well, it's worth noting that was in it's first demo state, that first demo debuted back in December -- by the time the game comes out it'll they'll have been through dramatically more optimization, normally I'd expect a game to be way more fucked up more than a year out from release.
 

danowat

Banned
Question is, what are they sacrificing from the game in order to have a 60fps game...or am I missing something?

- with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.

Quite significant reductions.
 

mekes

Member
If Sony were only after positive reactions from those who tried it, they needn't have bothered. Give me the damn game!
 

daveo42

Banned
Eurogamer was very happy with it.
http://www.eurogamer.net/articles/2...on-playstation-vr-and-its-mightily-impressive

Yes it is. In this prototype demo, DC is running at 60fps in 3D [anti-fisheye SBS] mode. This is then upscaled to 120fps [with appropriate frame warping] so that responsiveness of the head movement gets better.

Read the article ;)

This is from the article in the OP!

Thanks guys. Glad to hear that. As impressive as Driveclub is now, it's nice to hear they are able to keep most of that fidelity intact at 60fps.
 

orioto

Good Art™
Well, just cutting down the number of other other cars as well as all weather and post-processing effects should already free up quite a few resources. On top of that, they could also without too much effort use lower LOD car, trackside and environment (e.g. sky) detail.

Ok well that's not exactly minimal :p But yeah VR being awesome, it's probably way good enough to be wowed.

At least it's more fluid than the original game.
 
Fuck man, if this and GT Sports' VR experiences prove legit i'm there Day 1 with wheel in tow.

Shahid needs to sign Euro Truck Simulator for a VR version stat! And hopefully there's a version of Wipeout being worked on at this moment.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
I will never be able to play with that helmet on my head all the time.
 
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"

When I say minimal cuts I don't mean insignificant, of course they will be noticeable.

I just mean that it sounds like the core appearance of the game is relatively unaltered and it's still recognizable as Driveclub.
 

DieH@rd

Banned
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

No, DC is capped at 30. It never drops frames, so when unlocked it has to run quite better [especially in clear day enviroments].

On top of that, they reduced LOD distances, simplified weather/partickles/removed 4 cars/etc. Enough was done to the game to increase the freamerate to 60 while the game is rendering 2 viewpoints for both eyes.
 
Pie-in-the-sky fantasy: I wish they'd update vanilla DC with "60 fps mode" with the same cuts made to the base game to get it to 60 fps.

30 is just ugh. Never got used to it. I'd much rather take cuts to the eye candy to instead have a smooth playing racer any day of the week. Save eye candy for Photo Mode and Replays.
 

Omnipunctual Godot

Gold Member
Shahid needs to sign Euro Truck Simulator for a VR version stat! And hopefully there's a version of Wipeout being worked on at this moment.
Wipeout would make my brain explode.

Pie-in-the-sky fantasy: I wish they'd update vanilla DC with "60 fps mode" with the same cuts made to the base game to get it to 60 fps.

30 is just ugh. Never got used to it. I'd much rather take cuts to the eye candy to instead have a smooth playing racer any day of the week. Save eye candy for Photo Mode and Replays.
Yeah, I kind of doubt this will happen since one of the cuts included reducing the cars from 12 to eight. That's a pretty big change to make without calling it a new game.
 

OsirisBlack

Banned
Pie-in-the-sky fantasy: I wish they'd update vanilla DC with "60 fps mode" with the same cuts made to the base game to get it to 60 fps.

30 is just ugh. Never got used to it. I'd much rather take cuts to the eye candy to instead have a smooth playing racer any day of the week. Save eye candy for Photo Mode and Replays.

So driveclub isn't smooth? ok got it.
 

AndyD

aka andydumi
So its half of 1080p, that was warped for PSVR, upscaled to 120fps, and then de-warped back in a breakout box and downscaled to 60fps, so it can be viewed on normal HDTV. Don't analyse it too much for image quality. :D

Indeed. But they are a good indicator of the large scale amount of details still available. Such as amount of foliage and decor on the trackside, variety of weather and so forth.
 

orioto

Good Art™
I hope they don't cut too much on the DoF of the game, cause if there is something specific to DC that is perfect for VR, it's the fact that the tracks have a real 1:1 background, mountains, forests etc..
 

hawk2025

Member
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"

...I would like a source for this.
 
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