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Shenmue 3 Month 3 Progress Report with screenshots

Oh come on now. I know they're working on a tight budget, but the NPCs will most definitely have voice acting, even if it means hiring 5 people and have them each play 50 different roles, Elder Scrolls: Oblivion style.

again, i think given shenmue 3 is a more intimate experience, a fully voiced NPC cast isn't off the cards.

if anything i'm expecting a bit more than usual NPC chatter. it'd be nice if the small population of rural chinese villages allowed for more fleshed out NPC interactions and a few more sidequests as a result. i know something like that is definitely on yu's mind, considering every NPC in shenmue has a back story.

chobu might be a bit more populated than baisha and bailu though, so who knows.

I....I was joking. X_X
 
oh. oops.

still, it's nice to start talking about shenmue 3 in less nebulous terms now. i didn't think i would, but i have a feeling i'm going to anticipate the monthly updates pretty hotly now.

Don't hold your breath. Im sure there's gonna be some negative twat out there that will try and put a negative spin on this great news.

But monthly updates are getting sweeter. Here's hoping the paypal campaign picks up a little.
 

Spaghetti

Member
Don't hold your breath. Im sure there's gonna be some negative twat out there that will try and put a negative spin on this great news.

But monthly updates are getting sweeter. Here's hoping the paypal campaign picks up a little.
i dunno. this thread has a significantly lower amount of snark than other shenmue 3 news threads in the past. as shenmue 3 becomes more of a real thing, i think people are either going to just shut up, or change their tune. i think some more disenfranchised fans will come back into the fold too, as we see the game more and more resemble shenmue as we know and love it.

though it does need saying for some people, again, that this is month 3 of 29. if this was a marathon the runner would have barely touched off from the starting line. for something that just exited the planning phase into the initial testing part of development, it looks appropriate, if not a little better than expected. using UE4 was a masterful idea it looks like.
 
Man does this scream EARLY DEVELLOPPEMENT in those screens for anyone else ?

Well i'm glad that they've reached another developpement millestone for shenmue 3.
Making the areas "just the right size" is very important for a game like shemue in order to feel like it.

I hope we'll be able to look back at those screens next year and feel the amount of work they've done :)
 
I'm glad Suzuki is taking us through the entire development process. I like seeing how a game progresses over time rather than waiting a year for a fancy trailer that has finished models and backgrounds.

Good stuff.
 

Spaghetti

Member
Because the budget of the first two games was massive. Now they're expected to make a similar game on a fraction of the budget. I just don't see how it's possible.
important to remember the first two games were expensive because of the tremendous amount of work that went into coding tools for the game systems, and the use of very new technology for games. plus the fact the game basically went through two development cycles on saturn and dreamcast.

a lot of those functions are today built into UE4, but even then that isn't the point.

shenmue 3 does not need the spectacle and ground-breaking feeling those first two games had 15 years ago. those are really only superficial elements to the game. the joy of shenmue is immersing yourself in the world, enjoying the characters, and having a varied set of gameplay types incorporated within. that's very much doable on the current budget.
 
important to remember the first two games were expensive because of the tremendous amount of work that went into coding tools for the game systems, and the use of very new technology for games. plus the fact the game basically went through two development cycles on saturn and dreamcast.

a lot of those functions are today built into UE4, but even then that isn't the point.

shenmue 3 does not need the spectacle and ground-breaking feeling those first two games had 15 years ago. those are really only superficial elements to the game. the joy of shenmue is immersing yourself in the world, enjoying the characters, and having a varied set of gameplay types incorporated within. that's very much doable on the current budget.

Nailed it.

Shenmue 3 will save a ton of money compared to the first two games for the following reasons.

1) Unreal engine is free. They don't have to build another Shenmue engine.
2) No saturn prototype or porting / upgrading game to a newer system
3) Marketing and promotion expenses have been taken care of
4) The game already has massive amounts of unused assets. I dare say the majority of the soundtrack is already complete, along with of course the story and writing.
5) Shenmue 3 will be smaller than Shenmue 2, not mainly because of budget, but by design choice.
 
First shot looks like it takes place inside a Tulou

uSHC77v.jpg
 

dark10x

Digital Foundry pixel pusher
Shenmue II is still beautiful in many ways. The outskirts of Guilin is beautifully depicted in the game, and Hong Kong is really cool. Of course the limits of the Dreamcast hardware is apparent today, but few Dreamcast games (or even PS2 games I would say) have aged better graphics wise. I think other parts of the Shenmue games have aged far worse. Especially the controls and the voice acting.
Bizarre. I actually think Shenmue has aged much worse than your average Dreamcast or, especially, PS2 game. The brighter, less realistic games running at 60fps are much more attractive today. Shenmue was trying to be realistic but that facade falls apart in 2015.
 

mattp

Member
I hope they have plans for us that have not played the previous games.

A japanese guy was streaming Shenmue on PS4 just yesterday. He was at the part where an old man taught him a move at a park. It looked good and I'd like to experience it.

wait, what?
 

Slaythe

Member
Because the first games had AAA budgets.



Yeah. Games development has gotten more expensive, and inflation means you get far less bang for your buck than you did in the late '90s. Expect this game to be a teeny tiny fraction of the Shenmue experience we're used to.

Dumbest post of the thread yet.

1) They dont have to create an entire engine from scratch

2) Unreal engine 4 has procedural creation of areas made extremely easy; creating in a week what could take a month for the same visual fidelity

3) What makes games' budget of today so high is the marketing; this game will have a very small one in comparison; reason being that it s crowd funded and they already will make their money back no matter what

4) This is an adventure game; not your generic AAA open world à LA just cause. You can talk to every NPC and enter every building. It doesn't have to get the gta5 scope to be an interesting world oh
 
Really disappointed that this isn't getting a full AAA budget. This is almost surely not to meet my expectations.

There are plenty of games that received the AAA budget treatment and were complete garbo.

AAA budget does not always equal success.
 

Cleve

Member
This looks better than I expected already. Are they using assets that the Shenmue HD modeler already made?

-edit-
Guys, cut Ape some slack. The first two had enormous budgets, I'm sure he was just expressing that he was excited/nervous about the way the game is gonna turn out, not trying to be negative.
 

Tain

Member
I'm pretty curious to see if today's technology can make up for the smaller budget. I understand that Suzuki outlined the biggest hurdles with the originals and that these hurdles aren't a big deal these days, but I'm not 100% convinced that they'll be able to make a game matching the originals in terms of scope, density, and variety on their current budget. And inevitably I'll be comparing this game to the originals.

I'm hopeful, but the budget still matters. A lot.
 
Man does this scream EARLY DEVELLOPPEMENT in those screens for anyone else ?

Well i'm glad that they've reached another developpement millestone for shenmue 3.
Making the areas "just the right size" is very important for a game like shemue in order to feel like it.

I hope we'll be able to look back at those screens next year and feel the amount of work they've done :)

What are you expecting a kickstarter budget game to look like?

Ryo is slowly getting there
lpshen_17_02.jpg

RxyzqN9.jpg
 

mattp

Member
important to remember the first two games were expensive because of the tremendous amount of work that went into coding tools for the game systems, and the use of very new technology for games. plus the fact the game basically went through two development cycles on saturn and dreamcast.

a lot of those functions are today built into UE4, but even then that isn't the point.

shenmue 3 does not need the spectacle and ground-breaking feeling those first two games had 15 years ago. those are really only superficial elements to the game. the joy of shenmue is immersing yourself in the world, enjoying the characters, and having a varied set of gameplay types incorporated within. that's very much doable on the current budget.

man what a succinct explanation. this is exactly what goes through my head everytime i see people talk about how "oh shenmue costs 80 million dollars, how can they possibly make 3 for so little money" only when i try to put it into words it ends up much more verbose haha
 

Kaako

Felium Defensor
Slowly but surely coming together. I'm still half shook we getting a Shenmue 3 for current gen. Great times ahead.
 

GrayFoxBH

Member
I hope they fix the eyes, look really dead. Aside from that, it's in early development, and it doesn't have AAA budget, so looks really good so far.
 

Maligna

Banned
First thing I do when I turn on Shenmue 3 is go to a capsule toy dispenser and put in money until I see the little chibi version of me pop out.
 

Elios83

Member
Looks really good, game is taking shape really nicely with just 3 months of development, it's also a big improvement over the E3 models.
 
I still can't believe we're actually getting a Shenmue III. Haven't been this excited about
an upcoming game since Resident Evil 4 :)

Considering that they are only 3 months into development, these shots look really promising to me.
 

Erevador

Member
Shenmue with modern lighting, pretty thrilling. This image here really captures what I've always hoped Shenmue III could be.

It is so great to finally have visuals for the game that aren't from the temp renders they put up for the Kickstarter. These are infinitely better.

Lots of work to be done from here on out, but as a die-hard fan, these visuals are already exceeding what I'd need to be more than happy with my Shenmue III experience.

Still can't believe this is happening!
 
For 12 weeks of development the screenshots and progress that they're making is insane. They've literally just started and the game already looks like a quantum leap beyond the E3 tech demo. UE4 test environments or not I'm confident that the gaming legend that is Yu Suzuki along with the Korean Shenmue HD dude working on the game's visual fidelity is going to result in an amazing game because of the former, and a visually stunning one because of the latter. Yu Suzuki is responsible for some of the greatest games of all time. He fucking pioneered 3D gaming with Virtua Fighter. He's also proven himself twice with this series with Shenmue 1 and 2.

Remember he only stopped making games because Sega went under and destroyed his production capability. He didn't just suddenly lose his extremely high level of creative and artistic ability. I'm confident the man's still got it. Also keep in mind he's been dreaming about making this game for 14 years. He's acutely aware Shenmue is the defining project of his life, the epitome of his legacy and that fans across the world have clamoured for the game for well over a decade. He's not going to let us down. Shenmue 3 (and possibly 4) are probably going to be the last games he ever makes. He's going to give this everything. I have faith in Yu Suzuki.

Also remember that YS Net's staff are hand picked ex-AM2 Shenmue development staff that Yu Suzuki knows from his time there. It's a smaller team for sure, but it's as close to the Shenmue 1 and 2 development team as you can possibly get without Sega making the game with current AM2. If anything YS Net/ex-AM2 is probably even closer to Shenmue's original staff than current AM2 is now given the amount of time that has passed since Shenmue was worked on. And as for the budget it's not just the 6.5 million from Kickstarter.

There's an unknown separate budget from other funding sources such as Sony (yes I know it's reported to be not that much) and the investors sourced from YS Net and Shibuya Productions. I wouldn't be surprised if this game's true budget is double what we think it is. I'm confident it's definitely above $10 million at the very least (with all of the funding sources combined that is). Reading back over some E3 articles and interviews the other night Yu Suzuki was intentionally vague about the budget but he hinted that more funding sources were prepared and secured around the time the Kickstarter lit the world on fire. This game's budget is higher than we think it is.

Yu Suzuki is going to deliver an amazing game. As for the monthly progress updates? Fuck yes. It just shows the guy loves his fans.
 
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