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Fallout 4 has gone gold; leaked gameplay vids

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rjinaz

Member
Any thoughts on what perk will be tied to increasing damage for energy weapons like the laser rifle? Thinking it would be the Rifelman perk that boosts non-automatic rifles, but not sure if they would qualify as something else.

Well I mean weapon modding is going to play a huge part in adding damage to weapons so the INT Science I guess would be one.

Without skill points what does INT even do

Increases EXP rate. And remember, no level cap this time so it's an extremely useful aspect.
 
I wish we had official console footage. I'd really like to know how wide the gap is between the E3 conference and the shots that have been leaked.
In that footage it looks like the shadows are missing in the distance as well so I assumed at least some of it was console footage.
 

Dynasty8

Member
Other than the graphics being a bit outdated, what are people complaining about? Last few things I read were a bit negative... Or is it just the usual nitpicking by some vocal minorities?
 

Phionoxx

Member
Well I mean weapon modding is going to play a huge part in adding damage to weapons so the INT Science I guess would be one.

Right. Guess I'm just thinking about how heavy weapons, pistols, automatics, non-automatic rifles,explosives, melee, and radiation weapons all have individual perks that directly boost damage for that specific weapon type. But unless I missed it I don't see one for energy weapons. Maybe they are lumped in with rad weapons?
 

Onivulk

Banned
Im sure its been said before but why do we assume the dialogue wheel is so limiting. Look at Mass Effect. some convos have an area for "more options" on the wheel.
 

Artanisix

Member
Other than the graphics being a bit outdated, what are people complaining about? Last few things I read were a bit negative... Or is it just the usual nitpicking by some vocal minorities?

"Bit" is an understatement.
 

Tovarisc

Member
Awesome chart with every Perk and Perk Rank listed, data is from final build of the game and data was provided by different leaker videos. Created by Fallout community over at reddit.com/r/fo4
Ipbu9Zh.png
 

Jobbs

Banned
the VATS system was designed to replicate how FO1/2 handled combat in turns.

Haven't looked into it, but skills more like skyrim with use = points in it?

I know that - I played the originals when I was a kid, actually.

I just seem to remember when I was making my VAT selections in FO3 it still seemed like reality was moving in slow motion. Maybe I'm mistaken.

In any case, I don't consider this an automatically bad decision if it's new. It's a design choice, and I don't think it simplifies the game, if anything, the contrary.
 

Disxo

Member
Other than the graphics being a bit outdated, what are people complaining about? Last few things I read were a bit negative... Or is it just the usual nitpicking by some vocal minorities?

Well all people have complaints thats fine.
But I guess if people dont like graphics in any sort of game should move on or wait till reviews. Thats my opinion though.
 

Oogedei

Member
No, but I had the impression this used to be one of GAF's usual hype threads where criticism/open discussion is not welcome, thus those points were not known. Discussion in the graphics thread has been quiet good in the last few hours. Please forgive me.

Huh, he's banned? I posted in both threads but I'll reply to that list.


- Extensive dialog options

I loved the previous system but also enjoyed Alpha Protocol's system. It looks quite okay in some of the newer leaked videos so I don't think that it has to be necessarily bad.

- Proper skill assignment on level up


What advantages does the old system really hold? I can't think of any.

- Repair


Can understand why somebody would be pissed off because of that but I never cared about repair myself so doesn't bother me.

- Weapon condition


I like this actually. Never saw the point of this in NV since getting it repaired was super easy. It was just an annoying necessity for me

- Reputation or karma systems

Now, that kinda sucks. But I think it's not carved in stone yet. I think the spanish dude mentioned that a box on the left bottom of the screen indicated that one of his followers didn't agreed with the stuff he said. So there might be some sort of reputation system. However, I view this as a con

- Hardcore mode

Never used that one myself but I do think chances are high to get a mod for that on consoles

- Power Armor is now a vehicle of some sort

This is actually one of the things which is closer to the lore than in F3 or NV

- VATS is now slomo instead of time stopping

I like time stopping more, but slomo sure looks more dope. Appreciate both.

- Only 1 companion usuable at once

Had only one companion in every single game.
ED-E I love you.

I wish it had better graphics but the current state is okay and since I'm playing on PC mods will enhance it even more for me :p

So there are a few Cons for me but the Pros are pretty cool if you ask me:

- the weapon modification seems to be insane. Really love this

- the colours! The previous two games had annoying filters and there was a serious lack of colour

- the loot system is so much better now. I like the ability to instantly loot without a loot menu (?) inbetween

- enhanced combat system is also pretty cool. Rarely played without VATS but this time it really looks fun playing without VATS

- the amount of recorded lines (we have to see them in action though) is pretty cool

- I like to build my own settlement. I know that most people here don't want to do that but it enhances my immersion

- NPCs actually move while talking to them


Most of them don't care because, who knows. I bet they would accept anything Bethesda throws at them with the Fallout brand on it..... They don't really care about the franchise lore/story, nor what it made it be what it is.

Brb, installing NV, again.

Didn't get this impression in there to be honest.
 

4thman

Neo Member
Goddam this game!!! I cant stop reading up on it and watching clips and seeing screenshots. I never even liked FO3.......and I cant wait to play this....
 

Mifec

Member
I hate the power armor change, always looked forward to getting it in NV and 3 and now it's just a cumbersome vehicle I can leave wherever, nah fam.

It doesn't look that bad. It's not going to win any graphical awards, but it's passable.

oh it's 200x113 on console?
 

rjinaz

Member
I hate the power armor change, always looked forward to getting it in NV and 3 and now it's just a cumbersome vehicle I can leave wherever, nah fam.



oh it's 200x113 on console?

Well I mean it does fly too which is kind of cool so I might be able to get over the change because of that.
 

Soltype

Member
Which bit?



Nope. Thank god. The assumption is that the weapon modding system would make it a bit difficult to implement.

Yeah, I'm skipping this at launch.Hope someone mods it back in, Bethesda is watering these games down way too much.Who does this appeal to, it can't be RPG fans.
 

Mifec

Member
Well I mean it does fly too which is kind of cool so I might be able to get over the change because of that.

The worst part is, up until a week ago I didn't watch any game related stuff, just saw the pic of the armor in the garage and I assumed there would be a cool quest to fix it up and use it. This just soured it for me. Should have prolly found it out earlier and gotten over it by release.
 

rjinaz

Member
Yeah, I'm skipping this at launch.Hope someone mods it back in, Bethesda is watering these games down way too much.Who does this appeal to, it can't be RPG fans.

Well they added advanced weapon modding. Gathering resources all over the wasteland to better your equipment and weapons which to me is way more "RPG" than wepaons degrading ever will be.
 

Enduin

No bald cap? Lies!
How would that make degradation difficult to implement?

Would degradation apply to the entire weapon as a whole or to each individual part that makes it up? How would you balance and weigh the stats of the weapon based on the various quality and state of each part? Would you then need just scrap to fix said part seeing as that's all you need to build it in the first place or would need an exact copy of that part, or would any like weapon do? Shit gets pretty complicated and for a pretty useless and pointless mechanic.

It was a shitty mechanic that has never been done well in any game. Maybe it could be done well, but I for one am not sad to see it go.
 
The worst part is, up until a week ago I didn't watch any game related stuff, just saw the pic of the armor in the garage and I assumed there would be a cool quest to fix it up and use it. This just soured it for me. Should have prolly found it out earlier and gotten over it by release.

And the thing you think sucks, I think is the best thing they've done for armor in any of their games. This power armor looks cool as fuck.

Would degradation apply to the entire weapon as a whole or to each individual part that makes it up? How would you balance and weigh the stats of the weapon based on the various quality and state of each part? Would you then need just scrap to fix said part seeing as that's all you need to build it in the first place or would need an exact copy of that part, or would any like weapon do?

You would just increase the degradation modifier for the weapon based on how many parts, because more complexity means things break faster... why even bother doing individual parts? And then you can repair it using generic materials, like glue and metal. Seems pretty easy.

Like, I hate weapon degradation, but it's not a complicated system. One of the reasons I don't like it, probably.
 

Venture

Member
It doesn't look that bad. It's not going to win any graphical awards, but it's passable.
Yep. It's 1080p, runs smoother, and has much better lighting. That's a considerable upgrade over their previous games. Not to mention there's more going on than in prettier games like Witcher 3.
 

Bunta

Fujiwara Tofu Shop
Well they added advanced weapon modding. Gathering resources all over the wasteland to better your equipment and weapons which to me is way more "RPG" than wepaons degrading ever will be.
Yep, I'm glad weapon repair is gone. It's nothing but a nuisance.
 

Enduin

No bald cap? Lies!
You would just increase the degradation modifier based on how many parts, because more complexity means things break faster... why even bother doing individual parts? And then you can repair it using generic materials, like glue and metal. Seems pretty easy.

Because the entire weapon modification system is based on variable parts to base weapons. You can change up like half a dozen things for each. It's not a matter of adding more stuff like a flashlight or forgrip, it's completely reshaping the weapon on a base level, not just adding random stuff to it.
 

EviLore

Expansive Ellipses
Staff Member
So they removed:

- Extensive dialog options
- Proper skill assignment on level up
- Repair
- Weapon condition
- Reputation or karma systems
- Hardcore mode
- Power Armor is now a vehicle of some sort
- VATS is now slomo instead of time stopping
- Only 1 companion usuable at once

-Dialog wheel looks like just about the worst dialogue system this side of trying to come up with the right keywords while typing out sentences in old school point and click adventures. The extreme brevity makes no sense in this context and the game doesn't seem to be designed around it, unlike the Mass Effect series or Alpha Protocol.

-Skills and perks being combined isn't that big of a deal since the character advancement system in Fallout 3 was completely broken, and with skills that often changed at 25-point tiers anyway, so functionally identical to a 5 tier perk. I see more potential for interesting builds here than in the Fallout 3 system.

-Repairing weapons as an ongoing mechanic is just busywork and doesn't really belong in most games, unless you go really hardcore with it like System Shock 2. Now, finding a broken gun and having a repair skill to be able to repair it permanently into a functional state, that could be useful, but it looks like weapon mods will take that into a vaguely similar direction here, and the weapon mod system looks cool, so I'm fine with the change from what I've seen.

-Karma wasn't handled well previously. Lack of faction/location reputation is a huge loss from New Vegas, but Bethesda seems to have ignored all of what New Vegas did anyhow.

-Hardcore mode, as implemented in New Vegas, didn't add much since resources were still far too abundant. I completed the game with it but never felt challenged by what it added. JE Sawyer Hardcore mod(e) did much to address that but came way later and wasn't official.

-Ambivalent about power armor. It was a pretty awesome concept in Fallout 1 and 2, signifying pre-war tech factions that felt deadly to an otherworldly degree and gaining access to the tech was enormously satisfying, but in 3 the damage reduction system made no sense, power armor was introduced far too early in the critical path, and it completely lost its mystique. New Vegas DT system fixed its protection mechanics to some extent, but I don't think we get DT in Fallout 4. The deathclaw set piece in the early footage here did not inspire but that looked like more of a tutorial so withholding further commentary.

-I don't use VATS.

-Companions have not been handled well in Fallout 3 or NV (outside of a storytelling perspective in NV), so largely indifferent. If they're given some use in the settlement system that would be fine by me. In 3/NV they're either an annoying hindrance or overpowered. Mechanically the games are just not designed well for them.
 
Because the entire weapon modification system is based on variable parts to base weapons. You can change up like half a dozen things for each. It's not a matter of adding more stuff like a flashlight or forgrip, it's completely reshaping the weapon on a base level, not just adding random stuff to it.

And thus when the parts are added, the entire weapon itself would become unusable faster because it has more working parts added to it that could break. Just make the entire weapon break faster, no need to get into specific parts.

I dunno, doesn't seem like a question Bethesda would need to spend much time on. I think the removal is more they found people just didn't like degradation.
 
Yep. It's 1080p, runs smoother, and has much better lighting. That's a considerable upgrade over their previous games. Not to mention there's more going on than in prettier games like Witcher 3.

I can't remember are Fallout enemies static until you enter their zone/radius, or is there dynamic roaming going on independent of where the player is?
 
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