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The most innovative title in the last 2 years?

subversus

I've done nothing with my life except eat and fap
I've been a bit out of the loop on new games in the past two years and I'm looking to catch up. And while I was reading gaming news and playing through my backlog I feel like I might miss some awesome games which didn't have enough attention in the press/blogs/youtbe/whatever. So please post what you consider the most innovative game of the past 2 years (preferably PC).
 
Most games have been further refinement of established systems in the last two years, the most innovative thing i've seen is the Nemesis System in Middle Earth: Shadow of Mordor. It's the only thing that even approaches completely new.
 

Lingitiz

Member
I'm not sure how innovative it is, since I have yet to play it, but most PC players are currently raving about Undertale.

Undertale does some really cool and innovative things with it's combat system. And the entire endgame messes with expectations in fun ways.

Definitely give it a shot if you're looking for something a little different. The look of it is really deceiving. It looks like an Earthbound clone but mechanically it's pretty different.

Her Story tells a story in a way I had never seen before.

Haven't played the game, although I have it in my library. But yes this one does seem like a super interesting way to deliver a story.

Another I will say is Divinity Original Sin for it's super versatile combat system that lets you improvise and bend some of the combat elements well.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Not sure about PC but I thought Danganronpa (well... For Vita) was something entirely new and innovative. It kinda evolved AA with more action oriented scenes and mixed in VN stuff.
 
Hand of Fate is a mix of Arkham combat, roguelike, and deck building. It may sound strange but it really comes together very well.
 

writeandwrong

Neo Member
Middle Earth: Shadow Of Mordor. Overall it's definitely not the most innovative game, since it borrows a lot from other sandbox games like Arkham City and Assassin's Creed. But the Nemesis System is still one of the most interesting and exciting features to come by in recent years.

Edit: Haha damn, beaten to the punch.
 

yarden24

Member
I've been a bit out of the loop on new games in the past two years and I'm looking to catch up. And while I was reading gaming news and playing through my backlog I feel like I might miss some awesome games which didn't have enough attention in the press/blogs/youtbe/whatever. So please post what you consider the most innovative game of the past 2 years (preferably PC).

Undertale is very innovative in certain aspects
 
P.T.

Pretty much everything about it from how it arrived, how well hidden to this day things are within it, how insane the gaming world reacted when it was discovered as a teaser for Silent Hills, and how it was legitimately frightening using multiple styles of scares.

...and how it joined the ranks of fucking games that will forever rip out our hearts thinking about what might have been.
 
Splatoon is one, I would say. Taking the idea of a shooter and twisting it into something totally different with its own theme to match? Very memorable and easy to recognize for so many people and that says a lot.
 
Titanfall? At least for me that was the most refreshing online FPS I've played in years. And now most FPS take cues from it nowadays.
 

Corpekata

Banned
Not sure about PC but I thought Danganronpa (well... For Vita) was something entirely new and innovative. It kinda evolved AA with more action oriented scenes and mixed in VN stuff.

Most of the "innovations" in DR are their weakest elements.

And the series started in 2010 anyway.
 
I'd also like to throw in The Stanley Parable, its gameplay is just that of a walking simulator, but I felt like it really innovated in how it presented choice, in that even when the narrator told you to do something, it was totally possible to ignore him and do something different. I felt it was pretty innovative with its narrative as well, posing questions about the illusion of choice in videogames.
 

WarAdept

Member
2717093-spratoonbox.jpg


For PC? The Stanley Parable and Papers Please comes to mind immediately (although it's mentioned by Yeef above that Papers just misses the 2 year cutoff outlined by OP)
 

Lingitiz

Member
Christ, this thread is fucking depressing.

It only reflects the state of the industry. AAA games despite often being fantastic are very risk averse and safe. Most innovation is happening on the indie front but it's on such a smaller scale and not all of it creates a huge ripple effect on the industry.
 

dickroach

Member
just over 2 years, but I'm gonna throw out Wonderful 101
I'm having a hell of a time thinking about anything else. everything that springs to mind is 10 years old.
 
It only reflects the state of the industry. AAA games despite often being fantastic are very risk averse and safe. Most innovation is happening on the indie front but it's on such a smaller scale and not all of it creates a huge ripple effect on the industry.


There's only so much innovation that could happen within a two year time frame. I agree that the larger publishers like to play it safe with their investments and give us continual tried and true formulas (also see: rehash). But there's definitely smaller developers out there doing riskier projects.
 

tolkir

Member
Scram Kitty, I think had very good ideas for a shooter. Platforming and rail-riding 360º.
It's a little hard to start, but it's adaptable after a short while.
 
It only reflects the state of the industry. AAA games despite often being fantastic are very risk averse and safe. Most innovation is happening on the indie front but it's on such a smaller scale and not all of it creates a huge ripple effect on the industry.

I feel like that's kind of how it should be, then once the innovations take root, they move into the AAA space and appear in those games. It's just that at that point, while still fun, they probably aren't innovative anymore (i.e. crafting)
 

JediLink

Member
Being able to merge into walls in A Link Between Worlds is one of the most creative and interesting game mechanics I've seen in a long ass time.
 
I was going to say Splatoon too, but thought I'd be laughed out of the thread. There really isn't much else quite like it, I love the turf battle with the minor focus on combat aspect.

Titles like Destiny and Warframe are fairly original as well, right? MMO/FPS/TPS hybrid - eh?
 
Rocket League for sure even though it is a sequel, completely shakes up my expectations of games from a sports perspective.
 
Christ, this thread is fucking depressing.
Right? There was even that XBL Indie game years ago (ultimately never came out) which had the same concept as Splatoon. I'd say Splatoon wins for me, even if I consider it a bit of a technicality.

Not hating on any of these games at all, I love them to bits, but it does feel like I'm playing refined versions of games I loved last gen. Just how it feels to me. Feels like new franchises this gen have been kind of a dud otherwise.

Bring on the VR revolution, I guess.
 
Tearaway Unfolded had innovative ways of using the DS4 and the story was very creative and innovative. Everything tied together at the end amazingly well. The art design was creative and you definitely won't see anything like it ever again. Game plays fantastic too.
 
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