Now I'm sad I forgot about it. It's definitely up there. I would still put Splatoon above it though.How the hell has Tearaway not been mentioned?
Because that's the only answer.
Now I'm sad I forgot about it. It's definitely up there. I would still put Splatoon above it though.How the hell has Tearaway not been mentioned?
Because that's the only answer.
Innovation often results in a slight increase in difficulty or learning curve. None of that allowed here!
I don't know what you read.I've been a bit out of the loop on new games in the past two years and I'm looking to catch up. And while I was reading gaming news and playing through my backlog I feel like I might miss some awesome games which didn't have enough attention in the press/blogs/youtbe/whatever. So please post what you consider the most innovative game of the past 2 years (preferably PC).
What are you talking about?
I thought it was a pretty obvious joke. Anything innovative generally requires some rewarding thinking. Something absent from modern AAA titles.What are you talking about?
I thought it was a pretty obvious joke. Anything innovative generally requires some rewarding thinking. Something absent from modern AAA titles.
I fondly remember back to something even really simple. And if wasn't the first instance of this mechanic, then I apologize. But, the original Splinter Cell titles had both light and sound meters. These required close attention, coupled with analyzing enemy distance, to learn when you'd be able to remain undetected. I really miss this kind of stuff. The game would very often not provide you pure darkness, and timing was CRITICAL. I loved it.
I see. No, the exclamation point was meant to be playful. But Internet, man.I was responding more to your last sentence. It seemed like a jab at the community.
I see. No, the exclamation point was meant to be playful. But Internet, man.
2 years? Papers Please just misses the cutoff.
None
Keep Talking and Nobody Explodes is pretty brilliant and something that I haven't seen done before.
I honestly never think about innovation. My favourite games of the current year weren't really innovative, just refining existing stuff.
Bloodborne and The Witcher 3 are great, but they're less pioneers and more refined versions of existing games.
Suppose Splatoon was pretty innovative?
Most games have been further refinement of established systems in the last two years, the most innovative thing i've seen is the Nemesis System in Middle Earth: Shadow of Mordor. It's the only thing that even approaches completely new.
Middle Earth: Shadow Of Mordor. Overall it's definitely not the most innovative game, since it borrows a lot from other sandbox games like Arkham City and Assassin's Creed. But the Nemesis System is still one of the most interesting and exciting features to come by in recent years.
Edit: Haha damn, beaten to the punch.
No one mentioned MGS V?
You can make people be ashamed of their words and deeds.What does that game do that's innovative?
Titanfall? At least for me that was the most refreshing online FPS I've played in years. And now most FPS take cues from it nowadays.
What does that game do that's innovative?
Fucking stupidNone
Titanfall? At least for me that was the most refreshing online FPS I've played in years. And now most FPS take cues from it nowadays.