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The Frame Rate of Fallout 4 in Interiors is horrible [PS4]

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Eusis

Member
I don't think that "it's a port!" Stuff matters like it used to. Both use roughly identical hardware, it usually seems to be a matter of either remembering to turn certain features on or if they messed up going from one library to another.
 
I understand that and I guess maybe it's just a standard internet thing, but I don't get why it's always one extreme or the other with reactions. Almost exclusively hyperbole in one direction or the other.

We've even started bringing up peadophiles abusing children in this thread for fucks sake.

I hope it's an internet thing. I can't imagine full grown up men and women leading well adjusted lives if their reactions to everything is in the "extremes".

Anyway, from what little gameplay I have seen, the game seems to run reasonably well but I'll reserve my final judgment on it's performance once I get a couple of hours of gameplay in. Hopefully, I will be enjoying myself too much at that point to care
 
"I've played worse on weaker consoles" should never be brought up in discussions like this. We shouldn't expect the same crap with better hardware, Bethesda needs to step up their game
Right? 'Bethesda games always run like ass' is not a good defense off fallout 4. Of course I'll reserve judgement till I actually see the thing but yeah. Insanity.
 

R&R

Member
for all we know the ps4 version could be the best optimized of them all.

FWIW, I managed to see two streams on XB1 and it had the same framerate problems, can't really say if they were worse or not. GAF will prolly kill me for even arguing for this but IMHO the shadow draw distance was slightly better on XB1, hard to be certain based on a stream though...let's just wait for DF to be sure.
 

DrKelpo

Banned
I could almost understand if the game looked great, but I've seen better-looking fps titles (I realize fallout isn't strictly an fps) 7 years ago at least as far as interiors are concerned.

think that is the main difference between this and witcher 3.
yeah, witcher had framerate issues in some parts as well when it launched, but then again it looks great and throws a lot of stuff at you, especially in the areas where the major drops appear.
but f4 does not look like a 2015 game.
 
What you did to this thread...
giphy.gif

In hindsight, it was an effective means of totally stopping the genuine discussion about the issue - so if that was the motive...

Mission accomplished.
 
Considering when CDprojekt red did the same it was met with praise. Most people on gaf much less the Internet don't give a fuck about fps so again anyone in this trying to imply that this will get lower reviews because easily fixed fps issues are either ignorant or blind. Gta v on 360 and last of us on PS3 ran like fucking shit yet almost everyone who played them enjoyed them and gave them fairly high scores. I hope this get fixed but don't spewing blind vetroil on gaf like a kid isn't going to get anything fixed.
I definitely saw a LOT of criticism over CDProjekt's framerate issues. Perhaps not to this extent, but people were hardly "praising" it. Additionally, Bethesda has a history of this sort of thing and it's pretty unacceptable that this sort of stuff keeps popping up when they have such long dev cycles and new hardware to work with. CDProjekt has no such track record, so they got a lot more lenience. Blind vitriol isn't the answer, certainly, but I'm not seeing a whole lot of blind vitriol here; I'm seeing a lot of people justifiably pissed at the same old problems popping up in every single game from this studio with no apparent effort to fix it.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
]What open world rpgs dont launch a broken mess? The takeaway should probably be dont buy and play at launch and probably for a few month afterwards. TBH, you can complain about it but even the best QA in the world isnt gonna make these types of games stable at launch. Its all about what level of bugginess is acceptable.

The xenoblade ones.
 

nkarafo

Member
To people asking how this can happen in 2015:

You need to understand that resolution is will always scale on top of everything else.

Playstation 5 is not going to make this problem any less if they keep pushing the system to the brink with effects, shaders, animations and models that leave little for extra frames.

You cannot beat "low framerate". It's not a technical hurdle like you can get rid of jaggies or pop-up by using sophisticated AA, blur or increase the draw distance. framerates is always relative to how much you push it.
That's why i always complained about standards before. Personally, i would prefer a 60fps standard (at least for some genres) but the fact that some developers can't even keep up with the relatively low standard of 30fps, is unacceptable.
 

Mahonay

Banned
FWIW, I managed to see two streams on XB1 and it had the same framerate problems, can't really say if they were worse or not. GAF will prolly kill me for even arguing for this but IMHO the shadow draw distance was slightly better on XB1, hard to be certain based on a stream though...let's just wait for DF to be sure.
Stream quality usually makes that almost impossible to really tell.

Either way, the DF thread for this game with be something else.
 
Fuck, I spit out my nesquik.

For milk lovers it's normal to mix in chocolate powder, but that doesn't make chocolate syrup any less acceptable. And that's coming from a big NASCAR fan.

Stream quality usually makes that almost impossible to really tell.

Either way, the DF thread for this game with be something else.

Reminds me of people screaming about TW3 downgrades from YouTube screencaps. Oh, that was fun.
 
Hopefully it will be like TW3, where CDPR patched the PS4 version to become the definitive console experience.

Hopefully it doesn't take as long.
TW3 = The witcher 3?

Did Unity not have the bugs and glitches on XB1?

Yeah it did I couldn't even finish it. Very bad performance on both.
Witcher 3 runs better on PS4 after latest patch and that is while running higher resolution 1080p vs. 900p.

I may re download it. I got to a city in the game and it became a choppy mess.
 

FranXico

Member

Wow. In my lowest expectations, I never expected to read about such terrible coding practices. It's like they intentionally always make debug builds.

I took the liberty to paste here a quote from that forum:

Things I'd like to note here:
Only a fraction of the speedup comes from using SSE2 code. The original exe also uses SSE2 code, just not in the right places where it is truly needed. This could've been prevented by using automated SSE2 vectorization and/or another math library. Interestingly, in this case, it's the dot product function that has been rewritten, which is somewhat ironically the #1 textbook example for automated vectorization in compiler demos.

Much of the speedup is gained by manually eliminating (only possible if the entire function can be reduced to 5 bytes or less), or at least simplifying calls along the critical code paths as far as possible. This doesn't even produce nearly as good results as an optimizing compiler could have because of many restrictions a compiler doesn't have to deal with in the first place, so every optimizing compiler can do and usually does an excellent job at this if told to do it. Skyrim would probably experience an execution speed gain of over 100% just by applying this single optimization, as it has drastic consequences to the amount of code that could be detected as being redundant and thus completely eliminated. I know that sounds exaggerated, and normally would be, but it isn't when you've read and profiled enough of the code to know just how bad the compiled code is.

Just 3 functions have truly been rewritten, everything else is either a variant form or an instruction-level simplification of functions consisting of things like "return *this;" which are at the very top in the profiled list because the compiler was obviously told not to inline it. So, every time a certain kind of pointer needs to be dereferenced, the game will call a lengthy function to do what can be (and is) replaced by a single instruction. Fixing this manually isn't feasible after a certain point, but the compiler can do this for the whole binary at the cost of just a few seconds extra compiling time and much better than ever possible by a human (at least at these code dimensions).

In general, the TESV code has pretty high register pressure. A huge part of this is simply due to the completely missing optimizations which would otherwise eliminate the unneeded allocations, but an x86_64 build would also definitely help improving this condition.
Jump targets are completely unaligned, including the so-called hot targets which are hit millions of times in short periods, leading to cache stress due to multiple fetches being required to execute a jump, whether correctly predicted or not. Optimizing compilers can automatically align them properly.

I guess I don't have to mention how bad the threading is; this isn't trivial to fix though. Just sad that it's almost 2012 and this thing can't even properly use two threads. Besides all the other obvious flaws, this is the main reason why the game is so strongly limited by the CPU. Single-core speed didn't grow nearly as much as the number of cores did. Everyone knew it 10 years ago, but back then they could still just wait for the hardware to provide the additional power needed to run the sloppy code - this trick doesn't work anymore.

Yeah, Skyrim is a nice game, but many obstacles we've got here have trivial fixes compared to the size of their respective payoffs (little to none extra coding required). Especially with over 10 million copies already sold, I somewhat expect that it will at least run on recent hardware without sub-30 framerates.

Just terrible. The low graphical target makes me doubt that FO4 will be much better.
 
I can't figure out if this is trolling or not, but I think it's funny that there is a mental health help link at the bottom of Bethesda's Fallout 4 forum.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
TW3 = The witcher 3?

Did Unity not have the bugs and glitches on XB1?
The Witcher 3 generally had a better framerate because the ps4 version's framerate would lock to 20fps. ACU is an odd one, the ps4 version ran better during cutscenes and the xbox one version ran better during gameplay.

I thought that was because the Xbone has a higher CPU clock and both those games are CPU intensive? Or maybe the PS4 version just turned out shitty because lazy devs. It has to be anything but a marketing incentive to make your game worse on another console.
It's never this, come on man, people need to stop saying that.
 
Wow, that looks rough. And near the end when there's an explosion it seems to drop to 15fps or so for a second.

Also, graphics seem really bland, the world is full of polygonal stuff... needs more rounded edges, Bethesda.
 
I don't see why this is an issue. Most people don't even notice if the framerate in a game is 60, 30 or 20. It's just another reason to complain. Internet hate culture is really starting to annoy me. Do you know how big Fallout 4 is? You can enter a ton of houses. No loading screens. I'm not surprised the framerate dips a little under 30 on consoles. This game is even bigger than Skyrim. At least give it a chance.

This obsession with framerate in a game is getting out of hand. You have developers like Miyazaki openly stating they don't give a fuck about frames per second, but people still complain. Remember Blighttown? The framerate changed that entire area. It added to the challenge. It was a clever way to manipulate the technology and use it to change the rules. But do you think people appreciated it? Naw, they'd rather complain. On PC, people even went as far as casualizing that entire area by making it run at 60 frames per second.

Honestly, people don't really care about the framerate. If it was 60, they'd find another reason to complain. I bet most of you won't even play it on PS4, so why complain? Just play it on pc and install one of those japanese waifu mods and change all the enemies into pikachus or something. jesus christ...

WTH, lol. You should not defend games that are technically inferior on one platform, because the developer is incompetent on said platform.
 
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