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HTC: There's a 'big story' regarding the Vive's launch games (TechRadar article)

Mihos

Gold Member
If they release any half-decent exclusive game and call it Half Life 3, they can have a huge lead in the market immediately, but I think decades of console war rhetoric sort of deluded people into thinking that Valve actually wants to bother.

Facebook is going to probably pour billions of dollars into VR and have a massive marketing push over the next 10 years to spur adoption of the technology. As long as Valve makes sure that Oculus can't afford to lock their headset to their proprietary store, Valve gets to make a ton of money from selling VR games on Steam. It's why they've been essentially giving out their technology to anyone who wants to spend money manufacturing it (only HTC bit so far) and been very critical of any sort of exclusivity.

Oculus will have the lead because of marketing, price, and the simple fact that gaming is not the killer app for VR. I would expect a pretty decent price difference that will reflect that split as well.
 

CHC

Member
Seeing as how it involves Valve, I'm gonna go ahead and assume it's nothing exciting.

My
shitty sarcastic
guess: A 3D Steam interface where you can trade rare in-game items in a fully-rendered Steam auction house! And oh if you look inside the text of the game files you'll find all kinds of references to HL3.exe in the code! So clever!
 

Durante

Member
People, I know at least half of you are joking, but they have said that HL3 is not a VR game.

Something which plays like existing HL (or Portal, or L4D for that matter) games also goes completely against everything Valve has said about creating absolutely nausea-free VR.
 
Seeing as how it involves Valve, I'm gonna go ahead and assume it's nothing exciting.

My
shitty sarcastic
guess: A 3D Steam interface where you can trade rare in-game items in a fully-rendered Steam auction house! And oh if you look inside the text of the game files you'll find all kinds of references to HL3.exe in the code! So clever!

Experience the Steam Winter Sale in VR!
 

patapuf

Member
Pretty confident with LFD3.....or anything,literally anything,I'm clueless really

Nah, with how Valve has been pushing VR, i'm pretty sure it's going to be something VR specific.

It may be part of one of their IP's but it's not going to be something that plays like those games.
 

Nyoro SF

Member
People, I know at least half of you are joking, but they have said that HL3 is not a VR game.

Something which plays like existing HL (or Portal, or L4D for that matter) games also goes completely against everything Valve has said about creating absolutely nausea-free VR.

So... Winter Lesson from Namco, Spring 2016? I always knew you had the insider info Durante.
 

Mit-

Member
J.B. McRee said:
"Thats one of the things we're holding back to reveal more information about but there's going to be a big story and we're excited to share it,"

"When we made the original announcement it was a surprise to probably mostly everyone,"

"For us it was really exciting because, coming from smartphones, it's always been very challenging for us to bring a product to an announcement with people not knowing about it.

"It's difficult for everyone these days. So we know the excitement that we gained from that so we're trying to make sure we can try to do those types of things again so as we start to have these announcements and things we want to talk about we want to make a big bang.

"We're exciting to tell you, believe m3."
Confirmed


JK more Left 4 Dead pls
 

YuShtink

Member
What's going on with Oculus? Their lead on the market is pretty much gone at this point.


The difference is that Oculus is building for their first major launch with a wide range of launch software, while HTC and Valve basically aren't.

Valve already has stuff like Steam in place so they've been adding the bits and pieces of VR infrastructure over the course of a couple years, while Oculus is going to be launching a store with social and multiplayer infrastructure, apps like Oculus Video and Oculus Medium, the hardware device, and 3 year in progress launch lineup of dozens of games (many self funded and published) ALL AT ONCE. They want as much to be in place as possible.
 
Source? Googled and all I found was your post xD

Alan Yates (the Valve guy behind Lighthouse) has mentioned it on Reddit. Can't be arsed searching for it though

https://www.reddit.com/r/oculus/com...ifting_new_details_on_oculus_tracking/cs4jurv

The requirement for baseline and field of view is the same for all optical tracking. I really like the Half-Moon industrial design, I think it looks great. I wasn't at all surprised by the shape, I've seen it before; we have Lighthouse tracked prototypes that have similar designs, we call them Cutlass. This is just convergent engineering, the sensor/emitter constellations have almost the same requirements.

doesn't mean they'll release them for the launch or at all
 

Deadstar

Member
I don't need any launch games.

Just release it now.

:(

What's the purpose of the hardware if there no launch games? There has to be at least ONE good game announced for this thing or no one will buy it. I haven't tried VR but am very interested in trying it, but with no software, there is nothing to try. I don't want to pay $500+ to be able to run a couple tech demos.

I'm saying L4D3 to show off how it won't just cut you off from the world when using it.

How would movement be handled? It sounds like using sticks to move the camera makes you sick in vr so how would they do it? I guess they would do the teleport trick but that would seem kind of lame. I guess vive supports those boxes so you'd have to have a giant empty room to move around in?
 
What's the purpose of the hardware if there no launch games? There has to be at least ONE good game announced for this thing or no one will buy it. I haven't tried VR but am very interested in trying it, but with no software, there is nothing to try. I don't want to pay $500+ to be able to run a couple tech demos.

Well, if there are pre-launch games, that's even better. ;)
 

viveks86

Member
What's the purpose of the hardware if there no launch games? There has to be at least ONE good game announced for this thing or no one will buy it. I haven't tried VR but am very interested in trying it, but with no software, there is nothing to try. I don't want to pay $500+ to be able to run a couple tech demos.

He said HE doesn't need any launch games. He is Durante. He'll make a game for himself if needed. :p Besides, I guess there are a ton of old games that already support VR...

But yeah I agree with you. Without a killer app and a couple more solid titles, I ain't buying this just so it gathers dust. I was hoping at least Adrift, The Witness and Ethan Carter VR will be out, but adrift got delayed, the witness isn't coming out till next year, and no idea how far along Ethan Carter is to officially support VR, so I have no idea at this point.
 

Piers

Member
This is the sort of thing I'd rather experience and play at events rather than my own home. That's not to say it has problems, just the nature of the beast.
 
I think VR left 4 dead would be the tits,

I remember reading about their AR tech a couple years ago at this point
and they said they had a fully 3D lifesize projection of Left 4 Dead
running basically out of their walls via the AR and that just sounds incredible
 

Reallink

Member
is this really a good marketing strategy

It's not a marketing strategy, it's that releasing the details will look bad. It's probably going to be $700 or $800 and they'll only have a few thousand units for sell. Not something you want to broadcast.
 
At this point, I'd rather have Left 4 Dead 3 than Half-Life 3 for sure.

It's not a marketing strategy, it's that releasing the details will look bad. It's probably going to be $700 or $800 and they'll only have a few thousand units for sell. Not something you want to broadcast.

That'd be fucking insane if it's that expensive. Aren't we expecting like $400-500 for the rift?
 

Reallink

Member
At this point, I'd rather have Left 4 Dead 3 than Half-Life 3 for sure.



That'd be fucking insane if it's that expensive. Aren't we expecting like $400-500 for the rift?

Well it's basically the same HMD HW as Oculus, plus more involved dual controllers, plus HTC not being able to sell anywhere near cost (like Facebook can afford to do), plus Oculus probably gets a better price on the displays from being in cahoots with Samsung (by far the most expensive component). You can estimate up yourself, but I think $600 is a best case scenario. Their silence speaks volumes.
 

213372bu

Banned
I see what y'all are saying about nausea-free gaming, but at least L4D3 will be announced with support along with maybe another nausea-free title.

Valve's db for project sharing/chat leaks occasionally and has been that way for the longest time as I can recall on SPUF.

From years back, we were always seeing 2 L4D3 hubs as the top (most active spot) and constantly having updated time stamps.

For the curious, Valve also updated their personal "Sports Team" section more often than the distant HL3 hubs, with only occasional updates every few months. (Not sure what happened after SPUF was phased out though.)
 

Jimrpg

Member
First person shooters are horrible in VR, they will make people sick. That's why Epic's Bullet Train Oculus demo is all about standing still and shooting, and then teleporting somewhere else to stand and shoot. Anytime a VR game has a player turn when the player's actual body does not turn, that makes people sick. Some people more than others, of course, and for some people it can take a while to be affected. Note that when in a cockpit, the rule changes - a point of reference like a cockpit really helps, which is why there are going to be a lot of space sims and racing games in VR.

My point is, it would be a bad idea to introduce a VR device with a game that will make the majority of its players sick. And I'm sure Valve knows that, since their big selling point is the room-scale walking around normally.

That's precisely why I can't play any first person shooters (with a normal monitor) without getting sick.

But I will say, I've been having longer and longer CS:GO sessions now without feeling nauseous... but still a short amount of time for the average player.

I wish they would just announce things like price and games and availability. Occulus is not even coming this year, so Vive has nothing to lose.
 

213372bu

Banned
First person shooters are horrible in VR, they will make people sick. That's why Epic's Bullet Train Oculus demo is all about standing still and shooting, and then teleporting somewhere else to stand and shoot. Anytime a VR game has a player turn when the player's actual body does not turn, that makes people sick. Some people more than others, of course, and for some people it can take a while to be affected. Note that when in a cockpit, the rule changes - a point of reference like a cockpit really helps, which is why there are going to be a lot of space sims and racing games in VR.

My point is, it would be a bad idea to introduce a VR device with a game that will make the majority of its players sick. And I'm sure Valve knows that, since their big selling point is the room-scale walking around normally.

That's precisely why I can't play any first person shooters (with a normal monitor) without getting sick.

But I will say, I've been having longer and longer CS:GO sessions now without feeling nauseous... but still a short amount of time for the average player.

I wish they would just announce things like price and games and availability. Occulus is not even coming this year, so Vive has nothing to lose.
The idea is that the high-frame rate and head tracking causes zero nausea/motion sickness.

So, it really isn't that much of an issue when talking Vive.
 

mrklaw

MrArseFace
At this point, I'd rather have Left 4 Dead 3 than Half-Life 3 for sure.



That'd be fucking insane if it's that expensive. Aren't we expecting like $400-500 for the rift?

Their comments about 'some units soon and volume next year' sounds like a soft launch. 'No need to be competitive,new need to grow VR' sounds like they'll be expensive.

I wonder when games will come out. nobody has a concrete launch date announced so I assume devs will be aiming to be ready around Spring next year?
 

Durante

Member
What's the purpose of the hardware if there no launch games?
For me? writing software for it. That point was specifically about what I want, not what is best for the HW :p

I don't have an accurate room-scale tracking system, and without one writing a game which relies on accurate room-scale tracking is hard.
 

Hakkelus

Member
Personally, I'm in agreement with the Bombcast on how Half Life 3 will happen if it ever does. Valve will just up and release it. No announcement trailer for a trailer, no year long wait, no press previews, just a full on "Half Life 3 is available on Steam now with Steam VR support".

I don't think so. I think after they have finished making the game they will start teasing it with clues that are very hard to find or to understand. Gradually these clues will become clearer and clearer. Gaming community starts to really go crazy and then they release it. I believe and actually hope this is how it's going to go. I love all the speculation and hype around games that are obviously going to be great.
 
The speed of L4D in VR would be nauseating for most people.

Maybe in this L4D you're not moving much, you're instead holding out encampments as the zombie hordes come at you. Your physical location inside the encampment still matters, and you can interact with zombies that get inside it.
 

Piers

Member
Maybe in this L4D you're not moving much, you're instead holding out encampments as the zombie hordes come at you. Your physical location inside the encampment still matters, and you can interact with zombies that get inside it.

So I could defend zombies from getting into my theoretical office, whilst wheeling around on a chair? Bitching
 
I see what y'all are saying about nausea-free gaming, but at least L4D3 will be announced with support along with maybe another nausea-free title.

Valve's db for project sharing/chat leaks occasionally and has been that way for the longest time as I can recall on SPUF.

From years back, we were always seeing 2 L4D3 hubs as the top (most active spot) and constantly having updated time stamps.

For the curious, Valve also updated their personal "Sports Team" section more often than the distant HL3 hubs, with only occasional updates every few months. (Not sure what happened after SPUF was phased out though.)

lol. Does SPUF still exist? *searches* Hah, it does.
 

213372bu

Banned
lol. Does SPUF still exist? *searches* Hah, it does.

Yeah they phased it set by set so that certain links lead automatically to the game threads. They even announced they were going to flat-out remove SPUF.

But hey, for some reason that thing still stands, with enough digging of course.
 
Lets just cut this off at the pass

It is almost definitely not HL3

Sorry to burst everyone's bubbles


19fwzw476fytpjpg.jpg


If this isn't a HL3 confirmed thread, then what is?
 

Stealth50

Member
Portal 3 would definitely be possible in VR with zero motion sickness if the game was designed around it. There's really no need for quick movements as long as movement is mostly done through walking or through gliding around in those laser gravitational beams.
 

MaxiLive

Member
I'm sure they will be using their IPs/universes but I don't expect there to be any traditional games coming from with the Vive.

Maybe they'll do a pack like Orange box that will including an interactive story from Portal, Dota 2 spectator mode, Half Life universe physics puzzle and TF2 sourcefilm scenes. Then a new IP which will be a new take on what gameplay Vive can produce.

I would actually hate it if it was HL3, Portal 3 or L4D 3 as none of those games I would want to play in a VR headset as all those games I would want to play in 3-4 hour sittings in which VR isn't great at! Plus it would have to change so much about the game to accommodate VR that I would probably hate it as it isn't the HL/Portal/L4D formula :p
 

213372bu

Banned
I'm sure they will be using their IPs/universes but I don't expect there to be any traditional games coming from with the Vive.

Maybe they'll do a pack like Orange box that will including an interactive story from Portal, Dota 2 spectator mode, Half Life universe physics puzzle and TF2 sourcefilm scenes. Then a new IP which will be a new take on what gameplay Vive can produce.

I would actually hate it if it was HL3, Portal 3 or L4D 3 as none of those games I would want to play in a VR headset as all those games I would want to play in 3-4 hour sittings in which VR isn't great at! Plus it would have to change so much about the game to accommodate VR that I would probably hate it as it isn't the HL/Portal/L4D formula :p

Maybe not Half Life 3, but I could see them releasing since sort of 'proof of concept' Half Life short with the device.

Half-Life Lost Coast 2 Hype!!1!
 
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