ShockingAlberto
Member
I can absolutely believe Nicalis is not capable of porting it to those systems.
Difference is you're comparing a new game to a remake and the other comparison was the same game on both systems.
I'm done with Nicalis. As far as I know, 1001 spikes is still very buggy. They launched the game with known bugs anf promised a patch. I hear they've had similar problems with other games they've published.
Vita version runs perfectly fine for me and I've put dozens of hours into it.
Maybe these 3 versions just didn't sell enough, so they're cutting what fat they can? N3DS is the only one I can believe couldn't handle Afterbirth properly even with tuning
what. Resident Evil Revelations was released first on 3DS, way before any other port like PC. And Resident Evil Revelations 2 is a port from a game released this year?
The first time I tried to get our game to work on the Vita, it ran at sub 10 fps and crashed when trying to enter any large area. I realized that I had been taking for granted the power of the PS4 & your average computer to mask poorly optimized code so I went back, restructured a bunch of stuff, optimized a lot of code, and now the game runs well on the system.
I get that some games are just too ambitious and it's not reasonable to try to get them to run on a 3DS or Vita. However, if you have a low-res 2D indie game and can't get it to run properly on the Wii U, I'm going to guess it's a matter of having your priorities somewhere else more than anything.
Is the 3DS screenshot showing 3DS resolution?From the screenshot thread, this is RE:R on 3ds
And this is RE:R2 on Vita(not ported by Capcom)
Does it mean that the 3ds is more powerful than Vita?
He's obviously wrong though.
Is the 3DS screenshot showing 3DS resolution?
fixedI can absolutely believe Nicalis is not capable
Amusingly enough, the first major patch for 1001 Spikes actually broke the game even more, while not actually fixing the original problems that plagued the game.I'm done with Nicalis. As far as I know, 1001 spikes is still very buggy. They launched the game with known bugs anf promised a patch. I hear they've had similar problems with other games they've published.
If I can't have Afterbirth on my Vita I don't think I'll be playing it.
I've been playing Rebirth for hours on my Vita when I'm traveling or need to kill time, and I can't imagine playing it all again on my PC or PS4.
Noooo! I need Afterbirth on my Vita! It's the only platform I'm good at now.
I'm still having fun with it on PC but... still...
Difference is you're comparing a new game to a remake and the other comparison was the same game on both systems.
Unless Binding of Isaac, or Nicalis's port of it are poorly coded and somehow can't be fixed without reinventing the wheel or something like that, then I call bullshit.
The point of my post was that when it comes to Vita sometimes the results of an even apparently fair comparison is not reliable.
Graphics-wise Vita is capable of games like Killzone:Mercenary for example(screen from that wiiu vs vita closed thread)
But unlike on the other consoles almost no developer tries to push the Vita, sometimes they just do the bare minimum or even less like in the case of RE:R2, so we can't say for sure that vita couldn't do better than NFS:MW.
Oh my God :O
And Wii UActually more like 256MB of RAM. Half of the main memory is reserved for the OS and multitasking (same as 3DS's and Wii for that matter).
Why?should've of
Look at all of these talented developers.
I like how the BEST looking Vita Games still at their peak only look like gen 6 Xbox titles. The Golf between the Wii U and the Vita is not a small one.
And Wii U
Something is happening here...
Sorry but you don't really know what you are talking about, in that gif alone you can see lights, reflects and other effects that the xbox can only dream of, look at those "amazing" halo 2 light effects for example
Totally similar to this
Oh and Killzone Mercenary uses an adapted Killzone 3 ps3 engine, just saying
Yeah but 2D games can be definetly more taxing, thats not a 2D game.In case there are still a few people high off of sniffing paint, and are really buying into this nonsense, let me remind you that this is what the Wii U can do.
do i have to go take shitty pictures of the shitty parts of KZ:Mercs to show you that the game doesn't look as great as you're remembering it?
I'm not stopping you from posting an amazing pic of halo 2
do i have to go take shitty pictures of the shitty parts of KZ:Mercs to show you that the game doesn't look as great as you're remembering it?
After applying the update, right on the d-pad crouches and pressing the left stick pauses the game instead of start.
In case there are still a few people high off of sniffing paint, and are really buying into this nonsense, let me remind you that this is what the Wii U can do.
How about Chronicles of Riddick?
I'm not sure the Vita could handle even the Gen 6 port of that title.
Oh it seems that this tyrone rodriguez guy actually has an account on GAF, let's see if he comes here to backup his statements.
Didn't they give Nintendo a lot of flack for the BoI not being allowed on the 3DS eShop only to not be able to port it there afterwards?
And then they did a n3DS version with a lot of glitches and crashes and it's still not fixed. It apparently also struggles on Vita.
I know people don't like the term "lazy dev" but what do we call this? Overall incompetence?
Like if it was a port of a demanding console game, sure, but it's a remake and should've of been made in mind with the portable systems.
Nicalis is a bad developer, this is no surprise.