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"Outlook not good" for Binding of Isaac: Afterbirth on Wii U, N3DS and Vita

Difference is you're comparing a new game to a remake and the other comparison was the same game on both systems.

what. Resident Evil Revelations was released first on 3DS, way before any other port like PC. And Resident Evil Revelations 2 is a port from a game released this year?
 

BlakeofT

Member
I'm done with Nicalis. As far as I know, 1001 spikes is still very buggy. They launched the game with known bugs anf promised a patch. I hear they've had similar problems with other games they've published.
 
I'm done with Nicalis. As far as I know, 1001 spikes is still very buggy. They launched the game with known bugs anf promised a patch. I hear they've had similar problems with other games they've published.


That happens with basically every nicalis release. buggy as hell at launch and if you're lucky it gets patched 6months-a year later.
 

autoduelist

Member
Vita version runs perfectly fine for me and I've put dozens of hours into it.

Maybe these 3 versions just didn't sell enough, so they're cutting what fat they can? N3DS is the only one I can believe couldn't handle Afterbirth properly even with tuning

Yup, I plat'd it on Vita and loved it.

After some people complained, I did do some testing and noticed if I had something downloading in the background it would clearly impact game performance even on the opening screen. Pausing download fixed it. So there might be something with that which impacts peoples perception.
 

Kalor

Member
I hope that they manage to get it working on the Vita as that was the platform where I played it mostly though the ideal scenario would be that they get it working on all of them.
 

Hylian7

Member
I don't claim to have any technical knowledge about developing for either system, so I could somehow be completely off-base on this.

I call bullshit. You can't seriously tell me the portable system that can run Smash Bros. at 60FPS without ever having a framerate drop, and still looking good, somehow can't run an expansion to a game that's already on the system (well at least the n3DS).

Again you run into the same thing with seeing stuff like Xenoblade Chronicles X, or Yoshi's Woolly World, or Smash, or Mario Kart 8, the list goes on.

Unless Binding of Isaac, or Nicalis's port of it are poorly coded and somehow can't be fixed without reinventing the wheel or something like that, then I call bullshit.
 

R00bot

Member
what. Resident Evil Revelations was released first on 3DS, way before any other port like PC. And Resident Evil Revelations 2 is a port from a game released this year?

Wait.. That's the sequel on Vita? Wut.
I just thought it was a port of an earlier resident evil game lol.
 

Peltz

Member
The first time I tried to get our game to work on the Vita, it ran at sub 10 fps and crashed when trying to enter any large area. I realized that I had been taking for granted the power of the PS4 & your average computer to mask poorly optimized code so I went back, restructured a bunch of stuff, optimized a lot of code, and now the game runs well on the system.

I get that some games are just too ambitious and it's not reasonable to try to get them to run on a 3DS or Vita. However, if you have a low-res 2D indie game and can't get it to run properly on the Wii U, I'm going to guess it's a matter of having your priorities somewhere else more than anything.

I always appreciate it when devs drop in who have actually worked with the hardware. Thanks for keeping it real.

I too have a tough time believing that the game can't run on Wii U unless it's a lot more taxing on the hardware than Rebirth.
 
From the screenshot thread, this is RE:R on 3ds
scr_38_TOP_LEFT.png


And this is RE:R2 on Vita(not ported by Capcom)
VVtOoTK.jpg


Does it mean that the 3ds is more powerful than Vita?
He's obviously wrong though.
Is the 3DS screenshot showing 3DS resolution?
 
Either way, if your promised the expansion for 3 platforms that could run the original release fine-ish you should've built the new games around those 3 platforms.
Other than that, don't see how a 2D Sprite based game can be that taxing on a console.
 

Nairume

Banned
I can absolutely believe Nicalis is not capable
fixed

I'm done with Nicalis. As far as I know, 1001 spikes is still very buggy. They launched the game with known bugs anf promised a patch. I hear they've had similar problems with other games they've published.
Amusingly enough, the first major patch for 1001 Spikes actually broke the game even more, while not actually fixing the original problems that plagued the game.
 
If I can't have Afterbirth on my Vita I don't think I'll be playing it. :(

I've been playing Rebirth for hours on my Vita when I'm traveling or need to kill time, and I can't imagine playing it all again on my PC or PS4.

You wouldn't have to do it all again on PS4, BOI:Rebirth has cross-save functionality.
 
In case there are still a few people high off of sniffing paint, and are really buying into this nonsense, let me remind you that this is what the Wii U can do.


AdolescentYawningAmericanrobin.gif
 

2+2=5

The Amiga Brotherhood
Difference is you're comparing a new game to a remake and the other comparison was the same game on both systems.

The point of my post was that when it comes to Vita sometimes the results of an even apparently fair comparison is not reliable.

Graphics-wise Vita is capable of games like Killzone:Mercenary for example(screen from that wiiu vs vita closed thread)
2451017-5000935788-iU7hn.gif


But unlike on the other consoles almost no developer tries to push the Vita, sometimes they just do the bare minimum or even less like in the case of RE:R2, so we can't say for sure that vita couldn't do better than NFS:MW.
 

lyrick

Member
The point of my post was that when it comes to Vita sometimes the results of an even apparently fair comparison is not reliable.

Graphics-wise Vita is capable of games like Killzone:Mercenary for example(screen from that wiiu vs vita closed thread)
2451017-5000935788-iU7hn.gif


But unlike on the other consoles almost no developer tries to push the Vita, sometimes they just do the bare minimum or even less like in the case of RE:R2, so we can't say for sure that vita couldn't do better than NFS:MW.

I like how the BEST looking Vita Games still at their peak only look like gen 6 Xbox titles. The Golf between the Wii U and the Vita is not a small one.
 
This is embarrassing get your ass to work and stop moaning around that it's not possible you just don't want put resources and time into the port. Next time don't promise things you can't deliver you just went arod in the clutch nicallis.
 

VariantX

Member
I'm just not going to take their word for it if they can't give a better explanation than that. There are games on all three of those platforms that push those systems harder than that and get better visuals and scene complexity.
 

2+2=5

The Amiga Brotherhood
I like how the BEST looking Vita Games still at their peak only look like gen 6 Xbox titles. The Golf between the Wii U and the Vita is not a small one.

Sorry but you don't really know what you are talking about, in that gif alone you can see lights, reflects and other effects that the xbox can only dream of, look at those "amazing" halo 2 effects for example
halo-2-xbox-36580.jpg

Totally similar to this
2451017-5000935788-iU7hn.gif


Oh and Killzone Mercenary uses an adapted Killzone 3 ps3 engine, just saying :p
 

lyrick

Member
Sorry but you don't really know what you are talking about, in that gif alone you can see lights, reflects and other effects that the xbox can only dream of, look at those "amazing" halo 2 light effects for example
halo-2-xbox-36580.jpg

Totally similar to this
2451017-5000935788-iU7hn.gif


Oh and Killzone Mercenary uses an adapted Killzone 3 ps3 engine, just saying :p

do i have to go take shitty pictures of the shitty parts of KZ:Mercs to show you that the game doesn't look as great as you're remembering it?
 

Astral Dog

Member
In case there are still a few people high off of sniffing paint, and are really buying into this nonsense, let me remind you that this is what the Wii U can do.


AdolescentYawningAmericanrobin.gif
Yeah but 2D games can be definetly more taxing, thats not a 2D game.

interesting technical discussion on this thread ;P
 

Oreoleo

Member
do i have to go take shitty pictures of the shitty parts of KZ:Mercs to show you that the game doesn't look as great as you're remembering it?

The texture resolution is low, you can tell just from that gif of KZ: Mercs. But the lighting and post-fx (and likely the poly count) are leagues better than anything I've seen the OG Xbox do. They aren't really comparable.

Edit: Also, with few exceptions, the Vita is running at a higher resolution than a large majority of Xbox games.
 

Kriken

Member
I hate the term lazy devs, but reading this thread and remembering this gem

After applying the update, right on the d-pad crouches and pressing the left stick pauses the game instead of start.

I have to question how competent Nicalis is at game development
 

2+2=5

The Amiga Brotherhood
How about Chronicles of Riddick?
the-chronicles-of-riddick-escape-from-butcher-bay-developers-cut-20041214042210570-000.jpg


the-chronicles-of-riddick-escape-from-butcher-bay-developers-cut-20041214042158290-000.jpg


I'm not sure the Vita could handle even the Gen 6 port of that title.

You still don't see what you should see in that killzone gif, that gif was made to show the amazing effects of KZ:M(other than the graphics in general).
All the lights you see in teh first image you posted(and in the halo 2 one i posted) do absolutely nothing like you can see here
493875_2004-03-22_17-773118_640w.jpg


Instead in KZ:M they illuminate, create reflections etc.

COR is good looking but not THAT good(in fact the average COR environment is rather plain, simple and empty, there are no fancy effects etc), COR is totally possible on Vita(and now i want it XD) and given the average vita game it would even be one of the best looking games, but without improvements it would be no match for KZ:M.
 

ZoddGutts

Member
Not surprising, their games never ran well, even on PC their games had a share of problems. Their the Bethesda of the 2D programming world.
 

diaspora

Member
Didn't they give Nintendo a lot of flack for the BoI not being allowed on the 3DS eShop only to not be able to port it there afterwards?
And then they did a n3DS version with a lot of glitches and crashes and it's still not fixed. It apparently also struggles on Vita.
I know people don't like the term "lazy dev" but what do we call this? Overall incompetence?
Like if it was a port of a demanding console game, sure, but it's a remake and should've of been made in mind with the portable systems.

Yes. I mean I think they work just as hard as anyone else but the difference is just that they suck.
 

KingBroly

Banned
Nicalis is a bad developer, this is no surprise.

Pretty much. While I have a PC capable of playing it, I waited for the Wii U version because I thought I'd show support for games on the system, but now I'm not going buy a Nicalis game ever again.

Also, I don't see how Smash at 1080p/60fps is less taxing than Binding of Isaac. Really screams incompetence on his/their part.
 
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