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Media Create Sales: Week 47, 2015 (Nov 16 - Nov 22)

NX is the new Nintendo PlayStation guys!!! it is a powerful handheld that can also play the games on the ps4!! sony gives up handheld and nintendo gives up home console and everybody wins :) cue mindblown.gif .

I know this is a joke, but by the gods that would be glorious.

Bloodbourne on the go and a 3D Zelda with the power of the PS4 behind it, that I can play with a dualshock 4? Sign me the fuck up!
 

Ōkami

Member
Criminal Girls 2 marketing team really know what they're doing.

93cd00d7.jpg

btw, this is happening too.
37480 yen.
 

Regiruler

Member
05./00. [WIU] Animal Crossing: amiibo Festival <ETC> (Nintendo) {2015.11.21} (¥6.480) - 20.303 / NEW

an the Triforce numbers...

Should mean a lot for Nintendo.
Triforce Heroes actually got reasonably positive reception. From what I've heard, Amiibo party is a deeply flawed game.
 

Kid Ying

Member
Most games would want to be as dead as the taiko games. Having declines between sequels is nothing new. Here is the series sales on geimin (famitsu numbers):

PS2:
Taiko 1: 743k
Taiko 2: 407k
Taiko 3: 549k
Taiko 4: 205k
Taiko 5: 154k
Taiko 6:194k
Taiko 7: 16k
Taiko 8: 49k
Taiko 9: 98k
Taiko 10: 67k

PSP:
Taiko 1: 60k
Tako 2: 60k
Taiko 3: 266k

DS:
Taiko 1: 640k
Taiko 2: 691k
Taiko 3: 373k

Wii:
Taiko 1: 658k
Taiko 2: 430k
Taiko 3: 270k
Taiko 4: 320k
Taiko 5: 632k

Wiiu:
Taiko 1: 181k
Taiko 2: 78k

3DS:
Taiko 1: 546k
Taiko 2: 236k

Vita:
Taiko 1: 88k

As you all can see, it's pretty normal for the first game to sell much better than the next ones and it goes on and on. There are exceptions though. The last psp and wii versions got a big surge.

Also, when taiko appeared, namco made a lot of games in the series for the ps2. That's why you can see a game selling 16k and another selling 750k.

Maybe the next vita version can sell even better, since it's not a taiko game, just play like one.
 

sörine

Banned
Triforce Heroes actually got reasonably positive reception. From what I've heard, Amiibo party is a deeply flawed game.
Triforce also sold comparably to previous multiplayer spinoffs. It's not nearly the bomb ACaF (rightfully) appears to be.

I wonder how well a real Animal Crossing would've done on Wii U this year?
 

Kid Ying

Member
Taiko is not niche in japan, but outside of it it's the definition of the word. The last localized taiko was over a decade ago and it sold so bad that namco never even thought about it anymore. That is a niche game.
 

Orgen

Member
Because it was the best game of the series. Releasing on a dead system as was Wii in 2012 should be the reason to kill its sales, not rise it.

Wii U should sell gangbusters for every new title with this logic, since almost nothing releases for it.

Yep, I think the tracklist played a huge part on this (at least that's what I read back in the day).
 
Taiko is not niche in japan, but outside of it it's the definition of the word. The last localized taiko was over a decade ago and it sold so bad that namco never even thought about it anymore. That is a niche game.
Maybe my post was misread but I was talking about the West. Of course. Japan is another story and it certainly isn't a niche there.
 

Kid Ying

Member
At least for PSP I looked your numbers are way off.

Check Road's site better.

https://sites.google.com/site/japanltdrank/
I thought it was quite strange too, but went with it. I like Road site, but it's been a while since it was updated, so i usually go to geimin.

But, anyway here it is the PSP numbers:
Taiko 1: 100k
Taiko 2: 233k
Taiko 3: 312k

I guess it's the only platform where every game in the series sold better than the last.
 

Chris1964

Sales-Age Genius
Famitsu tracking for Taiko no Tatsujin Portable was a disaster.

These are Media Create numbers

2005 CY {2005.01.03 - 2006.01.01} 000. [PSP] Taiko no Tatsujin Portable <ACT> (Namco) {2005.08.04} (¥5.040) - 66.094 / 66.094
2006 CY {2006.01.02 - 2006.12.31} 499. [PSP] Taiko no Tatsujin Portable <ACT> (Namco) {2005.08.04} (¥5.040) - 17.284 / 83.378

2006 CY {2006.01.02 - 2006.12.31} 255. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 44.828 / 44.828
2007 CY {2007.01.01 - 2007.12.30} 312. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 42.253 / 87.081
2008 CY {2007.12.31 - 2008.12.28} 208. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 63.263 / 150.344
2009 CY {2008.12.29 - 2010.01.03} 246. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 44.962 / 195.306
2010 CY {2010.01.04 - 2011.01.02} 346. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 25.873 / 221.179
2011 CY {2011.01.03 - 2012.01.01} 614. [PSP] Taiko no Tatsujin Portable 2 <ACT> (Bandai Namco Games) {2006.09.07} (¥5.040) - 11.407 / 232.586

2011 CY {2011.01.03 - 2012.01.01} 041. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229) - 247.602 / 247.602
2012 CY {2012.01.02 - 2012.12.30} 110. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229) - 89.877 / 337.479
2013 CY {2012.12.31 - 2013.12.29} 175. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229) - 52.455 / 389.934
2014 CY {2013.12.30 - 2014.12.28} 601. [PSP] Taiko no Tatsujin Portable DX <ACT> (Bandai Namco Games) {2011.07.14} (¥5.229) - 4.928 / 394.861
 

Xbro

Member
Final day comparison:

[3DS] Monster Hunter 4 - 3872pt
[3DS] Monster Hunter 4G - 2845pt
[3DS] Monster Hunter Cross - 2721pt
 
Of course. Wii and DS is indeed make by Sony there.^_^ Those great innovators baby.^_^

well, without PSP we could have played with GBASP more another 3 or 4 years, Sony entering the handheld competition forced Nintendo to make something different (but not so much innovative)

home side... well, nintendo homes are always a step behind the competitors since 2006, hardware relating, so if innovation for you it's just waggling a controller in the air or watch your tv while watching your pad while playing....

remember that I wrote : 1)innovative 2)hardware 3)nintendo and I really don't see where nintendo has been innovative in the hardware field in the latest 10 years considering their products (DS,Wii,3DS,WiiU) have alwyas been inferior to the competitor, software side is another thing, you can blame them for their hw products but not for the games they are offering.

if you want to talk about a very innovative product for its time, that's PSP, not a company which still offers resistive touchscreen products in 2015...
 

StevieP

Banned
well, without PSP we could have played with GBASP more another 3 or 4 years, Sony entering the handheld competition forced Nintendo to make something different (but not so much innovative)

home side... well, nintendo homes are always a step behind the competitors since 2006, hardware relating, so if innovation for you it's just waggling a controller in the air or watch your tv while watching your pad while playing....

remember that I wrote : 1)innovative 2)hardware 3)nintendo and I really don't see where nintendo has been innovative in the hardware field in the latest 10 years considering their products (DS,Wii,3DS,WiiU) have alwyas been inferior to the competitor, software side is another thing, you can blame them for their hw products but not for the games they are offering.

if you want to talk about a very innovative product for its time, that's PSP, not a company which still offers resistive touchscreen products in 2015...

What am I even reading? The Wii ds one two punch are easily the most innovative things in the traditional market that resonated with the masses in the past decade, with Kinect being a close second.

The psp was what anyone would have considered a traditional handheld. That's nothing to say about its games (there were many great ones) but the product itself
 
sörine;186974330 said:
In a post-Sega hardware world, Nintendo's really all we got for innovation sadly. Well, and Valve now I guess.

I'm excited for scrollable shoulders at least. :)

and what was innovative from 2001 (post SEGA?)

GC ? hw inferior to Xbox, using minidvd instead of dvd, no online
Wii ? hw similar to a PS2, lacking of online except a bunch of titles, waggling a remote is so innovative ? lol
WiiU ? the biggest pad since NeoGeo AES, you are forced to switch your attention from TV to pad just to follow what's happening, hw just above PS360

last innovative console from Nintendo was Famicom, SFC was inferior to MD (which launched 2 (two) years before!), N64 still supporting cartridges when all the world swtiched to CD a couple of years before, handheld side aftere Gameboy, a really great innovation, they made GB Color when other products were colors years before (Atari Lynx, Game Gear), GBA was intended as a SFC portable, but they forgot a couple of buttons... DS used 2 screens as G&W did 20 years before, resistitive touchscreen, 3DS used 3D which was abandoned after a couple of years

as I said, innovation / hardware / nintendo can't be put together in the same sentence since 1989
 

Vena

Member
Wii ? hw similar to a PS2, lacking of online except a bunch of titles, waggling a remote is so innovative ? lol

Umm.. yes? It defined and shook an entire generation.

The control schemes of the Wii/DS were/are the definition of innovation for the gaming industry. Being derogatory, in the present, towards the technology and its affects does not alter history posteriori.
 

AniHawk

Member
as I said, innovation / hardware / nintendo can't be put together in the same sentence since 1989

ignore the wii all you want (although you shouldn't), but they bet heavily on touch screens in 2004 when that was considered a joke. and now everything, even sony's handheld has a touch screen.
 
Btw, Bravely Second has been price dropped again. Now, on Rakuten (I suppose, also on Amazon Japan) is 1.080yen and charted pretty high in the daily chart after that.
http://books.rakuten.co.jp/rb/13050890/

EDIT: Yo-kai Watch won't be present on Kohaku Uta Gassen as last year.
http://www.japantimes.co.jp/culture/2015/11/27/music/nhk-announces-kohaku-uta-gassen-lineup
Franchise fatigue?
joking

oh kouhaku artist lists is out... forgot to check it haha...
anyway, guest performance usually the flavour of the year, youkai watch (& frozen) are last years, not this year w
 
remember that I wrote : 1)innovative 2)hardware 3)nintendo and I really don't see where nintendo has been innovative in the hardware field in the latest 10 years considering their products (DS,Wii,3DS,WiiU) have alwyas been inferior to the competitor, software side is another thing, you can blame them for their hw products but not for the games they are offering.

if you want to talk about a very innovative product for its time, that's PSP, not a company which still offers resistive touchscreen products in 2015...
You are letting personal bias affect resonable judgment.

A reductionionest claim such as "it just brought waggle" is quite dubious. How about stuff like:
- Another form of feedback besides rumble, 3D positional sound with the speaker.
- On board memory (although of limited use).
- Modular design.
- Split design.
- Multiple holding positions.
- Increased pointing precision.
- Multiple degrees of freedom.

In essence it's basically the VR type controller Occulus and Vive are using for the more inmersive experiences.

The thing never got to get exploited as much as it deserved due to developer's and Nintendo's own fault. Not to mention a select group of very loud speaking detractors.
 
ignore the wii all you want (although you shouldn't), but they bet heavily on touch screens in 2004 when that was considered a joke. and now everything, even sony's handheld has a touch screen.
Not even Wii or DS.

Like you did with your example let's take for granted the NES pad. The SNES had shoulder buttons, right now i can't remember a pad that had those at the time.

Then there's the N64 which is an innovation monster and highly influential:

- Trigger.
- Thumbstick.
- Rumble.
- Expantion Slot.
- Multiple holding positions. Some games even supported alternative for lefties.

i would say that if Nintendo decided to go with yet another pad with a screen they should resurrect the N64 design but with the obvious improvements. That's what the Gamepad should have been. XD
 
Not even Wii or DS.

Like you did with your example let's take for granted the NES pad. The SNES had shoulder buttons, right now i can't remember a pad that had those at the time.

Then there's the N64 which is an innovation monster and highly influential:

- Trigger.
- Thumbstick.
- Rumble.
- Expantion Slot.
- Multiple holding positions. Some games even supported alternative for lefties.

i would say that if Nintendo decided to go with yet another pad with a screen they should resurrect the N64 design but with the obvious improvements. That's what the Gamepad should have been. XD

you basically pointed out features related to gamepad, N64 was out of its time already on June 1996 (ask Squaresoft for details)

Anyway expansion port was probably introduced by Megadrive, multiple holding positions by Atari Lynx, and both in the 80's, not in the middle of 90's

For me innovative systems are Famicom, PC-Engine, Megadrive, PS1, DC and Xbox. I would add NeoGeo but it was aimed for a too elitarist market
Handheld side, Gameboy, Game Gear and PSP (a multimedia device, you could listen music and watching movies years before Apple products)
I would add PC-Engine GT but it's same as NGAES
 

sörine

Banned
and what was innovative from 2001 (post SEGA?)

GC ? hw inferior to Xbox, using minidvd instead of dvd, no online
Wii ? hw similar to a PS2, lacking of online except a bunch of titles, waggling a remote is so innovative ? lol
WiiU ? the biggest pad since NeoGeo AES, you are forced to switch your attention from TV to pad just to follow what's happening, hw just above PS360

last innovative console from Nintendo was Famicom, SFC was inferior to MD (which launched 2 (two) years before!), N64 still supporting cartridges when all the world swtiched to CD a couple of years before, handheld side aftere Gameboy, a really great innovation, they made GB Color when other products were colors years before (Atari Lynx, Game Gear), GBA was intended as a SFC portable, but they forgot a couple of buttons... DS used 2 screens as G&W did 20 years before, resistitive touchscreen, 3DS used 3D which was abandoned after a couple of years

as I said, innovation / hardware / nintendo can't be put together in the same sentence since 1989
After 2001? Just Wii and DS really. Although the only systems before that I'd really qualify as totally innovative were probably Odyssey, 2600, NES, GB and PS1. Other systems had innovative elements (Coleco, MSX, PCE, MD, N64, NGP, DC, Xbox, 3DS, etc) but nothing that really revolutionized and led a seachange in the industry like the seven I mentioned. They're all mostly iterative and usually safe approaches. PSP is like the most basic iterative thing you could come up with.
 
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