And boom goes the dynamite ugh i hate this so much.
I assume you mean his reaction? But why though. His intent isn't that clear, unless you come in with a biased opinion also. He's just saying he dislikes those systems.
I would tend to agree. I think masteries are fine, because they're non randomized(like say Paladins cards) and equal for everyone assuming you reach lvl 30 which takes a bit of time but isn't so bad. I think runes are terrible as they add very little yet enough that they feel necessary and are there purely as a sink so you don't have as many ressources to buy champions, while also being a fairly large incentive to spend real money for rune pages.
Mind you, I haven't played in years, maybe rune pages are bought with IP now and maybe the prices aren't so dumb anymore, but generally speaking, the whole concept is terrible and one of the major downside of the LoL monetization process in my opinion. You have to buy runes asap because they work on every champion and give a substantial early game advantage(less so later on due to itemization even with scaling runes, but still) which basically means you can't spend any of your ingame currency early on for champions, which severely pushes you into wanting to buy them with real money especially if you play a nice one during a free week since you probably won't see it again for a while. And there's no positive for the system, it's just there as an annoyance and a currency sink that takes priority over the other normal currency sink, buying champions.
Note that I'm not gonna be like "hurr durr do it like dota", I'm very conscious no one can actually do dota F2P systems, but I'd say if you're going with champion/hero/whatever you wanna call them monetization, don't add a second layer of it that detracts from spending your ressources in that. For example, HotS does it better. You have other stuff to spend your currency on, mounts and stuff, but it's cosmetics. Other than that all your ressources can go into unlocking the hero/champions you like and having more fun, rather than spending your "fun fund" into buying shitty +good % and +gooder % stats so you're on an equal playing ground.
Now obviously, it might have just been the usual dota flyby "lel lol is shit" type of message, but that's open to interpretation, I'd rather give people the benefit of the doubt.
I do hope cards aren't like this. Though at this point we don't have many details at all, so it seems like pointless speculation. I certainly don't want the randomized cards that they have in Paladins though, and if they're out of game progress based customization, I hope they make them like masteries and summoner spells, stuff that you unlock on its own without having to spend currency(unless all the heroes/champions are free, then whatever make the cards buyable, same thing at that point).