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Final Fantasy VII Remake is a multi-part series

tumblr_nx8uv0LPbM1uh4ocvo1_250.gif




Guild Wars?

Like, the giant open world with lots of cities and towns and NPCs isn't just "not hard", it's actually become a standard, maybe even to the detriment of variety in the AAA space.

And to be real, FF7 wasn't even really that huge in that way. It was one big city and a some decently sized towns, plus an overworld map. To act like this is somehow out of the reach of a AAA publisher in 2015 is insane.

Isn't that kind of proving my point though? Guild Wars 1 and 2 are the only two MMO's that I was thinking of when I made that post that fit the criteria. And 2 relies on the in-game store and what not.

Most other MMO's that are massive in scope have monthly subscriptions. Like, Square-Enix's very own FFXIV.
 

JeffZero

Purple Drazi
Actually, it sounds like what they did with Kingdom Hearts: coded =P

...haha, that too.

I bet they'll have different studios working on each episode. Perhaps they'll be little vignettes each starring a different character, with slightly different play styles.

Yikes. I'm really pretty positive about all this, but that's one route that gives me pause. I'd have to see how it's handled, for sure.
 

Guri

Member
Should this really be called a remake? It doesn't look like it will play anything like the original. More like a reboot? Maybe? Am I getting these terms mixed up?

For a presentation overhaul, it means Remaster. It plays exactly the same, has the same content, maybe updated controls if on a different platform, but that's it.

A Remake is a complete overhaul using the original as a base. You will see a lot of the original content, but everything will be updated and there will be new content as well.

A Reboot means erasing everything and having creative freedom to do anything you want and use it as a new canon for possible sequels/prequels. You can still reference something from the original game, but officially they just take part in the reboot.

A Re-Imagination is a non-canon interpretation of a story. Like a spin-off. It doesn't erase the original game.
 

Ray Down

Banned
With the way they are doing and with Nomura, Kitase and Nojima Being big people in the original game (even more involved then Sakaguchi) on the game I think they will hopefully.

Vern said this whole thing is basically a new Final Fantasy project with the original FF7 game being rexamined, looked at.

Since I got last post on the last page :(
 

jblank83

Member
What do people think Square-Enix needs to do, draw each and every pixel of each and every frame of each and every area by hand? This isn't an anime. It's a video game. Of course there are "reused assets". There are reused assets in Square-Enix games as well.

latest

slum09.jpg


Square-Enix doesn't need to laboriously recreate each and every pixel of Final Fantasy VII except reimagined in the most torturously exquisite and PERFECT HD. They just need to capture the aesthetic of each area in terms of texture and architecture/landscape and make some damn areas.

the_witcher_3_wild_hunt_15_novigrad_dreaming.jpg


How much reuse of assets is there here?

maxresdefault.jpg


Or here?

bank-location-novigrad-1024x576.jpg


Or here?

Because regardless of any asset reuse, CD Projekt Red succeeded in creating areas that are unique, visually distinctive, and interesting in Novigrad (as well as the rest of the areas in the rest of the game).

If what CD Projekt Red accomplished solely by, what it would seem like people are arguing here, reusing the same 2 or 3 textures and 2 or 3 buildings, then maybe Square-Enix should learn how to do that as well. Because it makes a great game.
 
I don't really understand why people are reacting so harsh, a multi-part series has a lot of benefits and a better business design to do.

The game will come out faster and sooner to the public. It would be heavily polished up the ass with great details since now they have more time to design each section of the game. Not only that, the game is also adding new content, meaning each part would have enough game play to be a complete game worth 60 bucks. Thus, a more longer and polished game than the original. In a business sense this game isn't as big as the fans believe so the game was a game changer in the past, and mostly ever gamer at the time believe so, however, the game community was quite small compared today. The community is a lot larger and making AAA games with great details has been way more expensive to make. Supply vs Demand, to make an AAA game these days without losing money, you have to be safe and knows what sells. It's better to be safe than risk it on a fan base that is not as big as it once was.

If square-enix want to take the safer path with this game, then they should because taking a risk and losing the money means they won't have the money to continue making more games. I mean, considering how disappointed people are of the news, means you deeply enjoyed of the studio and there games they make.... so why not trust them as fans and see how the series would be?

Yes there's a chance that the multi-part series could be very short, unpolished, and over priced. Not only that square-enix has been making some bad business designs the last few years.However, after seeing the game play trailer of the game and the reaction people are giving before this news, it does not look like that they're going that direction. It looks like square-enix is taking there time to make this remake as par or better than the original.
 
or xenoblade (helped by nintendo

Why do people keep saying this like they aren't part of Nintendo?

Also, if anything you have to remember that Monolithsoft's artists work on a lot of Nintendo titles, from Animal Crossing to Smash Bros to Skyward Sword and Splatoon.
 

MrHoot

Member
Yeah, see this is why I'm so uneasy.

I couldn't care less how the game was divvied-up, so long as when put all together they became a full faithful remake, and so long as each episode takes the segment or portion that it's covering and totally encapsulates all of it.

Like you said, given their past performance (and just how the industry treats things like DLC collectively) I can't help but be at least a little weary.

We'll have to wait and see, but man this isn't exciting news.

Also, I'm with you about not caring if it's ATB or full action. Realistically, and given how this game is trying to appeal to more than just niche JRPG fans, I think it has to be more action oriented battle wise and not focused on ATB, and turn based menus. Especially since they keep saying that they wanna recreate the battles from Advent Children.

Oh yeah, absolutely agree on that front.

I mean, if you would told me like...3-4 years ago instead of this year that SE was going to make an FF7 remake, my reaction would've not been excitement but extreme cynicism.

And part of that is stil there, I think i just grew to accept part of it (That if FF7R was gonna be made, i would bet my ass they were going to milk it. After all, possibly the best selling thing they could do nowadays).

However, they have been on an up-curve, at least for me, in the past few years. They completely turned FF 14 around with a really small team. FF XV and KH3, which for me are also huge things, are finally a reality, with one of them coming out and looking in a pretty nice shape after i played duscae (which is a very nice demo that big AAA don't dare to do anymore, even though performance was meh. But you gotta applaud SE for that) And their productivity has been up a lot: Loads more dragon quest, a vita exclusive, the bravely default games, and freaking Nier 2. They really had some shake-up these last few years.

I don't think we're gonna see like...vincent being sold as DLC, or shitload of microstransactions with maybe the exception of inane costumes (my only worry would be the gold saucer). Especially if we're counting like an episode that would probably cost 40 bucks, if not more. My biggest question is just how the hell they're gonna cut that. Is it gonna be big parts full of content but for a premium price. Or small stuff (which I hope not, and I hope they know that's dumb as hell). Seeing their strategy now and how they've talked about it so far i'm inching towards the former, but i'll surely be on the fence at release.

They better keep my crossdressing or I riot
 

oimori

Member
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html
 

chozen

Member
You'd pay 60$ for bloodborne that has 20 Hours of content straight up.

You should pay 60$ for Disk 1 FF7R that has 20-25 hours of content straight up with a more "complete" feeling.

That is fair.

At this rate releasing FFXV as a full game for 60$ is more of a gift from square enix, when a game that big should easily be worth 150$ or so.


Heres hoping it isn't like this but.. The quality of games in the industry these days that cost 60$ vary so much. There are still PS3 games getting sold for 60 it makes no sense.
 

A-V-B

Member
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

what is this?
 
I can't wrap my mind around any of this. It came about because of fanfare and requests, yet they announce this, mess with combat, etc.

A complete clone with last gen graphics would have print money for them. Why not take the safe bet? This could end up a great game, but I still don't understand why you would try and fix something no one asked for. As many others have stated, I also question the size excuse. Seems money grab more than anything, and now has put fear in me that it's just going to be "key moments" of the game rather than the game.
 

greg400

Banned
Cool, an PSX game ithat already as big as 2015 game!

Sure its will be SAME if its ramaked with same standard!

Judging by that trash action rpg gameplay they showed and the fact that it's episodic therefore likely linear as fuck you can only pray it would be remade with the same standard.
 
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

Translation? New info?
 
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html
Ohhh.. oh ok. This explains everything.
 

Boke1879

Member
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

Translation?
 

JeffZero

Purple Drazi
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html


" Final Fantasy VII remake ," Yoshinori Kitase Mr. & Nomura Tetsuya to ask of minute work intended - Battle in the action of there ATB!?

Familiar limit break also installed in the Battle of the remake . " Approaching also is the background to the minute work
 

Diagol

Member
I really, really have no idea how this is going to play out in the end. But what baffles me the most, and what pisses me off the most, is the way Square Enix even handled this announcement in the first place.

People have been asking for a FF VII remake for years. Years! It's a game that has even made its own franchise! Then you drop a bombshell like that after 2 trailers to get people hyped up, and then drop a bombshell of an announcement it in a PR piece in half a sentence? What the fuck are they thinking?

If anything, they should have announced it like a major announcement usually goes (with the developers announcing it and the press being able to ask questions right then and there) so people can at least get more details right away. All this has done is left people speculating and killing hype.

What the fuck were they thinking? Such terrible management and marketing decisions!
 

Boke1879

Member
Judging by that trash action rpg gameplay they showed and the fact that it's episodic therefore likely linear as fuck you can only pray it would be remade with the same standard.

gameplay is an opinion. Everything else you're saying is an assumption.

You seem to hate the gameplay and now want to use every piece of info to shit on the game.
 
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

I understand nothing
 
I'd rather them cut it up into the model of FF7, FF7-2, FF7-3 if it has to be like this. At least then they'd be long and extensive games on their own. Hard to believe it's supposedly that big though.
 

injurai

Banned
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

It says they are making HD towns.
 

Famassu

Member
We are talking about 3 (possible more) games. How do you want to turn a 50 hour game into a 150 hour game? 100 ADDITIONAL hours without any meaningful main story progress can't be NOT botched up by filler crap and busywork.
The thing is, FFVII becomes much, MUCH bigger a game/world pretty much "automatically" if you make it with today's design sensibilities. They can't just cut to a loading screen all the time, you have to have as seamless a journey as possible. That alone will extend playtime because they can't just conveniently use loading screens every 15 seconds to mask traversal between locations. So instead of going from the slums to Aeris' house within the span of a single loading screen, we might actually have to run a couple of minutes to reach the destination. Imagine them doing that to EVERYTHING in the game and Midgar alone could last several hours longer than before without it necessarily being patted with unnecessary content all that much. You can think of it as filler, but it can also be taken as creating a more cohesive, connected & seamless world that can make the experience more immersive than constant loading screens, which would just be silly in a game that looks like FFVIIR does, yet condensing the world into something where Aeris' house, the slums & Shinra-building are within 30 seconds of each other would be equally stupid. So even if you do consider that as filler, it's basically necessary "evil" in modern games that don't want to do things like loading screens (as much) anymore.

Another area that could easily create more gameplay hours are the overworld areas that would likely be expanded as well. In the original FFVII the world map is basically empty (aside from the Weapons later on in the game). You have Cloud and you have empty fields with nothing in them except a village here & a dungeon entrance there. FFVII Remake could do something more akin to FFXV's overworld, which has a far more realistically proportioned world. So instead of getting out of Midgar and traversing an empty world map with tons of random battles, you'll exit Midgar and be greeted with a more realistic journey to the Chocobo Farm that might take you 10 minutes (without fights) instead of the 15 seconds it takes as Giant Cloud, with all kinds of stuff to see on the way there instead of just empty fields.

Stuff like that could extend the journey quite a lot without a single deviation from FFVII's story & locations otherwise. And stuff like that is also what makes FFVII Remake such a massive project that they've made the decision to spread it over more than one game. It wouldn't be as bad if they just made it exactly like FFVII and you had these small, contained areas separated by loading screens, but that's not what people expect of games today, especially ones that look like FFVII Remake does.
 

Bacon

Member
You'd pay 60$ for bloodborne that has 20 Hours of content straight up.

You should pay 60$ for Disk 1 FF7R that has 20-25 hours of content straight up with a more "complete" feeling.

That is fair.

At this rate releasing FFXV as a full game for 60$ is more of a gift from square enix, when a game that big should easily be worth 150$ or so.


Heres hoping it isn't like this but.. The quality of games in the industry these days that cost 60$ vary so much. There are still PS3 games getting sold for 60 it makes no sense.

They should print that on the box.

"$150 Value!"
 
ITT I learned that some posters believe that FF VIIR will never reuse textures or architecture, making comparisons to other open world adventures moot.
 

Jinkies

Member
And there it is.

My exact thoughts to myself. Square-Enix's Japanese studios just can't make games correctly, and I was bracing for some kind of blunder of this scope.

I watched the trailer with sound on a TV (after only seeing it muted on my phone), became giddy, then read this news all within 15 minutes.
 
So I guess this is where play it first on ps4 makes sense. They'll just release part 1 early on ps4.

Cus what else? A beta...for a single player game...maybe a glorified demo.
 

120v

Member
didn't kojima want MGSV to be released episodically? in retrospect that would've been preferable to what was an unfinished project that ran on too long and became too expensive

the comparisons aren't exactly 1:1 here but if SE does this right it could be viable alternative to AAA japanese development for projects with enormous scope, since it seems less and less feasible as time goes on
 
『FFVII リメイク』のバトルにはお馴染みのリミットブレイクも搭載。分作にした経緯にも迫る
http://dengekionline.com/elem/000/001/173/1173362/

『ファイナルファンタジーVII リメイク』北瀬佳範氏&野村哲也氏に訊く分作の意図――バトルはATBありのアクションに!?【PSX2015】
http://www.famitsu.com/news/201512/07094721.html

Translation please. One of them mentioned "episode".
 

True Fire

Member
Translation? New info?

I think Nomura says that they hope to remake the entire game intact. Or something like that. I believe he says that they decided to cut the game up to avoid cutting content lol.

Kitase says that the game is too dense to recreate all that once.
 

dmr87

Member
I guess that explains how they plan to cover the whole story. They'll use episode breaks to cut out parts of the world that would be too large and too time consuming/expensive to create.

Dear god pls no.

I can accept that they cut it up but don't cherry pick certain parts.
 

RedRum

Banned
FFVII Remake X-1

The horror. I think that if it is going to in episode format like this, then it will be linear as all fuck. There will be places in the second or third games that you will not be able to go back and play.
 
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