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Bungie updates Destiny patch notes after patch goes live due to decimal fail

Another user pointed out they didn't update their explanations, just the patch notes-
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SnakeEyes

Banned
What the actual fuck. So this cockup, along with the "nerf" to the Year 2 Achlyophage Symbiote helmet, have left me salty as fuck and I've never felt this way playing Destiny.

This is truly, truly, bad.

Wait, they're nerfing Chaperone?
Less damage on non-precision, much larger damage multiplier for precision.

Effectively it's a precision-only gun.
 

KTO

Member
Speaking of bugs does anyone else get kicked due to inactivity during sparrow races when you play more than 1 round in the playlist on PS4? It really sucked finishing in 1st place only to get booted before the results screen came up.
 
We'll see what the update says but I'm calling it now it's as intended and the original numbers were wrong (at least twice) why change the patch notes and put out his original tweet

But even if the decimal numbers were true from the beginning, it makes their detailed analysis look incredibly incompetent.

When they say stuff like, "Goal, increase the individual damage for each Auto Rifle Archetype."

Only to make that number be a fraction of a percent, means they don't know how to meet their own goals.
 
Speaking of bugs does anyone else get kicked due to inactivity during sparrow races when you play more than 1 round in the playlist on PS4? It really sucked finishing in 1st place only to get booted before the results screen came up.

It's a known bug.

It's the inactivity process trying to remove players who are just moving/shooting without any real inputs.

Basically, honk your horn once in a while and you should be fine.
 

lt519

Member
We'll see what the update says but I'm calling it now it's as intended and the original numbers were wrong (at least twice) why change the patch notes and put out his original tweet

At which point the entire patch falls apart because a .04% change in damage per bullet will literally not even make it past their rounding. Even if it did stacking 100 bullets before getting killed by something else you've done a whopping 4% more damage to your opponent who has already likely killed you.

There is no way they could have really thought 0.04% change in damage was going to change anything at all. Even a 0.3% change in damage is a ridiculous number.
 

trh

Nifty AND saffron-colored!
I remember the mythoclast vex nerf coming with some number attached to it, only for it to actually be a significantly larger nerf than what the notes said. fucking destiny, man.
 

EthanC

Banned
Another reason to not play Destiny PvP.

It's also just not very good.

Yes the PVP is awful, but the problem with Bungie's weapon balancing is it also ruins guns for those of us that only play PVE. I loved hand guns until Bungie "balanced" them. Balancing to Bungie essentially means making them so awful that you'd never want to use them again in any part of the game.
 
Wait, so they already nerfed Hawkmoon into an almost useless weapon, and then nerfed it even further in this patch to make it officially useless? Unreal.
 
But even if the decimal numbers were true from the beginning, it makes their detailed analysis look incredibly incompetent.

When they say stuff like, "Goal, increase the individual damage for each Auto Rifle Archetype."

Only to make that number be a fraction of a percent, means they don't know how to meet their own goals.

Yup.

And given at how much damage a high RoF AR does-a .04% change is literally nothing at all.
 

-griffy-

Banned
Remember that 70 pages long design document about balancing sniper rifle in Halo 2 ?

common thing the guy keep saying was : don't change anything for less than 10%, you want to feel the change but you won't feel any changes...

They keep buffing and nerfing auto or pulse rifle fire rate for about 3 to 4%... But why ?

3% of fire rate in a game a 30 fps, with guns killing you in half a second, the 4% nerf or buff will be absorbed by the netcode lag buffer anyway: it's not even a 2 frame differences in actual combat : utterly pointless change, it feels like they only changes stuff for good PR

Meanwhile sunbreakers titan keep dominating PVP with insanely OP super

Sometimes it feels like they make changes in a vacuum where only isolated numbers and spreadsheets exist, without the consideration of what those numbers actually mean, or how they relate to the other numbers, or that those numbers don't relate to the actual number that matters, and when you actually end up shooting the gun in the game all you can do is scratch your head.
 

kiguel182

Member
I really wish Destiny PPV was better. I really do. For some reason it really feels like an afterthought. It seems it isn't improving.
 

lt519

Member
Why does this have to revolve around the update?? I guess they figure we've waited 3 months, might as well wait 1 more day??? Geez

But honestly he's not going to tweet: "Oh shit, you're right, our bad." This needs to be an official update to address this issue and very well thought out.
 

Balphon

Member
A 0.04% damage increase to a weapon that fires so fast any actual change will be absorbed by rounding.

Huh?
 

EL CUCO

Member
But honestly he's not going to tweet: "Oh shit, you're right, our bad." This needs to be an official update to address this issue and very well thought out.
That's exactly what they have to say. "We screwed up, it'll get fixed" not stealth edit and cover it up with fancy words in the BWU
 

E92 M3

Member
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.

I am having trouble wrapping my head around their logic to pretend this is all intentional.
 
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.

I am having trouble wrapping my head around their logic to pretend this is all intentional.

This is the biggest thing.. how can someone at Bungie tell us this is intentional when in game it does NOTHING.

I am supposed to believe it was a typo in multiple places?

what a fucking joke.
 
But honestly he's not going to tweet: "Oh shit, you're right, our bad." This needs to be an official update to address this issue and very well thought out.

The playerbase would have far more respect for them if they did. It takes balls to admit you fucked up. It takes a lot of nerve to pretend your fuck up was intentional.
 

EloquentM

aka Mannny
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.

I am having trouble wrapping my head around their logic to pretend this is all intentional.
I'm eager to see the explanation excuse tomorrow
 

Kalamari

Member
I almost think there is nothing that can be said to improve the situation other than "we're sorry, we messed up."

Maybe they will give out free silver in an attempt to contain the blowback.
 
Destiny still have that community manager who always tries to spin this kind of shit as the community overreacting, and not a Bungie fuckup?
 

ps3ud0

Member
I cant comprehend how poor a job theyve done to cover this up - just be up front and say thats theres been an issue with the patch and it will have to be fixed (whats so wrong about divulging the truth ffs?!?)...

How they can believe anyone would swallow a 0.04% change as an appreciable effect is mind-boggling. To feel that they have to obfuscate the facts just demonstrate how far Bungie have fallen.

I havent played Destiny in months, things like this remind me why I dont and why I dont consider Bungie a developer that is capable of making games that demand my attention.

ps3ud0 8)
 
I almost think there is nothing that can be said to improve the situation other than "we're sorry, we messed up."

Maybe they will give out free silver in an attempt to contain the blowback.

It's not like their isn't precedent for this.

All it takes is a simple "Such and such didn't make it into the patch like it was supposed to. Expect it as part of the next hotfix."

Done.

That's all that needed to be said.
 

LTWood12

Member
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.

I am having trouble wrapping my head around their logic to pretend this is all intentional.

Word for word what I'm thinking. The mistake is one thing, but the pretense that "this is how it was actually supposed to be" is exponentially more infuriating.
 

Virdix

Member
It boggles my mind how bad Bungie is at communication. Youll have them post help articles saying events take place at a certian time(trials, iron banner) and then its erong and you have to wait hours for them to confirm its wrong when you ask the developers on twitter.

On monday they wouldnt say when SRL would kick in, their patches always hit at around 10am PST. Its almost like they dont know hownthe game will handle it, will it launch at 1am pst.

Deej tries to be crpytic in the weekly updates and just leaves people with non answers and more questions becaue of the way he phrases things.

I mean maybe this is par for the course with MMO type games, i never really cares about reading WoW patch notes when i was younger.

Edit: Also, just remembered, Mantis or Derrick i think it is had the new IB curve and stats ready to publish and then his own company wont let him release it they save it for an hour before it goes live.
 

Dalek

Member
How about patching the fact that you can never find anyone at the Court of Oryx? I just know there are thousands of individual players just sitting there alone in their own empty little Hall of Souls and were never matched together. Fucking stupid.
 
Sometimes it feels like they make changes in a vacuum where only isolated numbers and spreadsheets exist, without the consideration of what those numbers actually mean, or how they relate to the other numbers, or that those numbers don't relate to the actual number that matters, and when you actually end up shooting the gun in the game all you can do is scratch your head.

exactly that. they explain the problem with titan sunbreakers being at 1.10 kd ratio on crucible while the other where at 1.06 but duuu, it's an average. look at how blizzard balancce starcraft 2, they look at regions, high, medium and low tier of play, and consider all the data (you don't nerf a unit that is micro intensive because it shows imbalance in low play for example)

here they barely nerf the sunbreakers but the thing is that their super is :
- doubling dmg res
- 1 hit ko
- huge area of effect on impact
- can kill on the distance
- long duration
- tracking target
- can launch 6 hammers

cons : hammers are hit scans, they have travel time.

Now let's compare to other classes super :
none have all these perks. Gunslinger has 3 hitscans OHKO shots, but only 3, and no AOE, no tracking.

Warlock has a bigger nova bomb but only one. Hunter bladedancer can compare in term of pwer but it has to be in melee range thus making it less safe and harder to use also no aoe. Stormcallers tend to be more like bladedancers...

No Sunbreakers is OP as fuck and bungie just look at KD ratio data and thinks its okay smh do they play their own game ?
 

Melchiah

Member
Even a small damage increase to ARs would be very welcome, as that's what I mostly use in PVE. I'm not interested in PVP at all, and I can't understand why the damage increases and decreases in PVP should affect PVE? Like someone else said on one of the Destiny threads, I like to feel powerful against the enemies. That's why I'm also not interested in playing something like Nightfall strikes. They're more tedious than fun to me, and I play to have fun.
 

MrDaravon

Member
Of course. Look forward to tomorrow's condescending 800 word blog post about everything working as intended.

Yeah, deej is straight up the worst community manager I think I have ever seen for a game company, or at least the worst that has managed to stay employed for any length of time.

That aside though Bungie has had the worst communication with it's playerbase for a major AAA release I can remember. Been a huge and running complaint from a lot of folks for a very long time now. They take an eternity to even acknowledge a lot of extremely apparent and significant issues (and I'm not talking about things like people just whining for nerfs/buffs etc), then make vague comments or allude to it being addressed in some future update that is way too far off. Then assuming it get addressed at all, any sort of patch or hotfix seems to break other things, and then they like to introduce nerfs or other things in patch notes with no advance warning, like for example the weapon parts nerf which is also a great example of deej acting like a fucking ass to the playerbase when they finally more or less reversed it at a later date.

It reminds me of the shitshow recently with Dice not releasing detailed patch notes for Battlefront for a full week when the game desperately needs obvious balance and other adjustments, then they released patch notes that don't address most of the obvious issues. Now imagine a year of this. I still think Bungie turned things around significantly with Taken King, but they have to work on their communication, and they need to work on their balance turnarounds. Balancing is also a lost cause to an extent until they decide to finally fucking separate PvE and PvP, them trying to balance for both is an exercise in futility and fucks everyone.
 

sajj316

Member
Part of the reason I stopped playing. Too many weapon rebalances. I guess they have good intentions but when you nerf something and then buff it 6-8 months later .. You tend to ask what is going on there? Guns you love to use no longer useful and then spending time to figure out the next gun, only to be nerfed with the next patch.
 
Part of the reason I stopped playing. Too many weapon rebalances. I guess they have good intentions but when you nerf something and then buff it 6-8 months later .. You tend to ask what is going on there? Guns you love to use no longer useful and then spending time to figure out the next gun, only to be nerfed with the next patch.

It never works as they intend it it just goes:

Oh Hand Cannons are the thing to use now
Oh Auto Rifles are the thing to use now
Oh Pulse rifles are now the thing to use.

We always just shift to whats the best.
 

gatti-man

Member
This is annoying. Why did I bother leveling up auto rifles then? However this is probably better for actual balance because if you nerf pulses you didn't really need to buff the ARs.
 

Nokterian

Member
Yeah, deej is straight up the worst community manager I think I have ever seen for a game company, or at least the worst that has managed to stay employed for any length of time.

That aside though Bungie has had the worst communication with it's playerbase for a major AAA release I can remember. Been a huge and running complaint from a lot of folks for a very long time now. They take an eternity to even acknowledge a lot of extremely apparent and significant issues (and I'm not talking about things like people just whining for nerfs/buffs etc), then make vague comments or allude to it being addressed in some future update that is way too far off. Then assuming it get addressed at all, any sort of patch or hotfix seems to break other things, and then they like to introduce nerfs or other things in patch notes with no advance warning, like for example the weapon parts nerf which is also a great example of deej acting like a fucking ass to the playerbase when they finally more or less reversed it at a later date.

It reminds me of the shitshow recently with Dice not releasing detailed patch notes for Battlefront for a full week when the game desperately needs obvious balance and other adjustments, then they released patch notes that don't address most of the obvious issues. Now imagine a year of this. I still think Bungie turned things around significantly with Taken King, but they have to work on their communication, and they need to work on their balance turnarounds. Balancing is also a lost cause to an extent until they decide to finally fucking separate PvE and PvP, them trying to balance for both is an exercise in futility and fucks everyone.

DICE Sweden is still the worst at that..seeing how both companys fail to communicate is just baffling. And in contrast seeing how treyarch is doing it..telling the community there is a small hotfix coming out and even there first patch they announced it all on the same day.
 
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