Less damage on non-precision, much larger damage multiplier for precision.Wait, they're nerfing Chaperone?
We'll see what the update says but I'm calling it now it's as intended and the original numbers were wrong (at least twice) why change the patch notes and put out his original tweet
We'll see what the update says but I'm calling it now it's as intended and the original numbers were wrong (at least twice) why change the patch notes and put out his original tweet
Speaking of bugs does anyone else get kicked due to inactivity during sparrow races when you play more than 1 round in the playlist on PS4? It really sucked finishing in 1st place only to get booted before the results screen came up.
We'll see what the update says but I'm calling it now it's as intended and the original numbers were wrong (at least twice) why change the patch notes and put out his original tweet
Backtracking as fuck.
Another reason to not play Destiny PvP.
It's also just not very good.
But even if the decimal numbers were true from the beginning, it makes their detailed analysis look incredibly incompetent.
When they say stuff like, "Goal, increase the individual damage for each Auto Rifle Archetype."
Only to make that number be a fraction of a percent, means they don't know how to meet their own goals.
Remember that 70 pages long design document about balancing sniper rifle in Halo 2 ?
common thing the guy keep saying was : don't change anything for less than 10%, you want to feel the change but you won't feel any changes...
They keep buffing and nerfing auto or pulse rifle fire rate for about 3 to 4%... But why ?
3% of fire rate in a game a 30 fps, with guns killing you in half a second, the 4% nerf or buff will be absorbed by the netcode lag buffer anyway: it's not even a 2 frame differences in actual combat : utterly pointless change, it feels like they only changes stuff for good PR
Meanwhile sunbreakers titan keep dominating PVP with insanely OP super
Why does this have to revolve around the update?? I guess they figure we've waited 3 months, might as well wait 1 more day??? GeezIt was an extremely unfortunate typo, but the change was intentional. We'll have more to say in the BWU.
Why does this have to revolve around the update?? I guess they figure we've waited 3 months, might as well wait 1 more day??? Geez
That's exactly what they have to say. "We screwed up, it'll get fixed" not stealth edit and cover it up with fancy words in the BWUBut honestly he's not going to tweet: "Oh shit, you're right, our bad." This needs to be an official update to address this issue and very well thought out.
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.
I am having trouble wrapping my head around their logic to pretend this is all intentional.
But honestly he's not going to tweet: "Oh shit, you're right, our bad." This needs to be an official update to address this issue and very well thought out.
I'm eager to see theI don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.
I am having trouble wrapping my head around their logic to pretend this is all intentional.
It means they're going to pretend that this was the plan all along, as usual. Because they can't admit to any mistakes, which is pretty especially funny if you consider how often they screw up.
Destiny still have that community manager who always tries to spin this kind of shit as the community overreacting, and not a Bungie fuckup?
Destiny still have that community manager who always tries to spin this kind of shit as the community overreacting, and not a Bungie fuckup?
I almost think there is nothing that can be said to improve the situation other than "we're sorry, we messed up."
Maybe they will give out free silver in an attempt to contain the blowback.
I don't understand how Jon can say with a straight face that a 0.04% change was intentional. That change isn't even visible for end user. It does absolutely NOTHING.
I am having trouble wrapping my head around their logic to pretend this is all intentional.
Sometimes it feels like they make changes in a vacuum where only isolated numbers and spreadsheets exist, without the consideration of what those numbers actually mean, or how they relate to the other numbers, or that those numbers don't relate to the actual number that matters, and when you actually end up shooting the gun in the game all you can do is scratch your head.
Of course. Look forward to tomorrow's condescending 800 word blog post about everything working as intended.
Of course. Look forward to tomorrow's condescending 800 word blog post about everything working as intended.
Part of the reason I stopped playing. Too many weapon rebalances. I guess they have good intentions but when you nerf something and then buff it 6-8 months later .. You tend to ask what is going on there? Guns you love to use no longer useful and then spending time to figure out the next gun, only to be nerfed with the next patch.
Yeah, deej is straight up the worst community manager I think I have ever seen for a game company, or at least the worst that has managed to stay employed for any length of time.
That aside though Bungie has had the worst communication with it's playerbase for a major AAA release I can remember. Been a huge and running complaint from a lot of folks for a very long time now. They take an eternity to even acknowledge a lot of extremely apparent and significant issues (and I'm not talking about things like people just whining for nerfs/buffs etc), then make vague comments or allude to it being addressed in some future update that is way too far off. Then assuming it get addressed at all, any sort of patch or hotfix seems to break other things, and then they like to introduce nerfs or other things in patch notes with no advance warning, like for example the weapon parts nerf which is also a great example of deej acting like a fucking ass to the playerbase when they finally more or less reversed it at a later date.
It reminds me of the shitshow recently with Dice not releasing detailed patch notes for Battlefront for a full week when the game desperately needs obvious balance and other adjustments, then they released patch notes that don't address most of the obvious issues. Now imagine a year of this. I still think Bungie turned things around significantly with Taken King, but they have to work on their communication, and they need to work on their balance turnarounds. Balancing is also a lost cause to an extent until they decide to finally fucking separate PvE and PvP, them trying to balance for both is an exercise in futility and fucks everyone.