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System storage is going to be the main problem of 8th gen consoles

I currently only have the 500gb store that came with my ps4 and already having issues with this. I had to delete the last of us remaster to make space for sfv beta... As soon as I am done with the evil within and it's dlc I am going to erase it, it's not a game that has lots replay value like most story driven games nowadays. Also I really want to know when is the new batman dlc season of infamy coming out.. I really wanna uninstall this game and be done with it... It's almost 70gb lol
 
x1 and ps4 launching with 500gb hard drives was a fucking joke. 500gb? yeah that was cool in 2005. but at least the x1 gives you the option of adding an external drive. watch next gen consoles launch with 1tb drives...LOL
 
Buy a pc or xbox one. Focus on exclusives for ps4.

For such an unreasonable edge case you really ought to be exhausting all of your options first.
 
I understand OP's problems completely. I also like to have everything ready to be used/played. I don't like deleting stuff that i know one day i will want to use. So all my favorite games have to be ready for "plug and play". It's convenient. And it's something that i will miss a lot when physical disappears completely. Shelf space is much cheaper (and larger) than HDD space. It only requires... physical space.
 
I read somewhere recently that there's this new tech in 2016 that should bring proce/gb for SSDs very close to the ratio for HDDs.

It's not about it being better relative to PCs, it's about it being good enough to hold its own. Like the RAM and GPU, in the PS4 at least.
Better CPUs would mean Battlefront could do 64 players and GTA V would drop frames below 30 (for the 99% at least).
Developers will find ways to push hardware over time but it's just the second year of the generation. Arguing that we should have more power is illogical because again devs would still have limits.
 
But perhaps the thing you didn't address, and I find this bizarre, - Isn't it a bit weird collecting digital console games when they will sort of expire by the end of the generation? all your purchases and games on 360 just invalidated on the Xbox One. That's not a good design. Not just in the discussion about backwards compatability, but just on the discussion of value as a whole.

All PS4 and X1 retail games dump the entire bluray onto the HDD and then use the disc as a license check. Even as a physical collector data is a problem, especially since I can't get rid of just the disc install data on the PS4.

.

While I don't plan on "collecting" digital only titles it is cool to me to keep them as long as possible. I still have a majority of the official DLC and title updates from XBL 1.0 on my original Xbox, some of which enhance the replay value of my physical games immensely.
 
If I was a "digital collector", I'd be satisfied by looking at my Library to see the games I own. Having them all installed all the time isn't very feasible with the massive file sizes anymore. If you want to have games ready to go for when you have people over, you could keep those specific local multiplayer titles installed at least.

Sony should add external drive support though.
 
This really caught me off guard after owning a PS4 for less than a month. Between mandatory installations and ridiculously large patch sizes, I'm not looking forward to whenever I have to make a choice over what I want to delete. At the very least, they need to split the data from the disc from the DLC and patches in the storage space since its not feasible to constantly reinstall/repatch several games with downloads that can get into double digit GB sizes.
 
x1 and ps4 launching with 500gb hard drives was a fucking joke. 500gb? yeah that was cool in 2005. but at least the x1 gives you the option of adding an external drive. watch next gen consoles launch with 1tb drives...LOL

A few days ago I was helping my brother replace the HDD in his PS3. Looked up instructions on the net just to be extra careful, didn't want to lose all his save data.

Found this, written in 2007.
As far as storage capacity goes, it doesn't make sense to go through the trouble of upgrading unless you go big: We're talkin' 120GB, 160GB, or even 250GB.
Even 250GB!

Quaint, and a little cute. 8 years later and 10x that capacity isn't even cutting it for collectors.
 
Between my PS3 and 360 I have at least 100 games. 500GB was plenty.

This generation however is going to be a nightmare. I understand why Sony bundle up all game data on PS4 (simplicity) but I preferred the itemised list you had on PS3.
 
A few days ago I was helping my brother replace the HDD in his PS3. Looked up instructions on the net just to be extra careful, didn't want to lose all his save data.

Found this, written in 2007.

Even 250GB!

Quaint, and a little cute. 8 years later and 10x that capacity isn't even cutting it for collectors.

I have 500GB in my PS3 and even with installing every optional data pack, DLC, save files and digital games I still have plenty of room. It's just for exclusives, though.
 
I have 500GB in my PS3 and even with installing every optional data pack, DLC, save files and digital games I still have plenty of room. It's just for exclusives, though.

Oh yeah 500gb is probably fine for PS3 because file sizes don't typically go over 5gb. That's not flying for anybody outside the crowd who only buys the yearly CoD and Madden for PS4/XB1 though.
 
Developers will find ways to push hardware over time but it's just the second year of the generation. Arguing that we should have more power is illogical because again devs would still have limits.
Nah, that's not my point.
The relative quality between the PS4 components makes the CPU the weak link.
Relative to the rest of the PS4 system, not relative to PC hardware.
 
Make a console with a small amount of flash for system level data such as the OS and accounts.

Then add a hard drive for game data. Put it in an easily accessible place on the system, and make it swappable.

And if it's casing looks like this, I wouldn't complain.

nintendo-cartridge.jpg
 
Or just delete games when you're done with them.
The point of digital for me is to have a lot of games installed to choose from. My One's 500gb got full just by installing Master chief Collection, Dragon Age Inquisition, Fifa 16, Forza 6 and GtaV I think.. And some 360 games.
 
Developers will find ways to push hardware over time but it's just the second year of the generation. Arguing that we should have more power is illogical because again devs would still have limits.
No, the CPUs are weak. Sony and MS didn't get the performance out of them they wanted.
 
Make a console with a small amount of flash for system level data such as the OS and accounts.

Then add a hard drive for game data. Put it in an easily accessible place on the system, and make it swappable.

And if it's casing looks like this, I wouldn't complain.

<pic>

So basically taking the concept of memory cards for 3DS/PSV and applying it to a home console? I'd dig that. Would probably need a couple 3.5" HDD/SSD bays though.
 
I can't say I relate. 2TB is more than enough to have on my hard drive the games I'm currently playing, the ones I want available all the time, the ones I have yet to touch and a few other games just in case.
The 40-50GB metric is kind of skewed anyway. There's a lot of games in that ballpark but there's also a lot of sub 20 or 10GB games.
50 games on a 2TB drive is a worst case scenario.
 
I'm pretty certain one if the reasons Sony don't open up external drive sw installs is related to the way their DRM works.

As for this thread...edge cases in mass market consumer electronics.
 
Even if you're a collector why do you need to have all 200+ games installed somewhere? Are you going to play that many games at the same time?

I have more than enough that I actively want to play than the consoles ship with, is that a problem? I think most people do in fact have some games that they go back to, perhaps different genres. I can live without AC:syndicate and AC: Black Flag installed, but it doesn't mean I want to uninstall Titanfall or Halo or Tomb Raider or Disney Infinity, all of which I also still play depending on my mood or if someone is over or whatever else.
 
Not a problem for me as I don't keep many games installed. I usually finish the game and move on. When !y storage is full, I delete games that I think I won't be playing in the next few months.

But I share the sentiment that It's annoying that DLCs and the base game can't be managed seperately.
 
You have 2tb and youre CONSTANTLY redownloading games? Really?

Im not saying that redownloading doesnt sucks, or that you cant take issue eith it, but come on, youd have to have a weekly rotation of like 50 games at that point. I dont believe it. And if were talking more like once a month or so, thats far from a constant rage endusing issue. This OP seems very hyperbolic to me.

Im still riding that 500gb so its certainly an issue for me, but not frequent enough for me to even care enough to spend on an upgrade at this point. When the day comes I finally want to replay wolfenstein or last of us or whatever, ill take the hit and reinstall, whatever. Not a big deal. Should the console come with a 1-2tb hdd to begin with? Yeah. But im not gonna loose my shit over it not.
 
Both Sony and Microsoft should have used 3.5" HDDs and put 3TB in them.

But at least Microsoft lets you plug in up to 2 4TB externals. Good luck filling that up.
 
Free yourself from the tyranny of collecting and just play games, delete when you get bored of them.

But nah I hear ya OP, it definitely sucks. Every time you think "well, storage is starting to really catch up!" media somehow makes a humongous leap. You can get 5-9TB USB drives relatively cheap now, but now with 4k movies we are going to see 100-200GB installs for games as they use higher 4k textures and videos. So a 3-4x jump in storage is accompanied by a 3-5x jump in media sizes.

But seriously just not worrying too much about data is very freeing. I delete games and reinstall them CONSTANTLY, I no longer worry about PSN going away or my licenses deactivating. Sure, it may happen, but I play zero of the games i enjoyed from 2005 even though I have a ton of them on Steam, and I am sure in 2025 I am not going to play any of the games from this decade. Massive patches are also a big problem now, with games requiring 10-30 gig day 1 patches that sometimes let a crippled game actually function, I find it pointless to worry about collecting media anymore. Statues, art books, etc are good enough physical items, let the digital bits float on the cloud and someone else keep them for me.

A fast internet connection is all I really require nowadays. 100 mbs download, any 40 gig new game download is done in an hour or two.
 
I was going to write something dismissive at first but after thinking about it I can see where you're coming from. It sucks that you can't decide to play a game on a whim now without sitting through install and patch download times, especially in this day and age where games without patches are frequently broken even on consoles, and patch sizes are growing rapidly. Being able to semi-solve the problem with a bunch of huge externals seems like kind of a sad solution but I suppose there's no other way without a major boost in download and patching times.

I don't own very many console games I play often but you've won me over to the cause at least.
 
My idea for a solution is to use network-based storage: Encrypted chunks of game data can be stored in a local network drive, while decryption certificates, DRM and other licensing information are to be stored on the console's local hard drive. Available cloud storage solutions are too small and will be dependent on one's internet connection while expandable local network storage devices are readily accessible.
 
External storage is only a solution if the drive can be shared between multiple consoles. At the moment Nintendo doesn't allow this. Given I have 2 Wii Us and an Xbox One external storage is an expensive solution (and occupies an additional three power sockets).

Does XBox One partition a hdd so that devices other than another XBox One can use?
 
For "collecting" I have shelves and retail physical editions. 99% of games I complete are deleted immediately, so available space hasn't been a big deal for me since that time I tried to download Yakuza on a launch PS3 with a 60 gb drive. I even do well with just 8 GB on vita. Usually, I never have more than two games installed per system, not like I can bite more than that with my available game time.

Though, separate management of game files would help. Not the first time I lose a savegame on Vita because I deleted the game (Gravity Crush).
 
That doesn't solve the problem of games taking up the space of multiple external drives though, at $60-100 a pop.

The funny thing to me is that the 3DS doesn't have this problem...pop in a 32/64gb SD and you're good for the whole gen, providing you use retail carts when possible.

Nope, get enough retail games and you'll need a 128GB like me and a few other people who love digital.
 
Nah, that's not my point.
The relative quality between the PS4 components makes the CPU the weak link.
Relative to the rest of the PS4 system, not relative to PC hardware.
Consoles always have a weak link, whether that's price or power it's always their. Historically speaking expensive consoles struggle with third party support and actually you know making money.
No, the CPUs are weak. Sony and MS didn't get the performance out of them they wanted.
They knew exactly what performance they where gonna get from day one. No ones arguing the CPUs aren't weak but again no matter how powerful the cpu or gpu are the console is always gonna have limits.
 
It doesn't help that nowadays almost all games rely on Day 1 Patches to fix stuff they should have catched and fixed in the disc. Those games should be up and ready to run the moment you put it on the console. Also most developers don't bother compressing and optimizing their games since they figure they can just rely on the storage.
 
It doesn't help that nowadays almost all games rely on Day 1 Patches to fix stuff they should have catched and fixed in the disc. Those games should be up and ready to run the moment you put it on the console. Also most developers don't bother compressing and optimizing their games since they figure they can just rely on the storage.
Do you actually have any facts besides anecdotal evidence that you can't even prove? " Also most developers don't bother compressing and optimizing their games since they figure they can just rely on the storage" stop talking in absolutes when you don't know jack into what goes in modern development.
 
They knew exactly what performance they where gonna get from day one. No ones arguing the CPUs aren't weak but again no matter how powerful the cpu or gpu are the console is always gonna have limits.
That's not true. Neither wanted Jaguar cores, but it's what they got stuck with.
 
Didn't Sony just unlocked the 7th core of the PS4 CPU?

That's like chipping a non-turbo 90bhp engine to 91bhp.

That's not true. Neither wanted Jaguar cores, but it's what they got stuck with.

Interesting. I wonder what the reason for that was, the power envelope (AMD had no other choice) or the reason that AMD had only Jaguar APUs?
 
Do you actually have any facts besides anecdotal evidence that you can't even prove? " Also most developers don't bother compressing and optimizing their games since they figure they can just rely on the storage" stop talking in absolutes when you don't know jack into what goes in modern development.

Sorry if I offended you.

You are right, I don't know jack about modern development, so would you kindly prove me wrong? I am speaking from anecdotal experience since that is all I know, so I'll appreciate if you can teach me a bit about what you know, maybe refer me to some good reading material? Thank you.
 
8th Gen console's biggest problem is something that affects less than a percent of gamers.

I think they'll be fine.
 
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