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Xenoblade Chronicles X |OT| You want a baked Potatsu? http://youtu.be/8qPGXDk23mE

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Mendrox

Member
Does the game looks better on the gamepad or it's me? Using a well calibrated 50' Samsung plasma, full HD. I don't know how to explain it, but the game looks superb on the gamepad, colors included. Too bad it's too small to read lots of small text...

It downscales so of course it looks a bit better. :)
 
Hit a bit of a wall in Chapter 5 with the enemies a good 4 levels higher than me. Can handle 1 or 2 at a time with ease, but the bit I'm on is throwing them at me so need to do some grinding
I had trouble too. Too many enemies guarding one of the objectives. The boss fight was easy though.
 
I've won all the treasure board stuff that's been up for grabs thanks to high level squad members last night. I guess no one else in my squad knew what to do so I have a nice share of level 40 equips waiting for me when I finally level up!

And 40 hours in and still haven't got to chapter 6, hah.

Also found something neat out here in the southeast oceans when I was working on hitting the 30% surveyed in Oblivia.

HFcG3FZl.jpg
 

Mendrox

Member
I'm bumping this, as this quest is driving me bananas.

From GameFAQS:

I managed to get it from a jacul(some flying mob) that was flying kind of low just north of the FN Site 405.

I managed to find it just north of the FN Site 405 it was flying in the air. I can't say that's where it will always be though.

Or maybe use the bonus tickets and just buy the things from the blade devision terminal. :p
 
Is there any downside to not balancing your active arts between ranged and close combat? I've gone with the sniper rifle/lance classes but replaced all but one of my arts with just sniper abilities. The only lance ability I've left on my bar is a basic attack for soul voice purposes and it seems to work really well, I'm just wondering if there's a downside to this approach that I'm not seeing.
 

Mendrox

Member
Man what the heck, why won't idling work for me? I need money so bad :(

For ideling:

- change your ideling settings in the game
- change your external HDD to always on in the Wii U menue
- be in the city
- do not be in menues
- stand before the company/weapon shop in front of it

Works for me like this.

Can't wait to see what significance there is to having a main mission locked behind a matchmaking side quest

Reason for this is, that the affinity quests are not really side quests, but rather the important main quest for the whole team. Please do all of them, because they complete the story.
 

Chazbc24

Neo Member
Is there any downside to not balancing your active arts between ranged and close combat? I've gone with the sniper rifle/lance classes but replaced all but one of my arts with just sniper abilities. The only lance ability I've left on my bar is a basic attack for soul voice purposes and it seems to work really well, I'm just wondering if there's a downside to this approach that I'm not seeing.



whatever works for you. i personally focus on melee. it's harder to get the secondary charge for arts going when you are switching between weapons all the time.
 

aravuus

Member
Is it just me, or are the DLC quests the only ones that actually have a map marker to the monsters you need to kill if the objective is to kill some for any reason? Like they realized after finishing the game that "hey, this game's grindy enough as it is, why the hell aren't we just telling where the monster the player needs to farm for this mission is located at? Let's put markers for them in the DLC, at least!"

Reason for this is, that the affinity quests are not really side quests, but rather the important main quest for the whole team. Please do all of them, because they complete the story.

I know, I've been doing every single unique side quest in the game I've come across. It's just a super weird mission to lock the main mission behind - why the hell would some random BLADE having a girlfriend be important in the context of the main story? I'm not a fan of locking main stuff behind optional stuff (and while affinity quests are important for characterization, they ARE optional), but I wish they at least tried to make an effort and make the locks make sense.

Like, lock a main mission behind an affinity mission that gives me a new party member, cause only this party member knows of some specific location we would need to find in the main mission. Or something.

Also, what do you mean by "change your ideling settings in the game" ?
 

mugwhump

Member
So will AI party members only use the arts in their palette? No idea which ones to choose lol.

Should I upgrade them all or just a selection?
 

Sadist

Member
After 26 hours I'm finally going up for the Skell license. Awwww yeah. When I'm done I'm going to do some missions and explore Primordia, Noctilum and Oblivia. But item collecting is sucky. Can I cancel quests btw?
 

random25

Member
So will AI party members only use the arts in their palette? No idea which ones to choose lol.

Should I upgrade them all or just a selection?

Just upgrade for the ones you will use most of the time first.

After 26 hours I'm finally going up for the Skell license. Awwww yeah. When I'm done I'm going to do some missions and explore Primordia, Noctilum and Oblivia. But item collecting is sucky. Can I cancel quests btw?

Quests that are not affinity ones can be abandoned.
 

aravuus

Member
Counting DLC, how many party members are there? And do they all get a couple of affinity missions, with presumably 4-5 heart requirements?

Man, the grind is going to be real

So will AI party members only use the arts in their palette? No idea which ones to choose lol.

Should I upgrade them all or just a selection?

Only the ones in their palette.

I've just been giving them a bunch of non-TP arts (so that they won't immediately blow through their TP every time it gets higher than 1000). Highly doubtful the AI knows how to chain arts, so I honestly feel like it really doesn't matter THAT much. I'm the one dealing 90% of the damage in battles, anyway.

Debuffs and buffs are obviously a good choice.

e: Yelv is pretty awesome
 

Shun

Member
Counting DLC, how many party members are there? And do they all get a couple of affinity missions, with presumably 4-5 heart requirements?

Man, the grind is going to be real



Only the ones in their palette.

I've just been giving them a bunch of non-TP arts (so that they won't immediately blow through their TP every time it gets higher than 1000). Highly doubtful the AI knows how to chain arts, so I honestly feel like it really doesn't matter THAT much. I'm the one dealing 90% of the damage in battles, anyway.

Debuffs and buffs are obviously a good choice.

e: Yelv is pretty awesome

Do they burn through even when you do the conserve tension points command?

TP Arts aren't essential for some characters so their damage potential and support can be really good.
 

aravuus

Member
Do they burn through even when you do the conserve tension points command?

TP Arts aren't essential for some characters so their damage potential and support can be really good.

Hard to say, I rarely remember to activate the command in most battles, to be honest. I suppose they'd be a lot wiser with TP with that on.

Baffling how we get this nice variety of general commands you can issue to your whole party or single AI members in-battle, but no way of setting the defaults from the menus or anything

Pretty much, its an MMO like grind fest. Already on the verge to just be done with the game and simply explore a bit more.

Does finishing the main quest unlock anything meaningful, or is the post-game content mainly taking on super high-level monsters? If so, I definitely have to do every interesting quest before finishing the story cause I know I'll move on to other games when I'm done with it
 

Shun

Member
Hard to say, I rarely remember to activate the command in most battles, to be honest. I suppose they'd be a lot wiser with TP with that on.

Baffling how we get this nice variety of general commands you can issue to your whole party or single AI members in-battle, but no way of setting the defaults from the menus or anything



Does finishing the main quest unlock anything meaningful, or is the post-game content mainly taking on super high-level monsters? If so, I definitely have to do every interesting quest before finishing the story cause I know I'll move on to other games when I'm done with it

There are quick shortcuts by holding R+Dpad, no need to press + unless you want them to leave their doll or leave the binding to yourself.
 
I freaking LOVE this game! Never played more than 30 minutes of Xenoblade Wii but this has totally grabbed me unlike anything since Dark Souls 1.

I'm up to having done the first 'Rival' mission with that endearing jerk, H.B.

One question, when your Arts charge up and start getting a green circle around them, what does that mean? That if you wait for it to get to 100% green then its a stronger hit? Or something else? Thanks.
 

aravuus

Member
There are quick shortcuts by holding R+Dpad, no need to press + unless you want them to leave their doll or leave the binding to yourself.

I know, I know, R + up (concentrated attack) is the only command I ever remember to use

I wonder if it makes the AI lock on the the same appendage I'm locked on to

I freaking LOVE this game! Never played more than 30 minutes of Xenoblade Wii but this has totally grabbed me unlike anything since Dark Souls 1.

I'm up to having done the first 'Rival' mission with that endearing jerk, H.B.

One question, when your Arts charge up and start getting a green circle around them, what does that mean? That if you wait for it to get to 100% green then its a stronger hit? Or something else? Thanks.

Secondary cooldown. Usually either +xxx% damage dealt or the ability to use the art again immediately. Arts menu tells you exactly what effect the SC has.

Most of the time absolutely worth waiting for it to fill up
 

NeonZ

Member
I've just finished the (first?) Doctor B quest. I was actually surprised that
everything seemingly worked out in the end. Also, the customized car had a bunch of Delorean-like add ons.
Really, the Doctor B stuff should have been an affinity quest with voice acting and maybe getting a character out of it, rather than having minor sidequest production values.

I kind of wish we could drive normal vehicles. They have a driving engine in the game for the Skells' vehicle modes, so why not make normal vehicles playable too?
 

Mupod

Member
What are everyone's preferred Grind spots to get companions up to lvl 30?

I've experimented with a couple places but generally either the fights take too long or I'm not getting as much experience for them as I'd like.

I find the little island chain at the very north of Primordia is a great spot. Enemies range from 31-37 prone/purges, and with my mech setup they usually go down in less than 12 seconds.

Trained Murderess and Frye up to Skell level pretty fast. Are there better spots?

I started off just doing random quests and killing stuff my level/above my level but it was slow going. Eventually I got a quest to get parts from Pugiliths (the two-legged Prone walkers) in Oblivia. Apparently level 29 'big' enemies give tons of XP and those are much easier to fight than the other large enemies in the area (I used the fortress you go to for the turrets quest). By the time the quest was finished I was 30.

But yeah it was slow going, because I refused to outfit the level 20 Skell since I knew if I started I would not stop until I spent a ton of money. Once you get the 30 Skell you can easily handle enemies 10 levels over you so leveling speeds up a lot. Spamming tyrants and quests maxed out Duelist very fast too. I should actually just move back to story quests before I get too over-leveled, but I really want to hit 35 for my next gear upgrade.
 
8 hours in and doing a lot of random basic quests on top of a few normal quests. Still getting the hang of everything.

I'm a little annoyed the the game isn't running in 5.1 surround. I only just noticed it.
 

Mendrox

Member
I know, I've been doing every single unique side quest in the game I've come across. It's just a super weird mission to lock the main mission behind - why the hell would some random BLADE having a girlfriend be important in the context of the main story? I'm not a fan of locking main stuff behind optional stuff (and while affinity quests are important for characterization, they ARE optional), but I wish they at least tried to make an effort and make the locks make sense.

Like, lock a main mission behind an affinity mission that gives me a new party member, cause only this party member knows of some specific location we would need to find in the main mission. Or something.

Also, what do you mean by "change your ideling settings in the game" ?

I understand what you mean with the affinity quests, but as you can see they are not all "optional" they are not even declared as such and are a requirement for story missions. :) But I understand your reasoning with that girlfriend quest :p

You can change Xenoblade Chronicles Xs idle mode in the menu (it even asks you at the beginning at the game) so that the console won't go in standby.
 

Fandangox

Member
Has anyone had any issues with the quest from the Lady that dislikes Ma-Non and wants you to ask around for opinions?

I went to the three places, the map says there should be someone to survey on the Tennis Court, but there's no one there at either night or day.
 
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