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NPD Sales Results for November 2015 [Up3: Combined Hardware For PS4 + XB1 + Wii U]

El-Suave

Member
What does starting early accomplish?

In Europe they'd have a shot at getting some of the 360 early adopters back who want the next new thing. I think a lot of them now went with PS4 and don't see the need to get the other console. I would go so far as to say launching with a healthy head start is the only way of getting market share back in continental Europe. If they launch directly against Playstation again with a similar console and Sony doesn't make grave mistakes, I don't see them gaining ground again.
 

Jigorath

Banned
Is possible that S-E filled their pockets with Microsoft's money and isn't concerned about these sales.

What kind of dev doesn't care about sales? If it's not selling, then people aren't playing their game that they worked very hard on, and that's extremely disheartening. No developer likes to produce bombs.
 

AniHawk

Member
Price is too high indeed, $199 should be the standard at this point considering how bad is selling. I guess the cost of the GamePad really killed any chance that Wii U could have in the market at lower price.

if i was assuming wii-like success (or less than that, but not abysmal like wii u), nintendo probably wasn't expecting to drop the price on it for several years. that, or they may have thought about redesigning it once certain components became cheaper or something. i'm sure those plans were jettisoned after 2013.
 

Mrbob

Member
Not really, considering Tomb Raider is more associated with Playstation. It will be interesting to see how it sells when it released for PS4/PC though.
CD really need the sales. They can try and put on a strong face to the public but Rise has a massive drop in sales versus its predecessor. Not good when trying to rebuild a franchise. I don't see a third tomb raider happening unless the ps4 and PC versions sell really well. Unless the budget for the sequel gets cut by 70 percent. Or square Enix or ms or Sony like to throw money away.
 
From what I've read, TR is a superb game - real shame for the dev team not to see that translate into commercial success at this stage. Let's hope for a huge PR push when it launches on PC + later on PS4.

So much kudos to Sony for incredible figures - the Star Wars marketing tie in was a fantastic deal for them.

The original launch, plan, messaging, spec and goals of the Xbox have so much to answer for. I can't wait to see what Xbox under Phil Spencer does next gen (wishing my life away...) - assuming he's not given the elbow for being so far behind Sony, of course.
 

robo

Member
In Europe they'd have a shot at getting some of the 360 early adopters back who want the next new thing. I think a lot of them now went with PS4 and don't see the need to get the other console. I would go so far as to say launching with a healthy head start is the only way of getting market share back in continental Europe. If they launch directly against Playstation again with a similar console and Sony doesn't make grave mistakes, I don't see them gaining ground again.


The other thing I will add is that its not just about the physical machine though I believe.

Microsft as a company was very tainted in EU over the privacy issues when they broke just before the reveals starting hitting, especially in Germany and surrounding neighbours.

I still feel this has had a bigger effect then people realise.
 

allan-bh

Member
In Europe they'd have a shot at getting some of the 360 early adopters back who want the next new thing. I think a lot of them now went with PS4 and don't see the need to get the other console. I would go so far as to say launching with a healthy head start is the only way of getting market share back in continental Europe. If they launch directly against Playstation again with a similar console and Sony doesn't make grave mistakes, I don't see them gaining ground again.

For launching against Playstation they need a console more powerful than PS5 at the same price or lower, this has potential to change some hardcore players minds and create a trend for the generation.

Of course a console powerful and cheap isn't a simply equation and probably Microsoft isn't much open to the idea of bleed money with subsidies early in the cycle.
 

Hanmik

Member
PS4 had a good month.. it won November.. damn..

FavoriteSameCapybara.gif
 

allan-bh

Member
What kind of dev doesn't care about sales? If it's not selling, then people aren't playing their game that they worked very hard on, and that's extremely disheartening. No developer likes to produce bombs.

Well, S-E knew would lose sales with this deal. It's possible that is selling worst than predicted, but they were fully aware that would be in a platform less popular and that historically Xbox public is less receptive to Tomb Raider.

In this scenario I don't think they're in shock and super worried with these sales, I mean, would be an incredible incompetence if S-E is not covered.
 

RexNovis

Banned

That is really really weak as evidence. It's basically just conjecture. Please refrain from stating things as fact when you have no actual proof to back it up. May have been is a far cry from what you said

What pissed me off more than anything is that it was CD who suggested to SE to make it Exclusive to Xbox One and not the other way round. So I'm absolutely over the moon that it's done shit on Obox One and hopefully fails on PC and PS4. CD deserve as much especially their PR mouthpiece

That's stated with absolute certainty.
 

John Wick

Member
Oh, really? It was the idea of Crystal Dynamics to make Rise of the Tomb Raider a timed Xbone exclusive?

The final decision was obviously SE but I'm thinking either CD suggested the idea or had a part to play in it. Wasn't the initial exclusivity revealed by the developer?
 

John Wick

Member
That is really really weak as evidence. It's basically just conjecture. Please refrain from stating things as fact when you have no actual proof to back it up. May have been is a far cry from what you said



That's stated with absolute certainty.

Sorry my bad!
 
The primary metric of the success of a development team is the quality of the product. They've excelled there and in result, there was a statement saying the publisher and platform owner felt the same.

The team got paid, the quality of the game was great. They can be peeved that it didn't sell because of someones choices, but I'm sure they're happy with the reviews and peoples word of mouth of the quality and greatness of the game.

That's all that matters to them. If you're not saying they're going to be made redundant or disbanded as a team, then what are you even saying? Feel like your ranting, to rant. The PR statement saying their happy with the game definitely means something, it means that they're happy with how the game turned out, but not the sales.

What utter tripe.
 

Pezus

Member
Imagine the global gap in November if this is the gap in the US.
I wonder how much PS4 sold in the rest of the world this month. Another 1.5m or so, maybe more? So well over 3m globally in November I would think. December should then be over 4m
 

RexNovis

Banned
Sorry my bad!

No problem just avoid it in the future.

Maybe I should return too it :) 200k is good. You lot are all crazy!

This what a brain looks like on denial. It's a terrifying sight to behold.

There is no amount of spin or creative accounting that could ever make 200k sales opening in the biggest sales month of the year a GOOD thing. Not to mention the 70% decline over the previous entry.
 

jjonez18

Member
So where are we on PS4/XB1/WiiU LTD in NA.

I know PS4 is somewhere around 10.5m and XB1 something like 1.0m behind that. No clue on Wii U.
 
The final decision was obviously SE but I'm thinking either CD suggested the idea or had a part to play in it. Wasn't the initial exclusivity revealed by the developer?

That's what i heard too, the guy who told me said there will be other repercussions of that decision, so I'm waiting on that before I can deem it reliable.
 
No problem just avoid it in the future.



This what a brain looks like on denial. It's a terrifying sight to behold.

There is no amount of spin or creative accounting that could ever make 200k sales opening in the biggest sales month of the year a GOOD thing. Not to mention the 70% decline over the previous entry.

It was a joke man. I was being sarcastic. I should have put /s but i thought it was obvious.
 

GHG

Member
The primary metric of the success of a development team is the quality of the product. They've excelled there and in result, there was a statement saying the publisher and platform owner felt the same.

The team got paid, the quality of the game was great. They can be peeved that it didn't sell because of someones choices, but I'm sure they're happy with the reviews and peoples word of mouth of the quality and greatness of the game.

That's all that matters to them. If you're not saying they're going to be made redundant or disbanded as a team, then what are you even saying? Feel like your ranting, to rant. The PR statement saying their happy with the game definitely means something, it means that they're happy with how the game turned out, but not the sales.

I think people in the creative industry would prefer it if the masses got to, you know... Experience the content they created.

They didn't make the game for the fun of it. Despite the spin you are attempting to put on this, I'm sure the guys who put blood sweat and tears into the game will be sorely disappointed.
 

Chobel

Member
With it being on 4 platforms it might have had a chance but I am with you. If it launched in november on all platforms I refuse to believe it owuld have made top ten. But the Jpegs and gifs are quiet funny I guess.

TR:DE PS4 sold almost 2:1 comapred to XBO version. If that were to happen with RoTTR, then it would surely have made it to top 10.
 

driver116

Member
The whole TR situation was a silly reactionary decision which was mismanaged all the way from it's conception. So to speak, the writing was on the wall.
 

leeh

Member
Horseshit.
If a game fails commercially the dev loses money, reputation, personnel, future work, risks probable franchise collapse and in MANY cases a single flop has killed the entire studio.

The amount is sells is *everything*.
It's everything to the BUSINESS not the development team, they're two different entities. Anyone who works in software development will tell you the same thing.

If as a business, you disband or let go of a team who've created an amazing product which was marketed poorly with a poor release date, you shouldn't be in your current role. Unless obviously, you go bust, but then that's your own fault, and then the dev team should be pissed.

What utter tripe.
Please, go on. All a dev team has to do is create an amazing product, they did that and they should/will feel proud. They'll be dissapointed it hasn't sold well, of course, but then again, that's not their problem. Like I've stated.
 

Chobel

Member
Well, S-E knew would lose sales with this deal. It's possible that is selling worst than predicted, but they were fully aware that would be in a platform less popular and that historically Xbox public is less receptive to Tomb Raider.

In this scenario I don't think they're in shock and super worried with these sales, I mean, would be an incredible incompetence if S-E is not covered.

Expecting to lose some sales is something, expecting it to bomb on XBO is something else.

At very least SE should have expected XBO to gain some sales from PC/PS4. However in this case they lost sales from all the platforms.
 
By God, finally caught up in this thread.
My thoughts, PS4 and XB1 both did fucking impressive numbers.

But boy did I lowball PS4 in my prediction, it's amazing it reached 1.5m.

I really need Mulcair to save me now with COD bundles numbers (to evaluate how effective marketing partnership was) and Uncharted collection bundle numbers (to see potential growth in fanbase for uc4)

The primary metric of the success of a development team is the quality of the product. They've excelled there and in result, there was a statement saying the publisher and platform owner felt the same.

Quality is very important but no developer out there, especially one as big as CD wants a couple hundred thousand playing their game. I'm not sure some hollow PR elevates team spirits so hopefully Spence and co personally thanked them.

That being said, all those involved in the exclusivity/marketing etc are damn idiots.
I'm not even a bit shocked it's in 20-30 on NPD, what else could've happened?

Imagine the global gap in November if this is the gap in the US.
I wonder how much PS4 sold in the rest of the world this month. Another 1.5m or so, maybe more? So well over 3m globally in November I would think. December should then be over 4m

More. Last year PS4 did 3-4million WW.
With the price cut effect we could be looking at up to 5-6 million.
 

leeh

Member
Quality is very important but no developer out there, especially one as big as CD wants a couple hundred thousand playing their game. I'm not sure some hollow PR elevates team spirits so hopefully Spence and co personally thanked them.

That being said, all those involved in the exclusivity/marketing etc are damn idiots.
I'm not even a bit shocked it's in 20-30 on NPD, what else could've happened?
Of course. Although, they won't be disappointed, more so peeved at certain peoples decisions, if they're that way inclined. Of course SE will be dissapointed with sales.

You guys also forget that not everyone on a team actually cares, they'll go to work, pick up tasks what they need to do that day, then go home. They'll be happy with the end product, and that's them happy. As long as they still have their job, which they will do, then smiles all round.

I'm also presuming MS paid for a lot of contractors to get them to meet the time-scale for them to get it out this holiday. Those guys will just move on to the next thing.
 

foxbeldin

Member
You guys also forget that not everyone on a team actually cares, they'll go to work, pick up tasks what they need to do that day, then go home. They'll be happy with the end product, and that's them happy. As long as they still have their job, which they will do, then smiles all round.

Humm. You work on a game for +2 years, you want a maximum of people to actually play it. Talking from experience.

Also, bonuses, they're a thing.
 
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