What kind of performance are people seeing in SLI?
Is it at least functional?
(I know it's alpha and it likely has a lot more optimization to go, but if it is decently playable now I may go ahead and jump in)
It does and it is something that they're working on. It just doesn't work that well.Sorry in advance, but I don't think Star Citizen currently supports SLI at all. I hope I'm wrong.
e: there you have it.Can confirm that SLI does not work currently. Just tested it with 2 980s. Getting unplayable levels of flicker. Haven't played around with SLI profiles yet.
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Can confirm that SLI does not work currently. Just tested it with 2 980s. Getting unplayable levels of flicker. Haven't played around with SLI profiles yet.
It's about 30GB.How large is the game download? I haven't played since Arena Commander first came out so I'll have to download fresh again.
Also, can we obtain other ships with credits yet in this or are you still only limited to the ships you've bought for real cash during these alpha/beta phases? I backed this game in the first week it was announced and got whatever the ship of the $60 equivalent was, think it was an Aurora? :/
How large is the game download? I haven't played since Arena Commander first came out so I'll have to download fresh again.
Also, can we obtain other ships with credits yet in this or are you still only limited to the ships you've bought for real cash during these alpha/beta phases? I backed this game in the first week it was announced and got whatever the ship of the $60 equivalent was, think it was an Aurora? :/
It basicly will try to do all those things and more, well except for the minecraft part.
14gb to go, does anyone know if the 300 series ships still slowly spin on the landing pad? Or if falling through your ship if its damaged is still happening?
Do rented ships appear in the Universe part though? Even my Voyager Direct items aren't applied in there yet. :/$60 would be a 300i
I think you can earn REC (temporary in-game money) by playing Arena Commander and that can be used to rent different ships.
You should have seen both the Constellation and the Retaliator in the PTU. I couldn't step anywhere except the elevator without going through the floor, lol.Still spinnin like crazy, bouncing and everything. Sometimes the landing gear fails to even come out when I order my 300i. The bloody 300 series ships have got to be one of the buggiest sets of ships, as I've fallen through the floor of mine REPEATEDLY.
Do rented ships appear in the Universe part though? Even my Voyager Direct items aren't applied in there yet. :/
You should have seen both the Constellation and the Retaliator in the PTU. I couldn't step anywhere except the elevator without going through the floor, lol.
The landing gear on my Hornet also fails to appear sometimes as well. One of the PTU patch notes says they fixed it but it's a dirty lie.
If you haven't yet, report it to Issue Council or help verify someone else's report on it.
Edit: Oops, sorry, double post. :/
Yum.
At the rate they pushed out patches while it was in PTU, I'm sure they'll address it soon. Hang in there!Yeah, I've already verified the existing report for it. It's really annoying.
Looks excellent. I've been a backer since the initial public announcement. I'm planning to build a new rig sometime but I'm in no rush. Greatest scam in videogames amirite?
Star Citizen could really take some audio cues from Elite: Dangerous. That game's on another level compared to this.
I guess the individual sound effects are OK but, I dunno, the computer sounds are off. Either there's too much of that damned talking computer or there are too many important-sounding blips and beeps for trivial stuff. Like, I don't need my targeting computer going haywire every time a new object comes within range. The engine sound effects don't seem to match up with what I'm doing either.
Do rented ships appear in the Universe part though? Even my Voyager Direct items aren't applied in there yet. :/
What does "64 bit map" mean?
Is that like a blast processing map?
What does "64 bit map" mean?
Is that like a blast processing map?
It means "we picked a silly engine to make this game on but after years of backbreaking work and modifications we're finally able to make a map bigger than 10km wide"
It means that it has a 64bit coordinate space, as opposed to 32bit like all other games. It means that a map can be reflective of the actual vastness of space and yet retain the object accuracy that is expected at a human level.
I'm not aware of any other engine suitable for their purposes...
It means that it has a 64bit coordinate space, as opposed to 32bit like all other games. It means that a map can be reflective of the actual vastness of space and yet retain the object accuracy that is expected at a human level.
If you go talk the SC Audio guys, you'll see there is reason to be excited.
aka blast processing.
Seriously, it's fine that it's 64-bit coordinates. It is funny that it is being trumpeted as something incredible. Should probably call it "emotion engine coordinates".
I mean... I suppose. I'd like to think I have more faith in SC delivering on most of its promises than the average GAFer, but when it comes to CryEngine I can never shake the perhaps cynical impression that it was chosen cause it looks good. Functionality? Worry about that later! We'll make it work!
It took them a lot of work and it isn't something that many other engines do (partially because they don't need to). I don't think it is wrong for them to be proud of it.Seriously, it's fine that it's 64-bit coordinates. It is funny that it is being trumpeted as something incredible. Should probably call it "emotion engine coordinates".
I'm not really knowledgeable of all the various engines and what they're good at, but the biggest appeal of Star Citizen as far as I'm concerned is that ultimately everything is from the perspective and control of a human. Every other spaceship game you're just a ship. CryEngine is good for first person human stuff.I mean... I suppose. I'd like to think I have more faith in SC delivering on most of its promises than the average GAFer, but when it comes to CryEngine I can never shake the perhaps cynical impression that it was chosen cause it looks good. Functionality? Worry about that later! We'll make it work!
But hey, it's all coming together now.
aka blast processing.
Seriously, it's fine that it's 64-bit coordinates. It is funny that it is being trumpeted as something incredible. Should probably call it "emotion engine coordinates".
I'm not insane, right? I can hardly believe how good Elite sounds just doing mundane stuff. Those Sidewinder engine sounds are astonishing. The canopy breaches, the ambient space station sounds, hyperspace, everything.
Totally agree. The reason this is missing right now, is because we're planning to overhaul the sound of piloting the ship. We're looking at the following;
- the powerplant has a unique sound which will change in tone and character depending on the manoeuvre you're performing and the other components you're using.
- we are avoiding ambience becoming simple drones with a few bleeps. Ultimately, it will be as detailed as possible with every pipe, vent and visible computer system getting a voice and being affected by the state the ship is in and how much resource is available to drive that system. For example, we want to have ventilation whir up and on come on-line should components overheat and extra computer beeps happen if you're in a damaged 'warning' situation.
- Will also test pumping more energy/fuel type sounds though pipes depending on thruster output. We really want all of the sounds outside the cockpit seat area (on multi-crew, such as the connie!), to be totally alive and feel reactive to pilot input.
- We want to introduce a designed sound to better inform the pilot of manoeuvring, such as for rotating and directional drifting.
- Every manufacturer and ship will have a much more noticeable signature sound from the cockpit or exterior perspectives.
The code work to support these ideas is being worked on, so you may well start hearing more details slip in with upcoming releases.
Seriously, it's fine that it's 64-bit coordinates. It is funny that it is being trumpeted as something incredible. Should probably call it "emotion engine coordinates".
Regardless of the choice to use CryEngine, I'd still like to know what you would have proposed that they use otherwise.
Yeah, it's working fine now. No, I don't have a detailed counter proposal for you. Yes, I will still probably subconsciously blame it for things. I apologize profusely ;P
64 bit coordinate data is absolutely not meaningless. The game they're trying to make would be impossible without it.
It took them a lot of work and it isn't something that many other engines do (partially because they don't need to). I don't think it is wrong for them to be proud of it.
:rollseyes:
My personal favourite is the suggestion that they should have written their own engine from scratch.
I never said it was meaningless or that it didn't take work. Sorry, I will never speak ill of their marketing again.