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Media Create Sales: Week 51, 2015 (Dec 14 - Dec 20)

Pinky

Banned
Damn, Nintendo! Beastin'!

You should fly there and start an education program as to why they're wrong. Running speed is a good starting point

/trollface :)

pEiUda.gif
 

Aostia

El Capitan Todd
I wonder if Wii U will have a similar trajectory like year 2014 in 2016.

that would be pretty good. I mean, few weeks ago, nobody would have bet on a 600k YtD for next year 2016. That would put the LTD of the Wii U around 3.6 millions mark in Japan, with few '17 months left on the market
 

test_account

XP-39C²
And the new game isn't particularly good as well.
The new JoJo game is also a different type of game than the first, isnt it? First was a fighting game more like Street Fighter, while the other is more like a brawler or something. Could perhaps have some affect on the sales too, but a really big difference in sales regardless.
 

Davey Cakes

Member
sörine;190243532 said:
It's too late now, but those Wii U sales make me wonder how the system could've done with normal price reductions and actual 3rd party support?
You know what I honestly wonder?

If Nintendo could survive without much third party support and better pricing from the outset (as opposed to forced price drops), but also with more fresh and phenomenal games like Splatoon and Mario Maker.

I mean, Splatoon alone is saving the Wii U, and SMM is giving a boost. The high quality and post-release content of Mario Kart 8 was also a plus.

Perhaps if Nintendo re-allocated their resources away from throwaway titles like Mario Tennis, AC Amiibo Festival, and Mario Party 10 and toward more original and exciting ideas and games, they could do better mostly on their own.
 

ChaosXVI

Member
It'll be better, but the big elephant in the room is obviously when the NX releases and how it compares to the PS4 in terms of power, features, price, and games lineup.



If I remember correctly, they shut down production after ~10 million units produced, so the stuff in stores now would have to be new units from a new production run.

What Iwata said about "All it takes is one special game to sell a console" (paraphrasing) is starting to show true here. A lot of people dismissed that quote as ridiculous or an oversimplification, but I think he was right. The Wii U never had it's big killer app that it needed to really take off. Now we have Splatoon, a hyper-success as far as new IPs for dead consoles go, but it's far too late.

I bring this up now because if Splatoon had been in the launch window for Wii U, I'm convinced it could've completely altered the trajectory of the console. A more successful launch would've seen more initial investment, probably would have kept Rayman Legends exclusive, for instance, and thus ensure another cycle of greatness for the Nintendo. It still wouldn't have been more successful than the Wii, I don't think anything could have made that happen, but it could have done N64 numbers maybe?

Moral of the story: Nintendo must get the NX launch just right. It absolutely needs a "Holy shit WOW!" game near launch, because unlike Xbox and Sony, there isn't enough "good faith" there for third parties to invest up front without knowing how big the install base might be. So they need to have a heavy hitter at launch to get as many early adopters as possible to get third parties to at the very least provide ports, to keep those numbers up to get a respectable consumer base again.

Spla2oon at launch isn't the answer. It's too soon if NX launches in 2016. They need another new IP with big market appeal, which is obviously a tall order, but they did it with Splatoon, they can do it again.
 
2 million PS4s, but what are they all playing?? It's selling pretty fast but its games don't sell as much as WiiU games.

PS4 has more software and less concentrated sales. Wii U has few games but more concentrated sales. Typical behaviour of bad-selling Sony v. Nintendo platforms.

it seems in line or even slightly better than previous Zelda multiplayer games, so far. I think. In Japan.

Yeah - 4 Swords sold 127k LTD and TriForce is beating it.
 

sense

Member
sörine;190249775 said:
I feel like the significance of Frozen is even more overblown than the significance of Asia when it comes to PS4. :)

i mean there must be some reason almost every publisher is behind ps4 and first month npd sales cant be the reason since certain people point that out every single time like it is gospel :)

Same here, no room for extras like Madden, FIFA, NBA, Call of Duty, Assassin's Creed and Just Dance. (did I just leak Dec NPD?)

call of duty and assassin's creed can be equated to monster hunter and yokai watch can't they?
 

sörine

Banned
i mean there must be some reason almost every publisher is behind ps4 and first month npd sales cant be the reason since certain people point that out every single time like it is gospel :)
I mean Sony's pretty great at selling PS4 in one respect when it comes to Japan at least.
 
What Iwata said about "All it takes is one special game to sell a console" (paraphrasing) is starting to show true here. A lot of people dismissed that quote as ridiculous or an oversimplification, but I think he was right. The Wii U never had it's big killer app that it needed to really take off. Now we have Splatoon, a hyper-success as far as new IPs for dead consoles go, but it's far too late.

I bring this up now because if Splatoon had been in the launch window for Wii U, I'm convinced it could've completely altered the trajectory of the console. A more successful launch would've seen more initial investment, probably would have kept Rayman Legends exclusive, for instance, and thus ensure another cycle of greatness for the Nintendo. It still wouldn't have been more successful than the Wii, I don't think anything could have made that happen, but it could have done N64 numbers maybe?

Moral of the story: Nintendo must get the NX launch just right. It absolutely needs a "Holy shit WOW!" game near launch, because unlike Xbox and Sony, there isn't enough "good faith" there for third parties to invest up front without knowing how big the install base might be. So they need to have a heavy hitter at launch to get as many early adopters as possible to get third parties to at the very least provide ports, to keep those numbers up to get a respectable consumer base again.

Spla2oon at launch isn't the answer. It's too soon if NX launches in 2016. They need another new IP with big market appeal, which is obviously a tall order, but they did it with Splatoon, they can do it again.[


you know everbody thought samething about new super mario wiiu, they thought having it at launch would keep the wiiu selling great for a good year, i mean it's predecessor sold about 28 million.

as successful as splatoon is, it's not really saving the wiiu, giving the wiiu about 200k more sales this year, then last year in japan is amazing, but the wiiu is still selling like crap world wide and 200-250k extra in a dying console market a year in one territory doesn't change the fact.
 

Aostia

El Capitan Todd
For those saying that a game saved the Wii U: no, it didn't.
Wii U will struggle to hit the 4 million mark in Japan, aka GC numbers (more or less) and that wasn't a "saved" project neither. Considering the general decrease of the dedicated gaming home console device market in Japan, it could be said that, maybe, if the Wii U will end around the 4 million mark, we will look at it as an "average" result, but nothing more. Because Splatoon would have helped in a short lifespan to hit an almost maybe sufficient result in only one market.

Everybody knows, I think, that I didn't dislike Iwata at all, but that "one game can save a console" statement was a mistake. It started from MH on PSP, and lead into the "MH steal" from Sony to Nintendo Handheld consoles, and was a great move unde every point of view, but fact is that the 3DS already had many other key points ready to "support" the MH brand to make the console a success

if we enlarge the scope of the analysis, it's pretty clear that the Japanese market alone cannot be enought to generate a success for a console, home especially, but also portable, in terms of general profitability of the project itself.

What works greaty in Japan not necessarily works well in the West, and videogame companies need to be "successfull" also in the West (successfull can be seen in many ways, but basically: being profitable in the long term as an hardware project).

So, no: no single unique game can make a console a success.

I also think that the few words spent by Iwata about NX (especially in the differentiation between Japanese market and Western ones) can let us hope for a different view, not expecting a single game to be so successfull to be seen as the one and only reason for a console to be purchased. We will see ...
 

viHuGi

Banned
Does 3DS sell more than iPhone in Japan? Those numbers are insane.

How much does IPhone sell in Japan per week?

And 20 milion sales in Japan LT man Nintendo handheld are here to stay.
 

cheapgamer123

Neo Member
So, no: no single unique game can make a console a success.

Although I think that this is true a lot of the time, I think that there is an argument to be made that there are several exceptions. The Wii, after all, probably would not have seen nearly the same success without Wii Sports, just as the DS probably would not have hit 150 million without Brain Age and Nintendogs. Sure, the PS4 isn't going to be a massive success based off of a single title, but to say that it never happens is not painting a completely accurate picture.
 
The only game that will "make a difference" is FF? Noted.

Anyway, good to see Fallout 4 despite some nonsense said about western games prior to this chart release.

PS4 looking nice.

Wii U made me double take lol.
 

noshten

Member
I believe the last update about MK8 numbers in Japan was 1.126 million in Week 37, 2015. Splatoon has already overtaken this physical + digital, not sure if there is any other Wii U that has sold more in Japan. Splatoon is guaranteed to be the biggest game on the Wii U in Japan, question is whether it will end up the biggest console game this gen - which looks likely.

Should be interesting for the Wii U since Splatoon/SMM might enable Q1 2016 to be better than Q1 2015/2014. If they bundle those two games post New Year it might be quite easy provided Nintendo actually wants to move hardware while cutting into their SW sales. I imagine bundles similar to the ones that are in Europe/US would just fly off the shelfs and they could bundle Wii U with MK8 or SSB instead of SMM.

Actually to me the most surprising thing is SMM sales didn't expect it to be doing so well in Japan. It appears to be doing quite well in US/Europe in November/December as well.
 
If a PS4 slim gets released next year I can see a really good year for the console in Japan. At least it's YTD will be higher than 1.2M this year.
 

Ryng_tolu

Banned
If a PS4 slim gets released next year I can see a really good year for the console in Japan. At least it's YTD will be higher than 1.2M this year.

There are 2 weeks left, PS4 2015 YTD will be over 1.35 million ( but under 1.40 million).

I believe the last update about MK8 numbers in Japan was 1.126 million in Week 37, 2015. Splatoon has already overtaken this physical + digital, not sure if there is any other Wii U that has sold more in Japan. Splatoon is guaranteed to be the biggest game on the Wii U in Japan, question is whether it will end up the biggest console game this gen - which looks likely.

The bigger Wii U game in Japan is Mario Bros U. Not sure about the numbers, but is bigger than Mario Kart.
 
you know everbody thought samething about new super mario wiiu, they thought having it at launch would keep the wiiu selling great for a good year, i mean it's predecessor sold about 28 million.

as successful as splatoon is, it's not really saving the wiiu, giving the wiiu about 200k more sales this year, then last year in japan is amazing, but the wiiu is still selling like crap world wide and will not make the wiiu relevant in the console market.
When people say that it's "saving the Wii u" they mean that 2015's sales should be awful but it's currently outperforming 2014 where the two biggest titles scheduled to release on the Wii U launched (MK8 and SSB4).

If Splatoon and Mario Maker had launched with the system instead of Nintendoland and NSMB the system's trajectory would've been much different.
What Iwata said about "All it takes is one special game to sell a console" (paraphrasing) is starting to show true here. A lot of people dismissed that quote as ridiculous or an oversimplification, but I think he was right. The Wii U never had it's big killer app that it needed to really take off. Now we have Splatoon, a hyper-success as far as new IPs for dead consoles go, but it's far too late.

I bring this up now because if Splatoon had been in the launch window for Wii U, I'm convinced it could've completely altered the trajectory of the console. A more successful launch would've seen more initial investment, probably would have kept Rayman Legends exclusive, for instance, and thus ensure another cycle of greatness for the Nintendo. It still wouldn't have been more successful than the Wii, I don't think anything could have made that happen, but it could have done N64 numbers maybe?

Moral of the story: Nintendo must get the NX launch just right. It absolutely needs a "Holy shit WOW!" game near launch, because unlike Xbox and Sony, there isn't enough "good faith" there for third parties to invest up front without knowing how big the install base might be. So they need to have a heavy hitter at launch to get as many early adopters as possible to get third parties to at the very least provide ports, to keep those numbers up to get a respectable consumer base again.

Spla2oon at launch isn't the answer. It's too soon if NX launches in 2016. They need another new IP with big market appeal, which is obviously a tall order, but they did it with Splatoon, they can do it again.
It's not realistic to hope or expect NX to launch with the next "Splatoon". Also keep in mind that the same team that made Splatoon also made Nintendoland, which was the big new IP they were betting on at launch to sell the system.


You know what I honestly wonder?

If Nintendo could survive without much third party support and better pricing from the outset (as opposed to forced price drops), but also with more fresh and phenomenal games like Splatoon and Mario Maker.

I mean, Splatoon alone is saving the Wii U, and SMM is giving a boost. The high quality and post-release content of Mario Kart 8 was also a plus.

Perhaps if Nintendo re-allocated their resources away from throwaway titles like Mario Tennis, AC Amiibo Festival, and Mario Party 10 and toward more original and exciting ideas and games, they could do better mostly on their own.
So you mean just like the Wii?
 

Sterok

Member
Woah Wii U. I thought it wasn't hitting those numbers again without a price. Splatoon and SMM still have near perfect synergy. How do they go so well together? Nice debut for Monster Strike. How does it comare to Puzzle & Dragons Z?
 
Woah Wii U. I thought it wasn't hitting those numbers again without a price. Splatoon and SMM still have near perfect synergy. How do they go so well together? Nice debut for Monster Strike. How does it comare to Puzzle & Dragons Z?

around 100k less (both famitsu no.)
01./00. [3DS] Monster Strike <RPG> (Mixi) {2015.12.17} (¥4.860) - 425.268 / NEW <40-60%>
01./00. [3DS] PazuDora Z: Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400) - 534.782 / NEW <60-80%>
 

Kid Ying

Member
This is was supposed to be the worst wiiu year since it's release and before splatoon, it was selling as so. Now it's the the second best selling year, close to it's best year. In the year where almost nothing of note was released on the system to boot and no price drops... Only price increases.

Splatoon turned it's tides in Japan, thats for sure. It didn't save the system because it's too late, but it certainly made the system much more attractive.
 

Nyoro SF

Member
So looking over the list:

Miracle Girls Festival is nowhere near the sales of the Diva games, but that's to be expected. This was essentially engine and asset reuse everywhere so probably very little lost if anything.

Exist Archive: These sales are kind of sad but I guess expected. Valkyrie Profile's legacy was never mainstream in Japan.

Jojo: Pretty much anyone who knew about the last game saw this coming. Namco really screwed this up with the last game. Burning people hard is bad for goodwill down the line.

Dengeki Bunko: The PS3 version didn't even chart. Cross-platform outside of the extremely big titles seems like a bad idea at this point. This game was just an expansion but they had the gall to charge the price of a typical full game for it to fleece fans. Since it likely cost Sega almost nothing to port to console given the expansion status, I highly doubt Sega cares that it only sold 16k combined. Sleazy but oh well.
 
Nice seeing the Wii U's games selling well. I think the hardware selling well or poorly doesn't matter too much at this point since its likely getting replaced either way in like a year.
I think this paints a good sign for #FE next week, though
 
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