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Xenoblade Chronicles X |OT2| Welcome to New L+A a.k.a. Read the Frakkin' Manual!

El Odio

Banned
Welp, tonights my last real night to get my fill of this game before school starts back up for me on Monday. Time to horde all the reward tickets I can.
 

-Horizon-

Member
good thing they were not image heavy like the JP import thread lol the first page had huge ending spoilers

horizonpls
I was so confused when I read the last post. And then the ones before it.
And then
Ithinkivemadeahugemistake.gif

Yeah, I'm glad there were no pics at least.

that is a VERY BAD IDEA
trust me
see that rock
oops your now dead
that tree
fuck you
monsters love to pop out of nowhere in this game
This should've been on the back of the box lol
 

John Harker

Definitely doesn't make things up as he goes along.
Oh I thought Squad Missions were co-op. Just tried my first, seemed kind of a waste. How do you jump into another persons game to help out or vice versa?
 

Jims

Member
See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.

Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.

Me too. But after roaming around Sylvalum on foot for awhile (running low on fuel, lol, don't want to pay for the whole party), I'm starting to suspect the intent of the developers was to use the Skell. Sylvalum has a lot of flat, empty areas that are kind of boring to walk, and Cauldros has all that lava. I guess it makes sense, given the progression of the game, and how they know you have a Skell for the second half.

What I'm probably going to do is get out and walk some of the places with interesting geography. They have some nice spiral ramps and bridges that look like they would be fun to walk through.
 
See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.

Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.

Definitely explore Sylvalum on foot first. Its downright magical, minus all the fucking things that want to kill you.

I'm surprised the spores dont insta kill you.

But seriously. Explore Sylvalum on foot, at night, with the camera zoom close to your character. And go everywhere. You'll be surprised just how far you can go on foot. The monster dodging is just part of the experience.

Cauldros is more dangerous but it has its share of gorgeous views on foot.
 

Malus

Member
that is a VERY BAD IDEA
trust me
see that rock
oops your now dead
that tree
fuck you
monsters love to pop out of nowhere in this game

I'm at 55% in Cauldros right now having explored mostly on the ground :3

Me too. But after roaming around Sylvalum on foot for awhile (running low on fuel, lol, don't want to pay for the whole party), I'm starting to suspect the intent of the developers was to use the Skell. Sylvalum has a lot of flat, empty areas that are kind of boring to walk, and Cauldros has all that lava. I guess it makes sense, given the progression of the game, and how they know you have a Skell for the second half.

What I'm probably going to do is get out and walk some of the places with interesting geography. They have some nice spiral ramps and bridges that look like they would be fun to walk through.

Sylvalum is kinda open, yeah, but Cauldros is great for ground traversal. So many paths. Just keep your skell around in case of emergency...like FIRE RAIN.
 

Haunted

Member
See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.

Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.
Good luck!
 

john tv

Member
What's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.
 

Jims

Member
Sylvalum is kinda open, yeah, but Cauldros is great for ground traversal. So many paths. Just keep your skell around in case of emergency...like FIRE RAIN.

Thanks for the advice. I've only been there once (to do a Normal Mission that took me there) but there does seem to be a lot of winding paths that could be fun to explore. Ground combat has been more fun than Skell combat lately, anyway.

(And it beats constantly getting aggro'd by those flying enemies, I suppose.)
 
So after a day and a half of alternating bouts of attempting chapter 12 and powering up or doing quests, I finally got through it
with just a very small amount of cheese suggested by posters here
!

I had two weeks to beat this game over break and since I leave tomorrow morning, I guess I finished right on time. I easily clocked 100 hours in this thing, and I loved it to death. From start to finish it was fantastic. I wish I'd had more time to play with the side content. Even when it comes to the affinity missions, I've left SO much undone and it kills me that I may never come back to it. I certainly won't have the opportunity while it's still wildly popular here on GAF, but c'est la vie.

The return of Monolith's gorgeous, enormous, massively
usually
singleplayer JARPG (can I say that?) series was great. The mechs. The huge open world. The awesome combat. The plethora of interacting systems. The depth of avatar customization. The stupid lyrics. The dumb anime dialogue. The creepy lifeless doll faces. The occasionally impenetrably arcane mechanical minutiae and quest objectives. The wonky wobbly difficulty curve. The amazing talking space potato. I love this game warts and all. I needed this in my life, and from the reveal trailer to the end credits, I'm still kind of surprised it happened at all. The original seemed like such a fluke to come as an exclusive to a Nintendo platform, such a mismatch of genre and gameplay to Nintendo's usual faire and audience. Getting a follow up, both now and then, after we only just barely managed to score a north American localization, seems nothing short of miraculous. Iwata willing, Monolith will grace us with such a game again some time in the future.

Okay that's it. I think I'm done slobbering all over this big stupid game. It's been a huge pleasure to follow the conversation here while I waited for my chance to play the game, and while I sprinted my way through it. Thanks, XenobladeGAF.
 

Vena

Member
Oh I thought Squad Missions were co-op. Just tried my first, seemed kind of a waste. How do you jump into another persons game to help out or vice versa?

Squad Missions can be either co-op or you can do them yourself with the AI. When you start one, it asks do you want to look for others (which will let anyone in your squad (the thing you enter at the start of every session) join) or go at it with your current team.

If you want to join someone else (only can be done with Squad Missions) you can look under Active Missions if anyone is doing one, or the game will tell you (a yellow pop up in the upper left hand corner) when someone is starting one. If you want to play with others, you can try joining us on Nemeis/Plume runs which are great for getting tickets for hard to get monster drops through tickets.

You can't directly join in someone else's game in Mira otherwise. The rest is passive, sort of like a Souls game without invasions. They can recruit your "AI" equivalent with your gear and such, and that gets you rewards back.

What's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.

The puges there are what drops it, and that's the best place to get one of the X40/X50 Phoenix variants. I have no idea where one can actually get it in its X60 state, just as I haven't found X60 G2 Busters reliably as there seem to be no level 55+ dark Puges (plenty of light ones).

Also make sure you have Treasure Sensor equipped.
 
What's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.

don't they both drop there? G-Buster and Phoenix from Guardian Puges, near Sylvalum's Badr Basin (north of FN Site 406)

it is a drop rate thing so treasure sensor augs ?
 
No, that one was okay, aside from the aforementioned anime preachiness - even the Tatsu bit worked for me. I could have done without the
'Papa'
thing, though. And not having the option to
confess your undying love for Lao while you were protecting him frankly strikes me as a bad move.

I meant the scene were
he's stealing the Prog Ares
- most of the lines themselves were fine, but some of the gaps between them felt like they were five seconds long. Very little in the game feels like natural conversation, but that was really stilted.

Oh yeah I forgot about that scene. For some reason I imagined it happening on the previous chapter.

Yeah the talking was really slow for some reason. Like everyone was taking turns talking or something. This is common in many cutscenes, especially ones when Vandham is explaining mission objectives. Not sure if its the game lagging or the direction.

At the end when
Lao smirks, I was actually hoping for him to backstab the party, again. Like stab Lin from the back and make Tatsu and the MC crazy.

why not booth just kick Lin out

Cause Lin is cool. I gave her a camo jacke and she looks dope.
 
So after a day and a half of alternating bouts of attempting chapter 12 and powering up or doing quests, I finally got through it
with just a very small amount of cheese suggested by posters here
!

I had two weeks to beat this game over break and since I leave tomorrow morning, I guess I finished right on time. I easily clocked 100 hours in this thing, and I loved it to death. From start to finish it was fantastic. I wish I'd had more time to play with the side content. Even when it comes to the affinity missions, I've left SO much undone and it kills me that I may never come back to it. I certainly won't have the opportunity while it's still wildly popular here on GAF, but c'est la vie.

The return of Monolith's gorgeous, enormous, massively
usually
singleplayer JARPG (can I say that?) series was great. The mechs. The huge open world. The awesome combat. The plethora of interacting systems. The depth of avatar customization. The stupid lyrics. The dumb anime dialogue. The creepy lifeless doll faces. The occasionally impenetrably arcane mechanical minutiae and quest objectives. The wonky wobbly difficulty curve. The amazing talking space potato. I love this game warts and all. I needed this in my life, and from the reveal trailer to the end credits, I'm still kind of surprised it happened at all. The original seemed like such a fluke to come as an exclusive to a Nintendo platform, such a mismatch of genre and gameplay to Nintendo's usual faire and audience. Iwata willing, Monolith will grace us with such a game again some time in the future.

Okay that's it. I think I'm done slobbering all over this big stupid game. It's been a huge pleasure to follow the conversation here while I waited for my chance to play the game, and while I sprinted my way through it. Thanks, XenobladeGAF.
BROTHA!!!!
ITS NOT OVA YET!!!!
you forgot postgame
and affinity missions
and Dunban build
and making a god tier skell custom made by you
and more sidequests
and exploring the rest of Mira
make the time dammit
 

john tv

Member
don't they both drop there? G-Buster and Phoenix from Guardian Puges, near Sylvalum's Badr Basin (north of FN Site 406)

it is a drop rate thing so treasure sensor augs ?
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.
 
BROTHA!!!!
ITS NOT OVA YET!!!!
you forgot postgame
and affinity missions
and Dunban build
and making a god tier skell custom made by you
and more sidequests
and exploring the rest of Mira
make the time dammit

I have no TV where I live, neither of my monitors have HDMI in, and I won't I won't I won't experience this gorgeous game world through the fucking gamepad screen.

Besides that, I'd probably donate far more time to this game next semester than I have to spare. I'd really like to pass.

Seriously, the normal missions were a lot of fun. Most of them were great. Really surprised.

The main story was a bit trim. All that quest design love had to go somewhere. Affinity missions and normal missions fucking shine because of it. They absolutely bury the Xenoblade Chronicles wii side mission duldrums because of it. While I wish the main story was bigger, I can't deny that it wasn't a terrible trade.
 
Chapter 12

So if you die in the skell during the vita fight then you completely lose it and have to reload your last save? Lmao who the fuck thought that was a good idea.
 
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.

after I got my first few I just purchased them from AMs and upgraded the augs

some drops are so rare it really depends on the parts of the Puges you break I would guess

but have not looked into it, good luck
 
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.

There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.

Is my game glitched or can you run right through enemies with no collision detection?

Does the game only save after each chapter?

Thanks!
 
Chapter 12

So if you die in the skell during the vita fight then you completely lose it and have to reload your last save? Lmao who the fuck thought that was a good idea.

It's definitely a bit of a marathon. It is the one time in the game that actually encourages you to be somewhat economical with your squadmates' skells though, so while I think it maybe could have been sign posted better somehow, I think it was a positive choice. At the very least, the fights don't actually take very long, and you can skip all the cinematic you've already seen.
 
I have no TV where I live, neither of my monitors have HDMI in, and I won't I won't I won't experience this gorgeous game world through the fucking gamepad screen.

Besides that, I'd probably donate far more time to this game next semester than I have to spare. I'd really like to pass.



The main story was a bit trim. All that quest design love had to go somewhere. Affinity missions and normal missions fucking shine because of it. They absolutely bury the Xenoblade Chronicles wii side mission duldrums because of it. While I wish the main story was bigger, I can't deny that it wasn't a terrible trade.

I'd have loved more awesome cutscenes from the main story but I'm pretty happy. I havent played the main story in like 50 hours or so. Its been a long time since I started chapter 12 but went off on a crazy tangent.

I know the feel though. I took 2 weeks off of work, cashing in on my remaining PTO for the year and I planned on reading a bunch of programming books and working on some side projects. LOL I DIDNT DO SHIT. I just played XCX or read threads about it or spent hours customizing stuff. The last time I was this engrossed in a game was probably Fire Emblem Awakening and Skyward Sword before that one. Crazy.
 

B-Dubs

No Scrubs
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.

There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.

Is my game glitched or can you run right through enemies with no collision detection?

Does the game only save after each chapter?

Thanks!

The prologue goes through the end of chapter 3, it explains the basics but anything other than that is left for the players to figure out.

It's definitely a bit of a marathon. It is the one time in the game that actually encourages you to be somewhat economical with your squadmates' skells though, so while I think it maybe could have been sign posted better somehow, I think it was a positive choice. At the very least, the fights don't actually take very long, and you can skip all the cinematic you've already seen.

The
Vita
fight itself is pretty easy if you loaded up with beam damage weapons as you should when fighting other mechs. Even 1 level 50 skell will let you blow through it as well.
 
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.

There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.

Is my game glitched or can you run right through enemies with no collision detection?

Does the game only save after each chapter?

Thanks!

It explains most to you but the in game manual has everything you need to know.

Enemies/people/cars don't have collision detection.

Press start and go to "save" to save the game whenever you want. There's no autosave.
 

El Odio

Banned
Is it just me or does every single BLADE operative you have to fight in some of the sub quests have the same skell model?
 
It's definitely a bit of a marathon. It is the one time in the game that actually encourages you to be somewhat economical with your squadmates' skells though, so while I think it maybe could have been sign posted better somehow, I think it was a positive choice. At the very least, the fights don't actually take very long, and you can skip all the cinematic you've already seen.

Chapter 12

I don't mind the game not saving as Elma clearly asks twice are you sure you're ready, but at least spawn back in the skells that I lost in the fight so that I can properly retry the boss fight without having to start all over since there's no way to do these fights on foot without being ridiculously overleveled. I thought I could do it with a group of heavy/medium lvl 30 skells, but clearly I'm gonna need more help even with a G-buster. Imma need a lot of money quick for the level 50 skells.
 
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.

There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.
The OT title ain't no joke. The manual's in the pause menu. It explains more than you might think, although not everything. For explanations of what some gear attributes do, you may have to visit the augment crafting screen at the vendor in NLA, or the augment gear screen where you can improve gear's existing attributes. Both of those will actually tell you exactly what each gear stat does. It doesn't feed you much through way of tutorials, though. The game expects you to be proactive with your learning
Is my game glitched or can you run right through enemies with no collision detection?
Not glitched. No collision detection with monsters. Although some of the HUGE monsters will topple you when you run through them. Similar things may happen if YOU'RE big and they're very small.
Does the game only save after each chapter?

Thanks!
There's a save option in the pause screen. Hit start.
 
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.

also just went there to check the drop rate

first 2 puges

WVW69ivKrPEz6sF8PH


can't I gift that to you in game?

about 5-6 of them hang out here
WVW69ivKtegXsfdKnF

WVW69ivKuHwpGALW6X


edit: yeah the drop rate is great got 5 from the Knight Puges 7 of them up there in Lesser Anvil just north of where you were
 
Chapter 12

I don't mind the game not saving as Elma clearly asks twice are you sure you're ready, but at least spawn back in the skells that I lost in the fight so that I can properly retry the boss fight without having to start all over since there's no way to do these fights on foot without being ridiculously overleveled. I thought I could do it with a group of heavy/medium lvl 30 skells, but clearly I'm gonna need more help even with a G-buster. Imma need a lot of money quick for the level 50 skells.

Chapter 12

If you can manage it with level 30 skells I salute you. I DEFINITELY had to grind my party up to 50 and get at least one 50 skell, and even then I ended up leaning on a pretty cheesy solution. There is a reason for the locked door and perma-dead skells that mitigates some of the "WHY THE FUCK WOULD THEY DO THIS" factor, although I can't go into it without some somewhat minor spoilers.
 

ManeKast

Member
Cany anyone tell me where the sightseeing spot is at South East Oblivia (Site 317) it's driving me crazy. Have flight module.

Been everywhere I can see in that hex as well as all adjascent ones.
 
Goddamn does money build fast when you get set up properly. I'm sitting here on 15 million and I haven't finished the story yet. I get over 220k a tick.

For real? I got to the ending mission around hour 80, and although I'd been over 100k per tick for a LONG time, and climbing higher, by the time I got my one level 50 skell outfitted in preparation for the finale, I was too broke to buy ground gear for my fourth party member.
 
The prologue goes through the end of chapter 3, it explains the basics but anything other than that is left for the players to figure out.


It explains most to you but the in game manual has everything you need to know.

Enemies/people/cars don't have collision detection.

Press start and go to "save" to save the game whenever you want. There's no autosave.


The OT title ain't no joke. The manual's in the pause menu. It explains more than you might think, although not everything. For explanations of what some gear attributes do, you may have to visit the augment crafting screen at the vendor in NLA, or the augment gear screen where you can improve gear's existing attributes. Both of those will actually tell you exactly what each gear stat does. It doesn't feed you much through way of tutorials, though. The game expects you to be proactive with your learningNot glitched. No collision detection with monsters. Although some of the HUGE monsters will topple you when you run through them. Similar things may happen if YOU'RE big and they're very small.
There's a save option in the pause screen. Hit start.


Thanks for the timely replies guys. I don't know how I missed the save option. I guess I was just overwhelmed haha. I look forward to digging deeper tomorrow.
 
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