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Tales of Zestiria has reached 110,000 owners on Steam as per Steamspy

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It actually is lower than I thought; I'll wait for an official statement from Bamco about the future of the series before making any conclusions about it though.


Here's your official statement: Berseria being announced for Steam release. Bamco doubling down their support for Steam (One Piece Burning Blood, God Eater 1 and 2).
 

Kagari

Crystal Bearer
According to Steamspy, 40.73% of ToZ owners are from US, so that puts the game at ~46K units sold in the US on Steam.

Not bad having in mind a few things:

- 58K console sales were PS4+PS3.
- Physical copies are less profitable.
- Games like this don't usually have legs on consoles.

You'd be surprised.
 

Darth_Caedus

No longer canonical
Michał Jaworski;191044316 said:
I'm one of them but doubt I'll finish this game - it's kidna meh, lacking in story department big time.

Currently playing Trails in the Sky SC and it's a way better game.
Well this games story is the characters. That's why I love it already. Guess it's not for plot focused people.
 
I am sorry to say but this is bullshit. Unless you have proof of it, don't just start throwing out random statements like this one. Some of the JRPGs have easily doubled their debut week and some do more than that, but with the inclusion of digital on consoles, we will never get to know the full picture.


Except Dragon Quest Heroes was actually a solid port and Square Enix name doesn't mean automatic failure. Lightning Returns is doing far better in comparison.



And it was a nice game, but lets face it: DQH didn't had much chance of success in West. A niche IP of a niche genre basically sent the game to death, whenever it was on PS4 or on PC.



There is no way that games companies only make 18 to 22 dollars off a $60 game .


It's the reality. When you remove taxes, production costs, grossist (?) margin, console manufacturer royalties, shop margin... It's not something strange that we heard multiple times, lastly from EA, that digital produce more than 2 times more revenue compared to physical. Considering it's known that digital services give them 70% of the revenue on each game... you can deduce the amount.
 

Droplet

Member
It just seems like a more fun game so far. There is a lot of random funny scenes, more than usual. Lots of comedic music tracks so I don't think it's just the localization. My favorite two are Graces and Legendia, this might just beat them.

I was really surprised at the amount of times I legitimately laughed out loud during the game. My guess is whoever was writing the actual script knew it was silly and wrote it that way, but the localizers did a good job making the jokes actually funny in English, although perhaps to the detriment of the game 10 years down the line.
 
And it was a nice game, but lets face it: DQH didn't had much chance of success in West. A niche IP of a niche genre basically sent the game to death, whenever it was on PS4 or on PC.

Didnt really help they "announced" it like 2 weeks before through a leak. And its somehow not available in some asian countries...
 

Durante

Member
I was really surprised at the amount of times I legitimately laughed out loud during the game. My guess is whoever was writing the actual script knew it was silly and wrote it that way, but the localizers did a good job making the jokes actually funny in English, although perhaps to the detriment of the game 10 years down the line.
I also had quite a few actual laughs during the game.

And not just in dialogue too, stuff like this is amazing:
screenshot_2015-12-04v9sh5.png
 
And it was a nice game, but lets face it: DQH didn't had much chance of success in West. A niche IP of a niche genre basically sent the game to death, whenever it was on PS4 or on PC.
That is true. However reading the posts after the PS4 sales, it was clear some people expected differently.

You'd be surprised.
True. Even on a niche platform like Vita, games like Persona 4: Golden, Sword Art Online and FFX|X-2 HD have done really well and had some great legs.

I am a bit tired of this narrative that consoles don't show any legs, while it is never true.
 
Didnt really help they "announced" it like 2 weeks before through a leak. And its somehow not available in some asian countries...


Lets not forget the stealth "announcement" so close to the PS4 release. It was a "By the way, it's also coming to PC" moment. It couldve been announced a good moment before PS4 release.
 

DNAbro

Member
Just picked up Zestria and Dragon Quest Heroes for PS4. Always hoping that these games do well on every platform.
 

SephLuis

Member
Really?

While the story isn't the best I've played, it's certainly good enough to pull me forward. Especially as the characters are quite charming and the interactions/writing are pretty high quality too.

I'm only 7 hours in currently though, so my opinion might change, but right now I love the amount of effort that's gone into the characters in this game. So many little interactions during/after battle, as they roam, etc...

Talking only about story, trails has the upper hand. It takes a good while do get going, but the world building and story itself are amazing. I highly recommend it if you are liking zestiria.

Zestiria, however, has a better combat and still is a very good game. If ypu are playing on pc, I hope you got symphonia too which is one of the best tales games
 

Mifec

Member
I also had quite a few actual laughs during the game.

And not just in dialogue too, stuff like this is amazing:
screenshot_2015-12-04v9sh5.png

Did you get the armadillo/Armadylan one from Lailah on the way to Edna? It was so bizarre it ended up being hilarious.
 

Knurek

Member
Except Dragon Quest Heroes was actually a solid port and Square Enix name doesn't mean automatic failure. Lightning Returns is doing far better in comparison.

Durante would probably want to have a word with you about it. :)

Yes, it's better than the utter shitshows previously made by KT. And it's better than most of the stuff dotemuSqueenix did. All of which might've turned potential buyers away.
 

Pranay

Member
And it was a nice game, but lets face it: DQH didn't had much chance of success in West. A niche IP of a niche genre basically sent the game to death, whenever it was on PS4 or on PC.






It's the reality. When you remove taxes, production costs, grossist (?) margin, console manufacturer royalties, shop margin... It's not something strange that we heard multiple times, lastly from EA, that digital produce more than 2 times more revenue compared to physical. Considering it's known that digital services give them 70% of the revenue on each game... you can deduce the amount.


I've seen threads where retail copy gave 30$ revenue which patcher alluded to


Also please don't bring EA into, they sell in origin, they get 100% profit
 
I've seen threads where retail copy gave 30$ revenue which patcher alluded to


Also please don't bring EA into, they sell in origin, they get 100% profit



Not on console. And considering how niche physical releases are... I doubt that is what they were talking about.
 

jmga

Member
There is no way that games companies only make 18 to 22 dollars off a $60 game .
Has to be at least 40% .

I don't know if I can tell this or I am still under NDA, but as a baker of a pretty known crowdfunded game, it was expected ~14$ of profit for a 60$ copy sold.
 

Durante

Member
People really are focused on this console/PC sales comparison.

What matter is that the sales on Steam very clearly and decisively show that a day-and-date release for these types of games is extremely profitable.
(And can immediately add a very hefty chunk to overall localization profits)

If anyone has an argument against that I'd like to hear it.

Did you get the armadillo/Armadylan one from Lailah on the way to Edna? It was so bizarre it ended up being hilarious.
Just wait until you finish the whole roundness "sidequest".
 

Kyoufu

Member
This is pretty awesome. More viable platforms for Japanese RPGs means higher likelihood of not only games being localised but also companies making money which in turn means even more games being developed and thus brought over.
 
People really are focused on this console/PC sales comparison.

What matter is that the sales on Steam very clearly and decisively show that a day-and-date release for these types of games is extremely profitable.
(And can immediately add a very hefty chunk to overall localization profits)

If anyone has an argument against that I'd like to hear it.

Just wait until you finish the whole roundness "sidequest".



That's the point to be made indeed. And one that should serve as an exemple. Good port of a good game on day and date release sell well. Surprising I know :p
 
Then again, you could add 2 platforms + physical release + tales fanbase being on PS platforms (I'm using Hideo Baba's words :p )

We can keep the downplaying game as long as you wish.

Difference is your factors have little meaning. The PS3 software sales have cratered. ToZ on PS3 in the UK was almost negligible and its accurate to assume the same for US.
Adding notable facts is somehow downplaying? Hilarious.
 
Not on console. And considering how niche physical releases are... I doubt that is what they were talking about.

The sell tones of DLC which what also brings up the online revenue .
Either way EA is not the best people to be looking at .

That's the point to be made indeed. And one that should serve as an exemple. Good port of a good game on day and date release sell well. Surprising I know :p

I won't say this was a good port on either PC or console (no 60fps for a game like this on PS4\PC is BS)
PC guys have Durante so you guys lucky .
 

Pranay

Member
I don't know if I can tell this or I am still under NDA, but as a baker of a pretty known crowdfunded game, it was expected ~14$ of profit for a 60$ copy sold.

Would love sources on retail otherwise I'll consider it bs.


The reason why I dismissed ghost trick numbers is because ea statements of earning more through digital can alluded to origin
 

MUnited83

For you.


Also please don't bring EA into, they sell in origin, they get 100% profit
They also sell games on : PSN/XBL/Steam/GMG/Amazon/DLGamer/etc...
Would love sources on retail otherwise I'll consider it bs.


The reason why I dismissed ghost trick numbers is because ea statements of earning more through digital can alluded to origin
No, they can't.
Eurogamer already did a piece on the retail portion and 14$-20$ per game seems accurate.
 
I don't know if I can tell this or I am still under NDA, but as a baker of a pretty known crowdfunded game, it was expected ~14$ of profit for a 60$ copy sold.
Project Cars was published by Namco Bandai so obviously SMS will have to share their profit with them. The situation is different if you are publishing your own game.

I can probably dig up actuals. Give me a bit.
Please do. Creamsugar has never clarified the number AFAIK.
 
Difference is your factors have little meaning. The PS3 software sales have cratered. ToZ on PS3 in the UK was almost negligible and its accurate to assume the same for US.



And why do they have little meaning ? Because you decided so ? The question isn't only it was on two platforms but also that the game received a physical release (which cather to that audience) and we're talking about the best selling home console at the moment, with the PlayStation userbase being the audience for Tales games. All I'm telling you is that it's easy to keep "fixing" things to downplay good sales.
 

Nirolak

Mrgrgr
I think people overestimate how much these games need to sell in a digital economy to be worthwhile.

Like, Koei Tecmo's stuff has been selling jack shit for ages, but keeps coming over. We even have a nigh assured mega bomb unit wise like Arslan coming up.

On the surface, this would seem confusing, but let's work out the math.

So with Dragon Quest Heroes, we have 18,000 copies * $60 * 0.7 for the publisher cut and we get $756,000.

The game hasn't went on a real sale, and they're likely already way over the cost of making the port given their tech base already supports the platform.

Where retail games run into issues is you pay $12 to print a copy whether it sells or not, have to print 5000-10,000 copies to even get your game made, and your margin goes from ~60% at full price to ~15-20% by the time your game is $20 versus statically staying at 70%.

This is why publishers are always hesitant about retail versions of niche games, but more than happy to bring out digital versions even with notably low sales.
 
That statement was vague which they made.

I'm looking for the patcher thread where the retail calculation was made and it came to 29$ per copy



http://www.neogaf.com/forum/showthread.php?t=1141490&highlight=ea

I don't see what's vague about that.


I think people overestimate how much these games need to sell in a digital economy to be worthwhile.

Like, Koei Tecmo's stuff has been selling jack shit for ages, but keeps coming over. We even have a nigh assured mega bomb unit wise like Arslan coming up.

On the surface, this would seem confusing, but let's work out the math.

So with Dragon Quest Heroes, we have 18,000 copies * $60 * 0.7 for the publisher cut and we get $756,000.

The game hasn't went on a real sale, and they're likely already way over the cost of making the port given their tech base already supports the platform.

Where retail games run into issues is you pay $12 to print a copy whether it sells or not, have to print 5000-10,000 copies to even get your game made, and your margin goes from ~60% at full price to ~15-20% by the time your game is $20 versus statically staying at 70%.

This is why publishers are always hesitant about retail versions of niche games, but more than happy to bring out digital versions even with notably low sales.




Exactly. Retail games disappear from shelves. And there's the difficulty to stock games. It's easier to have legs on a digital environnement for a publisher than on a physical retail one. In 2 years, you won't find any copy of DQH in shelves. But you will still find these on Steam or PSN.
 

matmanx1

Member
Those sales numbers seem pretty excellent to me. I wouldn't be at all surprised if Steam ends up being the preferred platform for JRPG enthusiast's in the West simply because many of us who grew up playing them have now migrated to PC's as our go-to game box.

We'll take a console version if that's all that is available but when given the option of a competent PC port (with all that implies in terms of frame rate, visuals and customization) then we tend to reward those efforts with our gaming dollars.

I hope this trend continues and I hope that the good JRPG's are very successful on the PC going forward.
 

jmga

Member
Project Cars was published by Namco Bandai so obviously SMS will have to share their profit with them. The situation is different if you are publishing your own game.

Unless NB keeps 50% of profit, which I pretty doubt, it will be closer to 20$ per copy than 30$ per copy.
 
Pc version was 10$ lower and had a free game.

50$ (70 % revenue per each copies) pc
60$ (50 % revenue per each copies) consoles
So the PC version makes more money while giving the consumer more content and value?

Your trying to downplay the numbers but instead have shown why the PC version is the best buy for consumers.
 
So the PC version makes more money while giving the consumer more content and value?

Your trying to downplay the numbers but instead have shown why the PC version is the best buy for consumers.
Not to mention that free promotion was only for preorders and doesn't count for later sales.
 
Exactly. Retail games disappear from shelves. And there's the difficulty to stock games. It's easier to have legs on a digital environnement for a publisher than on a physical retail one. In 2 years, you won't find any copy of DQH in shelves. But you will still find these on Steam or PSN.
PSN games also have great legs and sales as good as Steam nowadays. I don't see how it is different from Steam now? Digital is a bigger focus starting this generation on consoles as well and dismissing it is silly. So is calling the consoles having no legs, digitally or retail.

So the PC version makes more money while giving the consumer more content and value?

Your trying to downplay the numbers but instead have shown why the PC version is the best buy for consumers.
So you are basically agreeing with the practice of Namco Bandai and how they ripped off console users by selling them the game at an expensive price and not even including a free game. As long it doesn't affect you, you are fine with this sort of crap?

Why couldn't they do the same deal on PS3 or PS4?
 

Nirolak

Mrgrgr
Unless NB keeps 50% of profit, which I pretty doubt, it will be closer to 20$ per copy than 30$ per copy.
The reason this is confusing is because it's a sliding scale as price drops.

You pay $12 to make the game no matter what. On a full price retail title, the retail margin is around $12 as well, so the publisher has $36.

For a $20 title however, the retailer gets around $5, so the publisher gets $3, which is about the same as a $5 title on Steam, and why console games almost never drop below $20 in stores unless they're closing out stock.

A publisher's physical versus digital margin depends on their average selling price.

This is also why publishers love DLC. It lets them sell a game for cheap and anyone who is buying a $10 DLC pack is giving them over twice as much money as they got from you buying a $20 game at the store.
 

Oregano

Member
The reason this is confusing is because it's a sliding scale as price drops.

You pay $12 to make the game no matter what. On a full price retail title, the retail margin is around $12 as well, so the publisher has $36.

For a $20 title however, the retailer gets around $5, so the publisher gets $3, which is about the same as a $5 title on Steam, and why console games almost never drop below $20 in stores unless they're closing out stock.

FWIW here in the UK Tales of Zestiria PS3 was £16 and PS4 was £25 when I was in Grainger Games the other day. So it's already hit a low point.
 
PSN games also have great legs and sales as good as Steam nowadays. I don't see how it is different from Steam now? Digital is a bigger focus starting this generation on consoles as well and dismissing it is silly. So is calling the consoles having no legs, digitally or retail.


And... did I said it wasn't the case ? Although, while digital is bigger this gen on consoles, keep in mind it's still the exception, not the rule. The 20% figure is usually for AAA titles.

So you are basically agreeing with the practice of Namco Bandai and how they ripped off console users by selling them the game at an expensive price and not even including a free game. As long it doesn't affect you, you are fine with this sort of crap?

Why couldn't they do the same deal on PS3 or PS4?

Because it had a physical release and collector edition ? :p
 

Pranay

Member
So the PC version makes more money while giving the consumer more content and value?

Your trying to downplay the numbers but instead have shown why the PC version is the best buy for consumers.

Before jumping into an argument, please see the context of the argument of what I'm replying rather then simply coming and arguing over which version is better

I'm not down playing any number as my first comment was the numbers are good.

People started with the console comparison and then Im discussing over that
 
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