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Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)

Oregano

Member
FW right? If so, I agree, although probably the upper end of that estimate.



I often wonder what the appeal of these PS4 versions are for some of these Japanese-only companies without overseas publishing arms, such as Spike-Chunsoft or Kadokawa. Just the ability to command better licencing terms if they do decide to shop the games overseas?

Yup, plus they've already paid the ground work for a post-Vita market then and can seamlessly transition to the PS4. It might also benefit JRPGs to be on the same platform as FF and DQ in the future.
 

Aostia

El Capitan Todd
I think it could happen for a few series but I think there's a perception, rightly or wrongly, that the 3DS audience isn't really the same type of audience as the PS Platforms.



Ehh I think the perception and opportunity is more important. You have more chance of hitting it big on the PS4 than the Vita(whether or not that actually happens) and the PS4 only has to vastly outsell the Vita version to justify its existence.

... and the fact that PS Ecosystem games have only divided the sales might actually make developers even more reluctant to add SKUs and increase costs. You risk annoying your fanbase if you drop SKUs on later releases.

I generally agree but vita (means life) transition into death (probably in 2017 we will see very weak active base even in Japan.), could lead some brand toward NX (portable) if middleware and asset could be somehow shared between ps4 and NX, substitutung the ps ecosystem concept. the nx home version will be possible only if the cross development beteeen the nx hw will be even easier than the ps ecosystem one


...???

I Hope You Guys Are talking about First week, right?

Because if You talk about lifetime, i don't even know what Say...

aren't pure fighting games selling poorly in japan in recent years with the only exception of smash and jump superstar?
plus, aren't pokmin spinoffs mediocre sellers at best?
 

Eolz

Member
Yeah, I hardly see Pokken selling more than 150k in Japan, and that's generous.
Also in arcades, poor local play, fighting game, wiiu, weird pokemon spinoff... Lots of arguments against it. The WiiU version is a lot more for the west than japan.
 

Oregano

Member
I generally agree but vita (means life) transition into death (probably in 2017 we will see very weak active base even in Japan.), could lead some brand toward NX (portable) if middleware and asset could be somehow shared between ps4 and NX, substitutung the ps ecosystem concept. the nx home version will be possible only if the cross development beteeen the nx hw will be even easier than the ps ecosystem one.

Ehh, I think we'll see only a handful and it will be smaller brands if anything. Nintendo would have to convince publishers to try to establish a userbase on another system when they're still trying to do that on PS4.
 

Ryng_tolu

Banned
aren't pure fighting games selling poorly in japan in recent years with the only exception of smash and jump superstar?
plus, aren't pokmin spinoffs mediocre sellers at best?

Is already on COMG chart, with 76 days before release. And Is not even promoted yet...

For a comparation:

Mario Kart 8 was in the COMG chart first time with 77 days left. <---- 325,892 first week
Splatoon was in the COMG chart first time with 37 days left. <------ 144,818 first week

Pokkén will sell over 200k first week alone.
 
I wonder if NX is a little too late out of the gates this year if PS4 starts to get the big hitters now. With VR coming out (guess it will be a hit in the west) this isn't looking to good for Nintendo

But PS4 has no Splatoon 2. NX will have it.

Seriously PS4 has only decent sales in Japan. Wii U sells better and NX will probably sell better too.
 

MomoQca

Member
According to Famitsu, the latest sales info we have of Xenoblade X is 110,000 physical copies as of June. And we know that the digital version sold 22,805 copies in only the first month. Is it possible the game is over 150,000 by now?
 

Rodin

Member
The Wii U doesn't sell better most of the time and (Home) NX probably won't either.
Before saying that, i'd at least wait to see what home NX is, the price, the line up, etc.

According to Famitsu, the latest sales info we have of Xenoblade X is 110,000 physical copies as of June. And we know that the digital version sold 22,805 copies in only the first month. Is it possible the game is over 150,000 by now?

It's possible, yeah.
 

Aostia

El Capitan Todd
Ehh, I think we'll see only a handful and it will be smaller brands if anything. Nintendo would have to convince publishers to try to establish a userbase on another system when they're still trying to do that on PS4.

I am thinking about games that would benefit from a strong japanese presence, if vita will not be replaced for real. Or will japanese developers really throw away portable gaming at all if vita will not be replaced skipping the next nintendo portable even if it will allow the reuse of the vast majority of the assets?
 

Vena

Member
Yup, plus they've already paid the ground work for a post-Vita market then and can seamlessly transition to the PS4. It might also benefit JRPGs to be on the same platform as FF and DQ in the future.

No one benefits when there simply is no domestic market left. Your pessimism is beyond amazing.

I'd also question where you think the majority of the JRPG audience is... Because its not on home console. The Vita audience transitioning to PS4 is not a simple or even guaranteed process. They'd sooner, I'd say, just head into the mobile environment.
 

Kid Ying

Member
Pokken doesnt look like a good game to me... Its really unappealing, but i thought #fe was appealling, so pokken will probably do well.

I dont think being one of the few ftg will matter, just like it didnt mattered to Zelda musou, even though its performance in Japan wasn't that great, in terms of musou these days it was good.
 
Is already on COMG chart, with 76 days before release. And Is not even promoted yet...

For a comparation:

Mario Kart 8 was in the COMG chart first time with 77 days left. <---- 325,892 first week
Splatoon was in the COMG chart first time with 37 days left. <------ 144,818 first week

Pokkén will sell over 200k first week alone.

This doesn't seem like a very accurate metric to base anything on.
 

Oregano

Member
Before saying that, i'd at least wait to see what home NX is, the price, the line up, etc.



It's possible, yeah.

That's why I just said probably. It really depends on Nintendo's ability to attract third parties which I'm definitely not confident in.

I am thinking about games that would benefit from a strong japanese presence, if vita will not be replaced for real. Or will japanese developers really throw away portable gaming at all if vita will not be replaced skipping the next nintendo portable even if it will allow the reuse of the vast majority of the assets?

I think they'd try to stay the course unless it became apparent that it wouldn't work. They'll throw it away if they can.

Also I don't think the Japanese public has really shown whether they care production values that much. The Tales game continue to sell really well despite looking pretty rubbish tech-wise.

I think NX has a pretty good chance of outselling the PS4 just for the fact that Japan is still the main market for Nintendo.

As I said above it depends on Nintendo's ability to attract third parties which is something they're terrible at so I wouldn't hold my breath. Unless you're talking a/the portable NX.

No one benefits when there simply is no domestic market left. Your pessimism is beyond amazing.

I'd also question where you think the majority of the JRPG audience is... Because its not on home console. The Vita audience transitioning to PS4 is not a simple or even guaranteed process. They'd sooner, I'd say, just head into the mobile environment.

Not expecting third parties to suddenly jump onto a Nintendo platform after years of largely ignoring them isn't pessimism. Third Parties don't care about the size of the market unless it affects their ability to sell software, as we can plainly see with the Wii.

I'm not suggesting a Vita->PS4 transition will be easy or guaranteed either. I'm just saying that's the route they're probably pursuing at the moment.
 
Well, perhaps it's a bit too early to make some reasonable prediction, but Wii U has yet to receive any relevant Pokémon game (i.e. the fanbase might not be there, and not willing to buy a Wii U just for Pokkén), the game looks unappealing and lacking of contents (but let's wait to see how the roster will shape - the arcade version has, what, 12 fighters?), is a fighting game on Wii U, and fighting games in general don't do huge numbers. Plus, recent Pokémon retail spin-offs haven't performed that well.

The game might exploit the software scarcity on the platform, though, but 200k FW seems totally out of mind - for reference, Pokémon Battle Revolution on Wii debuted at 60k FW, and it was a much more traditional Pokémon game. 200k units would be the highest debuts ever for a home Pokémon spin-off bar Pokémon Stadium 2, and one of the highest debuts ever for a Pokémon spin-off, behind Pokémon Mystery Dungeon 2, Pinball, Ranger: Shadow of Almia and Stadium 2 itself.
 

Vena

Member
Not expecting third parties to suddenly jump onto a Nintendo platform after years of largely ignoring them isn't pessimism. Third Parties don't care about the size of the market unless it affects their ability to sell software, as we can plainly see with the Wii.

I'm not suggesting a Vita->PS4 transition will be easy or guaranteed either. I'm just saying that's the route they're probably pursuing at the moment.

Third parties have been on the 3DS for years. This is my problem with your declaration because it keeps pretending that the major market players somehow haven't been there "on Nintendo platforms" which as meaningless a statement as a "Nintendo audience".

The way you phrase things is simply what brings me to take isaue with your statements.

And... They do care about the size of the market and, specifically if it is showing growth. Pursuing a stagnant, non-expanding market is long-term suicide. If they didn't care we would not have regular discussions about Asia or western expansion.

You're espousing what I believe is market suicide for the domestic market. And I simply believe that no amount of snake oil is going to make this what any one in the market will bury their head in the sand over.
 

horuhe

Member
This doesn't seem like a very accurate metric to base anything on.
The game on Rakuten started very high for its three first days of pre-orders (almost the day the 2DS bundles were announced) and now is keeping a low but steady amount of daily pre-orders. Maybe not as some expect, but a FW between 150k and 200k is not that difficult. What it could not have, it would probably be some legs, given the bad word of mouth the arcade version had.
 

Oregano

Member
Third parties have been on the 3DS for years. This is my problem with your declaration because it keeps pretending that the major market players somehow haven't been there "on Nintendo platforms" which as meaningless a statement as a "Nintendo audience".

The way you phrase things is simply what brings me to take isaue with your statements.

And... They do care about the size of the market and, specifically if it is showing growth. Pursuing a stagnant, non-expanding market is long-term suicide. If they didn't care we would not have regular discussions about Asia or western expansion.

You're espousing what I believe is market suicide for the domestic market. And I simply believe that no amount of snake oil is going to make this what any one in the market will bury their head in the sand over.

You're twisting the context of what I'm saying. We're talking about publishers taking the software they currently release on Vita and expanding onto the 3DS but even for those publishers who do support the 3DS they generally have very different types of software and target audiences. They aren't suddenly going to decide NX is a good home for that software when they haven't considered DS/3DS suitable.

The size of a market is meaningless if they can't sell any more software. Otherwise publishers wouldn't support Vita in the first place. Likewise publishers won't care if the NX sells 10x as much as the PS4 if they think they can still sell the same amount of software on the PS4.

Also a "stagnant, non-expanding market" is almost a perfect definition of the dedicated handheld market.
 
As I said above it depends on Nintendo's ability to attract third parties which is something they're terrible at so I wouldn't hold my breath. Unless you're talking a/the portable NX.

Nintendo still has all the strong own IPs and imo it appears that they are way more aggressive in doing deals for providing games for the Japanese mass market, while Sony is way more focused on the international market with its deals.
 
Last year 381 games charted in Famitsu, here is a list by platform :

Vita - 125 titles
3DS - 89 titles
PS4 - 85 titles
PS3 - 55 titles
WiiU - 20 titles
XBO - 4 titles
PSP - 3 titles
Wii - 1 title
 

Vena

Member
You're twisting the context of what I'm saying. We're talking about publishers taking the software they currently release on Vita and expanding onto the 3DS but even for those publishers who do support the 3DS they generally have very different types of software and target audiences. They aren't suddenly going to decide NX is a good home for that software when they haven't considered DS/3DS suitable.

The size of a market is meaningless if they can't sell any more software. Otherwise publishers wouldn't support Vita in the first place. Likewise publishers won't care if the NX sells 10x as much as the PS4 if they think they can still sell the same amount of software on the PS4.

But I'm talking about major players, not small dev studios that are scrapping by on a few tens of thouand sales or targetting an exceptionally entrenched Vita audience (which isn't going to move to PS4 either). Take Digimon, for instance,from Bamco what demographic do you think that targets that does not exist on the 3DS or is it simply a limitation of hardware that is keeping it from the platform?

Same for Tales. As I said, if a 100k WW on STEAM is a success, then an equally straightforward port to NX seems completely expectable (this doesn't mean it will happen, just that is reason enough to find such an eventuallity plausible).

Also a "stagnant, non-expanding market" is almost a perfect definition of the dedicated handheld market.

That's the definition of both dedicated markets. Consoles especially since they've completely give up the ghost on the young, long-term audience.
 

Oregano

Member
Last year 381 games charted in Famitsu, here is a list by platform :

Vita - 125 titles
3DS - 89 titles
PS4 - 85 titles
PS3 - 55 titles
WiiU - 20 titles
XBO - 4 titles
PSP - 3 titles
Wii - 1 title

Well this is the simplest way to show what platforms third parties are supporting. PS platforms are way, way ahead of the other systems.

But I'm talking about major players, not small dev studios that are scrapping by on a few tens of thouand sales or targetting an exceptionally entrenched Vita audience (which isn't going to move to PS4 either). Take Digimon, for instance,from Bamco what demographic do you think that targets that does not exist on the 3DS or is it simply a limitation of hardware that is keeping it from the platform?

Same for Tales. As I said, if a 100k WW on STEAM is a success, then an equally straightforward port to NX seems completely expectable (this doesn't mean it will happen, just that is reason enough to find such an eventuallity plausible).



That's the definition of both dedicated markets. Consoles especially since they've completely give up the ghost on the young, long-term audience.

Well Digimon and Tales are both very interesting examples because Bamco released both on the 3DS early on and then didn't follow up on them which pretty clear suggests that the issue was (perceived) demographics and not limitations of hardware.

Digimon especially is interesting because it's a monster catching game which are super, mega popular on 3DS but Bamco still doesn't think it fits the 3DS demographic because it (tries to) aim(s) for an older audience.

EDIT:
Nintendo still has all the strong own IPs and imo it appears that they are way more aggressive in doing deals for providing games for the Japanese mass market, while Sony is way more focused on the international market with its deals.

Forgot to reply to this. I'd question this to be honest, we don't have any concrete examples of Nintendo aggressively pursuing third parties this gen but we know SCE had heavy involvement with stuff like Star Ocean, Dissidia and Toukiden.
 

Ōkami

Member
http://www.sankei.com/west/news/160103/wst1601030012-n1.html

That's an interview (or rather a summary of one) with the Nintendo president.

He doesn't really mention many new stuff, Splatoon is doing well, amiibo is doing well, mobile game coming in March, 5 in development and My Nintendo stuff.

He does however, briefly talk about NX on how he wants to offer "A new way to play" and how the experience is meant to be different from what 3DS and Wii U are offering right now.

Now really all that interesting to make a thread about, but worth sharing.
 

test_account

XP-39C²
I'm really curious to what "a new way to play" is referring to, if its new for Nintendo platforms or something new/different in general.
 
Well Digimon and Tales are both very interesting examples because Bamco released both on the 3DS early on and then didn't follow up on them which pretty clear suggests that the issue was (perceived) demographics and not limitations of hardware.

Digimon especially is interesting because it's a monster catching game which are super, mega popular on 3DS but Bamco still doesn't think it fits the 3DS demographic because it (tries to) aim(s) for an older audience.

I think they chose the Vita because they were planning to reuse the game's assets in a lot of future titles (and Cyber Sleuth scaled up nicely to the PS4). Similarly to how the Pokemon-models in the 3DS' Pokemon are well beyond what you'd normally find.

I wouldn't be surprised if we'd see the same Digimon in the next 5 years worth of Digimon games.
 

Eolz

Member
EDIT:

Forgot to reply to this. I'd question this to be honest, we don't have any concrete examples of Nintendo aggressively pursuing third parties this gen but we know SCE had heavy involvement with stuff like Star Ocean, Dissidia and Toukiden.

Not "aggressively", but more than usual: MonHun, deals with Sega, deals with KT, collaborations, open to third party amiibos, infies, etc.
It's a lot more than the previous gen, but even if the deal is good, it's obviously hard to convince them to spend money on the wiiu.
I still think we'll see a lot more for NX on the japanese collaboration/deals side.
 
Well this is the simplest way to show what platforms third parties are supporting. PS platforms are way, way ahead of the other systems.

You should also look closer at how much those games sold and how much they are concentrated among companies. For example, niche developers on PSV tend to release plenty of games that sell below 50k LTD but enough to chart; some niche developers on 3DS, instead, tend to release plenty of games that almost never chart (but keep producing because they find profitable to do so), e.g. Sonic Powered, Happinet, Nippon Columbia, etc. It'd be nice to see a detailed list of those games.
 

Vena

Member
Well this is the simplest way to show what platforms third parties are supporting. PS platforms are way, way ahead of the other systems.

Those numbers are inflated by multiplat releases. And it just shows how bad the situation is when the 2nd platform in releases has 50% of all software sales, while the one almost no releases is tied with all the others. You want to tell me where 3rd parties, and Ill counter by telling you the vast audience isn't there.

Well Digimon and Tales are both very interesting examples because Bamco released both on the 3DS early on and then didn't follow up on them which pretty clear suggests that the issue was (perceived) demographics and not limitations of hardware.

Digimon especially is interesting because it's a monster catching game which are super, mega popular on 3DS but Bamco still doesn't think it fits the 3DS demographic because it (tries to) aim(s) for an older audience.

The 3DS has no older audience? Now that's rich.

Tales was a port, though as I don't remember the numbers I can't say how they compare with the Steam sales. Modern Tales have never been compatible with the 3DS. And new digimon was Unreal, again incompatible. The new futute proofed assets cannot be used with the 3DS anymore. My point was that had it been, it would have likely been on there as well.
 

Oregano

Member
I'm really curious to what "a new way to play" is referring to, if its new for Nintendo platforms or something new/different in general.

I'm hoping it's something cool. I'm intrigued by the prospect of a free form display. I have no real idea how it could enhance gameplay but I remember thinking the same thing about the prospect of dual screens ten years ago.

I think they chose the Vita because they were planning to reuse the game's assets in a lot of future titles (and Cyber Sleuth scaled up nicely to the PS4). Similarly to how the Pokemon-models in the 3DS' Pokemon are well beyond what you'd normally find.

I wouldn't be surprised if we'd see the same Digimon in the next 5 years worth of Digimon games.

That is a possibility I guess.

Not "aggressively", but more than usual: MonHun, deals with Sega, deals with KT, collaborations, open to third party amiibos, infies, etc.
It's a lot more than the previous gen, but even if the deal is good, it's obviously hard to convince them to spend money on the wiiu.
I still think we'll see a lot more for NX on the japanese collaboration/deals side.

We still have no real indication that Nintendo pursued MH and the Sonic deal with Sega would almost certainly be aimed at west because Sonic is nearly a non-entity in Japan. At to collaborations they've been doing them for years and it hasn't really moved the needle on either hardware sales or third party support.

Nintendo's indie efforts haven't extended towards to Japan at all and they've definitely not be as aggressive as Sony there/

You should also look closer at how much those games sold and how much they are concentrated among companies. For example, niche developers on PSV tend to release plenty of games that sell below 50k LTD but enough to chart; some niche developers on 3DS, instead, tend to release plenty of games that almost never chart (but keep producing because they find profitable to do so), e.g. Sonic Powered, Happinet, Nippon Columbia, etc. It'd be nice to see a detailed list of those games.

The fact that the 3DS gets games that sell too terribly to chart isn't really a point in its favour.
 

Chris1964

Sales-Age Genius
Code:
+--+----------+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  | Famitsu  |
|  |   PS1    |   PS2    |   PS3    |   PS4    |
|CY|1994.12.03|2000.03.04|2006.11.11|2014.02.22|
|  |    to    |    to    |    to    |    to    |
|  |2007.12.30|2013.12.29|2019.12.29|2020.12.27|
+--+----------+----------+----------+----------+
| 1|   280.000| 3.748.262|   466.716|   925.570|
| 2| 1.370.000| 3.603.638| 1.206.347| 1.205.163|
| 3| 2.689.095| 3.732.020|   991.303|          |
| 4| 4.890.700| 2.993.956| 1.727.041|          |
| 5| 4.301.899| 2.750.776| 1.558.480|          |
| 6| 3.046.833| 2.134.863| 1.467.261|          |
| 7| 1.282.000| 1.547.866| 1.327.185|          |
| 8|   679.435|   816.419|   824.167|          |
| 9|   248.096|   480.664|   450.034|          |
|10|    61.300|   255.960|   188.207|          |
|11|     4.900|    92.149|          |          |
|12|          |    58.380|          |          |
|13|          |    26.064|          |          |
|14|          |     7.051|          |          |
+--+----------+----------+----------+----------+

wii.png
 

Oregano

Member
Those numbers are inflated by multiplat releases. And it just shows how bad the situation is when the 2nd platform in releases has 50% of all software sales, while the one almost no releases is tied with all the others. You want to tell me where 3rd parties, and Ill counter by telling you the vast audience isn't there.



The 3DS has no older audience? Now that's rich.

Tales was a port, though as I don't remember the numbers I can't say how they compare with the Steam sales. Modern Tales have never been compatible with the 3DS. And new digimon was Unreal, again incompatible. The new futute proofed assets cannot be used with the 3DS anymore. My point was that had it been, it would have likely been on there as well.

Right but that doesn't change the fact that third parties are concentrated on those platforms. Actually it becomes even worse when you consider it's counting first party releases which Vita doesn't really get any more.

Also technology is and always will be a moving target. They made two Vita Tales games that could have easily been on 3DS(they were DS remakes) and they didn't accidentally make Digimon assets that weren't compatible with the 3DS. There's no guarantee they won't do the same thing again when NX is out.

EDIT: Also I never once claimed the 3DS didn't have an older audience. Stop twisting my words. I said they aimed at Vita because they were aiming for an older audience.
 
Right but that doesn't change the fact that third parties are concentrated on those platforms. Actually it becomes even worse when you consider it's counting first party releases which Vita doesn't really get any more.

Also technology is and always will be a moving target. They made two Vita Tales games that could have easily been on 3DS(they were DS remakes) and they didn't accidentally make Digimon assets that weren't compatible with the 3DS. There's no guarantee they won't do the same thing again when NX is out.

Companies also make bad business decisions all the time - some games would have sold better on 3DS, some others would have sold better on PSV. Some DS Digimon game sold incredibly well (200k+), and 3DS has an audience willing to buy monster-catching games (see: Yo-kai Watch).

The fact that the 3DS gets games that sell too terribly to chart isn't really a point in its favour.

Some companies are perfectly fine in selling a low amount of copies, otherwise Sonic Powered, for example, would have not kept pumping out dozens of games on 3DS.
 

Oregano

Member
Companies also make bad business decisions all the time - some games would have sold better on 3DS, some others would have sold better on PSV. Some DS Digimon game sold incredibly well (200k+), and 3DS has an audience willing to buy monster-catching games (see: Yo-kai Watch).

True, I definitely agree there. In the context of this discussion I personally think they should try NX, I just don't think they will.

Some companies are perfectly fine in selling a low amount of copies, otherwise Sonic Powered, for example, would have not kept pumping out dozens of games on 3DS.

Fair enough, it would actually be good to get info on the Median and Mean sales of the software by platform.
 

Takao

Banned
True, I definitely agree there. In the context of this discussion I personally think they should try NX, I just don't think they will.

Really? I'm kind of expecting Digimon World: Next Order to get a Re: Digitize Decode-esque re-release on NX.

As for why Digimon is on Vita, the games aren't aimed at kids anymore (so the YW comparisons aren't appropriate). They want high production values and to not look like another throwaway tie-in. Bandai Namco also gets the added benefit of having assets they can mine for future projects while still looking good. We've already seen that start to happen, as Digimon Linkz and Next Order are reusing a bunch of things from Cyber Sleuth.
 

Aostia

El Capitan Todd
I think that Nintendo issues with third party even in the portable segment are pretty evident and I support the scepticism about the Vita / NX transition but we also should at least be positively doubtful about this topic considering the very prevalent role of nintendo portable in japan also in this past gen
 

StormKing

Member
3DS has all the important 3rd parties on board. Their current problem is a lack of niche titles which is more due to the graphical capabilities of the 3DS. An advanced graphical game would fit better on Vita while a cheap low effort release would fit better on mobile. Another problem is that Sony is a lot more likely to get games based on anime due to their ownership of Aniplex. In any case, 63% of the software sales for dedicated devices were sold on Nintendo platforms. Nintendo is in a strong position to continue that with the NX.
 
No one benefits when there simply is no domestic market left. Your pessimism is beyond amazing.

I'd also question where you think the majority of the JRPG audience is... Because its not on home console. The Vita audience transitioning to PS4 is not a simple or even guaranteed process. They'd sooner, I'd say, just head into the mobile environment.

Yep. There's a baffling trend among people on this site not to understand that the #1 selling point of a portable console is its portability, especially in Japan. There are multiple reasons they're not already playing on PS4 in the first place.

If Sony doesn't replace the Vita, it could go on for years, the way the PSP did.
 

Square2015

Member
Code:
+--+----------+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  | Famitsu  |
|  |   PS1    |   PS2    |   PS3    |   PS4    |
|CY|1994.12.03|2000.03.04|2006.11.11|2014.02.22|
|  |    to    |    to    |    to    |    to    |
|  |2007.12.30|2013.12.29|2019.12.29|2020.12.27|
+--+----------+----------+----------+----------+
| 1|   280.000| 3.748.262|   466.716|   925.570|
| 2| 1.370.000| 3.603.638| 1.206.347| 1.205.163|
| 3| 2.689.095| 3.732.020|   991.303|          |
| 4| 4.890.700| 2.993.956| 1.727.041|          |
| 5| 4.301.899| 2.750.776| 1.558.480|          |
| 6| 3.046.833| 2.134.863| 1.467.261|          |
| 7| 1.282.000| 1.547.866| 1.327.185|          |
| 8|   679.435|   816.419|   824.167|          |
| 9|   248.096|   480.664|   450.034|          |
|10|    61.300|   255.960|   188.207|          |
|11|     4.900|    92.149|          |          |
|12|          |    58.380|          |          |
|13|          |    26.064|          |          |
|14|          |     7.051|          |          |
+--+----------+----------+----------+----------+

wii.png

Whoa! Can you post the monthly data for PSX please??
 

Oregano

Member
Really? I'm kind of expecting Digimon World: Next Order to get a Re: Digitize Decode-esque re-release on NX.

As for why Digimon is on Vita, the games aren't aimed at kids anymore (so the YW comparisons aren't appropriate). They want high production values and to not look like another throwaway tie-in. Bandai Namco also gets the added benefit of having assets they can mine for future projects while still looking good. We've already seen that start to happen, as Digimon Linkz and Next Order are reusing a bunch of things from Cyber Sleuth.

Why though? Re: Digitize Decode sold pretty bad. There's no real incentive for them to pursue it.

I think that Nintendo issues with third party even in the portable segment are pretty evident and I support the scepticism about the Vita / NX transition but we also should at least be positively doubtful about this topic considering the very prevalent role of nintendo portable in japan also in this past gen

The 3DS, being as prevalent and dominant as it is, didn't capture that software/those audience so unless NX somehow shows growth I don't think it'll reconvince them. Confidence in 3DS at release was higher than we'll probably ever see for a dedicated system again.

3DS has all the important 3rd parties on board. Their current problem is a lack of niche titles which is more due to the graphical capabilities of the 3DS. An advanced graphical game would fit better on Vita while a cheap low effort release would fit better on mobile. Another problem is that Sony is a lot more likely to get games based on anime due to their ownership of Aniplex. In any case, 63% of the software sales for dedicated devices were sold on Nintendo platforms. Nintendo is in a strong position to continue that with the NX.

NX probably won't hurt for software sales but it doesn't appear to hold much sway for third parties.

Yep. There's a baffling trend among people on this site not to understand that the #1 selling point of a portable console is its portability, especially in Japan. There are multiple reasons they're not already playing on PS4 in the first place.

If Sony doesn't replace the Vita, it could go on for years, the way the PSP did.

I think the bigger question is whether publishers/developers see it that way. Just to contrast Capcom doubled down with Monster Hunter on portables whilst Namco and Koei Tecmo tried to establish themselves on consoles(&PC in the west). On a surface level that looks like Capcom had a much better grasp of why those games are popular on portables.

Publishers seem super, super confident in VR too for some reason.
 

Chris1964

Sales-Age Genius
Code:
+--+----------+
|  | Famitsu  |
|  |   PS1    |
|Mo|1994.12.03|
|  |    to    |
|  |2004.03.28|
+--+----------+
| 1|   280.000|
| 2|   180.000|
| 3|   120.000|
| 4|   200.000|
| 5|    90.000|
| 6|    50.000|
| 7|    45.000|
| 8|   100.000|
| 9|    80.000|
|10|    70.000|
|11|    55.000|
|12|   130.000|
|13|   250.000|
|14|   150.000|
|15|   125.000|
|16|   215.000|
|17|   190.000|
|18|   165.000|
|19|   200.000|
|20|   240.000|
|21|   310.000|
|22|   245.725|
|23|   150.631|
|24|   184.292|
|25|   513.446|
|26|   519.063|
|27|   530.742|
|28|   827.570|
|29|   453.696|
|30|   271.777|
|31|   293.417|
|32|   400.198|
|33|   300.231|
|34|   204.695|
|35|   183.095|
|36|   226.573|
|37|   679.644|
|38|   617.142|
|39|   525.045|
|40|   536.082|
|41|   435.541|
|42|   305.565|
|43|   212.216|
|44|   254.827|
|45|   332.403|
|46|   200.688|
|47|   165.155|
|48|   184.493|
|49|   532.742|
|50|   575.378|
|51|   384.389|
|52|   300.038|
|53|   231.840|
|54|   227.968|
|55|   140.610|
|56|   220.528|
|57|   256.590|
|58|   167.414|
|59|   136.872|
|60|    93.605|
|61|   311.602|
|62|   284.508|
|63|    67.439|
|64|    46.120|
|65|    52.182|
|66|    18.753|
|67|     2.673|
|68|   189.177|
|69|   224.137|
|70|   149.585|
|71|   101.434|
|72|    50.992|
|73|    95.000|
|74|    49.003|
|75|    23.453|
|76|    58.576|
|77|    69.556|
|78|    46.428|
|79|    33.804|
|80|    42.038|
|81|    39.366|
|82|    44.039|
|83|    44.705|
|84|    69.254|
|85|   159.213|
|86|    50.847|
|87|    19.181|
|88|    26.430|
|89|    16.724|
|90|    20.908|
|91|    23.900|
|92|    16.315|
|93|    17.891|
|94|    14.708|
|95|     9.163|
|96|     8.948|
|97|    23.081|
|98|    15.998|
|99|     6.345|
|00|     8.148|
|01|     4.746|
|02|     4.727|
|03|     4.372|
|04|     2.972|
|05|     3.557|
|06|     2.775|
|07|     2.348|
|08|     2.898|
|09|     2.414|
|10|     2.040|
|11|     1.589|
|12|     1.271|
+--+----------+
wii.png
 
Great stuff. Thanks for sharing.

Btw, do you have final ltd software sales for PS1 now? I remember when you posted ltd software sales some years ago the ps1 ones were incomplete.
 
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