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Wii U Indie Game Scene. What Happened?

About two years ago, Nintendo made a BIG deal about getting indie games and PC games on the Wii U. Apparently, UNITY can run on the hardware now. Some version of UNREAL as well. The appeal of the Wii U was supposed to be some kind of extra support from Nintendo, as well as the ability to sell the games on the hardware at appealing prices, as opposed to on other platforms like iOS, Steam, or Google Play.

It's 2016, and I'm looking at games like Tharsis, Rogue Galaxy, and Oxenfree. They're on the PS4, Xbox One, and PC, but not Wii U.

Again.

It's not an issue of exclusivity because they're already clearly multiplatform. It's not an issue of competition on the hardware because although the install base of Nintendo hardware is small compared to the Sony and Microsoft titans, it's certainly not pittance. It can't be the hardware because none of these games are graphical powerhouses, and should be able to run on Nintendo's platform I'd assume.
Also, it can't be a soured history with Nintendo, either, right? I get it. Activision and EA and a lot of the old school majors have done business with Nintendo in the past and have opted to tread cautiously going forward for various reasons. However, the new guys have NO history with Nintendo, and were actively courted if the public displays by Nintendo PR were to be believed.

So if it's none of those things, and there's a potentially ready audience, then why are these games opting to skip the hardware?

There's a perception that Nintendo fans will only buy Nintendo games, but the unspoken reality of that statement is that there are so few options on the hardware that Nintendo consumers are left without much choice.

I'm looking at the indie new releases on the eshop, and it's just miserable. These are games that you'd passover on iOS. What's worse, I actually want to play Oxenfree, Rogue Galaxy, and Tharsis, but I'd prefer them on handheld devices. There's actually far greater a chance that they'll be on iOS at half price than on Nintendo hardware at full price.

It's such an odd situation. Developers often lament about overcrowding and invisibility on the mobile platforms, and fans often ruffle at the lack of curation Steam. Yet, there's literally no competition on Nintendo's eshop, and base of fans willing to try something other than Mario Kart or Super Smash Bros to get them through.

Is it the perception that Nintendo fans are all kids? Does it have to do with the poor sales of OLD ports of third party games to the platform? Why buy Deus Ex, an incomplete Mass Effect 3, or a sub par Splinter Cell game on the console when you can get better versions everywhere else?

I wonder how Kerbal Space Program will sell. I wonder if Activision is holding the poor sales of Call of Duty: Ghost against the hardware, despite the fact that the game was awful, instead of looking at the FANTASTIC sales of Call of Duty: Black Ops 2 on the hardware, a game that is regularly sold out because it remains incredibly popular. Frankly, if you don't dig Splatoon (which totally isn't my bag) Black Ops 2 multiplayer is pretty much your ONLY option on the hardware.

With that kind of data in mind, why wouldn't smaller indie guys be all over this thing? Is there something the general public doesn't know that devs do? I'd love to hear from devs or people who have a better understanding about the situation.
 
Microsoft and Sony didnt have a plan on how to promote those games on their platform. Nintendo needed more games on their platforms. Also it was easy to code on Nintendo. PS3 was a butt to code due to their cell processor. Xbox had a problem with exclusivity. Now everyones happy and they all went to PS4 and Xbox with the large user base. Nintendo just lost that boat. Also with better offers on new gen consoles and PC. Im looking foward to that than Nintendos one cent discount.
 

@MUWANdo

Banned
You can't just say "these games aren't graphical powerhouses, therefore they should be on Wii U";just because they don't look pretty doesn't mean Wii U can run them effortlessly, especially if it's an indie game by people who aren't necessarily equipped at optimising their games in the first place and are relying on middleware to do the work for them. Indie devs can't just put their games on everything all the time--it takes time and money to support multiple platforms and most devs are going to have to limit themselves to select platforms, so Wii U is always going to be a tricky sell

(3DS has it even worse in this regard: it's the unambiguous frontrunner when it comes to handhelds but it has a fraction of the indie support Vita has because the hardware is drastically different to everything else on the market and doesn't have much support for the common indie-friendly tools like Unity.)

The other big issue is that Nintendo spent years being fucking awful at indie relations and digital distribution and that reputation takes a lot to shake, even if things are mostly fine now.
 

Scrublord

Banned
I always thought that people who play games on Wii U also have either another console (PS or Xbox) or at least some kind of PC (even if it's a toaster, most indie games aren't too demanding hardware-wise).
 

CO_Andy

Member
Most folks own another platform to play indie games on. If i could play my Wii U games on-the-go then it'd be a different story.
 

tolkir

Member
I don't know, maybe a lot of games that people don't know.

Edit: Misses December, i think.

2015 on Wii U
1001 Spikes (Nicalis) EU
Adventures of Pip (Tic Toc Games)
Affordable Space Adventures (KnapNok Games)
Alphadia Genesis (Natsume)
Angry Video Game Nerd Adventures (ScrewAttack Games)
Ascent of Kings (Nostatic Softwar)
Asteroid Quarry (Hero Work Studios)
Astral Breakers (Intropy)
Baila Latino (O2 Games)
Beatbuddy (Threaks)
Biker Rider UltraDX - World Tour (Spicysoft)
Blek (Broken Rules)
Blocky Bot (Mobot Studios)
Blok Drop X: Twisted Fusion (Rcmadiax)
Brave Tank Hero (Natsume)
Breezeblox (Pugsley LLC)
Bubble Gum Popper (Skunk Software)
Canvaleon (OXiAB Game Studio)
Chariot (Frima Studios)
Christmas Adventure of Rocket Penguin (Petite Games)
Citizens of Earth (Atlus)
Color Bombs (Rcmadiax)
Crab Cakes Rescue (Maximum Games)
Cube Blitz (Wildcard Studios)
Cube Life: Island Survival (Cypronia)
Cutie Pets Jump Rope (Yazar Media Group)
Cutie Pets Pick Berries (Yazar Media Group)
Dare Up Adrenaline (Be Studios)
Defense Dome (HullBreach Studios)
Dolphin Up (Rawkins Games)
Don't Crash (Rcmadiax)
Don't Starve: Giant Edition (Klei Ent.)
Don't Touch Anything Red (Helix Games)
Dot Arcade (James Montagna)
Dragon Fantasy: The Volumes of Westeria (Choice Provisions)
Electronic Super Joy (Broken Rules)
Electronic Super Joy: Groove City (Yazar Media Group)
Elliot Quest (PlayEveryWare Games)
Explody Bomb (Alkterios Games)
Extreme Exorcism (Ripstone)
Factotum (TACS Games)
Family Tennis SP (Shin'en)
Fat City (Heavy Iron Studios)
Freedom Planet (GalaxyTrail)
Frenchy Bird (CarbonFire Studio)
FullBlast (EnjoyUp Games)
Funk of Titans (EnjoyUp Games)
Funky Physics (Petite Games)
Gemology (BNC Design Studios)
Girls Like Robots (Popcannibal)
GravBlocks+ (From Nothing Game Studios)
Guac' a Mole
Gunman Clive HD Collection (Hörberg Productions)
High Strangeness (Midnight City)
Hold Your Fire: A Game About Responsibility (Alkterios Games)
Human Resource Machine (Tomorrow Corporation)
Job the Leprechaun (Herrero Games)
Journey of a Special Average Balloon (TreeFall Studios)
Keytari: 8-bit Music Maker (Famous Gamous)
Kung Fu FIGHT! (Nostatic Games)
Land it Rocket (Petite Games)
Life of Pixel (Super Icon Ltd)
Lucentek - Activate (Joseph Lucente)
Mario vs. Donkey Kong: Tipping Stars (Nintendo)
Maze (TreeFall Studios)
Midnight (Petite Games)
Momonga Pinball Adventures (Paladin Studios)
Mon Premier Karaoke (RingZero Games)
Mortar Melon (Nitrolic Games)
My Style Studio: Notebook (Cypronia)
Neon Battle (Helix Games)
Never Alone (Kisima Ingitchuna) (E-Line Media)
Nihilumbra (Beautifun Games)
Ninja Strike: Dangerous Dash (Natsume)
Nova-111 (Curve Digital)
Octodad: Dadliest Catch (Young Horse)
OlliOlli (Curve Digital)
Paparazzi (Pringo Dingo)
Pentapuzzle (Rcmadiax)
Perpetual Blast (Yiannos Efthymiou)
PictoParty (Retroid Interactive)
Pixel Slime U (Rcmadiax)
psyscrolr (Actos Games)
Pumped BMX+ (Curve Digital)
Puzzle Monkeys (Log Games)
Q.U.B.E: Director's Cut (Grip Digital)
Quadcopter Pilot Challenge (TACS Games)
Race the Sun (Flippfly)
Rakoo & Friends (Moving Player)
Red Riding Hood (Brave Rock Games)
Rock 'N Racing Off Road (EnjoyUp Games)
Rock 'N Racing Off Road DX (EnjoyUp Games)
Roving Rogue (PadaOne Games)
Runbow (13AM Games)
Sanatory Hallways (Wegenbartho)
Santa Factory (Xiness)
SDK Paint (HullBreach Studios) EU
Shantae and the Pirate's Curse (WayForward) EU
Shapes of Gray (Secret Tunnel Ent.)
Shiftlings (Sierra Ent.)
Slender: The Arrival (Majesco)
Solitaire Dungeon Escape (Jose Varela)
Star Sky (JMJ Interactive)
Starwhal (Breakfall)
Stone Shire (Finger Gun Games)
Super Destronaut (Petite Games)
Suspension Railroad Simulator (Joindots)
Tabletop Gallery
Test Your Mind (XenoHorizon)
The Binding of Isaac: Rebirth (Nicalis)
The Bridge (QuantumAstroGuild)
The Fall (Over the Moon) EU
The Quiet Collection (Nostatic Software)
The Rivers of Alice: Extended Version (Delirium Studios)
The Stonecutter (Brave Rock Games)
The Swindle (Curve Digital)
Tilelicious: Delicious Tiles (BattleLine Games)
Tiny Galaxy (Arcane Pixel)
Totem Topple (Crystalline Green)
Toto Temple Deluxe (Juicy Beast Studio)
Tri-Strip (Form Up Studios LLC)
Trine Enchanted Edition (Frozenbyte)
Typoman (Headup Games)
Ultratron (Curve Digital)
Underground (Grendel Games)
uWordsmith (Chudchud Industries)
Vector Assault (WizByte Games)
VoxelMaker (Nostatic Software)
Whispering Willows (Abstraction Games)
Wicked Monsters Blast! HD Plus (Corecell)
Wind-up Knight 2 (Unity Games)
Woah Dave! (Choice Provisions)
Word Party (Lightwood Games)
Word Search by POWGI (Lightwood Games)
Year Walk (Simogo)
ZaciSa: Defense of the Crayon Dimensions! (ZeNfA Productions) EU
Zombie Defense (Teyon)
 

MrV4ltor

Member
Tharis has been rated for Wii U, so that's probably coming. Only ever heard of the PS2 game Rogue Galaxy and had to look Oxenfree up to know what it was. There are plenty of indie games available on Wii U and more are announced each week. It also has strong exclusives, like FAST Racing NEO, Runbow, Affordable Space Adventures and big games like Terraria, Kerbal Space Program and Oddworld New 'N' Tasty are also making their way to the platform. Games like Life of Pixel (which is an amazing platformer btw.) also wouldn't have an audience if it weren't for the Wii U eshop's openness towards devs, since the game bombed hard on steam. Nintendo also doesn't buy indie exclusives like their competition does. Your post sounds kind of misinformed to be honest, OP.
 

Schnozberry

Member
Nintendo's indie/eShop policies are fantastic and absolutely should continue into the future.

Yeah, I'm not sure what everyone is complaining about. Their policy has improved leaps and bounds with the Wii U. The WiiWare policy as draconian by comparison.
 

Vena

Member
2015 was one of best years for eShop indies, exclusive or not.

It can't be the hardware because none of these games are graphical powerhouses, and should be able to run on Nintendo's platform I'd assume.

Yes, it can actually. Indies don't have infinite resources to compile and optimize for everything, and they may not see an incentive or perhaps don't want to risk a gamble on an untested platform.
 

Ladekabel

Member
Indie devs are often a small group of people. Porting a game isn't always as easy. And as the other consoles are more popular they have a bigger priority than the Wii U.
 
It's not an issue of exclusivity because they're already clearly multiplatform. It's not an issue of competition on the hardware because although the install base of Nintendo hardware is small compared to the Sony and Microsoft titans, it's certainly not pittance. It can't be the hardware because none of these games are graphical powerhouses, and should be able to run on Nintendo's platform I'd assume.
Everything starts at the hardware. Without the hardware to entice third parties you lose the mainstream gaming audience that buys indie games and retail games. Few people are going to spread their multi-platform purchases across different consoles, so the indie game sales stay on mobile, PS4, Xbone (to a lesser degree because of the parity clause) or Steam where multi-platform titles sell best (It's a nice spread considering the number of options).

It's always the hardware and people keep missing it in every Nintendo thread. They don't need to make a $500 box. Something comparable to the competition with good development tools and online is all they need. It's not complicated, but Nintendo just loves to make it rocket science.
 
I've heard from developers in the industry that Wii U eShop sales can be very low at times.

Like Wii U eShop games selling 300-1000 units on the low-end.

In addition, sales tend to peter out quickly.

So I understand why some indies might not think it's worth the port. It is possible to sell >10,000 units on the Wii U eShop, so the market can get there, but I don't fault the guys who say no.

Compare with PC digital figures selling 1,000-10,000 units on the low-end, Xbox Live selling 1,000-5,000 on the low-end, or PlayStation Network selling 1,000-10,000 units on the low-end.
 
Basically, the Wii U is a lost cause for a lot of developers. Low install base, platform specific hardware, and seemingly a quite different market (based on historical sales on Nintendo platforms). Some devs have found success, but I'm sure hard sales figures would show you why a lot of devs don't see it as a worthwhile endeavour.

A new machine is a new chance, so Nintendo has to make sure the support is there on NX from day 1.
 

Effect

Member
Tharis has been rated for Wii U, so that's probably coming. Only ever heard of the PS2 game Rogue Galaxy and had to look Oxenfree up to know what it was. There are plenty of indie games available on Wii U and more are announced each week. It also has strong exclusives, like FAST Racing NEO, Runbow, Affordable Space Adventures and big games like Terraria, Kerbal Space Program and Oddworld New 'N' Tasty are also making their way to the platform. Games like Life of Pixel (which is an amazing platformer btw.) also wouldn't have an audience if it weren't for the Wii U eshop's openness towards devs, since the game bombed hard on steam. Nintendo also doesn't buy indie exclusives like their competition does. Your post sounds kind of misinformed to be honest, OP.

Yeah it was.

http://www.kotaku.com.au/2015/12/tharsis-is-coming-to-the-xbox-one-and-wii-u-as-well/
 

beril

Member
It's a small userbase so a lot of indies won't bother; but you can't really blame Nintendo for the situation. They more than anyone wishes the install base was bigger but that's a much bigger issue than just the indie releases.
It's very easy to release a game on the platform. Too easy by some measures, if you look at some of the eShop games being released.
 

DangerMan

Banned
Devs on here have said it's ridiculously easy

It is an it isn't, I am a licensed Wii U developer but never actually released anything on WIi U. The Wii U builds of Unity have plenty of issues and it is not exactly a good idea to say open a Unity 5 PC project with the Unity 5 Wii U build. Having said that, it is still pretty easy compared to many other tasks in game dev.
 
I've heard from developers in the industry that Wii U eShop sales can be very low at times.

Like Wii U eShop games selling 300-1000 units on the low-end.

In addition, sales tend to peter out quickly.

So I understand why some indies might not think it's worth the port. It is possible to sell >10,000 units on the Wii U eShop, so the market can get there, but I don't fault the guys who say no.

Compare with PC digital figures selling 1,000-10,000 units on the low-end, Xbox Live selling 1,000-5,000 on the low-end, or PlayStation Network selling 1,000-10,000 units on the low-end.

To be fair there's some games on the low end that deserved to sell a lot less than 300 copies
 
I always thought that people who play games on Wii U also have either another console (PS or Xbox) or at least some kind of PC (even if it's a toaster, most indie games aren't too demanding hardware-wise).

I actually have a PS4 and could buy the games on the PS4 with no problem. Problem is that I'd legitimately rather play certain games on the gamepad or tablet. Tharsis is a perfect example. Hell, I bought Rogue Galaxy for my macbook pro during the christmas steam sale and I've booted it up twice and realized that I'd rather play it on my console. When I was considering double-dipping and buying it on the PS4, it occurred to me that I'd MUCH rather play it on my gamepad (or iOS), snuggled up on the couch and call it a day. That's really what got me thinking about this because about now is when i expected to Nintendo's big indie/pc motivational speech bear fruit with of these PC titles, and it just hasn't been the case.

I don't know, maybe a lot of games that people don't know.

Edit: Misses December, i think.

2015 on Wii U

You know, to be honest, I sometimes go through eShop and look at EVERYTHING. I might have 20 or 30 bucks burning a whole in my pocket and want to buy something, and I'm not spending 30.00 on freaking MINECRAFT.

I'll look for some kind of indie gem or something I"ve overlooked. I've seen most of the games on that list and when I tell you they're the type of filler that you find all over iOS and Steam, that's putting it nicely.

When Wii U first came out and indies were curious, we were getting gems like The Cave, Don't Starve, The Swapper, and Trine 1&2. I own them all. There just isn't much to choose from anymore of that calibre. Did the sell THAT poorly?

I was looking for a multiplayer game or something interesting to play and I just don't want to buy Splatoon. Frankly, it's TOTALLY not for me. Nor is Fast Racing Neo. Nor is Xenosaga/gears/whatever.

It's just such an odd situation. There's already a few games like Badlands and Affordable Space Adventures, but nothing like the diversity of what you find on PS4 or Xbox One.
 

Kriken

Member
I've heard from developers in the industry that Wii U eShop sales can be very low at times.

Like Wii U eShop games selling 300-1000 units on the low-end.

In addition, sales tend to peter out quickly.

So I understand why some indies might not think it's worth the port. It is possible to sell >10,000 units on the Wii U eShop, so the market can get there, but I don't fault the guys who say no.

Compare with PC digital figures selling 1,000-10,000 units on the low-end, Xbox Live selling 1,000-5,000 on the low-end, or PlayStation Network selling 1,000-10,000 units on the low-end.

Yeah, I remember that, that GDC conference was a good presentation for those curious

It's a small userbase so a lot of indies won't bother; but you can't really blame Nintendo for the situation. They more than anyone wishes the install base was bigger but that's a much bigger issue than just the indie releases.
It's very easy to release a game on the platform. Too easy by some measures, if you look at some of the eShop games being released.

I still can't believe the Ninjapig guy got another game on the eShop
 

MrV4ltor

Member
Dan Adelman leaving Nintendo happened. They burned the major bridge to indie developers they had.

That doesn't have anything to do with it at all. They got Minecraft after Dan departed and they currently have a really nice guy in charge, who is even allowed to tweet lol
 

Memory

Member
Do you own a Wii U? We get like 2-3 indies a week. On top of that many dev's have stated they have made crazy profit from the Eshop, some more than anywhere else.

That said there are a few games that i think should be on Wii U, TowerFall is awesome on PS4 but there is no reason for me to have 4 DS4's to play 4 player. But since i have at least 10 4 player games on my Wii U so i already own multiple controllers.
 
Most indies that do release on Wii U tend to do so because they want to support Nintendo, beyond that it's just not the most lucrative choice for developers. You do have to hand it to Nintendo, considering even god damn Meme Run, and a sequel, are able to release on the eShop. They definitely seem to be open to indies, but the console is just a bomba. There are plenty of indie games on Wii U though, exclusives too.
 

Zukkoyaki

Member
Wii U gets plently of stellar indies. I think the biggest difference is that the other platform holders put more effort into development and waaaay more effort into promoting indie titles.

Perception is huge in this industry.
 

NotLiquid

Member
You should probably look at who replaced him and all the work they've done. This is a vacuous statement as if Dan Adelman were some sort of irreplaceable messiah.

Pretty much. Even when Binding of Isaac eventually made it onto Nintendo, Nicalis cited other specific names alongside of him that made it happen. Nintendo's output of indies hasn't lessened because of his lack of involvement.
 

Breads

Banned
Pretty sure Freedom Planet 2 has Wii U port to thanks for it's current viability.

... which is all I need really. The rest I can give or take though Fast Racing Neo looks like it's giving me something I was missing by not having a new Fzero.
 

DangerMan

Banned
To be fair there's some games on the low end that deserved to sell a lot less than 300 copies

I've got a game that was made with some friends during a 48-hour GameJam and was sold through the Playstation Mobile Program at $0.79. We sold between 300-350 copies before the Playstation Mobile Program was discontinued. We would have given the game away for free but that simply wasn't an option.

I also forgot why I even thought this was relevant information.
 

MrV4ltor

Member
When Wii U first came out and indies were curious, we were getting gems like The Cave, Don't Starve, The Swapper, and Trine 1&2. I own them all. There just isn't much to choose from anymore of that calibre. Did the sell THAT poorly?

That statement is factually wrong, since Don't Starve was only released in May of 2015. And I honestly don't know what the fuck you're on about, since upcoming games like Oddworld, Kerbal, Rive, Hive Jump, The Next Penelope etc all seem to fit you're mold of higher profile quality stuff and all those will be out within the next 5 months.
 
Because no matter what MS and Sony's policies were, and no matter what Nintendo's policies are, they are businesses out to make money. The Wii U is, for a lot of games, more trouble than its worth.
 

Joey Ravn

Banned
Some people should give the latest 8-4 Play podcast a listen. The guys from Yacht Club Games (Shovel Knight) discuss thoroughly Nintendo's relation with an indie, newly-formed studio.

Spoilers:
Shovel Knight is the massive success it is in no small part thanks to Nintendo.

If anything, indies don't want to invest on a platform that is clearly not profitable for the vast majority of them. But Nintendo seems to be pretty open about embracing the indie scene... whenever they can.
 

Somnid

Member
Nothing has regressed since Adelman, it's actually been building off that and getting much better. These posts are without substance.
 
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