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Resident Evil 0 HD |OT| I'm Rebecca! Let's do our best!

Nice to revisit this and enjoy the initial challenge anew, as over the years I kept revisiting the fully completed GC game saves and using overkill guns and the RL just for the heck of it.

Game looks quite nice. And unlike some I'm not having any real issue with controls, using the old-school tank. Fun to switch out costumes on the fly as well, although those new to the game should still have to finish the game to be rewarded with such goodness as Rebecca's leather deal..heh. But then Wesker mode is something new to look forward to.
 

Ludens

Banned
Completed the game on Hard, this is my ranking (A).
I tried to do the best I could, I didn't use any healing items (when I died, I simply reloaded the game skipping cutscenes for sections I already passed).

I honestly think the game is very "weak".
As a prologue, it adds absolutely nothing to the overall Resident Evil story.
It's pretty much useless, and the game felt too long for me, expecially during a specific part
after the church
in which you need to costantly swap your characters.

Those
leech enemies
are very strong, so I simply run when I met them, but way too often you are forced to fight, expecially in the train section, since there's no space to avoid enemies.

Later anyway you get a lot of grenade ammo, so I used them a lot (even because I played the whole game using a guide), Magnum ammo are rare so I wasted them on bosses fight, making them a piece of cake.

I played RE Remake four times (or three, can't remember), but I won't touch this anymore (I have zero will to even try Wesker Mode, since it's the same game with a different character).

Not a bad game, but a very weak and bland Resident Evil in my opinion.
 

Orin GA

I wish I could hat you to death
Just got out of the train and into the mansion.

Gonna do Easy mode first to unlock Leech Hunter
Complete Leech Hunter
Speed Run Normal mode to unlock weapons
Hard mode
 

DedValve

Banned
I'm pretty sure the whole point of RE0 was to be as "budget" as possible and a prequel was really the easiest way to keep the same artstyle and avoid having to do Raccoon city or another possibly complex area.

At least it wouldn't surprise me.


Also does Billy's face change? It's very noticeable from his introduction scene to the next time you see him. It looks different and weird. Then when he fights the leech monster in the train he looks different again. I'm assuming this is because his in game model is different from his CG model but even sometimes I feel like he goes back and forth in game. Very jarring.
 

Dance Inferno

Unconfirmed Member
Yes. After two hits the small bats appear. But Batman is still alive after 5 hits. Billy just shoots into the air most of the time to be honest. I'm pretty lucky if I hit him five times.

If you're playing on PC you always have the option of using Cheat Engine to get through this fight if you're 100% stuck.
 

Neff

Member
Regarding batboss, the small bats seem to contribute to the giant bat's HP. You can finish it off by hitting one of the small bats with a pistol, without aiming anywhere near the big one.

So yeah, just go nuts.
 

Ludens

Banned
Yes. After two hits the small bats appear. But Batman is still alive after 5 hits. Billy just shoots into the air most of the time to be honest. I'm pretty lucky if I hit him five times.

Yeah, that fight was a pain in the ass for me too, I simply couldn't properly aim at that thing.
It was awful.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
As a prologue, it adds absolutely nothing to the overall Resident Evil story.

I don't think there was much room for it to grow from the beginning to begin with

This was always my biggest problem with RE0. When it was announced I assumed it would be about Bravo team, what happened to them and how they ended up in these various places. I was hoping new areas in and around the mansion would be involved as well as some completely original locations. Maybe it could have crossed over the Spencer Mansion plot at key points etc. There was a huge amount of story to tell, in fact the game almost writes itself.

What we got instead was a completely separate game that has almost no connections to the main story, with a pointless main character that just happened to be in vicinity at the time. Honestly it felt like they were making a separate spin-off and decided to tack-on the RE0 name, even though I know this wasn't the case, unless there's something I'm missing?

(That's your cue News Bot)
 
If you're playing on PC you always have the option of using Cheat Engine to get through this fight if you're 100% stuck.

PS4 :/

And they fixed the dead-bat glitch :(

Regarding batboss, the small bats seem to contribute to the giant bat's HP. You can finish it off by hitting one of the small bats with a pistol, without aiming anywhere near the big one.

So yeah, just go nuts.

I understood that reference :p
 

Mr_Zombie

Member
My main gripe with Zero's story is that both Rebecca and Billy don't really do anything during the whole game besides just going forward.
During the whole game both of them only interact with: Richard (who tells Rebecca there are monsters outside and then dies), Enrico (who tells Rebecca there's a mansion and that's where he's heading) and Marcus (who R&B meet literally 10 minutes before the game ends, and just before he mutates into a final boss). We learn the story (backstory) through various files, Wesker's and Birkin's dialogues (that neither Rebecca nor Billy can hear) or Marcus' monologues (which, again, are unheard by Becca and Billy), but not through main characters' actions or interactions with other characters. They are completely passive characters throughout the whole game with no relationship with the main villain. You could replace them with anyone - even random teenagers who were planned as main characters at first - and the script would hardly need any changes.
 

Jawmuncher

Member
My main gripe with Zero's story is that both Rebecca and Billy don't really do anything during the whole game besides just going forward.
During the whole game both of them only interact with: Richard (who tells Rebecca there are monsters outside and then dies), Enrico (who tells Rebecca there's a mansion and that's where he's heading) and Marcus (who R&B meet literally 10 minutes before the game ends, and just before he mutates into a final boss). We learn the story (backstory) through various files, Wesker's and Birkin's dialogues (that neither Rebecca nor Billy can hear) or Marcus' monologues (which, again, are unheard by Becca and Billy), but not through main characters' actions or interactions with other characters. They are completely passive characters throughout the whole game with no relationship with the main villain. You could replace them with anyone - even random teenagers who were planned as main characters at first - and the script would hardly need any changes.

Yeah that was always the biggest issue to RE0 to me (Aside from the Main Antagonist). For a prequel, it really doesn't add all that much aside form giving Rebecca a starring role.
 
My main gripe with Zero's story is that both Rebecca and Billy don't really do anything during the whole game besides just going forward.
During the whole game both of them only interact with: Richard (who tells Rebecca there are monsters outside and then dies), Enrico (who tells Rebecca there's a mansion and that's where he's heading) and Marcus (who R&B meet literally 10 minutes before the game ends, and just before he mutates into a final boss). We learn the story (backstory) through various files, Wesker's and Birkin's dialogues (that neither Rebecca nor Billy can hear) or Marcus' monologues (which, again, are unheard by Becca and Billy), but not through main characters' actions or interactions with other characters. They are completely passive characters throughout the whole game with no relationship with the main villain. You could replace them with anyone - even random teenagers who were planned as main characters at first - and the script would hardly need any changes.

The game's plot (and both main characters) is just a catalyst to tie some loose plot points on the messy RE storyline. It dosn't really has any other real purpose.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
The game's plot (and both main characters) is just a catalyst to tie some loose plot points on the messy RE storyline.

I don't think it even does this,
there is exactly 2 interactions with Bravo team members, and you really only see what happens to one of them.

It dosn't really has any other real purpose.

It so easily could have though, there was so much potential.
 

Mr_Zombie

Member
The game's plot (and both main characters) is just a catalyst to tie some loose plot points on the messy RE storyline. It dosn't really has any other real purpose.

I understand that (although I still think that RE0 doesn't provide enough information that would require a separate game; RE5 gave you more background info and finished some loose ends through it's Library entries), but they still could do something cool with the main story.
 
I don't think it even does this, you really only see what happens to one member of Bravo team.



It so easily could have though, there was so much potential.

Well, I am talking more about Wesker and Birkin origins, how T-Virus was born and even kinda links CV.

There was a lot of potential, but we are talking about a TOSE game after all, it was more at a spin-off level than a real entry on the series.
 
Something I've always wondered about and can't get right in my head is the time and scale of Resident Evil 0 with REmake in mind.

So all of the events of 0 occur before REmake? How far do they travel on the train, and consequently, how far away is the training facility from the mansion? It seems like an entire day passes in the time RE0 seems to take place (I remember the ending of 0 ends with the sun rising and the mansion reveal, but maybe I'm not remembering correctly). If so, it really took alpha team a whole day to go out and investigate the downed helicopter?

It's always confused me.
 

kamineko

Does his best thinking in the flying car
I always felt like the story was really about
Marcus/Not Marcus
, his research, and his
(but also not his)
desire for revenge.

The drama is between him and Wesker/Birkin. The game (and its promotional material) suggests that it's about Bravo Team, but that isn't actually the case. The actual protags just stumble into the mess and try to escape alive.

I'm not saying it works--it often isn't compelling--but the game is more about Umbrella than it is about Rebecca & Billy. They're just in the wrong place at the wrong time
 

Ludens

Banned
I want also point how the ending is simply stupid:
Rebecca and Billy saved the day but, oh wait, Rebecca needs to reach a house infested by zombies and other monsters just to be caught in a sec. Meanwhile Billy will go for his road, but...around the mansion there are a lot of monsters too, like zombie dogs (do you remember RE1 intro)? So he will probably fall into another nightmare just to stay alive or he will die as soon as he'll leave Rebecca. In any case, the end is just stupid.

Something I've always wondered about and can't get right in my head is the time and scale of Resident Evil 0 with REmake in mind.

So all of the events of 0 occur before REmake? How far do they travel on the train, and consequently, how far away is the training facility from the mansion? It seems like an entire day passes in the time RE0 seems to take place (I remember the ending of 0 ends with the sun rising and the mansion reveal, but maybe I'm not remembering correctly). If so, it really took alpha team a whole day to go out and investigate the downed helicopter?

It's always confused me.

Probably the whole event occurs in 5-6 hours: when you start the game it's night, when you finish it it seems to be morning. In any case, it's not a question of days but hours. Considering you can complete it in 3 hours, it should be the right option. The training facility is near Spencer Mansion, in fact during the ending cutscene you can clearly see the mansion, maybe 500 meters away.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Well, I am talking more about Wesker and Birkin origins, how T-Virus was born and even kinda links CV

I suppose they do touch on that, but I don't think anyone really cared about that stuff more than finding out about Bravo team. This was made worse by the fact that they hyped it up pre-release that it was about Bravo team.
 
Something I've always wondered about and can't get right in my head is the time and scale of Resident Evil 0 with REmake in mind.

So all of the events of 0 occur before REmake? How far do they travel on the train, and consequently, how far away is the training facility from the mansion? It seems like an entire day passes in the time RE0 seems to take place (I remember the ending of 0 ends with the sun rising and the mansion reveal, but maybe I'm not remembering correctly). If so, it really took alpha team a whole day to go out and investigate the downed helicopter?

It's always confused me.

Try to not think about the RE0 plot merging with RE1 and 2 because it doesn't very well, think of it as a very japanese B movie based on the resident evil games.
 

Kuraudo

Banned
The problem with RE0's plot is that it's a prequel to a game that really didn't need a prequel. There was simply no story that was crying out to be told. I can only imagine that, after RE2, Capcom had a brainstorming session on how to release a unique RE title for each platform. And someone said "rather than just doing sequels, how about a prequel", and then some poor bastard had to try to come up with something that would fill a whole game.
 

Neff

Member
I'm not saying it works--it often isn't compelling--but the game is more about Umbrella than it is about Rebecca & Billy. They're just in the wrong place at the wrong time

You're absolutely right, the game's story and conflict is mostly told from the perspective of the bad guys. Billy gets redemption, even if it's a small one, and Rebecca becomes... stronger... then gets weak again... in the next game...?

If Becky starts off in RE7 as a timid 30something struggling to assert herself all over again, we can pretty much label her as Resident Evil Rocky.

The problem with RE0's plot is that it's a prequel to a game that really didn't need a prequel. There was simply no story that was crying out to be told. I can only imagine that, after RE2, Capcom had a brainstorming session on how to release a unique RE title for each platform. And someone said "rather than just doing sequels, how about a prequel", and then some poor bastard had to try to come up with something that would fill a whole game.

Basically. And an even bigger creative roadblock is that RECV had already delved into Umbrella's history very effectively, so it's not like they could go too far back. So instead they just explained everything that was mysterious about RE1, because.

That said, I still think there's room for a good, playable RE prequel one day.
 

News Bot

Banned
This was always my biggest problem with RE0. When it was announced I assumed it would be about Bravo team, what happened to them and how they ended up in these various places. I was hoping new areas in and around the mansion would be involved as well as some completely original locations. Maybe it could have crossed over the Spencer Mansion plot at key points etc. There was a huge amount of story to tell, in fact the game almost writes itself.

What we got instead was a completely separate game that has almost no connections to the main story, with a pointless main character that just happened to be in vicinity at the time. Honestly it felt like they were making a separate spin-off and decided to tack-on the RE0 name, even though I know this wasn't the case, unless there's something I'm missing?

(That's your cue News Bot)

The point of 0 was to give the player insight into the Progenitor Virus as well as explain how the t-Virus was created and how it works the way it does, and what makes it different from how the Progenitor Virus works. It was never intended to be about Bravo Team, they are completely insignificant by comparison and their ordeal was never meant to be even half as fleshed out as Alpha Team's. Introducing too many new areas would make fans angry at inconsistencies. That's why REmake didn't insert the missing 50% of BIO1's scenario, or all of those planned gameplay segments such as Jill using her bomb expertise with claymores. It would end up as a totally different game, and this isn't a good thing. It's the same problem they're no doubt experiencing as we speak with the BIO2 remake. You can only afford to change and add so much to an established narrative before the additions create problems and negative reactions.

0, CV and 4 were written at the same time and were basically intended to be the "Progenitor Trilogy." CV was the reveal, 0 was the explanation, 4 was the resolution. Development difficulties with 4 prevented this from coming to fruition. What the player is meant to take away from 0 and CV is that the Progenitor Virus is responsible for all of the evil in the series, and 4 would enable the player to eradicate it as a major step forward in the story. 0 feels like a side-story because it was written much more like Gun Survivor than the main titles. If you look at the actual script, it's very bare and incredibly short in comparison to even BIO3. FLAGSHIP was working on a lot of stories all around the same time-frame, and not limited to one story per title, BIO4 had multiple stories and within those multiple revisions and changes to major plot points.

0 also suffers because, due to the console change, Noboru Sugimura forgot everything he'd written and had to piece it all together again. It was during this time that others began inserting their own influence into the story, such as "Young Marcus." In regards to Bravo Team, 0 answers only what it needs to. Whose hand did Joseph find in BIO1 for example, though remake negated this. There was no need to explain anything about Richard, Forest, Enrico, Kenneth etc because we know how they end up and we don't need to know how they got there, as it would cheapen the impact of their deaths in BIO1. They are essentially forebodings to the player concerning the threat of each enemy. Forest is pecked to death by crows, Kenneth is mutilated by a Zombie, Richard is ravaged by a giant snake (or shark in the remake), Enrico falls victim to a traitor. Each member fulfills a specific role in the narrative. There's no need to see how they got to that point, because it would just be BIO1 again without any of the progression, just aimlessly wandering the mansion.

The game's plot (and both main characters) is just a catalyst to tie some loose plot points on the messy RE storyline. It dosn't really has any other real purpose.

It's not messy. It's straightforward and consistent, at least on details. It's the volume that gets people as it's a very rich and expansive universe. A story being poor in quality doesn't make it messy, it just makes it a dull story. That's what 0 suffers from.

Also does Billy's face change? It's very noticeable from his introduction scene to the next time you see him. It looks different and weird. Then when he fights the leech monster in the train he looks different again. I'm assuming this is because his in game model is different from his CG model but even sometimes I feel like he goes back and forth in game. Very jarring.

Lighting has a major impact on human faces. Clubs knowingly use this all the time to make patrons more attractive to each other. The effects are about the same if not more pronounced in something like a video game.
 

Ludens

Banned
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Resident Evil 0 Exclusive DLC 360 -- MB-0AB5BB39C9F946AF - Taken by BorntoPlay. 1 entrants total.


t1453289861z1.png
I think this one is not claimed yet.
 

News Bot

Banned
You're absolutely right, the game's story and conflict is mostly told from the perspective of the bad guys. Billy gets redemption, even if it's a small one, and Rebecca becomes... stronger... then gets weak again... in the next game...?

If Becky starts off in RE7 as a timid 30something struggling to assert herself all over again, we can pretty much label her as Resident Evil Rocky.

Rebecca doesn't become stronger, she's already pretty strong for an 18 year old, but the situations in 0 and 1 are not even remotely what she would go through normally. She resolves to continue, but that doesn't mean she's suddenly invulnerable to fear and sorrow. 0 ends on an ominous note for a reason. UC does a good job of showing how utterly bullshit the complaints about Rebecca between each game are. She deteriorates with each horror she experiences. What differs is her voice actors, voice directors and their chosen direction with how they portray the character. This is not a fault with the writing, as the writers have nothing to do with the voices.

According to BIOHAZARD THE STAGE, Rebecca has participated in several anti-bioterrorism missions. She's as experienced and fearless as Claire by 2010.

Try to not think about the RE0 plot merging with RE1 and 2 because it doesn't very well, think of it as a very japanese B movie based on the resident evil games.

It does merge very well. It's just not as interesting or exciting.
 

Bergerac

Member
Question about hidden
Leech Hunter
achievement:

I see one of these is for killing all enemies in LH. I take it this does not refer to enemies that start to respawn after 90 or so leech pickups? Just the default enemies per room?
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Question about hidden
Leech Hunter
achievement:

I see one of these is for killing all enemies in LH. I take it this does not refer to enemies that start to respawn after 90 or so leech pickups? Just the default enemies per room?

AFAIK you have to kill the enemies that respawn as well
 

NullMoon

Neo Member
My brother just bought the complete costume pack and he didn't get Billy's Cody Costume or Rebbeca's Nurse Costume. The description says it suppose to unlock them but it didn't. Anyone else have this problem?
 

Neff

Member
Rebecca doesn't become stronger. She resolves to continue, but that doesn't mean she's suddenly invulnerable to fear and sorrow.

I would stress that her 'weakness' is different between the two games- she's struggling with responsibility and trust in 0, and with being a 'rookie' horror movie scream queen in 1, which is already a stark (and not at all progressive) contrast. It's not like she reverts to the same weakness, it's just hard to suspend disbelief that she'd go from one persona to the other in that order.

In fairness though, the developers had a tough job and they tried their best.
 

Dance Inferno

Unconfirmed Member
My brother just bought the complete costume pack and he didn't get Billy's Cody Costume or Rebbeca's Nurse Costume. The description says it suppose to unlock them but it didn't. Anyone else have this problem?

Isn't that a pre-order exclusive? I have no idea, I just thought it was.
 

NullMoon

Neo Member
Isn't that a pre-order exclusive? I have no idea, I just thought it was.
Yeah, I thought that too. However if you go to the Xbox One Marketplace and check out the Complete Costume Pack it clearly shows the costumes in the picture and even says it Includes them.
 

Filben

Member
Just started on "normal". Two minutes later surrounded by three zombies, did try the bait and dodge tactics, failed, and two zombies took a bit simultaneous. Died. Never encounted that in REmake. Love it.

Corridors are particular smaller than in RE1. Any advice?
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Just started on "normal". Two minutes later surrounded by three zombies, did try the bait and dodge tactics, failed, and two zombies took a bit simultaneous. Died. Never encounted that in REmake. Love it.

Corridors are particular smaller than in RE1. Any advice?

If you have the ammo, kill them. You will be running up and down the train a lot. The next area has more room to manoeuvre.
 

News Bot

Banned
I would stress that her 'weakness' is different between the two games- she's struggling with responsibility and trust in 0, and with being a 'rookie' horror movie scream queen in 1, which is already a stark (and not at all progressive) contrast. It's not like she reverts to the same weakness, it's just hard to suspend belief that she'd go from one persona to the other in that order.

How is she a horror movie scream queen? Most of the cutscenes involving her are optional in a game that already has a loose narrative. There are no personas involved. She acts like a normal person, gradually broken down by the constant flurry of shit that happens around her, and even then she continues to soldier on.

People like to use the scene with the Hunter as an example. Well, if you're stuck in a small room and a Hunter is blocking your only escape and you're out of ammo... how are you going to react? Stare the scaly bastard down? It's easy to complain when you're on the outside looking in and aren't subjected to circumstances.

There's a reason this image was made for UC.


People get beat down. Rebecca had Billy to help her. He left while she resolved to continue on. Then she had Richard and witnessed him get tossed around like particularly bloody confetti by a giant snake but she maintains her composure and saves Chris from Plant 42, breaking down once or twice at everything she's witnessed so far. The series is a succession of brief reprieves. Rebecca's story is a condensed, single character version of that. Do you soldier on or do you let the situation weigh you down? In Rebecca's case it's both, and that's better than one or the other.
 

kamineko

Does his best thinking in the flying car
She resolves to continue, but that doesn't mean she's suddenly invulnerable to fear and sorrow. 0 ends on an ominous note for a reason. UC does a good job of showing how utterly bullshit the complaints about Rebecca between each game are. She deteriorates with each horror she experiences.

I think UC gets missed in a lot of these discussions, and it's critical to understanding her arc. From the initial helicopter crash to the conclusion of REmake, she has a very long road. On paper, she is arguably the least likely survivor among her more battle-hardened peers, but she presses on. By the time
Aiken
dies, she is pretty much spent, which makes perfect sense.

Whether it is an emotionally affecting arc is a matter of taste, but the trajectory is logically sound
 

News Bot

Banned
I think UC gets missed in a lot of these discussions, and it's critical to understanding her arc. From the initial helicopter crash to the conclusion of REmake, she has a very long road. On paper, she is arguably the least likely survivor among her more battle-hardened peers, but she presses on. By the time
Aiken
dies, she is pretty much spent, which makes perfect sense.

Whether it is an emotionally affecting arc is a matter of taste, but the trajectory is logically sound

Yup. A lot of the time, CAPCOM expects people to make these logical connections on their own, it's why there's a lot of plot details that are in the games but only barely, like as hints, because it keeps people guessing and talking. In UC, they realized the need to cement it themselves because some people were just not getting it, thinking that a character can only change by getting stronger.

I never liked Rebecca much but her arc is well written considering most of her scenes are entirely optional and affect how her character is perceived. A more intentional version of this is in BIO3, where your decisions affect how Carlos and Jill behave. One is strong and the other is weak but each complement each other. Your decisions affect which one. Jill will slap the shit out of Carlos when he has doubts, while Carlos will reassure and motivate Jill when she does. For example, if Carlos is the weak one, when he learns about the missile strike he resigns himself to his fate. But if he's the strong one, he essentially says "but that's okay because we're getting the fuck out of here." This kind of narrative from the original trilogy, especially one so influenced by the player, is extremely rare nowadays.
 
Just got out of the train and into the mansion.

Gonna do Easy mode first to unlock Leech Hunter
Complete Leech Hunter
Speed Run Normal mode to unlock weapons
Hard mode
Can you change difficulty on a save? Otherwise I'm wondering if what you want to do is possible.
 

Saikyo

Member
That's why REmake didn't insert the missing 50% of BIO1's scenario, or all of those planned gameplay segments such as Jill using her bomb expertise with claymores. It would end up as a totally different game,

Not doubting you, do you have a source about this? Curious about that.
 

Neff

Member
How is she a horror movie scream queen? Most of the cutscenes involving her are optional in a game that already has a loose narrative.

She's certainly partial to screaming more than the average RE heroine, in fact I'm playing RE0 right now and she screams a lot at the start of the game- something which seems to go away as the game progresses...

If people single the Hunter scene out it's because it's a total dependent damsel in distress moment- she's not on the verge of falling to her doom or being crushed by a falling ceiling- she's curled up on the floor in fear. It's not a scene I'd ever criticise either because I love it, but it undeniably feels at odds with a character who supposedly went through some whole other RE game less than 24 hours prior, psychological trauma or not. The blame is squarely on RE0 of course.

UC goes a hell of a long way towards smoothing things over, it's true, but it's not an elegant solution.
 
The story does have some entertaining cheese going for it though. Billy's out of place one-liners and the goofiest fuckin villain ever at least have made the cutscenes terrible in a good way.

Anyway, finally passed the point I ended my last play through....and I'm actually really enjoying this. First off, I don't really like the train. I like it in theory, the atmosphere is awesome, and the climax to is legitmately pretty great, but it just feels like handholdy tutorial stuff with really basic level design. REmake just throws you into the mansion and you're on your own, and RE2's intro in the city streets just flows a lot better than the backtrack heavy and cramped train.

But the training facility thus far has been dope. The atmosphere here is again incredible, like a renaissance/industrial hybrid version of the mansion from REmake. The music is really, really good too. It's legitimately pretty spooky. Other than that, it just feels like good ol classic Resident Evil now that I'm off the train: good atmosphere, some freedom, lots of locked doors and puzzles, and I'm even digging the two character gimmick. It gives you a good amount of freedom for how you want to progress, as you can roll together or split up and make progress bouncing back and forth. I've been sticking together for the most part, and it makes things pretty fun while easing some of inventory niggles. It adds a little tension and satisfaction when you and your partner both save each other from a zombie coming behind you.

And yeah, it's a shame that REmake couldn't get the same attention to the graphics, because this game looks fantastic. I didn't mind REmake HD, but playing this now it looks quite a bit better. I really dig the enemy models too, there are a lot of nice details on the zombies and dogs, like exposed ribs and spines. It feels great to be back in a classic RE game, especially since I don't know what's coming up ahead.
 
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