• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SuperData: The Top Earning Console/PC/Mobile Games of 2015 (Digital/Estimates)

Breads

Banned
What in the god damn fuck is going on with DFO? I quit that game years ago. Did it blow up or something? Maybe it's just doing better in it's native market.

Holy shit at lineage beating still being so high.

And immitators making more than Dota?

And this is the first time I've heard of Crossfire.

Mobile still getting away with a really low bar. Visibility and accessibility counts for a lot I guess. I was just hoping that something that Hearthstone would be beating out stuff like clash of wargame. Amazing how LoL is such a monster though. When I beta tested it although it was solid the ui/ art design and even the initial boxed version looked pretty poverty. Never would have guessed it would have grown so high.

I don't understand gaming as a business any more.
 
I'm curious how they estimated revenue for DOTA 2 and CS:GO. Valve doesn't disclose this stuff and I would think it's fairly hard to track all the store transactions on top of Valve's cut from the market+ revenue from the International.

I mean it's no surprise LOL is making way more than DOTA 2 given how much marketing is in the game and how popular it is in NA, China and SK.
 

viHuGi

Banned
What's crazy is that the top game on PC makes nearly as much as all console games combined.

Can´t really compare Consoles Digital with Pc, Console videogames sales are mostly physical, per exemple Black Ops 3 alone did 550m on 3 days alone and that number is way below that.

Again, Console numbers with physical will be bigger than both Mobile and Pc easilly overall.

http://www.statista.com/statistics/278181/video-games-revenue-worldwide-from-2012-to-2015-by-source/
 
I've played DOTA quite a bit recently, but never really gave LoL a shot.
A lot of bad things are said about the LoL community though....

Eh, both playerbases are pretty similar. I could say that DOTA's is a little... perkier, because of how easy it is to make a huge mistake in the game.
 
Damn, Dungeon Fighter was dead at one point, right?

It's funny how this never made it to consoles (Besides that one terrible side scroller we must forget) when it's perfect for a controller. I play it with controller now.

Also, I wonder how much of the sports games' revenue were thanks to EA Sports Points or whatever they call them.
 

Anno

Member
I'm actually surprised at how much Dota made with as little incentive as we've had to purchase anything in a long time. Hats have been a bit of a mess outside of TI and even that wasn't too amazing.
 

Astarte

Member
Damn, Dungeon Fighter was dead at one point, right?

It's funny how this never made it to consoles (Besides that one terrible side scroller we must forget) when it's perfect for a controller. I play it with controller now.

Also, I wonder how much of the sports games' revenue were thanks to EA Sports Points or whatever they call them.

This isn't talking about like the actual Dungeon Fighter Online, and uses poor wording. What it IS talking about is Dungeon & Fighter/Arad Senki, which make an ungodly amount of money.
 

Hazaro

relies on auto-aim
The US Market for games like Corssfire and DFO don't matter when 90%+ revenue is elsewhere and it keeps growing since they expand into emerging markets (SEA, etc.) and get foothold there with low competition.
 

Pachael

Member
Compare and contrast to the 2014 info graphic:

m.neogaf.com/showthread.php?t=959776

Some of the numbers don't really match which I'm putting to super research updating their figures later.

There's lots to say about digital growth etc in 2015, but I did note some decline in the 2014 mobile big hitters which have to be of some concern (other than King, who got bought out). P&D halved in revenue for instance.
 

Pif

Banned
Cat sitting at table reading newspaper.jpeg

"I should become a mobile developer"

Can't belive hearthstone is not in the mobile top.
 
See the link i posted early, Console is at 55 bilion combined.

That is the estimative so idk maybe its right, maybe not.

The link you posted isn't showing it for me, just that I need to register and pay 50 dollars a month to see the content?
Still, 55 billion is digital + physical?
Just PC digital + mobile from OPs post is 57 billion, that's not factoring in physical for PC, which, while much smaller than consoles, still exists.

I don't think consoles can beat both PC(digital + physical) and mobile. Still a pretty health number.

Here, behind a paywall apparently.
Su9y231.png
 

Kyougar

Member
Wait seriously?
So physical on consoles is like 15 times bigger than digital?

You must not know the drill:

Halo 5 only 800k at NPD Opening month: "What? NO! It must be minimum at 50% digital. (we know it did higher than normal 28% digital in opening month)
PC vastly outperforming on digital sales: "Of course it does, Console money is all in Retail."

The reality is: EA reports ~20% Digital. So 20 to 30% digital for a console title on release is the ballpark we currently see.
 

Mdk7

Member
Jesus Christ at those mobile numbers.

Jesus Christ...

I feel like crying, LOL.
Seriously, it makes damn sense for companies to develop games there, but it hurts for me as a console gamer to see the incredibile rise of mobile gaming on smartphones/tablets: i tried, but apart from very rare exceptions (i salute you, Monument Valley!) i just can't enjoy playing games on my phone.
My bad, i guess. :/
 

Mivey

Member
I feel like crying, LOL.
Seriously, it makes damn sense for companies to develop games there, but it hurts for me as a console gamer to see the incredibile rise of mobile gaming on smartphones/tablets: i tried, but apart from very rare exceptions (i salute you, Monument Valley!) i just can't enjoy playing games on my phone.
My bad, i guess. :/
That's a ridiculously statement. Good games can be enjoyed everywhere, and there are a lot of great games, even on PC, that only need a minimal amount of interaction, say a mouse cursor. The problem with mobile is that no one is willing pay 20, 30 or 40 bucks. Something like The Witness could never be released exclusively for the mobile market and hope to make the 5 million back. All those billions that mobile games are making is from non-classical transactions, free-to-play stuff.
As it stands, unless you like making soulless whale hunters, the mobile market is simply an additional source of income by way of (at most) 5$ ports.
 

Alo0oy

Banned
Keep in mind that's digital only.
I wonder how big of a gap there would be with console vs mobile if console physical sales were counted.

We should be getting data soon, in 2014 consoles were ahead by only 1 billion and mobile was projected to overtake them in 2015.

EDIT: or maybe not.
 

Parsnip

Member
For some reason I find it utterly hilarious (and depressing) that both Madden and FIFA got two games on the console list. Ultimate Team or whatever it's called bringing in that money I guess.
 

Annubis

Member
Anyone knows if the worldwide version of Dungeon Fighter Online from Neople is good?

I played it back when it was Nexon and that was a nightmare (and I am completely not surprised to see that it shut down years ago).
 
http://arstechnica.com/gaming/2016/...the-pc-is-the-worlds-biggest-gaming-platform/
https://www.superdataresearch.com/blog/us-digital-games-market/?mc_cid=7ebaa0e28f&mc_eid=f99cf46f15

CIvcU6V.png


If you follow the business side of the game industry at all, you're probably sick of hearing how mobile gaming is a fast-growing business juggernaut destined to overtake all other forms of digital entertainment (in strict dollars-and-cents terms). It might surprise you to hear that a new report shows the humble PC generated more worldwide gaming revenue than any other segment of the market last year.

SuperData's worldwide digital games market report uses sampled data from tens of millions of gamers as well as publishers, developers, and payment providers themselves, giving us one of the best public estimates of overall spending on downloadable games. The bottom line for 2015: PC gaming is "an undervalued platform... contrary to the amount of attention that is generally paid to mobile gaming, total revenues from the PC gaming market is larger ($32 billion) than that of mobile ($25 billion)."

If anything, SuperData's measurement undersells PC gaming's revenue-generating potential since it doesn't take retail sales into account (while retail sales are a small part of the PC gaming market these days, they're practically nonexistent in the mobile space). For some additional context, the worldwide market for console game software (which is still largely dependent on retail disc sales) was estimated at $25.1 billion, according to a NewZoo report. Even combining three major hardware platforms, console software still can't match the revenue-generating potential of PC games.

Before the "PC Master Race" folks take this as vindication for the superiority of mouse-and-keyboard controls for first-person shooters or something, it's worth pointing out the types of PC games that are generating most of that revenue. SuperData reckons free-to-play MMOs generated more than half of all PC gaming revenues in 2015 ($17 billion), with "social network-based gaming" taking another 25 percent of the total revenue haul ($8 billion).

The list of top 10 PC games by revenue was also dominated by free-to-play titles, from the Western-friendly League of Legends and World of Tanks to Asian-centered MMOs like CrossFire and Dungeon Fighter Online. The only pay-to-play single-player title to break into that top 10 is Grand Theft Auto V, at No. 10.

Even with those Asian MMOs buoying the market, PC gaming's business dominance probably won't last forever. Analysts agree that mobile gaming seems destined to continue growing at or near double-digit percentage rates in coming years, driven by increasing adoption in Asia and other developing regions. As a result, mobile games will account for a 40 percent plurality of all worldwide gaming spending in 2018, according to Digi-Capital. For now, though, PC gamers have some hard data to throw back in the face of the ever-present "PC gaming is dead/dying" crowd.

Okay, first thing's first.

Holy shit at GTAV being able to enter the top 10 PC games via revenue. Just insane. Shark cards must be doing reaaaaaally well. Like... Really, really well. Why the hell did Rockstar wait so long to release it on PC?!

Secondly: I'm glad to see MMOs thriving, though I am shocked that Dungeon Fighter Online is going so well. Didn't it only get relaunched last year or the year before that? What a wonderful turnaround for them. And Valve... Holy at DOTA 2 and CS:GO, those are making mad money for them... And I bet you that CS:GO is going to overtake DOTA 2 in revenue for 2016.

Blue screen if old.

Also... World of Warcraft making nearly a billion dollars in a year where they lost half of their subscribers and haven't released any new content is just jaw dropping. The game turns fucking 12 years old this year!
 

dugdug

Banned
Every time they update this, there are always a couple games I've never heard of.

Like...the fuck is Maplestory?

Also, no Minecraft?
 

kagamin

Member
Every time they update this, there are always a couple games I've never heard of.

Like...the fuck is Maplestory?

Also, no Minecraft?

I'm genuinely surprised that some people don't know about Maplestory...

It was originally released in 2003 after all.
 
Every time they update this, there are always a couple games I've never heard of.

Like...the fuck is Maplestory?

Also, no Minecraft?

Minecraft doesn't have micro-transactions on PC, and mods are free. It's also vastly more popular on mobile and consoles.

MapleStory? You don't know what MapleStory is? It's a F2P sidescrolling action platformer MMO from Korea. Was HUGE years ago, still is now.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
The free to pay nonsense is too annoying..it only invites tons more abuse from money making schemes than you can wring out of a core gamer packaged title, DOA cosmetic costumes nonwithstanding
 
Top Bottom