the console revenues look so minisucle compared to what PC and Mobile bring in.
Holy fucking shit. Those mobile and PC numbers against consoles.
This is only digital.
Physical sales are where you'll see higher earnings for consoles.
the console revenues look so minisucle compared to what PC and Mobile bring in.
Holy fucking shit. Those mobile and PC numbers against consoles.
Holy fucking shit. Those mobile and PC numbers against consoles.
It's crazy WoW, Maple Story and Counterstrike:GO are still making so much money
What's crazy is that the top game on PC makes nearly as much as all console games combined.
I've played DOTA quite a bit recently, but never really gave LoL a shot.
A lot of bad things are said about the LoL community though....
Wait where is angry birds and plants versus zombies?
Damn, Dungeon Fighter was dead at one point, right?
It's funny how this never made it to consoles (Besides that one terrible side scroller we must forget) when it's perfect for a controller. I play it with controller now.
Also, I wonder how much of the sports games' revenue were thanks to EA Sports Points or whatever they call them.
Wait seriously?Again, Console numbers with physical will be bigger than both Mobile and Pc easilly overall.
Wait seriously?
So physical on consoles is like 15 times bigger than digital?
MMO is a generic term ,it basically means online games of any sort which includes MOBA .
See the link i posted early, Console is at 55 bilion combined.
That is the estimative so idk maybe its right, maybe not.
Wait seriously?
So physical on consoles is like 15 times bigger than digital?
Jesus Christ at those mobile numbers.
Jesus Christ...
That's a ridiculously statement. Good games can be enjoyed everywhere, and there are a lot of great games, even on PC, that only need a minimal amount of interaction, say a mouse cursor. The problem with mobile is that no one is willing pay 20, 30 or 40 bucks. Something like The Witness could never be released exclusively for the mobile market and hope to make the 5 million back. All those billions that mobile games are making is from non-classical transactions, free-to-play stuff.I feel like crying, LOL.
Seriously, it makes damn sense for companies to develop games there, but it hurts for me as a console gamer to see the incredibile rise of mobile gaming on smartphones/tablets: i tried, but apart from very rare exceptions (i salute you, Monument Valley!) i just can't enjoy playing games on my phone.
My bad, i guess. :/
Keep in mind that's digital only.
I wonder how big of a gap there would be with console vs mobile if console physical sales were counted.
PC stay winning.
I love you, Steam.
The top 7 on the list aren't even on Steam lol.
I would like to see a PC list without old MMO's and MOBA's.
If you follow the business side of the game industry at all, you're probably sick of hearing how mobile gaming is a fast-growing business juggernaut destined to overtake all other forms of digital entertainment (in strict dollars-and-cents terms). It might surprise you to hear that a new report shows the humble PC generated more worldwide gaming revenue than any other segment of the market last year.
SuperData's worldwide digital games market report uses sampled data from tens of millions of gamers as well as publishers, developers, and payment providers themselves, giving us one of the best public estimates of overall spending on downloadable games. The bottom line for 2015: PC gaming is "an undervalued platform... contrary to the amount of attention that is generally paid to mobile gaming, total revenues from the PC gaming market is larger ($32 billion) than that of mobile ($25 billion)."
If anything, SuperData's measurement undersells PC gaming's revenue-generating potential since it doesn't take retail sales into account (while retail sales are a small part of the PC gaming market these days, they're practically nonexistent in the mobile space). For some additional context, the worldwide market for console game software (which is still largely dependent on retail disc sales) was estimated at $25.1 billion, according to a NewZoo report. Even combining three major hardware platforms, console software still can't match the revenue-generating potential of PC games.
Before the "PC Master Race" folks take this as vindication for the superiority of mouse-and-keyboard controls for first-person shooters or something, it's worth pointing out the types of PC games that are generating most of that revenue. SuperData reckons free-to-play MMOs generated more than half of all PC gaming revenues in 2015 ($17 billion), with "social network-based gaming" taking another 25 percent of the total revenue haul ($8 billion).
The list of top 10 PC games by revenue was also dominated by free-to-play titles, from the Western-friendly League of Legends and World of Tanks to Asian-centered MMOs like CrossFire and Dungeon Fighter Online. The only pay-to-play single-player title to break into that top 10 is Grand Theft Auto V, at No. 10.
Even with those Asian MMOs buoying the market, PC gaming's business dominance probably won't last forever. Analysts agree that mobile gaming seems destined to continue growing at or near double-digit percentage rates in coming years, driven by increasing adoption in Asia and other developing regions. As a result, mobile games will account for a 40 percent plurality of all worldwide gaming spending in 2018, according to Digi-Capital. For now, though, PC gamers have some hard data to throw back in the face of the ever-present "PC gaming is dead/dying" crowd.
Every time they update this, there are always a couple games I've never heard of.
Like...the fuck is Maplestory?
Also, no Minecraft?
Every time they update this, there are always a couple games I've never heard of.
Like...the fuck is Maplestory?
Also, no Minecraft?
Woah. What?Like...the fuck is Maplestory?
Every time they update this, there are always a couple games I've never heard of.
Like...the fuck is Maplestory?
Also, no Minecraft?