Get_craycray
Banned
https://youtu.be/nBC3odtMRU0
More details here: http://www.eurogamer.net/articles/digitalfoundry-2016-the-division-beta-performance-analysis
We've dug deep into both PS4 and Xbox One betas, and ultimately the answer to this lies in the game's performance, rather than visuals. Both are capped at 30fps, and each holds strong at this number around Manhattan's most hotly-contested zones. Main story missions run without a hitch on PS4, while "go to X and defeat Y" style side-missions run equally well - on Sony's machine we encounter no spikes in the target 33.3ms render time needed to hit this frame-rate.
Xbox One is almost as solid too, with just minor issues. You get a near-locked 30fps, but in blowing the front doors during the Madison Field Hospital main mission, it shows a 28fps lurch downward not seen on the rival console. An adaptive v-sync is revealed at this point, and with screen-tear kicking in for a block of frames on our graph. But this is a one-off, and in scouring The Division for any other hits to performance on this machine, all side-missions come out at a flawless 30fps, and it's only a later shootout in a diner that flags a second instance of a performance drop.
Across the run of play, it's unlikely that any console owner will be unhappy with The Division's performance level - it's remarkably tight on both systems for most of the duration, but the PS4's absolute consistency in all cases is creditable.
However, with a 30fps cap in place, any true frame-rate margin between these machines is shrouded in mystery, with only hints of the divide flaring up. Otherwise the two are identical in the other key technical facets; PS4 and Xbox One push a full native 1920x1080 resolution, backed by a perceptible match for the SMAA x1 technique used on PC.
More details here: http://www.eurogamer.net/articles/digitalfoundry-2016-the-division-beta-performance-analysis