R3TRODYCE
Member
Hopefully this means that I'll be able to buy Quantum Break on Steam instead of the Windows Store.
That would be great.
Hopefully this means that I'll be able to buy Quantum Break on Steam instead of the Windows Store.
I dont know why either microsoft or sony havent made a deal with valve to make their console a steam compatible box yet, it'd be a huge deal to have this.
No, open the steam OS (app?) and have your library run on your PS4 like alienware's alpha.
They are PCs..
Why would just want to avoid Universal Apps ?
If you don´t want to use Windows in general I would understand. But just not wanting to use Universal Apps ??
It used to redirect to the support page for valve games on Xbox 360. They removed it though some time ago. Now it's back as it seems.
I don't think adding the store is a good idea. Adding support for Steam community or in-home streaming would be nice though.You don't know why closed systems with a single store won't allow someone else to add their own store?
You don't know why closed systems with a single store won't allow someone else to add their own store?
Until Microsoft shows any movement away from their policy of locking multi-platform multiplayer into their platform (Xbox + Windows 10) or only releasing their PC titles via Windows 10 store, this is literally nothing.
No, open the steam OS (app?) and have your library run on your PS4 like alienware's alpha.
They are PCs..
So you're saying.. get Windows PC games running on Xbox One and/or PS4? That would be a massive task, especially for the PS4. It's possibly feasible in some ways to get Win32 applications running in a controlled manner on the Xbox One, but it's probably not worth the effort at all for all the problems that would need solving even once you get over that initial technical hurdle.
The Xbox One and PS4 are not PCs. Some of the components have cousins in off-the-shelf PC components, but that does not make them PCs whatsoever.
If its anything, its a portal that allows sales of Win10 games in steam environment... Same win10 container and system registration (as it should be) and with its content segregated as it's platform specific.
Probably will load credentials of user logged into OS, to allow cross-buy and cross play.
Obviously there is work to be done to allow custom content somehow through the win10 framework... But if there is anything to this, I'd assume it's an extension of the win10 store and valve gets a cut of sales, but probably doesn't have to handle bandwidth or anything.
Why in the world would Steam do that tho?
Rise of the Tomb Raider was developed and published by SE on PC and XBOX. For all intents and purposes, it was a third party release that Microsoft just bank rolled.
Valve allowed competitive stores and it only helped them. MS and Sony will soon realize this.
I was thinking it might be something like streaming PC games to the Xbox One like Steam Link.
Are they including XBO controllers with Vive as well?
No, open the steam OS (app?) and have your library run on your PS4 like alienware's alpha.
They are PCs..
Considering linux has been running on ps2 and ps3, weird architectures compared to what linux usually runs on, now PS4 is basically an alienware Alpha, its got PC components.
I really dont think it would require mind blowing developement to make it work.
Probably less effort than MS adding xbox 360 games emulation.
Maybe the upcoming games are timed exclusives for the W10 appstore? I'll honestly be surprised if they sell their exclusives on steam.
What Valve has done is super smart... but not to the benefit of other stores/ecosystems really.
It's a huge benefit to stores and users. Their are stores that exist largely as outlets for steam keys. It drives down and normalizes the prices for users. It's good for everyone except those who wish to rope off users for themselves.
/snipped first paragraph, which accurratly described how the steam key deal works/
For MS, there's the added complication of Xbox Live as well for crossplay purposes. Currently when playing something like Fable Legends, an Xbox player and a Windows player are indistinguishable... it simply appears that there are more players. However if everyone on PC is pulling the game from Steam instead, then they're likely to use Steam's ecosystem in favor of Live's for much of the standard functionality. PC players will likely chat amongst themselves using Steam chat, arrange parties with Steam invites, etc... creating a segregation between them, and those playing on a console, which lessens the experience on the console side, because what is typically standard Live functionality ceases to universally apply to everyone you play online with at that point.
For MS, there's the added complication of Xbox Live as well for crossplay purposes.
Currently when playing something like Fable Legends, an Xbox player and a Windows player are indistinguishable... it simply appears that there are more players.
Registered by Valve, not Microsoft.
Is this going to be as rad as the sick PSN partnership which only lasted for one game. (Portal 2)
Gears 4 on steam leggo
Who else would register a subdomain on steampowered.com?
There's usually a catch with MS, so even if these games end up on Steam, they won't be like normal releases. There'll be some kind of Windows 10 Store integration or something along those lines.
Oo
Buy from Windows Store, use on Steam. Hmmmmmmmm.
If this is actually anything we'll likely see it implemented with Killer Instinct PC release.
Your point of view seems to take for granted that windows 10 and xbox are the defacto standard of the world. Every detriment to the Microsoft Experience you've described here is a side effect of true cross platform strategy that benefits everyone but microsoft. Examples follow:
As we know... cross play has been expecially difficult for microsoft to approach, because their focus is generally on excluding competitors. Cross play between windows, mac, linux and even playstation has been a reality for years now. Microsoft has added the comlications with no help from valve.
See this is not new at all and microsoft can either greatly... greatly... greatly... increase the amount of fable players by releasing the game on steam. They can even release the game on mac and linux and -easily- achieve cross play between disparate operating systems but they can't have their cake and eat it too. Microsoft chose to build their own and not cede to a competitor.
This conversation started because I perceived you are insinuation that valve's more open approach is somehow to the detriment of someone we care about. I need to know... do you find it to the detriment of ourselves, the users?
But the circumstances today, this news coming in hot just after the news dropped that Microsoft is going to release most of its Xbox games on PC, makes for a different situation.
If this is actually anything we'll likely see it implemented with Killer Instinct PC release. Hopefully they're not going to gauge interest with just their W10 store and then based on those figures, go with the steam thing for Quantum Break.
KI should be open to as many PC's as possible. It's already limited to W10 (mistake) and then limiting it to the Windows store would be another mistake. Just my opinion but I'm sure some agree. It's actually not cool at all that KI will likely be W10 and Windows store exclusive. It's like they don't want to sell 2x (speculation) as many copies or more.
I'd much rather have games like Killer Instinct on Steam than GFWL 2.0. So I really hope this is a thing.
But the circumstances today, this news coming in hot just after the news dropped that Microsoft is going to release most of its Xbox games on PC, makes for a different situation.
Not really. There is no advantage for Microsoft to tie its titles to a competitiors ecosystem.
They are already throwing away xbl money away with PC releases of multiplayer titles, I find it very dubious they would put their titles on steam as well. Origin possibly, but not steam.
Only way this means anything is if its some kind of way to tie your steam library to your Xbox gamertag. It would be pretty smart if microsoft had worked out a way to read steam acheievements for multiplatform titles and award them to a ganertag if the game was also an xbox 360/one title.