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Severe Input Lag for Xbox One Backwards Compatibility Games?

Unit24

Member
This problem confuses me, since I can't find anybody else who has experienced it. For me, the Xbox One's 360 backwards compatibility is completely useless because every game on it has very noticeable input lag. I've heard this sort of complaint about specific games like Gears 3, but every single game seems to have the same amount of lag, and I see nobody else making note of it. Does anybody else experience this, and is there a way to fix it? Or do we just wait for some kind of patch?
 

icespide

Banned
performance + input lag has been very hit or miss, to the point where I don't really care about Xbox One BC anymore
 

etta

my hard graphic balls
It's the X360's deadzones, not input lag. They were apparently inherent to the X360 controller.
 
From my experience, the not so demanding titles dont have much or no input lag at all. Ive played Lego SW Complete saga and South Park and havent noticed input lag in this games.

But on the other hand, the Gears games have a variety of input lag. From high to low.


The leaked RDR had minimal input lag and played really well.


But yeah input lag is a big problem with BC.
 
I've played Sonic, N+, and Shadow Complex. Shadow Complex was fine, Sonic 2 was about the same as 360 input lag which is the same as most classic games on new consoles (+ new TVs vs. CRT), and N+ seemed harder to me to nail some levels that I don't think I had trouble with originally.
 

etta

my hard graphic balls
Can't that be changed now in setting. Or is that just the elite controller?
I have no idea. I don't remember there being such big deadzones on X360, but maybe the OS compensated for it, and it can't do it now because it's only a limited version of the OS.
 
I can't say for certain, it's been a while, but my Gears of War 3 BC copy feels like it runs and plays pretty bad (coming out of Gears of War UE). Which is a shame because that and RDR were my two most anticipated BC games, so here's to hoping some tech wizards at Microsoft can get RDR running at a good clip on Xbox One if it actually officially comes out.

I didn't bother with Halo Reach but I was looking forward to it being great too, sad to see the tech issues with that port over as well. :(
 
My brother just played through stick of truth and my girlfriend just started, both playin the 360 version on xbox one with no complaints
 

Gestault

Member
Based on Soul Calibur, Castle Crashers, Geometry Wars, Deus Ex, Doom II and uhh...I think that's most of what I've played, it really isn't something I've run into.

Not myself, but secondhand accounts from several people I know who got in on the early Red Dead Redemption BC, that had "zero" new input delay.
 
Based on Soul Calibur, Castle Crashers, Geometry Wars, Deus Ex, Doom II and uhh...I think that's most of what I've played, it really isn't something I've run into.

Not myself, but secondhand accounts from several people I know who got in on the early Red Dead Redemption BC, that had "zero" new input delay.
Geometry wars is broken with the input lag. Any decent geowars player will tell you that you can feel it almost immediately. Too bad I can't seem to launch it now to check again though

I managed to finish super meat boy on the xb1 but it, too, felt just a bit off. The gears games don't feel quite right, either.

I moan about this all the time in the BC thread but no one cares to actually look into it like they do for other technical issues. Meh
 

ss_lemonade

Member
It's the X360's deadzones, not input lag. They were apparently inherent to the X360 controller.
I didn't even know that the 360 had a deadzone issue. We have a couple of controllers with loose sticks and even the slightest nudge would get registered by the console
 

-hadouken

Member
Due to input lag, and atrocious performance (compared with the 360 originals) I'm not a big fan of the BC program. Instead of doing these games the justice they deserve, they've been released subpar. Feels very much like OGXB backwards compatibility on 360.

Sad, as MS now has less reason to release native remasters of great games like Halo Reach. Still, having the original Soul Calibur (runs well) is my one consolation.
 

icespide

Banned
Due to input lag, and atrocious performance (compared with the 360 originals) I'm not a big fan of the BC program. Instead of doing these games the justice they deserve, they've been released subpar. Feels very much like OGXB backwards compatibility on 360.

Sad, as MS now has less reason to release native remasters of great games like Halo Reach. Still, having the original Soul Calibur (runs well) is my one consolation.

it totally feels like a "notch on the belt" thing instead of a thing they actually care about
 

-hadouken

Member
it totally feels like a "notch on the belt" thing instead of a thing they actually care about

Laudable engineering work aside, it was always going to be a marketing exercise. Hopefully they bring the tech to Win 10 and we can finally retire our 360s from the living room.
 

singhr1

Member
Due to input lag, and atrocious performance (compared with the 360 originals) I'm not a big fan of the BC program. Instead of doing these games the justice they deserve, they've been released subpar. Feels very much like OGXB backwards compatibility on 360.

Sad, as MS now has less reason to release native remasters of great games like Halo Reach. Still, having the original Soul Calibur (runs well) is my one consolation.

Obviously some are not great but please don't make generalizations as a whole that the BC program has been a failure.

Do I wish Gears 3 and Reach ran better? Sure. But having the opportunity to finish DE:HR, Dark Souls, Alan Wake, etc. far outweight by desire to replay the former, personally
 

d58e7

Member
Try quiting all of the open apps on your dashboard and then reload. I noticed that the tv app lags sometimes if you don't quit all the apps, so it might be the same issue with the xbox bc.
 

-hadouken

Member
Obviously some are not great but please don't make generalizations as a whole that the BC program has been a failure.

Do I wish Gears 3 and Reach ran better? Sure. But having the opportunity to finish DE:HR, Dark Souls, Alan Wake, etc. far outweight by desire to replay the former, personally
Fair point. Problem for me is that the games I personally want to play (Reach & Gears 3) are simply not in a state acceptable for release. Feels very much like the BC program on 360 - not something I valued in the longer term.
 

Unit24

Member
Now that you mention it, I only notice weirdness with the joystick in Dirt 3. Not the triggers or anything else.

All of my inputs are equally delayed in all games. It's like what happens when you don't have your TV in Game mode (even though I do).
 
A lot of peoe aren't sensitive to it or play on laggy setups already. Xb360 backwards compatibility is a non-feature for me. It's a marketing bullet point, not a usable feature. Total waste of time.

I've deleted all the xb360 games to free up space. I use a kinivo hdmi switch to keep my ps3/360 connected.
 

Unit24

Member
Okay now I'm really confused. Super Meat Boy plays just fine, but everything else still suffers from the same issues as far as I can tell. I give up.
 

Vitacat

Member
Haven't noticed any really bad lag.

But I'm using an Elite XB1 with hybrid SSD, Elite controller, and have my 360 games installed on an external drive. And my TV's were researched for low lag and settings optimized for low lag.

So maybe hardware setup makes some difference?

Also, try resetting the XB1 and then playing a BC title.
 

m23

Member
Castle Crashers, Battleblock, South Park: Stick of Truth, Trials HD have run pretty much perfectly for me. I've had problems with Halo Reach, Gears 2 and 3.
 

Broank

Member
I definitely noticed imput lag in Fable 3. Not sure if it was just always like that and I never noticed or if is a bc thing. The rest I have played seemed fine to me though.
 

muzzymate

Member
Guess I'm glad I'm either immune to it, or I just don't notice input lag. Even in Geometry Wars, I don't feel it. Backwards compatibility has been like a dream to me.

All what we've got is a few quotes from Digital Foundry on the issue.

Gears 2
"That said, there are still situations in which performance falls below what is possible on Xbox 360 hardware leading to reduced frame-rates and slower input response."

Gears 3
"We've also heard rumblings of increased input latency but, in our experience, the difference was negligible"

Source: http://www.eurogamer.net/articles/digitalfoundry-2016-vs-xbox-one-backward-compatibility
 

TheKeyPit

Banned
We should wait for official videos or articles that will hopefully clear the matter up, because all I see in these threads and posts is contradicting posts like Super Meat Boy, Geometry Wars etc. running fine and the next one claims that there is a problem.
 
I played a lot of BC Rare games and haven't notice anything. And a few other games as well.

EDIT: How could I forget. I played a lot of Alan Wake's American Nightmare the other day. Played great.
 
performance + input lag has been very hit or miss, to the point where I don't really care about Xbox One BC anymore
When I played the Gears games I felt the same but RDR and Alan Wake both played very well. Zero issues with input lag. I think they improved the emulation a bunch.
 

pawel86ck

Banned
This is very important thread, because input lag issue in BC games are real problem. BC on xbox X is very interesting feature, but it's far from perfect. Graphics wise yes, graphics is better even without 4K high resolution patch thanks to forced anistropic filtering, but BC clearly altered my experience with the same games. Why? I CANT ENJOY THESE BC GAMES because I cant even aim NEARLY as fast and precise. I'm playing these games like a pro on xbox360, but on my xbox X like a noob. I can easily feel added input lag and different thumbsticks acceleration mess up my aiming even more (xbox one gamepad is different compared to xbox 360 gamepad).


That video with COD BO2 input lag test shows 2 frames of input lag in that particular game, and problems with controller is clearly pointed out (xbox one thumbsticks accelerates faster at certain point in non linear way). There are more videos like that (from different games), and if you will type "xbox BC gears of war input lag problems" into google seaarch you will see for yourself how many gamers complain about that input lag issue.



Some people suggest it's vsync to blame (2 frames delay), maybe that's the case, but because xbox O/X is also emulating these x360 games input lag is probably even higher
2qlfreb.png

Here are 2 screenshots of 60fps gameplay that are 2 frames apart. The hammerburst reticle is at a significantly different position. Using the Longshot on someone to get a sweeping shot is very difficult if you expect your shot to be several feet off from where you wanted to shoot.

Because so many gamers besides me have noticed that input lag problem, so obviously the issue is real. Of course many people dont see any input lag problems, so they dont care. I'm sure, if someone is not experienced gamer, most likely he will not see any problems. But if someone like me spend a lot of time playing the games on real x360 hardware and WIRED xbox360 controller and 16 ms HDTV (I have even played this games on CRT tv with 0 input lag), you can tell when game has more input lag. I remember input lag in gears of war 4, most people wasnt aware of input lag problems in this game, but I could feel it right away. Only recently some people have tested input lag in gears of war 4 and I was right since the beginning.

https://gearsofwar.com/en-us/forums...gy/912a1c7c-877e-4013-857e-c36a23feffdc/posts
Gears of war 4 input lag is almost twice as high compared to even gears of war ultimate, and that's also 30 fps game.

It would be great if microsoft would first acknowledge this input lag issue, and then fix it. They market BC feature very strongly on xbox O/X, yet at current state I dont even want play x360 games one xbox X. That feature has big potential, but it has to be improved. It will be also very great if microsoft would allow to use wired xbox 360 gamepads on xbox one, because xbox one gamepad and even ELITE gamepad is not te same and thumbsticks doesnt work the same way.
 
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pawel86ck

Banned
I can no longer edit my previous post, so I'm forced to post another.

Below 4 months old reddit topic on the same issue. Some interesting quotes from that topic


I could never get back into Gears 3 because of the input lag. I had read it was fixed but it did not feel like it the last time I tried.
After playing gears of war 3 for myself just yesterday, I absolutely agree with that guy, input lag issue is still there.

I play on a monitor created for gaming so there's no input lag on it, but yet the backwards compatible titles are sometimes so noticeable it's unplayable
What's interesting, that guy plays on gaming monitor, and the thing is, if you have good point of reference (monitor with minimal input lag) it's much easier to notice input lag problems in games. Maybe that's why I'm so sensitive to this input lag issue. I game on very fast monitor and tv myself, when most people probably play with 40-60 ms added input lag on their HDTV, so they cant feel how each game should play without added input lag anyway.

Borderlands is absolutely unplayable for me due to this
I have never played that BC game on my xbox X, but I belive that guy

It seems to be that way in pretty much every game. I think it's the nature of the beast. You might not notice it in a lot of the games you play until you get really good at them and start trying to do more technically difficult things.
I really like what that guy wrote. When you really good at playing your favorite games, then it's very easy to tell the difference. I can very easily aim at moving targets (even at long range) on xbox 360, but not on xbox X. My game experience is clearly altered, and I supposed to play the same game.

I'm talking about my negative BC experience for one single reason, I CARE ABOUT MY OWN XBOX CONSOLE AND HOPE MICROSOFT WILL FIX BC PROBLEMS BECAUSE I WOULD LOVE TO PLAY BC GAMES ON MY XBOX X WITHOUT ISSUES. My xbox360 will not last forever after all.
 
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Alebrije

Member
I did not noticed , it seems it's an issue that affects mostly FPS due to its aim sensitivity. I only played Oblivion and Fallout so no problem on those games.
 
I didn't detect any in Deus Ex Human Revolution. Plays great on Xbox One.

I can second this emotion.

Also, played through/beat South Park, RDR, Street Fighter IV and all three Gears games (I'm mind-bleaching Judgement away), and I had zero issues. And both SF IV and South Park have a *lot* of timing moves that lag would kill, and I had zero issues with it.

Sorry, I'm not seeing it at all.
 

kingwingin

Member
sometimes i feel an input lag and sometimes i dont. I noticed it really bad when BC first came out.

Wish digital foundry would do a more scientific test then those people who record thenselves flicking a thumbstick around.
 
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