Interesting stuff. I wish they had examined more character creators than the sampled games, though. Not a single Japanese game in their examples?
The Charr are really well done in terms of diversity too. Most developers approach the female variation of their "beast" race in one of two ways; a human female body with a wolf mask or putting a pair of human D-cups on a wolf / cat person.
Fuck, I hate that. I once saw a funny cartoon that parodied this stereotype, but I can't find it anymore. Too bad.
As a white person with long hair down to my mid-back, a mustache, and a long goatee, I too understand the struggle. I'll let my combination of facial hair slide, but I can't stand when there are no long hair options for men.
Play Dragon's Dogma
But yes I agree, if I make a male character there better be long hair options.
Bloodborne was hilarious in that if there was an option for anything other than white, they hid that very well
I disagree. Look at
this thread for great examples of non-white hunters. Notable ones:
That said it's probably true that the hair options are limited. I'm a bit more forgiving when it comes to that because:
- I can't ever find
my hair style myself (the above pics of Dragon's Dogma with the super-long hair is the closest I ever found);
- hair is difficult to render, and for longer hair, that means more physics required;
- the more hairstyles you have, the harder it is to avoid issues like clipping, though of course I'd rather have more varied hairstyles with clipping issues than have fewer choices, but some might disagree, I guess.
Dragon's Dogma was pretty bad in terms of hair
Really? I thought there was a wealth of options, better than most RPGs. Unless you meant for hair styles for PoC, in which case, that might be true...
Probably because the majority of players are white males.
That is actually not true.