• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Aonuma on Zelda Wii U: "I think we’ll be able to make ‘something new’ like OoT was."

Neff

Member
As a fan of Twilight Princess, after replaying the HD version there is no way it's better than Skyward Sword. While it has its own minor annoyances, the game is just much more visually interesting and fun to play. It has padding but I mostly found said padding to be more fun and engaging than Twilight Princess'. Honestly it's probably the most underrated game I've ever played going by all the negativity I see it get online, despite the reviews being glowing.

The reviews got it right.

I can never decide which 3D Zelda I prefer the most out of OoT, TP and SS. Seriously, it's really, really hard to choose, much harder than any particular trifecta from any particular gaming franchise one might care to mention. Skyward Sword is for sure one of the more underrated games out there.
 

Majestad

Banned
It all boils down to how they manage to combine the level / temple design that Zelda is known for with an engaging open world. No other open world game has amazing dungeons, so if they nail that aspect, it definitely can be revolutionary.
 

ReyVGM

Member
Skyward Sword still has a lot of other things that could be tweaked in a potential HD remaster (cutting down on how many times you have to fight a certain boss for example >.>) But if the controls alone would change I could at least appreciate the game for it's gameplay aspect a lot more then I did with the wiimote.

I think a lot of the problems people had with the controls were mostly due to their own fault (no offense). For example, that horizontal slash, you probably did what most people did and what I was doing at first.
What most people do is first move the controller to the right and THEN they do the horizontal slash (to the left). Of course, of you do it that way, you'll register a move before you even do the slash you want.
All you have to do is flick the controller left or right and the horizontal slash will trigger. You don't have to first position your hand/sword anywhere to trigger the H-slash.

In my case I had trouble doing the Thrust with the sword because in the heat of battle, whenever I tried to position my hand to do the thrust, I would register another move.
But all you had to do was point at the screen and do a small poking motion and that was enough.
 

ReyVGM

Member
Do you guys think that terrifyingly fast huge monster thing from the trailer will A) be in the game and/or B) actually move through the overworld?

Unfortunately, I think he will appear in the game world randomly or at fixed spots, and will eventually become a chore. They did that in Spirit Tracks with that huge cave gohma. It was cool the first time, but it appeared every friggin time you went through that cave and it got old fast.

Now, if you have the option to outrun it, then it's fine if it appears multiple times I guess.
 

Fanuilos

Member
Unfortunately, I think he will appear in the game world randomly or at fixed spots, and will eventually become a chore. They did that in Spirit Tracks with that huge cave gohma. It was cool the first time, but it appeared every friggin time you went through that cave and it got old fast.

Now, if you have the option to outrun it, then it's fine if it appears multiple times I guess.

Maybe it will be like King Bulbin from TP and it will gradually grow more powerful/add mechanics at throughout the game. Like a world boss that pops up at certain story beats. Just realized I also described the Imprisoned from SS. Ideally this would an enemy that would pop up in different locations though.
 

Machina

Banned
I dunno man, Ocarina was lightning in a bottle. I'm not sure Nintendo should set out to better it, they should just set out to make a good Zelda game
 

Enduin

No bald cap? Lies!
Maybe it will be like King Bulbin from TP and it will gradually grow more powerful/add mechanics at throughout the game. Like a world boss that pops up at certain story beats. Just realized I also described the Imprisoned from SS. Ideally this would an enemy that would pop up in different locations though.

I wouldn't mind if they took a page out of Shadow of the Colossus and have a variety of mini bosses and bosses in the overworld. Some we can just find at any time, some more powerful than we can handle, others who trigger based on our completing something else in the game. King Bulbin was truly great, having more encounters like that would be very welcome. Though having the same enemy would get tiring if they don't drastically change the style of that enemy each time to make it unique.
 

Enduin

No bald cap? Lies!
I do wonder how the overworld bosses are going to play out.

They could go full on Dragons Dogma/SotC and give us the ability to freely jump and grapple enemies, or go with a more traditional Zelda take on it and have us use items like the hookshot to latch on to them. This could work very well with the slow-mo ability we've seen when jumping off Epona. Find some big enemy running around the overworld, run alongside them and launch off Epona and then use the hookshot to latch onto them instead of using your arrows. As well as a combination of each like using bomb arrows to knock off armor and then hookshotting over to deliver the final blows.

There's tons of ways they could handle it. Plenty of other games to take inspiration from as well as new thing and old things from within the franchise they could do just in this new setting.
 
I can never decide which 3D Zelda I prefer the most out of OoT, TP and SS. Seriously, it's really, really hard to choose, much harder than any particular trifecta from any particular gaming franchise one might care to mention. Skyward Sword is for sure one of the more underrated games out there.

Know what you mean. Honestly replaying Twilight Princess, it's super great, but Skyward Sword is definitely better. I think the best 3D Zelda is between Ocarina and Skyward.
 
Reading the last page in this thread, I feel like too many Zelda-fans are content with the game-y puzzles we've had for the last 25 years. That is honestly a bit frustrating to read. We get a new Zelda-game only every 5 years. That is too much time to play through a bunch of linearily presented abstract puzzles. If that's the expectation, Nintendo should better create a new franchise, call it "Puzzle Challenge!", where a 2-3 new challenges are released as DLC each month.

What's at the core of Zelda is the adventure. Throw the player into a new, bizarre world, have him figure out stuff (ideally by himself) and let him explore the environment in a self-chosen manner.

Zelda hasn't been about adventure since Zelda 1. It's been a mostly linear puzzle series since LTTP. If you want the series to go open world say so, but don't act like the series has somehow not had "the core of zelda" since 1986.
 
The bolded is only true because of the lowered expectation mentioned in your first paragraph :(

Reading the last page in this thread, I feel like too many Zelda-fans are content with the game-y puzzles we've had for the last 25 years. That is honestly a bit frustrating to read. We get a new Zelda-game only every 5 years. That is too much time to play through a bunch of linearily presented abstract puzzles. If that's the expectation, Nintendo should better create a new franchise, call it "Puzzle Challenge!", where a 2-3 new challenges are released as DLC each month.

What's at the core of Zelda is the adventure. Throw the player into a new, bizarre world, have him figure out stuff (ideally by himself) and let him explore the environment in a self-chosen manner.
How I wish to be flooded with whimsy stories!
I could choose the entire movie, but just this scene is great:

https://www.youtube.com/watch?v=4tTwfgT15p4

Talking to a unicorn, who heard from a butterfly about an ominous king. Trying to become something you currently are not. Accompanied by fantastical, melancholic music and a serious, yet not realistic artstyle. Argh. The whimsy! It feels so good! That's what Zelda needs more, much much more of.

Couldn't agree more with you.

Dang, I love this film.
 

takriel

Member
Know what you mean. Honestly replaying Twilight Princess, it's super great, but Skyward Sword is definitely better. I think the best 3D Zelda is between Ocarina and Skyward.

This might be true for me, as well. Overall, I'd say I still prefer Skyward Sword, because the art style, presentation, music, and atmosphere are just incredible and frankly unmatched.
 

spekkeh

Banned
Reading the last page in this thread, I feel like too many Zelda-fans are content with the game-y puzzles we've had for the last 25 years. That is honestly a bit frustrating to read. We get a new Zelda-game only every 5 years. That is too much time to play through a bunch of linearily presented abstract puzzles. If that's the expectation, Nintendo should better create a new franchise, call it "Puzzle Challenge!", where a 2-3 new challenges are released as DLC each month.

What's at the core of Zelda is the adventure. Throw the player into a new, bizarre world, have him figure out stuff (ideally by himself) and let him explore the environment in a self-chosen manner.
How I wish to be flooded with whimsy stories!
I could choose the entire movie, but just this scene is great:

https://www.youtube.com/watch?v=4tTwfgT15p4

Talking to a unicorn, who heard from a butterfly about an ominous king. Trying to become something you currently are not. Accompanied by fantastical, melancholic music and a serious, yet not realistic artstyle. Argh. The whimsy! It feels so good! That's what Zelda needs more, much much more of.

b16eee62d2d39f89a3ea398de6953311.jpg


Zelda hasn't been about adventure since Zelda 1. It's been a mostly linear puzzle series since LTTP. If you want the series to go open world say so, but don't act like the series has somehow not had "the core of zelda" since 1986.
Humbug, OoT was pretty much the first modern open world game.
 

Haganeren

Member
Thats part of the reason I think Zelda should stick to more traditional Fantasy elements. Less trains, cheerleader outfits and David Bowie villains. More tolkien and folklore.

Well, that would be boring. What i like the most in the Zelda serie is the strange people/stuff in there. The most interesting moment in ALTP was the Death Mountain with the strange transformed PNJ and yourself in a bunny. You won't have an interesting character like Skull Kid in a more Tolkien game. Even Ocarina of Time made you visit the interior of a fish and have some strange character like the willmill owner.

I sure hope Zelda will still be about that.

And i don't understand why puzzle and adventure don't go together. I sure think puzzle/battle make a more worthwhile adventure than just puzzle or just battle personally. Twilight Princess bored me a lot because it was the same puzzle i have seen on other franchise. (Okami proved me you can still do some fresh puzzle with that formula at the same time though). Skyward Sword put some new element like looking around in the environment and some fresh puzzle with new movement on the bomb or the sword motion control, i hope Zelda U will change the control a bit in order to make some new kind of puzzle too.
 

Fantastapotamus

Wrong about commas, wrong about everything
I don't get the hate for the puzzles. I mean the "fighting system" in Zelda has always been super rudimentary and....bad. Yes, even in Skyward Sword. Especially in Skyward Sword. You wanna make a whole game based around that?
 
I don't get the hate for the puzzles. I mean the "fighting system" in Zelda has always been super rudimentary and....bad. Yes, even in Skyward Sword. Especially in Skyward Sword. You wanna make a whole game based around that?

I wouldn't call the fighting system bad...but it is just not a main focus in the series. It is all about the world, the dungeons and the puzzles...taking away the puzzles is taking away a key element of the series. Dark Souls is nice but it is nothing like Zelda. The world in Dark Souls is just there but you never interact with it in a way like you do in Zelda so go away with making the series more like DS.
 

Fantastapotamus

Wrong about commas, wrong about everything
I wouldn't call the fighting system bad...but it is just not a main focus in the series. It is all about the world, the dungeons and the puzzles...taking away the puzzles is taking away a key element of the series. Dark Souls is nice but it is nothing like Zelda. The world in Dark Souls is just there but you never interact with it in a way like you do in Zelda so go away with making the series more like DS.

Yeah, that's exactly what I was trying to say.
You can't just take out the puzzles of a Zelda game and leave everything else as it is now.
 

Haganeren

Member
I don't get the hate for the puzzles. I mean the "fighting system" in Zelda has always been super rudimentary and....bad. Yes, even in Skyward Sword. Especially in Skyward Sword. You wanna make a whole game based around that?

Even in Skyward Sword, the battle didn't really had ALL the focus as a lot more puzzle was introduced in the same time, and a lot more story too. I don't feel like it's a game which was built around the battle but around motion control, that's the big difference.

EDIT : Well, you already answered on the top so nevermind. (You really can't delete a post in neogaf it seems)
 

takriel

Member
I don't get the hate for the puzzles. I mean the "fighting system" in Zelda has always been super rudimentary and....bad. Yes, even in Skyward Sword. Especially in Skyward Sword. You wanna make a whole game based around that?

I really respect their decision to implement motion controlled sword fighting in Skyward Sword. It was really refreshing, to say the least. Twilight Princess HD feels like a huge step back in that regard imo.
 

Fantastapotamus

Wrong about commas, wrong about everything
I really respect their decision to implement motion controlled sword fighting in Skyward Sword. It was really refreshing, to say the least. Twilight Princess HD feels like a huge step back in that regard imo.

I really have to disagree here. See, to me at least, the fighting in SS was just boring. I never felt like I was actually having "battles" with enemies, it was just "Oh, this enemy is now blocking those three sides, so I have to swing like this" and then hope that the WM+ would work. It was both too involved to be a quick thing but not engaging or difficult enough to make it actually interesting.
It just made the fights take longer without adding much, for me at least.
 
I'm just happy to get a good Zelda game no matter how traditional it is. Most games in the series are better than most games out there and have more charm and personality. The basic concept in the games works really well and I hope they improve that rather than filling the game with pointless busywork or too much padding.
 
I hope this game has voice acting (as I said before, it will be really lame to hear grunts in a game that will look so good) and does something new. So we are at 50%!
 
Yeah, that's exactly what I was trying to say.
You can't just take out the puzzles of a Zelda game and leave everything else as it is now.

Why even thinking about taking those elements away is beyond me. It's like taking away the guns in Gears of War.
So many people wanna have a game like Zelda 1 but what would that look like? Confusing overworld where you are lucky to find a dungeon, dungeons where the only challenge are the enemies, no story and on top of that a barren world with no side quests or anything. Yeah, i bet a lot of people expect exactly that kind of game from the future Zelda...lol.

P.S: Seeing your username...do your really sing just two times a day?
 

takriel

Member
I really have to disagree here. See, to me at least, the fighting in SS was just boring. I never felt like I was actually having "battles" with enemies, it was just "Oh, this enemy is now blocking those three sides, so I have to swing like this" and then hope that the WM+ would work. It was both too involved to be a quick thing but not engaging or difficult enough to make it actually interesting.
It just made the fights take longer without adding much, for me at least.

I would agree that sometimes, fighting Bokoblins wasn't fun because they would randomly block all your swings and you'd have to wait for openings. This would in turn drag out the encounter. But overall, having the freedom of swinging your sword in the direction you want is something that I really like about the game.
 
Maybe I'm alone in this, but I didn't think Ocarina was all that "new" compared to LttP. Definitely nowhere near the departure that Mario 64 was from the SNES games.

The Mario games introduced entirely new ways of interacting with the world. Zelda did too, but Mario went from 2D, left-right on a single plane to 3D. Zelda felt more like a perspective shift in comparison. The overworld was cool at the time but hasn't aged well at all, and wasn't really a new mechanic, it was just a huge empty field that made the game seem enormous and contributed nothing else.

Zelda shift to 3D actually hurt it in some ways as well. For example in the 2D games if a switch of crystal or whatever needs to be hit, usually you can see it and the puzzle is figuring out how to hit it. At times in the 3D games you're just looking around for a switch that may be above or below you, and finding it is the "puzzle."

Anyway, hopefully they make interesting changes to the new game, but I thought it was interesting that Ocarina was considered some huge revelation. It's a great game no doubt, but more of a natural, predictable adaptation of LttP than something mindblowing.
 
Know what you mean. Honestly replaying Twilight Princess, it's super great, but Skyward Sword is definitely better. I think the best 3D Zelda is between Ocarina and Skyward.

Hear, hear ! I agree, I'd say OoT is the better game, but SS is well ahead of every other 3D Zelda (TP HD is disappointing me right now quite a bit)

Finally some people with good taste.

I swear, half the complaints about SS are completely blown out of proportion and the other half could be made for every Zelda game that came before,I'm so tired of the sheer hyperbole surrounding it's flaws.

Edit: And what I hate even more are "fans" who decide what the soul/heart/core of the Zelda series is. No. I love them as action games that are divided equally between combat and puzzles. Just because you liked the direction of the very first 2 Zeldas doesn't give you the right to define them as "what Zelda is all about".
 

Fantastapotamus

Wrong about commas, wrong about everything
Why even thinking about taking those elements away is beyond me. It's like taking away the guns in Gears of War.
So many people wanna have a game like Zelda 1 but what would that look like? Confusing overworld where you are lucky to find a dungeon, dungeons where the only challenge are the enemies, no story and on top of that a barren world with no side quests or anything. Yeah, i bet a lot of people expect exactly that kind of game from the future Zelda...lol.

Don't hurt me people, but Zelda 1 is kinda unplayable for me nowadays. I'm sure it was mindblowing back then but everytime I've forced myself to play it I didn't have a good time.

P.S: Seeing your username...do your really sing just two times a day?
I can neither confirm nor deny those allegations.

I swear, half the complaints about SS are completely blown out of proportion and the other half could be made for every Zelda game that came before,I'm so tired of the sheer hyperbole surrounding it's flaws.

It's the only modern Zelda game I lost all interest in and didn't finished. So it's pretty much the worst thing ever created. That's a scientific fact.
 

MrGoomba

Member
Ocarina was revolutionary to me. It will be hard to top that 1998 Christmas.
That time I knew almost nothing of the game, just some random info from monthly magazines. That felling of freedom, the music, never experienced something like that before the game.

Ok ALLT was similar in the SNES, but I only played it after OOT and because of it.

Maybe nintendo wants us to repeat that filling by giving us no info of the game LOL. But it is hard to give a felling of something never done before. They did it with MM (3 days time control) WW (cel shade graphics) and SS (1:1 control) and I loved it, but didn't top Oot to me.

But I have high expectations for this game. I hope it's the best and bigger, prettier Zelda to date.
 

Mato

Member
How does everyone feel about experience points and levels in Zelda? I am interested in the idea although I hate grinding. I'm thinking of Castlevania SOTN as a game that has a nice balance between RPG and adventure elements. Coupled with some inventory/resources management it could really spice up the game.
 

Peterc

Member
Here's a (rather crude) rendition of LTTP's map in 3d. Really shows how small it would feel if you played in an over-the-shoulder perspective. I'd definitely be down to play a Zelda game with a larger map built like this as long as you eventually gain traversal abilities that allow you to go anywhere (which is the point of "open world" AFAIK). No problem with funneling players via walls/barriers earlier in the game.

I want this and nothing else.
I feel like the oot couldn't do this because of the cartridge spacememory.
I know they tried to do this with twilight but it is not what i want.

I hope it will be an open world again like alttp but larger
 

eXistor

Member
I really hope people will finally appreciate Skyward Sword more in the coming years, it really is quite a great game. Not quite God-Tier Zelda, but of the "lesser" 3D Zelda's like Wind Waker, Twilight Princess and Skyward Sword it's definitely the best. Most negativity seems to stem from the motion controls (unfounded imo) but the game's overall design is quite good.
 

trixx

Member
I really hope people will finally appreciate Skyward Sword more in the coming years, it really is quite a great game. Not quite God-Tier Zelda, but of the "lesser" 3D Zelda's like Wind Waker, Twilight Princess and Skyward Sword it's definitely the best. Most negativity seems to stem from the motion controls (unfounded imo) but the game's overall design is quite good.

Yeah the game design in fantastic, most of the "filler" isn't too bad
 

Doc Holliday

SPOILER: Columbus finds America
People liking skyward sword - only Zelda I've not finished because of how boring it is.

Puzzles should be taken out

Less game like and more like movies

Wtf?? This thread is making me sad,

The dungeons, puzzles and the fighting have been great since oot. What they need to work on is the presentation, make overworld more interesting with stuff to do that impacts the game, less tutorials, and stop fucking around with motion controls.

Sounds a lot of people just want to play Zelda mod of The Witcher :/
 

Doc Holliday

SPOILER: Columbus finds America
I really hope people will finally appreciate Skyward Sword more in the coming years, it really is quite a great game. Not quite God-Tier Zelda, but of the "lesser" 3D Zelda's like Wind Waker, Twilight Princess and Skyward Sword it's definitely the best. Most negativity seems to stem from the motion controls (unfounded imo) but the game's overall design is quite good.

I wanted to like it so bad. Yes the motion controls are bad, mainly flying and swimming but my problems with game are due to other things.

Lack of a fun overworld
Fighting the same bosses over and over again
Too much collection to make game longer
Game just goes from dungeon to dungeon, it has none of the fun exploring previous zeldas had.

I did love the dungeons and puzzles though!
 
How does everyone feel about experience points and levels in Zelda? I am interested in the idea although I hate grinding. I'm thinking of Castlevania SOTN as a game that has a nice balance between RPG and adventure elements. Coupled with some inventory/resources management it could really spice up the game.

Personally I'm sick of every game now trying to add experience points and leveling in them so... No thanks. Zelda doesn't need that imo.
 

DiracSea

Banned
I don't get the hate for the puzzles. I mean the "fighting system" in Zelda has always been super rudimentary and....bad. Yes, even in Skyward Sword. Especially in Skyward Sword. You wanna make a whole game based around that?

First, about combat. I disagree. I always found the basic, but direct combat in OoT perfect. No abstract combos that you have to learn. Just a reasonable function for every button press and stick movement. And no flashy special moves, which makes sense, because Link is not a trained fighter in most Zelda-games.
I'm thinking about how to increase tension and difficulty without turning it into Dark Souls - honestly, for smaller enemies, simply take away the "every enemy waits for his turn" principle. If there's 3 Lizalfos near you and you blindly run into them, they will all 3 furiously attack you, giving you the hardest time of your life, likely forcing you to flee. I'm thinking of Zombi U here, where 1 zombie was no problem, 2 at the same time would be manageable but difficult, and taking on 3 or more is almost suicidal. So just have smaller enemies behave realistically and supporting each other, rather then making the player fight one after the other, which is not challenging and is really boring and padding.

Second, about puzzles. I'm not sure you're talking about my posts, but it's likely, so let me clarfiy: I don't hate puzzles and I don't want them to go away. But I want them to evolve. Pushing a button on the ground to open a door (and repeatedly so in all dungeons) or killing all enemies so that magically a door opens, is lazy and abstract puzzle design. These kind of puzzles are clearly designed for the player, not for Link. I'd like to see puzzles that make sense for the ingame-world, for Link. Again, Portal. Or Half-Life. Make puzzles more about "what I have to do", less about "what Aonuma and team want me to do". I think one important step in that undertaking would be the re-introduction of the jump button to the franchise. Incorporate more elaborate platforming scenes. Link's Awakening and its Roc Feather were fantastic and allowed for a lot of environmental puzzles that didn't feel forced on the player.

I really hope people will finally appreciate Skyward Sword more in the coming years, it really is quite a great game. Not quite God-Tier Zelda, but of the "lesser" 3D Zelda's like Wind Waker, Twilight Princess and Skyward Sword it's definitely the best. Most negativity seems to stem from the motion controls (unfounded imo) but the game's overall design is quite good.

Disagree. On 2 aspects.

1: I do think that SS is the worst 3D-Zelda.

2: I always have my eyes rolling when people dismiss SS because of its motion controls. That's probably the one and only area that the game got right. SS's problem stem from the lack of an overworld, from too abstract, game-y puzzles, and hyper-linear progression that leads you from A to B to C without anything to do in-between. And then, finally, the stuff you're forced to do often feels like a chore, like filler content that the developer makes you do to pad playing time. Like when you had to find 5 golden key pieces, or when you're swimming and have to collect tad notes. Or when you're forced to collect tears. Or when you have to speak to 3 dragons that feel totally random and out of place.
SS never manages to present an interesting, believable world - it doesn't even try. It's pretty much the opposite of what I want in a Zelda-game.
 

Firemind

Member
I wanted to like it so bad. Yes the motion controls are bad, mainly flying and swimming but my problems with game are due to other things.

Lack of a fun overworld
Fighting the same bosses over and over again
Too much collection to make game longer
Game just goes from dungeon to dungeon, it has none of the fun exploring previous zeldas had.

I did love the dungeons and puzzles though!
I wish they had more ambition and made a grander Skyloft like in some of the concept artwork.

Skyloft-4.jpg
Skyloft-5.jpg
Skyloft-6.jpg


I was totes ready for a Ghibli style imaginative world to suck me right in, but in the end the sky was fucking garbage. Honestly, they haven't made a great town since Clock Town. Outset Island was okay but it didn't really have any relevance after you leave the island. Windfall Island could have been a lot bigger. Can't even remember Hyrule Castle Town in TP.

The new Zelda seems to have drawn inspiration from Princess Mononoke so here's hoping.
 

DigSCCP

Member
Its all about what reference Aonuma is talking.
Is he talking about the impact that Zelda OoT made on the whole industry? So no it won't.
Is he talking about the impact that Zelda OoT made on Zelda series? Yeah, its posible.
 
I really hope there are more human settlements scattered around in the overworld. It makes no sense for Kakariko to still be the only Hylian village in the entire region. Having more villages and towns discoverable in Hyrule Field would help a lot to combat the "emptiness" complaint about the overworld.
 

ugly

Member
Yeah, Zelda 1 rules - and I say that as a baby who grew up on Ocarina of Time. It's like the back of a cereal box that you can play!
 

ika

Member
I'm with LegendofLex about his comments about wanting the dungeons being more maze-like and less puzzle-like, and with DiracSea about having more and tougher enemies and more options and evolved and less gamey puzzles and environments.

I'm hopeful Aonuma and his team are still behind the idea of "rethinking Zelda conventions" and "going back to the roots" (AKA the first Legend of Zelda game) and "making something new". After 18 years of 3D Zelda games, all heavily based on OoT with different coats of paint, I think it's time to evolve and consider things that made the franchise great when they created it and forgot about with the 3D.

If we're getting a console Zelda game every 5 years now, I hope they stop putting the same light torch, shoot arrow to eye, push block puzzles to get keys in dungeons, and the same braindead enemies staring at you waiting to be killed.

And please, no more Layton puzzles, either. It's not immersive:
00776.jpg
 
People liking skyward sword - only Zelda I've not finished because of how boring it is.

Puzzles should be taken out

Less game like and more like movies

Wtf?? This thread is making me sad,

The dungeons, puzzles and the fighting have been great since oot.

I don't understand.
 

Litri

Member
I hope this game has voice acting (as I said before, it will be really lame to hear grunts in a game that will look so good) and does something new. So we are at 50%!

If that ever happens it would be awesome. I just hope that Link doesn't say a thing. Stay true to your roots.
 

sfried

Member
I'm with LegendofLex about his comments about wanting the dungeons being more maze-like and less puzzle-like, and with DiracSea about having more and tougher enemies and more options and evolved and less gamey puzzles and environments.

I'm hopeful Aonuma and his team are still behind the idea of "rethinking Zelda conventions" and "going back to the roots" (AKA the first Legend of Zelda game) and "making something new". After 18 years of 3D Zelda games, all heavily based on OoT with different coats of paint, I think it's time to evolve and consider things that made the franchise great when they created it and forgot about with the 3D.

If we're getting a console Zelda game every 5 years now, I hope they stop putting the same light torch, shoot arrow to eye, push block puzzles to get keys in dungeons, and the same braindead enemies staring at you waiting to be killed.

And please, no more Layton puzzles, either. It's not immersive:
00776.jpg

Just curious: How many here have played A Link Between Worlds? Would that game be a step in the right direction? (Giving you almost all items from the get go, freedom to explore)
 
Zelda hasn't been about adventure since Zelda 1. It's been a mostly linear puzzle series since LTTP. If you want the series to go open world say so, but don't act like the series has somehow not had "the core of zelda" since 1986.

I'd argue Wind Waker came the closest, but was held back by little to do in the Ocean outside of the main quest.4
 
Top Bottom