Why? Sony flat out said that full AAA experiences are coming to PSVR yesterday on stage.
That's exactly it, how prone the game is for causing VR sickness.
The "comfort" level is indeed a smart move, even if the reaction to VR will be very subjective.
No, it's definitely for how prone a game is to giving VR sickness. Since different people are sensitive to it differently, some people will be fine with "intense" - for example, Elite: Dangerous' most intense VR-sickness bits are when you are on a planet in a buggy that bumps and flips around and stuff, for me it's slightly uncomfortable but doable for the small amounts of time I spend in the game in the buggy, some people at the Vive showcase reported feeling very sick quickly by that. Oculus is allowing developers to make any game they want, and they use the comfort level to let users choose.You would think that they would only clear a game for release after it has already minimized VR Sickness in general. You don't want to scare the audience away. I'm thinking it has to do with something else. 'Intense' and VR Sickness is not a good mix marketing-wise.
I wonder if it has more to do with Camera angles, perceived 'presence', speed of the game, and all around 'intensity' (think Call of Duty vs The Witness). Still, I really wish they would list the actual criteria used for the scale.
This is a really dumb question that I'm sure is widely known, but I just only casually keep up with VR stuff until it's available.
But will Oculus games be cross-compatible with the Vive and vice-versa?
"I really hope that price point for EVE Valkyrie is indicative of the amount of content we can expect from the game. Though lately I've been reading that it's almost entirely multiplayer, which is not really what I want out of the game. I guess we'll see."
From what I can tell, if you're expecting a Wing Commander-esque campaign, you might as well move on now. Also, the price is for a product called "Founder's Pack" which is F2P game terminology for a bundle early in the game's life with some game currency and a few cosmetics.
In short: It's probably a F2P multiplayer game in the end.
I really hope that price point for EVE Valkyrie is indicative of the amount of content we can expect from the game. Though lately I've been reading that it's almost entirely multiplayer, which is not really what I want out of the game. I guess we'll see.
That's the impression I am getting. I am more than happy to be getting it for free and I will probably enjoy the hell out of what is there but none of these launch titles seem like the big VR game just yet. I don't see anything on Vive that will deliver that either.
Some of the existing games like Elite: Dangerous, Project CARS and Dirt Rally have me more excited than anything that is actually launching with the system.
I have a bad feeling Chronos will be underwhelming. They're throwing around names like Zelda and Dark Souls to draw you in but it looks really shallow to me. I think all of these initial outings for VR scream shallow.
The meaty stuff is coming but it's going to take some time. For now there is more than enough to keep me happy in games like Elite: Dangerous and Dirt Rally. Add to that all the other things you can do with VR and I am still really excited about my Oculus order.
I've been hearing really good impressions of Chronos, I wouldn't completely dismiss it just yet.
I wonder why American Truck Simulator isn't on this list. They should be ready to go.
What are you going on about? First of all DK2 wasn't up to "presence" specs. Second, 95% of all DK2 content was unfinished demos, or unpolished if not broken implimentation. These will be polished, full titles with a lot more gameplay and depth. Outside of E, what full games have you played on the Rift in any kind of capacity?
And I hate to break it to you, but closing and opening drawers in VR is only going to be "fun" for so many times before it all becomes normal and boring too. Acting like seated VR is already yesterday's news is insanity. We haven't even scratched the surface.
And I hate to break it to you, but closing and opening drawers in VR is only going to be "fun" for so many times before it all becomes normal and boring too.
What was the name of that Insomniac title?
Edit. Nevermind, Edge of Nowhere.
I think I'm going with that and Adrift for my day one.
All I was talking about was gameplay - the CV1 will obviously be far more comfortable etc.
CV1 is IDENTICAL to DK2 gameplay wise. Sure, maybe a few more polished games, but it's the same experience. Seated VR without motion controllers IS yesterdays news, because its been around for years now.
Nope. Motion controllers literally change everything.
Do we know if games we bought on Gear VR that also have Rift versions have to be purchased again?
Those prices are high for a lot of these games, which will no doubt turn out being hour experiences at best. The people who were having round tables about Firewatch are gonna have a field day here. Safe to assume why there are no refunds. I can't even begin to imagine how The Climb could be a $50 package/value.
Meh, you can still have great quality and compelling experiences sans motion controls in VR, who gives a damn if it's been out for years already?
This VR purist stuff is just noise.
Personally I think seated VR with a basic controller isn't particularly deep or meaningful, and does not show off the strengths of VR at all.
lmao, I'm hardly being "purist". Just pointing out my opinion that seated VR with a gamepad isn't particularly engaging after you play all the cool cockpit based games. If I'm gonna spend over $1000 AUD on a new piece of tech - it better be innovating and interesting for years to come. A polished DK2 isn't going to give that to me.
All I was talking about was gameplay - the CV1 will obviously be far more comfortable etc.
CV1 is IDENTICAL to DK2 gameplay wise. Sure, maybe a few more polished games, but it's the same experience. Seated VR without motion controllers IS yesterdays news, because its been around for years now.
Nope. Motion controllers literally change everything.
The list, below, includes a couple of surprises: there are Oculus Rift versions of The Astronauts' thriller The Vanishing of Ethan Carter, and Slightly Mad Studios' racing game Project Cars.
The "strengths of vr" sounds like a pretty purist rhetoric to me xD
VR is still early days, constantly evolving with rapid iteration. Who knows what CV2/3 of hmds will bring in terms of input, heck we might have haptic gloves at that point, and I'm sure there will be a very similar exchange when that comes out touting the same line. So talking about what's worthy of the "good VR" mantle is a load of hot air at this point.
You also conveniently left Touch out of the discussion I see
Well yea that's kind of the point of developer kits, there's this thing called game development, that can take years. And that's years as in years, plural, something the Vive's lineup obviously didn't have. By the time some real, full, polished Vive games come out I guess it'll be yesterday's news, huh?
It might be yesterday's news sooner than you think too, considering how lazy the design of Vive's motion controllers really is at the end of the day. It's a Move knockoff with a steam controller touch pad. How will it change everything when it's barely changed in design from 2009? Touch will surpass it in ergonomics and features within months of release.
A great set of games, I'm particularly excited about AirMech: Command - it looks a lot like one of my favorite Genesis games, Herzog Zwei, and in VR will be like playing a board game where the pieces come to life.
I'm talking about now, what we currently have on offer in the VR space. It is an entirely reasonable argument for something that's very expensive to compare the strengths and weaknesses between the top players. For Oculus to launch with effectively an advanced DK2 is disappointing to me, especially after years of waiting.
No I hear ya, was hoping they'd at least have Touch ready for primetime with launch myself. Nonetheless I don't think they shouldn't be written off in general this gen just cause they don't have a tracking solution as robust as the Vive's. Considering impressions from things like Toybox I can't wait to dip into some of the social stuff that's centered around Touch. I think this gen in particular won't really get cookin until a year out from release, like most entertainment platforms.
I'm absolutely sure CV1 and Touch will be great, especially the comfort of the hmd, but the competition has shaped up to be very strong. I wasn't trying to write them off, they'll most definately end up selling the most units in the PC VR space
I just thought, have oculus done themselves a disservice with this list? They have listed the oculus store based launch games, but presumably there are other steam games available at launch? E.g. rfactor or iracing or European truck simulator?
Would a full list look even more compelling? (I think the launch list looks fine assuming adr1ft and chronos have some meat on the bones)
I don't think I missed the launch date. I think I missed getting a playable build to GDC.
There is a TON of new content. All of the NPC's talk and interact with you now. Complete story with side quests and collectables. New Game +. New arcade games and high score lists. Ton's of polish etc. It's pretty much finished. Adding in the last bit of voice tonight, then polishing and optimizing for the next week.
To be honest, I was pretty bummed not to be listed with todays launch titles. But.. indie life ain't easy.
I wonder why American Truck Simulator isn't on this list. They should be ready to go.
So out of these 30 games I see 3 to 4 full price titles and the rest are small short games that are just better tech demos I guess. Wow speaking of the drought is real for VR. Sony was smart to push theirs a little back so developers have more time to get the games ready. I mean if you don't like Sci-Fi or racing VR is pretty much useless for you for a while except for those 30min to 2hours mini experiences and maybe cinema mode. It's okay but I could imagine after two or three weeks you have probably seen all VR content that Oculus has in store right now.
I'm actually holding out on some games to experience them in VR first. Chief among them is Alien Isolation and now Ethan Carter. Will those games be updated to allow for a VR version? Mainly asking about Alien I guess.
I'm picking up the following day 1:
ADR1FT
The Climb
Edge of Nowhere
Eagle Flight
Eve Valkyrie (Bundled)
Lucky's Tale (Bundled)
Chronos
And I already have:
Radial G
Dreadhalls
EVE Gunjack
It just hit me again how crazy it is that there are freaking exclusives for PC that can't be played on every PC purposely because of insisted hardware exclusiveness
This is the worst.