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Killer Instinct on W10 framerate tied to monitor refresh - with 144hz it's unplayable


Right. But what Phil says and what happens are two different things. Well it's not like I'm completely closed off to changes but the fact is the higher ups get the final say. Over 18 months of Tim nagging and they only now begin to mobilize. It's a simple rule for most people. If they make UWP fully open allowing stuff like overlays and injectors then no issue there are benefits to UWP as well. If not then they will fail. Can't get more basic
 

Arkanius

Member
Turning our monitors to 60hz to play is like giving a shit answer like buying a X360 to play offline back in the Xbone days.
 

knerl

Member
Title of thread is wrong. Framerate should be tied to the refresh rate assuming vsync is enabled. The gamespeed however should not be tied to the framerate.

Back on track I think this will be patched sooner than later.
Killer Instinct looks like a great port besides this issue. The same issue that the non-UWP game Fallout 4 still has for example.

KI has cross-play damnit!
 

dmix90

Member
NVidia inspector framerate limiter works. Not sure how good framepacing will be but it is definitely a workaround until patch is released.
 
You're the one shit-posting, in the video it's very well-explained why doesn't he change the refresh rate of the monitor.

What a great post, "Nuh-uh you're the one that's shit-posting!", feel free to elaborate there bub.

Please share in the video where he explains why he doesn't change the refresh rate because I missed it:

"Uhmmm... did you guys test your game?"
"That's way too fast"
*Laughter*
"Guys you gotta fix your game..."
"Ya gotta fix your game its broken"
"I'm not turning down my resfresh rate for your fucking game"

What a great, very well explained and informative video in an already very informative original thread post.
 
Title of thread is wrong. Framerate should be tied to the refresh rate assuming vsync is enabled. The gamespeed however should not be tied to the framerate.

Thread title is not wrong in this particular case. Fighting games need to stay at 60 fps. You can't balance frame timings, when you have no set framerate.
 
It's a bit strange how they didn't catch this during QA.

I'm sure it'll be fixed soon, but Microsoft isn't making a good impression with the W10 store games so far. At all.
 

Chev

Member
Thread title is not wrong in this particular case. Fighting games need to stay at 60 fps. You can't balance frame timings, when you have no set framerate.

You actually can, but they didn't so that's a moot point. Anyway, it's crazy they didn't catch that. Not to mention it'll obviously lead to desyncs in online matches.
 

MUnited83

For you.
No, you're the one selectively reading. Youn can replace the word steam with any other service, my point is: You're actively boycotting the game under the pretense that it's only on their store. Do you also actively boycot every other game that is only on one platform or store? My money is on not.
Did you manage to not read at all? It has jackshit to do with "exclusivity" and everything with how completely shitty UWP is.
 
Ok i understand that lacking an option to cap the framerate pissess off alot of peoples, but arent those the ones that are professed Pc Gamers Experts?

If that so, ok argue that it needs to be fixed...but nvidia inspector and MSI Afterburner offers framecap and framelimiters...why not use it and call it a day?

Just my 2 cents.

I can understand that not having it running at 144fps pisses off anyone that has a 144hz panel, but also if you plan to have a good time or challenge someone in a cup/tournament think that they will use 60hz tvs or monitors anyway. Mostly.
 

Waaghals

Member
I ended up uninstalling all games I bought that had GFWL. Sometimes simply freaking logging in was an impossible task, it was awful. This game, though? If they fix this, it's going to be a fantastic version of the game.

A lot of the games on GFWL were good, and it seems that many on the store are/will be as well.
The problem is the platform, and in a way, the reason why we are seeing these games in the first place: MS wants to reshape PC gaming into their own thing.

They are envisioning a future for pc gaming that is objectively worse for consumers, and then it stand to reason that the platform they are using is also worse.
 
An issue for sure but at least its on PC and is playable at 60hz. I'm just happy this is finally out on PC and is playable with an easy adjustment.
 

Shari

Member
Ok i understand that lacking an option to cap the framerate pissess off alot of peoples, but arent those the ones that are professed Pc Gamers Experts?

If that so, ok argue that it needs to be fixed...but nvidia inspector and MSI Afterburner offers framecap and framelimiters...why not use it and call it a day?

Just my 2 cents.

I can understand that not having it running at 144fps pisses off anyone that has a 144hz panel, but also if you plan to have a good time or challenge someone in a cup/tournament think that they will use 60hz tvs or monitors anyway. Mostly.

Because windows store applications have the .exe for the game hidden and thus rendering msi afterburner and nvidia inspector useless. The only real workaround is setting your monitor to 60hz which makes it 60hz for everything, thus needing to disable the option one you're done gaming KI.

Shit solution for shit problem. A Workaround is something you have to do once until a patch comes out, not a hassle that you have to go through to make your system fit an app and not the other way around.
 

Mivey

Member
If that so, ok argue that it needs to be fixed...but nvidia inspector and MSI Afterburner offers framecap and framelimiters...why not use it and call it a day?
Because Microsoft doesn't understand PC Gaming, and came up with a weird API that trades flexibility and openness with """"""security"""""".
 

derFeef

Member
Because windows store applications have the .exe for the game hidden and thus rendering msi afterburner and nvidia inspector useless. The only real workaround is setting your monitor to 60hz which makes it 60hz for everything, thus needing to disable the option one you're done gaming KI.

Shit solution for shit problem. A Workaround is something you have to do once until a patch comes out, not a hassle that you have to go through to make your system fit an app and not the other way around.

nvidia inspector works tho.
 

derFeef

Member
You can not use inspector on a specific game if the exe is hidden.

How? Im interested. It "works" by setting up global configuration? Because then it's still useless.

Exactly what I was expecting, thank you for the confirmation. So much misinformation on this thread.

Set it in base profile. it has the same effect but I guess it's easier then to switch the monitors refresh rate.
 

Shari

Member
Are you sure, do you see the game in Nvidia inspector ?

I will try when back home.

Ah you not sure? Ill put it quarantine then until someone reports back.

I will be surprised this works considering inspector cannot access .exe, dont know how it'll be able to inject.

Set it in base profile. it has the same effect but I guess it's easier then to switch the monitors refresh rate.

:facepalm:

No offense.
 

wazoo

Member
I mentioned the OP because I'm fairly confident he doesn't own an Xbox and generally isn't a Microsoft fan so most likely doesn't own KI at all. So his need to start this thread just reeks of an agenda is all.

He probably owns Window 10, so he should be classified as "fan enough". Anyway, you are introducing customers categorization which are telling a lot about your own agenda.
 

Bl@de

Member
Are you sure, do you see the game in Nvidia inspector ?

I will try when back home.

He's not wrong. Gears of War has a UWP profile in NV inspector that worked (used it to cap framerate to 30fps without getting bad framepacing).
 

Mupod

Member
what the fuck, it isn't 2010 anymore. People have monitors above 60hz. Problem is hardly localized to this game but it's still ridiculous.
 

Shari

Member
Instead of facepalming you could post what's wrong?

What's wrong is that we exchanged 3 replys to understand that the only "workaround" available right now is to setup your monitor to 60hz, wether you do it through windows configuration or nvidia inspector does not change the fact that you have to do the manipulation twice everytime you want to play the game and that there's no way to setup an specific configuration for this game thanks to UWP, which is what any pc gamer would have done for an specific configuration for an specific game.

Is not only that they QA was ridiculous, but also that they disallowing us from an acceptable workaround thanks to their platform.

He's not wrong. Gears of War has a UWP profile in NV inspector that worked (used it to cap framerate to 30fps without getting bad framepacing).

We need confirmation on this. If we have a similar profile for KI then it's all good.
 

derFeef

Member
What's wrong is that we exchanged 3 replys to understand that the only "workaround" available right now is to setup your monitor to 60hz, wether you do it through windows configuration or nvidia inspector does not change the fact that you have to do the manipulation twice everytime you want to play the game and that there's no way to setup an specific configuration for this game thanks to UWP, which is what any pc gamer would have done for an specific configuration for an specific game.

Is not only that they QA was ridiculous, but also that they disallowing us from an acceptable workaround thanks to their platform.

I got asked how and do not understand how the solution is useless. But I guess I am an idiot for helping with a workaround until the game is updated. Very sorry.
 
Meanwhile pretty much everybody is praising it over at the KI S3 OT . Doesnt really seem to be effecting a lot of people, and it seems like making a mountain out of a mole hill, but ok.


PS: Kiets said theyre working on a fix.
 

Poster#1

Member
Wanting a game to be an open win32 app like virtually every other PC game makes you a fanboy now? That's a new one.

Read again, Steam is not the only DD platform he mentions.

I don't see people complaining about EA or Blizzard games.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Meanwhile pretty much everybody is praising it over at the KI S3 OT . Doesnt really seem to be effecting a lot of people, and it seems like making a mountain out of a mole hill, but ok.

That doesn't matter? The point of the thread is that while you're able to play, certain people can't and have to wait instead of fixing it themselves/instantly with third party applications because of the limitations of UWP.

But stay salty?
 

Shari

Member
I got asked how and do not understand how the solution is useless. But I guess I am an idiot for helping with a workaround until the game is updated. Very sorry.

Dont play the victim please. There's been 6 pages of "workarounds" and we were trying to understand if there was a way to go around UWP and set the refresh rate for this game (and this game only) to avoid having to do a manipulation everytime we start/stop the game. No one is bashing you for giving a solution that has been given several times over the course of the thread, I facepalmed because we took long to understand the difference between global and specific configuration.

Why do people think that this is UWP problem?

Other games have this issue?

They dont, UWP is just blocking them from having an acceptable workaround until patch releases.
 
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