Those are hacks actually;' he rainbow editionsReminds me of the hilariously broken SFII arcade versions with like hadoukens flying everywhere and stuff.
Turning our monitors to 60hz to play is like giving a shit answer like buying a X360 to play offline back in the Xbone days.
Turning our monitors to 60hz to play is like giving a shit answer like buying a X360 to play offline back in the Xbone days.
You're the one shit-posting, in the video it's very well-explained why doesn't he change the refresh rate of the monitor.
Title of thread is wrong. Framerate should be tied to the refresh rate assuming vsync is enabled. The gamespeed however should not be tied to the framerate.
People can already fix it by changing the refresh rate. Not ideal either, buta fix nonetheless.Although, if it wasn't a UWP, people could already fix it with RTSS.
Thread title is not wrong in this particular case. Fighting games need to stay at 60 fps. You can't balance frame timings, when you have no set framerate.
Turning our monitors to 60hz to play is like giving a shit answer like buying a X360 to play offline back in the Xbone days.
Did you manage to not read at all? It has jackshit to do with "exclusivity" and everything with how completely shitty UWP is.No, you're the one selectively reading. Youn can replace the word steam with any other service, my point is: You're actively boycotting the game under the pretense that it's only on their store. Do you also actively boycot every other game that is only on one platform or store? My money is on not.
I ended up uninstalling all games I bought that had GFWL. Sometimes simply freaking logging in was an impossible task, it was awful. This game, though? If they fix this, it's going to be a fantastic version of the game.
Ok i understand that lacking an option to cap the framerate pissess off alot of peoples, but arent those the ones that are professed Pc Gamers Experts?
If that so, ok argue that it needs to be fixed...but nvidia inspector and MSI Afterburner offers framecap and framelimiters...why not use it and call it a day?
Just my 2 cents.
I can understand that not having it running at 144fps pisses off anyone that has a 144hz panel, but also if you plan to have a good time or challenge someone in a cup/tournament think that they will use 60hz tvs or monitors anyway. Mostly.
Because Microsoft doesn't understand PC Gaming, and came up with a weird API that trades flexibility and openness with """"""security"""""".If that so, ok argue that it needs to be fixed...but nvidia inspector and MSI Afterburner offers framecap and framelimiters...why not use it and call it a day?
Because windows store applications have the .exe for the game hidden and thus rendering msi afterburner and nvidia inspector useless. The only real workaround is setting your monitor to 60hz which makes it 60hz for everything, thus needing to disable the option one you're done gaming KI.
Shit solution for shit problem. A Workaround is something you have to do once until a patch comes out, not a hassle that you have to go through to make your system fit an app and not the other way around.
Then use Inspector as already pointed out a dozen times.
nvidia inspector works tho.
You can not use inspector on a specific game if the exe is hidden.
I mentioned the OP because I'm fairly confident he doesn't own an Xbox and generally isn't a Microsoft fan so most likely doesn't own KI at all.
nvidia inspector works tho.
You can not use inspector on a specific game if the exe is hidden.
How? Im interested. It "works" by setting up global configuration? Because then it's still useless.
Exactly what I was expecting, thank you for the confirmation. So much misinformation on this thread.
Are you sure, do you see the game in Nvidia inspector ?
I will try when back home.
Set it in base profile. it has the same effect but I guess it's easier then to switch the monitors refresh rate.
I mentioned the OP because I'm fairly confident he doesn't own an Xbox and generally isn't a Microsoft fan so most likely doesn't own KI at all. So his need to start this thread just reeks of an agenda is all.
Tell that to people who have 30hz monitors, which is a decent amount of early 4k monitors.
Are you sure, do you see the game in Nvidia inspector ?
I will try when back home.
:facepalm:
No offense.
Those are hacks actually;' he rainbow editions
Instead of facepalming you could post what's wrong?
He's not wrong. Gears of War has a UWP profile in NV inspector that worked (used it to cap framerate to 30fps without getting bad framepacing).
He's not wrong. Gears of War has a UWP profile in NV inspector that worked (used it to cap framerate to 30fps without getting bad framepacing).
What's wrong is that we exchanged 3 replys to understand that the only "workaround" available right now is to setup your monitor to 60hz, wether you do it through windows configuration or nvidia inspector does not change the fact that you have to do the manipulation twice everytime you want to play the game and that there's no way to setup an specific configuration for this game thanks to UWP, which is what any pc gamer would have done for an specific configuration for an specific game.
Is not only that they QA was ridiculous, but also that they disallowing us from an acceptable workaround thanks to their platform.
Yes.Animations tied to a 60Hz refresh rate is completely broken, now?
Wanting a game to be an open win32 app like virtually every other PC game makes you a fanboy now? That's a new one.
Read again, Steam is not the only DD platform he mentions.
I don't see people complaining about EA or Blizzard games.
Because EA or Blizzard games generally dont have this problem. The one that did, NFS:Rivals, was complained about to high heaven.
Meanwhile pretty much everybody is praising it over at the KI S3 OT . Doesnt really seem to be effecting a lot of people, and it seems like making a mountain out of a mole hill, but ok.
I got asked how and do not understand how the solution is useless. But I guess I am an idiot for helping with a workaround until the game is updated. Very sorry.
Why do people think that this is UWP problem?
Other games have this issue?
Kiets said theyre working on a fix.