Certain things will happen very quickly in terms of, like, mGPU support and stuff where theres no policy, its just us working through the timeline of implementation. VSync lock, kind of the same thing. Theres specific reasons that its there, but its not something thats kind of a religion on our side that this has to work.
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I understand the need to react and to fit in in the PC gaming community with the tools that they rightfully want at their disposal. Its in our tracking system, stuff that were going to get done, and we have a real path to get it done. The reason I wanted to articulate those issues and deficiencies is so that people recognise Im not trying to say theyre not important. Im not trying to say that, oh, 90% of the people dont even know what mGPU means so go away. Im saying, no, these are features we know we need to support that we know theyre not there today but we are committed to supporting in the future. Because I dont want people to look at this as a passing fancy on our part of, can we just quickly port some console games over to PC and hope to make a little bit of money? Its not all about that. We are the Windows company, and ensuring that the Windows gaming ecosystem is strong is important, and that means supporting these features.