Animations tied to a 60Hz refresh rate is completely broken, now?
yup
Animations tied to a 60Hz refresh rate is completely broken, now?
Animations tied to a 60Hz refresh rate is completely broken, now?
Ohhhh right, forgot about those
Uhhhhhh the issue is you shouldn't HAVE to do that
thy did, on twitter also.
Wait so every game played on the pc on these monitors can only run at 30FPS? Ewwwwww, with that you can never play ranked on here because you need a constant 60 FPS.First gen 4k monitors.
"Just cap your refresh speed externally, it's fine!" isn't a solution. It's a workaround. The game is broken, and shouldn't require third party tools to become playable.
How dares someone to feel entitled to an out of the box working game.
How is street fighter v doing 144hz support? Isn't SFV game logic also tied to 60 frames
Except you can buy the full priced edition too.a game you bought for $0 ??
They'll have to implement their own framerate limter
How is street fighter v doing 144hz support? Isn't SFV game logic also tied to 60 frames
a game you bought for $0 ??
How is street fighter v doing 144hz support? Isn't SFV game logic also tied to 60 frames
If the game doesn't sell well that's the end of the franchise, it will become dead again for who knows how many years.I am still hoping that sales flop so horribly that they will be forced to put it on Steam.
The game is NOT a DX12 game, it runs on DX11, so there is no reason it shouldn't be outside of the Win10 store outside of MS attempt to force ppl to go there.
As much as I want this game, I will NOT buy, I will NOT give in.... Dark Souls 3 is coming, it will suck up MUCHES of my limited time...
Wait so every game played on the pc on these monitors can only run at 30FPS? Ewwwwww, with that you can never play ranked on here because you need a constant 60 FPS.
Plus how do you get other fighting games like Street Fighter 5 and others to run when their logic is also tied to 60FPS?
Ok thanks for answering, IG said they are looking into it so we'll how long the fix takes them to implement.It's limited to 30hz on 4k and 60hz on 1080p. I rarely game on PC so this hasn't really been an issue for me until Killer Instinct.
I am still hoping that sales flop so horribly that they will be forced to put it on Steam.
The game is NOT a DX12 game, it runs on DX11, so there is no reason it shouldn't be outside of the Win10 store outside of MS attempt to force ppl to go there.
As much as I want this game, I will NOT buy, I will NOT give in.... Dark Souls 3 is coming, it will suck up MUCHES of my limited time...
Except you can buy the full priced edition too.
Oh so expecting any standards at all from f2p games is unacceptable now?
Relevant!Also is why the fuck is this game 30GB+? Are there cinematics in there I don't know about?
Xbox One version is updating hogging all my bandwidth and the update seems sizeable, might as well take that shit off.
Watch this bug to be fixed as soon as possible somehow, especially since the game seems to have no problems otherwise.
You can just move to another game. You're entitled to nothing if you haven't paid.
Is that possible with UWP apps?
Stop being positive... This is an outrage, dammit!!!
Try it before you buy it. In fact, you can only buy bundles from in-game store
You can just move to another game. You're entitled to nothing if you haven't paid.
One wonders if it not being uwp would allow for a temporary fixPoorly developed game, this probably has nothing to do with Windows UWP.
I'd like to reiterate my previous rant, as I see that some people didn't quite get what I meant.
My issue is not with the fact that there is a problem with KI on High-refresh-rate monitors. it's an oversight that should be, and likely will be quickly rectified.
My issue is with people acting shits while they're complaining about a comparatively tiny problem that can be fixed with a temporary workaround, that can be slightly annoying, but is ridiculously simple compared to some other PC fixes i've seen.
Mountains out of molehills, is what i'm sayin' here.
One wonders if it not being uwp would allow for a temporary fix
I experienced this earlier with my 144hz enabled but I just switched it to 60.
They are going to fix it. I'm not enraged.
Relevant!
A dumb question that you could just post in the OT.Just asking a question, feel free to ignore it if bothers you
Not all monitors - cheaper Korean panels often lack options. Also some monitors, like the comment above yours says, have 30hz max.
Don't complain, just use RTSS.
Oh.
I'd like to reiterate my previous rant, as I see that some people didn't quite get what I meant.
My issue is not with the fact that there is a problem with KI on High-refresh-rate monitors. it's an oversight that should be, and likely will be quickly rectified.
My issue is with people acting shits while they're complaining about a comparatively tiny problem that can be fixed with a temporary workaround, that can be slightly annoying, but is ridiculously simple compared to some other PC fixes i've seen.
Mountains out of molehills, is what i'm sayin' here.
This wouldn't be much of a problem without UWP. In that case, I'd just limit the frame rate myself, using Rivatuner. Microsoft proprietary container format is fucking things up.
Since the game logic is tied to refresh rate (stop doing this developers it never ends well), wouldn't the online just break as well?
Poorly developed game, this probably has nothing to do with Windows UWP.
I'd like to reiterate my previous rant, as I see that some people didn't quite get what I meant.
My issue is not with the fact that there is a problem with KI on High-refresh-rate monitors. it's an oversight that should be, and likely will be quickly rectified.
My issue is with people acting like little shits while they're complaining about a comparatively tiny problem that can be fixed with a temporary workaround, that can be slightly annoying, but is ridiculously simple compared to some other PC fixes i've seen.
Mountains out of molehills, is what i'm sayin' here. It's not like we need Durante. Chill, guys.
Not mountains out of molehills. Another demonstration of the inherent problems UWP brings.
The only way things like this get fixed is if people actually complain about said issues. That's how devs notice issues and spend the time and money to implement them. That's how we make our concerns with UWP heard by Microsoft so they work to improve the platform.
So far not a single UWP game has launched without some technical issue.
The only way things like this get fixed is if people actually complain about said issues. That's how devs notice issues and spend the time and money to implement them. That's how we make our concerns with UWP heard by Microsoft so they work to improve the platform.
So far not a single UWP game has launched without some technical issue.
A dumb question that you could just post in the OT.