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Final Fantasy XV needs to sell 10 million units to succeed in team's goal

Man God

Non-Canon Member
It'll be closer to six million in its initial run. Maybe seven something with a PC version.

Might take a remake or some remasters/final cuts to get to ten.
 

Aters

Member
Asia is a tough place to make AAA numbers. Poor currencies make games prohibitively expensive and foster a culture of piracy. When I was working in Malaysia, a single PS3 game was generally around RM180 to 250, which could be between 5-10% of an average 20 to 30 year old's monthly income.

Places like Singapore have stronger buying power and consumer culture, but simply don't have the population size to be a reliable international market.

The market in Asia is bigger than you think, especially when it comes to Japanese games. There is a reason why many Japanese games get Chinese version before English version. And the boy band thing can be an appeal in Asian market.
 

Ubernube

Member
Definitely not going to bomb in the sense that it would kill off their other franchises. Whether it makes the 10 mil or not tho of course square is going to look at development different after its over, who would want to go thru that again lol. Like i said at minimum i predict 7 mil lifetime..minimum

Honestly, I suspect Square has already started looking at things. There's gotta be a damn good reason they're using UE4 instead of Luminous for their major titles now. Probably decided it would be less of a headache and cheaper overall.
 
Honestly, I suspect Square has already started looking at things. There's gotta be a damn good reason they're using UE4 instead of Luminous for their major titles now. Probably decided it would be less of a headache and cheaper overall.
O but of course lol i dont expect much out of luminous, its beautiful but it seems its too much trouble. Best believe whether this meets expectations or not a few things will change
 
Like has been mentioned by other posters much smarter than myself: the cost of XV, the supplemental material, the massive LA event, etc- it's not just for benefit of XV, but for the entire series.

It's Square-Enix's way of saying " Alright... enough of the vitriol... Final Fantasy is back."

XIV:ARR and XV productions show the passion for reigniting the franchise and, more importantly, desire for internal change. Going forward with VII-R and cranking out mid-tier JRPGs for the big consoles also shows me that S-E realizes last gen really took a beating on their public image.

I hope XV is a wonderful product; not just for my own person satisfaction, but to really show the world that S-E is committed to excellence again.
 

Caffeine

Member
I could see pc version doing ~900k if it launches within a 6-8 month window of console launch. not just dropped out of nowhere like they did with the previous games lmao
 
How many years since Versus? Jesus. That's a lot of years to keep development going. PLEASE don't be as awful as Duke Nukem Forever. I'm fearing the worst for this game:'(
 
I believe for the entire SEA, they market it minimally but make it easily available in the major countries (Thailand, Malaysia, Singapore, Philippines, Indonesia, Vietnam) and consolidate this as one region. It's not as big as Japan, NA, and EU but they're an important and developing market.

Don't forget that these countries have big middle classes and the middle classes can definitely afford buying a PS4 and a PS4 game.

I agree with your first paragraph

Regarding your second however, I don't think you fully appreciate the realities of the SEA market. I grew up in the environment and have been playing games since I was five.

Yes, there is a middle class (though I feel that class is not as big as you might think. With the exception of Singapore, the countries you listed have a disproportionately large lower class), but buying power for foreign goods still remain low. I reiterate my point that while I was still working in Malaysia, PS3 games where RM180+. If you think American consumers have a hard time swallowing USD60 games, imagine what it's like paying triple that.

Additionally, piracy culture is huge. Even though pirated games largely died out with the PS3 and now 4, there are still strong cultural remnants that paying for games is dumb. The market would much sooner go for F2P and pirated PC games. That isn't to say SAE isn't a viable market, it's just that the numbers from this region are going to be much lower than the US, EU and Japan.

Finally, while I acknowledge Japan exports a lot of games to SAE, a big part of that is because it's really cheap to localise. The market typically does not demand dubs, and quite regularly there is no localisation what so ever. Asian PSN is filled with Japanese games with zero localisation
 

GnawtyDog

Banned
Might wanna add a PC port at launch too.

5-6 mill with PC port (at launch) lifetime. Unless it becomes unanimous GOTY - but that ain't gonna happen in a Naughty Dog year.
 

a916

Member
I wonder if this has more to do with this game being in development since before the PS3 was announced has to do with this than normal AAA development costs.

You can't work on a game and miss an entire generation and then expect a reasonable budget. That's just mismanagement.
 

Illucio

Banned
It will meet 10 million, most main title Final Fantasy games meet expectation.

Square is smart though, they know once the game is made they can make a ton of money off of merchandise and the name brand alone. Hopefully this game becomes the new Final Fantasy VII and Square can stop milking VII and move on to better things.

The company's new management has been doing wonders, I'm glad things are looking good for them.
 

Walpurgis

Banned
It'll be closer to six million in its initial run. Maybe seven something with a PC version.

Might take a remake or some remasters/final cuts to get to ten.
I think FFXIII sold like 7 or 8 million off of one release. Don't underestimate FFXV. Final Fantasy will reclaim its throne. You'll all see.
 

Ray Down

Banned
I wonder if this has more to do with this game being in development since before the PS3 was announced has to do with this than normal AAA development costs.

You can't work on a game and miss an entire generation and then expect a reasonable budget. That's just mismanagement.

Versus was never really in much form of development, good amount of the team was working on trying to get other projects like FF13 out the door and FFX.

So I really don't think the Versus development cost that much.
 

Jonm1010

Banned
The thing is: it's not going to bomb. Good or bad, XV is going to be a BIG deal come late Sept. S-E's marketing will make damn sure of it.
Will it push 10m units in its lifetime? I'd be surprised... but it's certainly not going to 'bomb'.

Depends on how you or S/E defines bomb TBH.
 
I just hope they make a great game. If they do, it might sell beyond that number! Seeing that car-airship hybrid has me excited as hell though!
 

Jonm1010

Banned
Definitely not going to bomb in the sense that it would kill off their other franchises. Whether it makes the 10 mil or not tho of course square is going to look at development different after its over, who would want to go thru that again lol. Like i said at minimum i predict 7 mil lifetime..minimum

Numbers are less important then revenue. If it sells 7 million copies but 5 million are at an unfavorable price point due to unwanted more aggressive price cuts due to lower then projected release window sales, that isn't so good.

I think it would take an almost unprecedented scale of bombing to get them to cut KH or FF7R but I do think if this comes well under expectations there will be some serious strategy shake ups and panic. That probably won't leave some of those games unscathed.
 

Trojan

Member
If they're throwing around a ten million number, it tells me they're planning a significant marketing push in the vein of Activision or Ubisoft. Not doing so would be ridiculous if they want to hit such a high target.
 

Jonm1010

Banned
If they're throwing around a ten million number, it tells me they're planning a significant marketing push in the vein of Activision or Ubisoft. Not doing so would be ridiculous if they want to hit such a high target.

I just hope that it is a bit better then the trailer we got last night, I am still cringing at the Stand By Me cover. Whoever thought that was a good idea to center the trailer around needs to step away from the marketing department for a while.
 

Ganondorfo

Junior Member
Its going to sell 10 million units, because it got 3 videos on the top page of Reddit and it got 5 threads on Neogaf yesterday. So I think this game is going to be popular.
 
I just hope that it is a bit better then the trailer we got last night, I am still cringing at the Stand By Me cover. Whoever thought that was a good idea to center the trailer around needs to step away from the marketing department for a while.

To each their own, but I loved that cover and thought its use here did a better job than prior trailers at drawing out the melancholy friendship theme they seem to be going for.

I think the big mistake was feeling they had to do another demo.
 

Ravidrath

Member
If they're throwing around a ten million number, it tells me they're planning a significant marketing push in the vein of Activision or Ubisoft. Not doing so would be ridiculous if they want to hit such a high target.

Call of Duty is as much a phenomenon than just a result of marketing - if anything, I'd say that the marketing is to keep the phenomenon going.

Also, Japan is extremely controlling over American marketing, especially at Square. So I'm sure they have some awesome ideas that could sell copies that Japan just wouldn't allow.

I mean, I'm sure someone at Square USA was like "Stand By Me? Can we not?" and Japan was all "This is our vision. You must use it in every ad" thereby limiting its sales right off the bat.
 

Trojan

Member
I just hope that it is a bit better then the trailer we got last night, I am still cringing at the Stand By Me cover. Whoever thought that was a good idea to center the trailer around needs to step away from the marketing department for a while.

I haven't seen it, but just your description made me cringe
 

Trojan

Member
Call of Duty is as much a phenomenon than just a result of marketing - if anything, I'd say that the marketing is to keep the phenomenon going.

Also, Japan is extremely controlling over American marketing, especially at Square. So I'm sure they have some awesome ideas that could sell copies that Japan just wouldn't allow.

I mean, I'm sure someone at Square USA was like "Stand By Me? Can we not?" and Japan was all "This is our vision. You must use it in every ad" thereby limiting its sales right off the bat.

I think for a new IP or a forgotten IP in American mainstream like FF, marketing, particularly TV, makes all the difference. Just look at The Division and Destiny. Massive marketing budgets for new IP that had no mainstream recognition prior and sold well out of the gate. FF just doesn't have mainstream cache anymore and they'll need the mainstream audience to hit 10 million.
 

Ravidrath

Member
I think for a new IP or a forgotten IP in American mainstream like FF, marketing, particularly TV, makes all the difference. Just look at The Division and Destiny. Massive marketing budgets for new IP that had no mainstream recognition prior and sold well out of the gate. FF just doesn't have mainstream cache anymore and they'll need the mainstream audience to hit 10 million.

It'll help, but those are still HUGE numbers to hit.

And, again, I don't trust Japan to approve ads that will actually help sell the game to Americans - ad money doesn't help if the ads don't connect.

The games you're talking about have crack American marketing teams selling to Americans, whereas Japan will insist on putting its stamp on everything for this game and force it through, even if the US office literally tells them "this song is old and will turn off anyone under the age of 40."
 

Aters

Member
Its going to sell 10 million units, because it got 3 videos on the top page of Reddit and it got 5 threads on Neogaf yesterday. So I think this game is going to be popular.

5 threads?
Once there were 11 FFXV threads on the first page.
So much hype and so many haters in the same time.
 

Pndomo

Banned
I have a feeling so much crow will be served in this thread.

Now that FF isn't that boring turn based stuff a lot of more casual gamers will buy it. I see it passing 10 million lifetime or getting close to it. People saying like 5M sound crazy to me.
 

Jonm1010

Banned
To each their own, but I loved that cover and thought its use here did a better job than prior trailers at drawing out the melancholy friendship theme they seem to be going for.

I think the big mistake was feeling they had to do another demo.

I mean don't get me wrong I actually think Florence Welch has a great voice but it just completely missed the mark to me when contrasted with the trailer. If I were a marketing director trying to reach a broader Western audience I would of looked at them stupid if they presented this trailer to me.

Had this just been a song released by her I would probably appreciate it more.
 
Honestly, I suspect Square has already started looking at things. There's gotta be a damn good reason they're using UE4 instead of Luminous for their major titles now. Probably decided it would be less of a headache and cheaper overall.

I'm pretty sure it's been common knowledge for a while that Luminous was a disaster, and will likely only ever be used for FFXV because it was too far along to change.
 
I mean don't get me wrong I actually think Florence Welch has a great voice but it just completely missed the mark to me when contrasted with the trailer. If I were a marketing director trying to reach a broader Western audience I would of looked at them stupid if they presented this trailer to me.

Had this just been a song released by her I would probably appreciate it more.

Ah gotcha, fair enough. I probably don't have good instincts for marketing, just know what I like and I thought it worked surprisingly well in trailer.
 

Jonm1010

Banned
I have a feeling so much crow will be served in this thread.

Now that FF isn't that boring turn based stuff a lot of more casual gamers will buy it. I see it passing 10 million lifetime or getting close to it. People saying like 5M sound crazy to me.

I think it is going to come down to reception and marketing for this game.

To hit that mark effectively(not having most sales be at a lower revenue discount price) they will need to broaden their brand appeal in the West AND recapture the disillusioned fanbase they lost from FF13.
I'm pretty sure it's been common knowledge for a while that Luminous was a disaster, and will likely only ever be used for FFXV because it was too far along to change.

Seems like what they have managed to output with Unreal 4, they might be wise to just start using that across the board for their franchises.

Seems each gen they have struggled with engine creation and its held back their output.
 
I think this ridiculous break-even point comes from the costs of the very long development of this game, and maybe not from Square-Enix being smug as hell about Final Fantasy as a potential powerhouse franchise. With nearly a decade in development, I'd guess they're just glad to make any revenue on it at all rather than having it still take up resources in development.
 
Thought this thread would just be an endless stream of Tidus laughing gifs.

FF13 destroyed the series' relevancy.

From the period of time when I was 10 to the time when I was 20, I saw the release of Final Fantasy 1, Final Fantasy 4, Final Fantasy 6, Final Fantasy 7, Final Fantasy 8, Final Fantasy 9, and Final Fantasy Tactics (plus lots of other spin-offs and not-really-FF-but-we'll-call-them-that games). There was plenty of great gaming to be had there and even if you didn't like an entry or two, who cares? And that was just Final Fantasy - Squaresoft was pumping out all sorts of other awesome non-FF RPGs at the time as well.

Somebody who is 20 now, maybe saw FF12 when they were young and since then it's pretty much just been FF13 & its two sequels and a failed MMORPG that got rebooted into a pretty good MMORPG. Unless this 20 year-old gamer is a hardcore RPG fan who went back and checked out the older games, there's a very good chance that Final Fantasy has little to no relevancy to them.

I really don't think "Japanese company tries to make anime Elder Scrolls starring a boy band" is going to be very attractive to newer gamers who don't already like Final Fantasy. And with the drastic changes to gameplay & style plus the disappointment of years of Lightning, I think many of the old-time FF fans aren't very excited either. I couldn't help but notice that although the Nintendo/Rapp news was one of the top Twitter trends in the US briefly, I failed to see FF show up at all when the release date was leaked. I just don't think many people care.

In Japan, it may fare better, but the console install base for the PS4 just isn't there. And of course, the XBO is a joke in Japan.

On a personal note, I told my 15-year old daughter who is a big FF fan (her favorites are 7 & 9) about the launch date when it got leaked and asked her what she thought about FF15. She said she'll probably play it at some point just because it's a mainline FF but she's not excited for it at all. She's super-psyched for Persona 5 though.
 
I think this ridiculous break-even point comes from the costs of the very long development of this game, and maybe not from Square-Enix being smug as hell about Final Fantasy as a potential powerhouse franchise. With nearly a decade in development, I'd guess they're just glad to make any revenue on it at all rather than having it still take up resources in development.
Nearly? How about more than a decade? By the time this game launches it will have been 10 years and 4 months since it initial announcement. That's not counting the period prior to the announcement of VsXIII that was spent in production as well.
 

TheYanger

Member
I mean don't get me wrong I actually think Florence Welch has a great voice but it just completely missed the mark to me when contrasted with the trailer. If I were a marketing director trying to reach a broader Western audience I would of looked at them stupid if they presented this trailer to me.

Had this just been a song released by her I would probably appreciate it more.

Stand By Me the movie is huge in Japan. I thought the song did a lot of favors for the trailer tbh, the 'tone' has always seemed weird with this game, but playing it with that song? Now it suddenly made perfect sense to me.

I DO however think the song is probably a lot more culturally ingrained with the movie there, whereas here people probably know the song more, and the movie is the tone they're hitting.
 
It'd not impossible. If it really reviews well and catches on it could probably do that over 5-6 years of sales at various price points. On PC as well.
 

Toth

Member
FF brand had a good reputation when 13 released. Not so much now. It has become more and more irrelevant over the years.

A big gap between major FF releases and the epic failed FFXIV initial launch will do that. You are still discounting the enormous boost the series got with ARR. Heck, even the recent FFRK app is a big success.
 

FtsH

Member
Not the initial release but if you add in the yet-to-be-announced PC version, VR version, PS4K version and so on the chance is there...
 

zashga

Member
10 million seems wildly optimistic; I'd wager it will be closer to 5 than 10. That's probably just my own apathy talking, though. FF15 has just never appealed to me on any level. I don't understand the excitement around this game at all.
 
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