cyberheater
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I fear how it will run on my GTX 970.
Maybe disable SLI, because I watched a guy stream what looks like perfect 60fps gameplay at 1080p.
It's funny that this game is shaping up to be like some Japanese PC ports... from a 1st party, AAA, makers of Windows, to promote their new store and their new app format.
Who needs impressions when you can see for yourself?
http://www.twitch.tv/bikeman
seems to be running fine... On a Titan X
There is no SLI profile for a game. You don't need to disable anything it simply won't use more than one gpu by default.Maybe disable SLI, because I watched a guy stream what looks like perfect 60fps gameplay at 1080p.
How does that make any sense? Microsoft is delivering on a service basis, they rather you have things early and need some small fixes than delay for months. You are free to just not buy the game until you are ready and let others have fun....
There is no SLI profile for a game. You don't need to disable anything it simply won't use more than one gpu by default.
Have they even got SLI working with UWA yet?
Shit is lame! Where is my sli support.
I deleted the name to not stir a flame war but dear dude who replied to me about UWA a few weeks ago. Do you still believe in "let others have fun" and "small fixes"?
Who in his right mind as a self-conscious consumer has fun with this bad work of a port?
You can force it in some games by messing with SLI bits in NVidia Inspector but results are shitty since there is no exclusive fullscreen support. And obviously not a single DX12 game other than Ashes of Singularity supports native DX12 mGPU functionality right now.Have they even got SLI working with UWA yet?
How so? Any examples?That is not true. You need to disable it because two GPUs can still cause issues.
These things takes time. Let's wait months before they put something as old and simple as V-sync.
There is no SLI profile for a game. You don't need to disable anything it simply won't use more than one gpu by default.
These things takes time. Let's wait months before they put something as old and simple as V-sync.
How so? Any examples?
I fear how it will run on my GTX 970.
Not looking good... If you disable sli how does it run?
Well in my experience i had no issues with that on SLI. If there is no profile for a game then second gpu calmly sits at 0% usage while the main one takes everything it can get. I had issues with very old games though, when for some reason their profiles are fucked and they try to use AFR or SFR( and you could see that in NVCP ), in that case i had to manually prevent that.Experience with multiGPU setups. First thing I always tried was disabling crossfire when I had issues.
You know things a PC gamer tries.
Well in my experience i had no issues with that on SLI. If there is no profile for a game then second gpu calmly sits at 0% usage while the main one takes everything it can get. I had issues with very old games though, when for some reason their profiles are fucked and they try to use AFR or SFR( and you could see that in NVCP ), in that case i had to manually prevent that.
Yeah but he was using a 4 year old AMD CPU.A guy tweeted that he's under 30fps with a 980 on low settings, it's in the other thread. Yikes.
I might be wrong but I can't help but feel that this PC port was not in development for long. I realize XO shares a lot with the PC in terms of hardware and the whole point of UWP and Dx12 is to facilitate easier porting...but I'm sure it still requires a lot of extra work. Remedy has always been very competent on PC. There has to be a reason for this.
Yeah but he was using a 4 year old AMD CPU.
I might be wrong but I can't help but feel that this PC port was not in development for long.
There has to be a reason for this.
Shitty MS politics?
That's "partially" reassuring, but the porting is looking bad anyway. Hopefully remedy will fix this because i really, really want to play it. It's one of my most anticipated 2016 games.Yeah but he was using a 4 year old AMD CPU.
Yeah but he was using a 4 year old AMD CPU.
It runs exactly the same. And SLI has no problem by itself with UWP, the only problem is that DirectX 12 games needs to have explicit SLI/CrossFire support instead of relying on drivers like they used to, and developers are totally dropping the ball when it comes to mGPU support in DirectX 12. That includes Rise of the Tomb Raider on Steam.
A solid technical explanation, yeah.
I might be wrong but I can't help but feel that this PC port was not in development for long. I realize XO shares a lot with the PC in terms of hardware and the whole point of UWP and Dx12 is to facilitate easier porting...but I'm sure it still requires a lot of extra work. Remedy has always been very competent on PC. There has to be a reason for this.
Well, you're wrong lol.
On a weak amd cpu.According to the other QB thread it is not a good port, it has frame drops sub 30 even at low settings on a 980. Not forgetting there is now option to quit the game in the options menu! Disappointing
Having SLI and Tri-SLI for years, I agree with him. Only found one game where disabling SLI in control panel improves performance over disabling it in the profile.
Having SLI and Tri-SLI for years, I agree with him. Only found one game where disabling SLI in control panel improves performance over disabling it in the profile.
-_-
How so? Any examples?
Well, one is enough, isn't it?
Having SLI and Tri-SLI for years, I agree with him. Only found one game where disabling SLI in control panel improves performance over disabling it in the profile.
And yet in the world of PC gaming some people never have problems with anything while others always have problems with everything...
It's about removing any potential variables from the equation. There's lots of instances where people claim that disabling SLI improved their performance on games that didn't support the feature.
In the world of DX12, and UMAs.. and the birthing pains that come with them... perhaps disabling SLI may resolve the problem? Is that much of a stretch?
Hell.. even Ashes of the Singularity's developers recommend disabling SLI/crossfire in the control panel to run in their mGPU mode...
https://twitter.com/SamuelWRoberts/status/717290028959969280@SamuelWRoberts said:Quantum Break is choppy on our VR-ready office PC. Disappointing.
Yeah, maybe disconnecting your USB mouse and keyboard could improve the performance because in Mini Ninjas that worked, right?
I mean, you have to see the difference in a workaround that make sense and another that don't.
NV drivers have been shitty for a while now. Driver crashes each time I get a pop-up in an UWP game. Making it unplayable.Where am I, an alternate universe?