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Quantum Break PC performance thread

Vazra

irresponsible vagina leak
Are you for real?
fb86b25855.png
 
Y'all stay hating on UWP but are here in this thread waiting on this game that is UWP.

I said this in that other thread that no matter the complaints, y'all still want the games.

At the end of the day, all that matters are the games. UWP ain't going nowhere pimp.

No not really. Short of Halo MCC/Halo 5 with m&k support and dedicated servers, nothing is going to help UWAs succeed. And even then, I'm not 100% sure that there's really an appetite for them either.

And if these MS exclusives are so appealing then why is the Xbone in a distant second place this gen?
 

ramshot

Member
Someone with the game give some fps comparison in the same location between different resolutions. This should tell us if its upscaled or not, no?
 

Jharp

Member
Well, I'm a bit bummed about the issues. Maybe they'll get cleared up this week and I'll dip. Otherwise, I'll stick with Enter the Gungeon for now and once Dark Souls is out next Tuesday, this shit will be far from my mind.

But I know I'll be tempted today at some point to get it anyways. Goddammit...
 
I can see some definite IQ improvements over the XB1 version, thanks!

At 1440p, anyways. I'll need a DSR pic to compare to know for certain but I think what's going on here is that the internal pre reconstruction resolution is set to 2/3rds of your desktop resolution. That'd put 1440p at about 960p. Going to do some quick and dirty comparisons to see (downscale then upscale to see if there's any obvious loss in actual detail... obviously the grain is being applied at native resolution).

OK, but that's not DSR, that's just plain downsampling. DSR is the term for Nvidia's combination of downsampling and some fancy filter to make it look nicer.
The 'smoothness' setting applies just the same way. The end result is identical. It's just annoying having to change your desktop resolution before and after.
 

AEREC

Member
Will people who preordered on the Xbox one be able to sell on their codes once they get them?

Or will the codes be tide to their accounts?

Seems odd they would use codes if it's already tied to an account...but I guess you never know with MS.

I'm hoping they are transferable as I already paid someone for thier code.
 

Trup1aya

Member
No not really. Short of Halo MCC/Halo 5 with m&k support and dedicated servers, nothing is going to help UWAs succeed. And even then, I'm not 100% sure that there's really an appetite for them either.

And if these MS exclusives are so appealing then why is the Xbone in a distant second place this gen?

Xbone's position is the result of much more than the exclusive catalog. It was being outsold 2:1 long before either console got any notable exclusives.

The success of UWA's won't neccisarily hinge on whether or not AAA UWA games run well on PCs. It will depend on if app developers are convinced that the Win10 store gets enough usage to bring their apps. AAA games are just a peice of the puzzle for MS.

Seems odd they would use codes if it's already tied to an account...but I guess you never know with MS.

I'm hoping they are transferable as I already paid someone for thier code.

I'd be surprised if MS didn't tie codes to the account. Why would they just give people two copies of a game, Knowing that many people would sell the second copy... I think they'd rather sell two copies themselves.
 

Kezen

Banned
These are still full of blur.

Of course. Nothing beats native resolution.
Upscaling = shit.

Someone with the game give some fps comparison in the same location between different resolutions. This should tell us if its upscaled or not, no?
A cursory glance will tell you it's upscaled from a lower internal resolution.
It could not be more obvious.

Ah, so much for that.
 
OK, but that's not DSR, that's just plain downsampling. DSR is the term for Nvidia's combination of downsampling and some fancy filter to make it look nicer.

If you have DSR setto on in NVCP, you can DSR your desktop in the resolution area of NVCP. It then applies the gaussian down sample you are used to / what it is set to.

It is different than custom resolutions.
 
Compared to XB1 version, yes. But it's clear that they're not rendered at native resolution. So blurry.

These are still full of blur.

Yeah. It's either some weird post processing AA usage or maybe that XB1 rendering technique applied with a higher resolution. I hope this gets sorted out soon, but people will not be happy if their game running at "4K" looks barely 1080p.
 

dr_rus

Member
I told y'all that you couldn't just rip out a core rendering technique, even for a PC port, without significant reverse engineering.

Sure you can. Just remove the reconstruction shader and display the game in it's real rendering resolution. It's not as much "core" as you think. You'll be loosing some TAA which may be a part of the reconstruction shader at worst but this can be reimplemented back. What we have here looks just like a straight up XBO version of the game running on PC, it's not even a port.

Nah, UWP doesn't mean they HAVE to use the EXACT same code for ports.

But they would have had to do some serious work to change rendering techniques from a game that was designed from the ground up as an xb1 exclusive.

This looks like the result of strict deadlines.

Yeah, I know that they doesn't HAVE to use the same exact code for all versions but the ability to do it is presented as an advantage of the whole UWP platform by MS - which always smelled like bullshit to me because I really can't see any benefit for the end user in running the same code on smartphones, XBO and PCs. QB's PC version just illustrate the fundamental flaw of this idea very good.
 

Kezen

Banned
Yeah. It's either some weird post processing AA usage or maybe that XB1 rendering technique applied with a higher resolution. I hope this gets sorted out soon, but people will not be happy if their game running at "4K" looks barely 1080p.

It will not be sorted out.
This is how their engine and rendering works.

Needless to say this is substandard PC port. I don't want to make excuses for them, if you can't make the PC version run at actual native resolutions above 720p then you failed.

I hope Totalbiscuit rips them to shred.
 
Y'all stay hating on UWP but are here in this thread waiting on this game that is UWP.

I said this in that other thread that no matter the complaints, y'all still want the games.

At the end of the day, all that matters are the games. UWP ain't going nowhere pimp.

Curiosity lead me here to see how MS is curating the store for quality. So far they're doing a good job at keeping me from buying anything from their store. It's been nothing but bad ports so they obviously aren't doing anything for PC gamers while charging full price digital only. We don't need this console upscaling / dithering tech crap.
 

AEREC

Member
I'd be surprised if MS didn't tie codes to the account. Why would they just give people two copies of a game, Knowing that many people would sell the second copy... I think they'd rather sell two copies themselves.

Why use codes then? Killer Instinct was cross buy and it didn't use codes. I know that doesn't mean much since it appeared to have issues with cross buy though.
 

Phinor

Member
I'd be surprised if MS didn't tie codes to the account. Why would they just give people two copies of a game, Knowing that many people would sell the second copy... I think they'd rather sell two copies themselves.

Both MS and Remedy have specifically clarified that it is a separate code that you can for example give to your brother if you don't need it yourself. Obviously they wanted to use this to promote Windows Store and their plans for PC but, well, the Store just isn't ready for PC gaming purposes. Neither is UWP though, their timing is way off.
 
It will not be sorted out.
This is how their engine and rendering works.

Needless to say this is substandard PC port. I don't want to make excuses for them, if you can't make the PC version run at actual native resolutions above 720p then you failed.

I hope Totalbiscuit rips them to shred.

Hopefully we get some pixel counters on the case. I wonder if they really are using the 720p frames even for 4K.
 
are we sure its not a stylistic choice? (if it is shame its not optional if)
if its not sham theres no option for a clean native image

Who would choose this blurry 'style' than a much cleaner IQ?
I understand the preferences for film grain, vignette, or even CA, but this is just baffling.
 
I never had a good feeling about UWP

MS tells devs they don't need to focus on special pc features and force hard parity while making their weak systems look the same all through UWP

Remember all that work to get devs to get back pc advanced graphical settings and sliders? MS is literally trying to run the pc backwards
 
Sure you can. Just remove the reconstruction shader and display the game in it's real rendering resolution. It's not as much "core" as you think. You'll be loosing some TAA which may be a part of the reconstruction shader at worst but this can be reimplemented back. What we have here looks just like a straight up XBO version of the game running on PC, it's not even a port.

Well, if it really is that this is simply XB1 code packaged into a UWP, then I'm just going to start the pre-loaded game on XB1 and try to do some comparisons later on once I get my PC code.
 

ultimota

Member
summoning Durante
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oh wait its UWA

or instead of mentioning UWA the devs could just do their job,

there should be no need to rely on community members to fix any issues (if there are any)

most of the problems UWA games have launched with (not that ive experienced any) can easily just be chalked up to poor dev work
 

Kezen

Banned
Hopefully we get some pixel counters on the case. I wonder if they really are using the 720p frames even for 4K.

You don't need pixel counters to tell you this is upscaled and not native 1080p or 1440p.
A set of eyes is all you need.

I understand the rationale behind such a setup on consoles but we don't need that on PC really, or at least give the choice like Rainbow Six.

kind of.....there is so much blur for 1440p shots
This is obviously not 1440p native. You must have never paid any attention to IQ for that to even be a question.
 

dark10x

Digital Foundry pixel pusher
Man, this is looking bad. Still trying to get my hands on this for testing without having to buy the game again to do it. Concerned.
 
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