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Quantum Break PC performance thread

Well, free in the sense that it was supposedly unlocking performance already there on the hardware. That point was made multiple times.

Well, it's true about the "unlocking performance already there on the hardware" part.

But that sadly doesn't mean it's free to extract that unlocked performance into good use.
 

prag16

Banned
Good to see they're working on fixes for most of these issues. I'm someone who wasn't TERRIBLY bothered by the current state of the game (despite frame pacing issues, the "feel" on my setup was still at least as good as 'typical' 30fps if not somewhat better).

However in light of this information from Remedy, I will probably hold off for my second run through the game and wait for an update. Hopefully it's within the next couple of weeks before I get distracted with other games.
 

holygeesus

Banned
Jesus even the real-time footage is messed up. It's jerky as hell and clearly running at the wrong frame rate. From bad to worse. It's not a buffering or connection issue either. The footage is clearly full HD but is anything but smooth in playback. If I can stream Netflix in 4K I shouldn't have a problem with this game.
 

derFeef

Member
Jesus even the real-time footage is messed up. It's jerky as hell and clearly running at the wrong frame rate. From bad to worse. It's not a buffering or connection issue either. The footage is clearly full HD but is anything but smooth in playback. If I can stream Netflix in 4K I shouldn't have a problem with this game.

I have this issue on XB1 as well, not sure whats causing it. I have the 75GB downloaded even. Maybe it's just how it looks...
 
They just posted this on the forums about the PC version.

Link

Great news! I was starting to fear that we were never going to get a proper response out of them and they were going to just pretend that everything was fine.

I guess I'll be playing in May. That's fine for me. Gives me time to beat Ratchet & Clank, Uncharted 4, and play more of The Division.
 

Krakn3Dfx

Member
Quit Buttons are back, baby.

f7909ce1-200d-4822-ac47-bff1c27539cd.gif


Ludicrous omission.
 
Quit Buttons are back, baby.

f7909ce1-200d-4822-ac47-bff1c27539cd.gif


Ludicrous omission.
I don't actually understand the complaints about this at all. Asking people to alt+F4 is silly, but an X literally appears at the top of the screen whenever you move your mouse there. Having an additional quit button seems redundent.
 

prag16

Banned
I don't actually understand the complaints about this at all. Asking people to alt+F4 is silly, but an X literally appears at the top of the screen whenever you move your mouse there. Having an additional quit button seems redundent.

I personally don't care, but the main complaint was from people who use controllers to play PC games.
 

deadman69

Member
I don't actually understand the complaints about this at all. Asking people to alt+F4 is silly, but an X literally appears at the top of the screen whenever you move your mouse there. Having an additional quit button seems redundent.

can i click that x with a controller?
 

dr_rus

Member
can i click that x with a controller?

Well, that's a minor issue really as after quitting QB you're still getting into a KB+M environment as it's rather difficult to get any UWP app to launch from Steam's BP. Thus it's not much of a difference when you have to switch to a KB+M setup - right before quitting or right after it. Still the lack of option is peculiar, it's as if there would be no option to begin a new game and the game would just load the first level on each program start.
 

Arkanius

Member
Well, that's a minor issue really as after quitting QB you're still getting into a KB+M environment as it's rather difficult to get any UWP app to launch from Steam's BP. Thus it's not much of a difference when you have to switch to a KB+M setup - right before quitting or right after it. Still the lack of option is peculiar, it's as if there would be no option to begin a new game and the game would just load the first level on each program start.

There are ways to use your controller to select apps in the Windows Start Menu
(Which is actually a quite cool frontend if you set it up properly)
 

SimplexPL

Member
Well, that's a minor issue really as after quitting QB you're still getting into a KB+M environment as it's rather difficult to get any UWP app to launch from Steam's BP. Thus it's not much of a difference when you have to switch to a KB+M setup - right before quitting or right after it. Still the lack of option is peculiar, it's as if there would be no option to begin a new game and the game would just load the first level on each program start.

The lack of option in itself is not a big deal, but it is a good indicator of how much effort was made to tailor the game to the platform.
 

Pjsprojects

Member
Ok so my results with what is ment to be a disappointment on PC.

Downloaded today without problem and loaded fine.

Running at 1080p with unlocked frame rate the game seems fine apart from the odd very minor stutter.

Yes even on max settings it looks just like the Xbox one version instead of looking a lot better...
However I'm just happy to be able to play Xbox one spec exclusives on PC.

FX8350black @4.4
R9-290x
16gb ram
SSD install
X1 controller

My OS is on another SSD and I'm running the latest graphics drivers.
 
I personally don't care, but the main complaint was from people who use controllers to play PC games.
can i click that x with a controller?
Ah, that makes a lot more sense. I didn't think of that.

Well, that's a minor issue really as after quitting QB you're still getting into a KB+M environment as it's rather difficult to get any UWP app to launch from Steam's BP. Thus it's not much of a difference when you have to switch to a KB+M setup - right before quitting or right after it.
Well, sometimes you might want to quit the game, put down the controller, and walk away from your computer to do something else.
 
I don't actually understand the complaints about this at all. Asking people to alt+F4 is silly, but an X literally appears at the top of the screen whenever you move your mouse there. Having an additional quit button seems redundent.

It's a minor inconvenience at best, but it's also a trivial thing for the developers to add... and no matter how they try and paint it, a standard and expected thing for a PC game to have (I prefer PS4 and Xbox One games that have exit buttons too... and some do!). So however minor the inconvenience... since it's trivial to fix they should fix it.

So I'm glad they are.
 
There are ways to map controller buttons to do Alt-F4, just saying.

I think the issue is that it's just a silly little omission and shouldn't have happened in the first place. Similar to Crysis 2's "press start" on the PC. It makes it look like there wasn't put much care into the port.
 

Freiya

Member
Lol sli support out of the scope? Really? Microsoft and dx12 can go die in a fire. The future is looking beyond grim for multi gpu owners. I can't even believe Microsoft really gave the ok to release this port. I went from day one 360 and xb1 owner to anti Microsoft and its going to be rough for them to get me back.
 
I think the issue is that it's just a silly little omission and shouldn't have happened in the first place. Similar to Crysis 2's "press start" on the PC. It makes it look like there wasn't put much care into the port.

See, this is the thing I was responding to earlier, before the argument about controllers was made to me.

I don't see omitting a quit button, if there is an X at the top of the screen, to be laziness. If I was in charge of making a video game for the Windows Store, and I knew that in UWP apps, a quit button always appears when the user moves his or her mouse to the top of the screen, I can see myself making the conscious decision to not put a quit button on the main menu. This is the opposite of a lack of care—it is, in fact, a conscious effort on my part to fit the platform I'm on (UWP) as much as possible.

Now, maybe this is why I shouldn't be put in charge of a video game. Or, maybe Remedy really did not add a quit button just because they couldn't be bothered—there are certainly many other reasons to believe that this was a half-baked release. But, well, I just don't see it in quite the same light everyone else does.
 

riflen

Member
See, this is the thing I was responding to earlier, before the argument about controllers was made to me.

I don't see omitting a quit button, if there is an X at the top of the screen, to be laziness. If I was in charge of making a video game for the Windows Store, and I knew that in UWP apps, a quit button always appears when the user moves his or her mouse to the top of the screen, I can see myself making the conscious decision to not put a quit button on the main menu. This is the opposite of a lack of care—it is, in fact, a conscious effort on my part to fit the platform I'm on (UWP) as much as possible.

Now, maybe this is why I shouldn't be put in charge of a video game. Or, maybe Remedy really did not add a quit button just because they couldn't be bothered—there are certainly many other reasons to believe that this was a half-baked release. But, well, I just don't see it in quite the same light everyone else does.

Well, the problem to me is that even if they did deliberately make that decision as you suggest, then it leaves one of a few scenarios:

-They decided "OK, to hell with people who might be playing this game with a joypad and have no mouse or keyboard."
-They just didn't even realise that this is an increasingly common use case today (I find that extremely hard to believe)
-They knew but forgot to implement (processes shouldn't really allow this, but hey)
-They realised late, didn't forget, but were so incredibly rushed and under-resourced that they needed to ship now and fix later.

Now I realise that we're talking about a quit option here, so time to implement and test has got to be trivial, but what else could have happened?
 

agentreza

Member
To play on 'reconstructed 1440p" at 60fps, what settings do y'all think i would need to set it at? I have 4790l and 980 ti. I dont mind putting shadow detail on medium
 

holygeesus

Banned
To play on 'reconstructed 1440p" at 60fps, what settings do y'all think i would need to set it at? I have 4790l and 980 ti. I dont mind putting shadow detail on medium

You will need to play at the Medium defaults then try turning up individual settings. Even then, it won't 'feel' like a proper 60fps. It's hard enough to get 60 at 1080p to be honest. And I have a 6700k!
 

holygeesus

Banned
At the moment, all of the default settings feel as responsive as one another to me, and although frame counters might suggest otherwise, there is no difference in smoothness between 'Low' and 'Ultra' on my setup. For now I am playing on Ultra and just setting Medium shadows, and that seems to be pretty much as good as it will get for me at 1080p. How LOW performs the same as ULTRA is a mystery as it looks utterly horrible at the lowest preset.
 

Slaythe

Member
So I'm not mad. The game does run like shit after a little bit of time. :/

It runs "fine", then after a few minutes it's under 20 fps and basically unplayable.

Apparently it's not a common problem, but they acknowledged it...
 

Slaythe

Member
oof, completely unplayable when I turn on full screen mode and have a g-Sync monitor. drops to 1 fps with massive lag everywhere, runs fine when I turn off full screen and maximize. This is with a 970, everything set to medium or high (textures).

Still those little border windows which is ugly as sin, so I guess I am not playing until the windows update that fixes UWP and gSync. Hopefully by then Remedy will have a PC patch.

Nice looking game though, the 2 minutes of intro video I saw looked cool.

That made the game playable for me too.

Full screen is virtually unplayable. I played through act 1 in fullsreen, worst experience ever.
 
J

JoJo UK

Unconfirmed Member
Ok so my results with what is ment to be a disappointment on PC.

Downloaded today without problem and loaded fine.

Running at 1080p with unlocked frame rate the game seems fine apart from the odd very minor stutter.

Yes even on max settings it looks just like the Xbox one version instead of looking a lot better...
However I'm just happy to be able to play Xbox one spec exclusives on PC.

FX8350black @4.4
R9-290x
16gb ram
SSD install
X1 controller

My OS is on another SSD and I'm running the latest graphics drivers.
I just completed the XB1 version (didnt want to load up PC mid way through the game as I heard horror stories about progress being lost) and have loaded up the PC version. It's not the broken mess that I was expecting it to be. No it doesn't run how I would expect it too but it looks (and runs) better than the XB1 version.

To me the worst thing is the ghosting, once I notice it I can't 'unnotice' it. I'll not put too much time into it and will wait for the patch.

Specs below;

i5 4670 @ 3.40
16GB RAM
970 GTX
Rubbish HD
 

Hawk269

Member
Jesus even the real-time footage is messed up. It's jerky as hell and clearly running at the wrong frame rate. From bad to worse. It's not a buffering or connection issue either. The footage is clearly full HD but is anything but smooth in playback. If I can stream Netflix in 4K I shouldn't have a problem with this game.

Agree. I played through it on the Xbox one and they gave the option to download the movies and it ran perfect. Just finished Act 1 on PC and the video, while clean was not smooth at all, a lot of judder going on. I wish they would fix this or give the option for PC users to download the movies as well. Just and FYI..on Xbox One the movies files totaled 75gb.

Outside of that, I am running the game at 4k with max setting except for AA and it is running decently. I do get some frame rate hitches (have it locked to 30), but overall at that rez, which I know the game is reducing it, it looks very clean and the blurriness from the Xbox One version is gone.

If I wanted 1080p to get 60fps or whatever close to it due to the frame pacing, which resolution do I pick since I know the game reduces it from whatever you choose?
 

ascully

Member
The streaming video seems to be 4k on the PC no matter what resolution you are running at. Very annoying when you have a bandwidth cap.
 
The streaming video seems to be 4k on the PC no matter what resolution you are running at. Very annoying when you have a bandwidth cap.

In fairness, even if your resolution is sub-4K, you're still getting the benefit of a higher bitrate. It would be better if they had a super-high bitrate 1080p stream (super-high as in BluRay quality), but they don't (presumably, because streaming services never do).

It would be even better if they let you actually set the quality level, or download the video beforehand, but don't feel as if you're pointlessly wasting bits, because you're not.
 
In fairness, even if your resolution is sub-4K, you're still getting the benefit of a higher bitrate. It would be better if they had a super-high bitrate 1080p stream (super-high as in BluRay quality), but they don't (presumably, because streaming services never do).

It would be even better if they let you actually set the quality level, or download the video beforehand, but don't feel as if you're pointlessly wasting bits, because you're not.

Regardless of bitrate, they really need to fix the stuttering in the live-action episodes. It seems like it's a fairly common problem and it really detracts from the experience. In my case, some parts are perfectly fluid, and then I get 30s of stutterring video which is super annoying, especially when it's in the middle of a fight scene or a car chase...

Also, I think I saw this mentioned on some website which did a performance analysis, but does anyone else get stutter every time they fire the heavy pistol? I've given up on grabbing it at all.
 
Just installed, booted it up, as soon as the cutscene transitioned into gameplay it F'd up and the framerate must have been like, 10fps or lower when I moved the camera around. This was on 980ti, i5 4670, 16gb RAM.

I've had problems with first boot on Gears UE as well, so I'll try it again tomorrow afternoon and hopefully it's better the second time around.

Edit: Reading above posts it may be a fullscreen/g-sync thing that's causing issues. Hmm.
 

SimplexPL

Member
Most people who report framerate in the teens have gsync on.

Maybe someone will find it handy - her's a list of resolutions depending on the source resolution of the reconstruction:

1920x1080 (upscale from 1280x720)
2560x1440 (upscale from 1707x960)
2880x1620 (upscale from 1920x1080)
3840x2160 (upscale from 2560x1440)

I wish they at least added those higher resolutions to the graphics menu.
 
So this game FINALLY finished downloading.

CPU: 6600K @ 4.4Ghz
GPU: GTX970
Display: 1080p@60hz OR 720p@120hz

I'm not expecting much, I just want to experience this game as best I can with what I have available.

Given everything I've read, my first impulse is to just leave everything on medium and hope for the best. Is this a good instinct, or is there anything in particular I might want to tweak? I prioritize frame-rate > graphics.
 
So should I keep those settings normal and set other stuff higher, or turn those settings down and keep other stuff at normal.

Given how badly this game performs, I really want to just choose some graphical presets and then forget about them. Constantly going back and tweaking stuff is going to drive me crazy in a game with an inherently unstable frame-rate.
 

holygeesus

Banned
To be honest, the game just doesn't follow any real pattern, so you might have to experiment - for example, the game actually performs worse for me, when volumetric shadows are set to medium than it does when they are set to high. No idea why, but there we go. The frame-rate is likely to drive you crazy no matter, especially if you are perceptible to to it, as the frame pacing cannot be corrected until it's fixed.
 

stufte

Member
heh, I've been running it in windowed mode maximized as it runs the best. But it still starts to hitch and slow down. BUT, if i hit the maximize button it fixes the framerate problem for a while. So now I put the mouse cursor over the maximize button and play, hit it when shit gets shitty and continue playing. What a great game.
 

RedFox85

Member
Just started this on PC.. going the route of "high" instead of ultra on my 970, performance isn't great but we will see what happens. I am currently frustrated trying to get this to work in steam BPM however. Has anyone had any success? I have the app launcher working and all that but I can't get my steam controller configs working. Have any of you had any luck forcing steam overlay here? When I open the shortcut in BPM it completely ignores BPM.. the steam controller is only being recognized by its "Desktop" config settings as well. I guess as a temp workaround I could change my desktop mode settings but that hardly solves the problem on a permanent basis.
 
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