I want to be enthusiastic about it, but it's hard not to feel some disappointment. Instead of doubling down on the clean aesthetics, full first person animations, and weighty combat they've instead gone through unnecessary compromises, visual cues, and gated skills. The first game wasn't overly complicated to require any of this.
Here's the pitch session at EA years ago, whadya wanna bet.
"We wanna make Mirror's Edge 2!"
"no."
quick regroup
"We wanna make an open world XP-driven game using the Mirror's Edge IP!"
"oh, that's what you meant! why didn't you say so!"