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Kimishima: NX "not merely" successor to "handheld" 3DS or "stationary console" Wii U

  • Thread starter Deleted member 752119
  • Start date

Striek

Member
What do people expect the NX to be if it replaces handheld and console?

A handheld with TV-out and/or seperate TV unit (PS Vita to PSTV)?

A handheld and console, sharing a library, close in power for development purposes (PS4 to PS4K)?

A handheld and a console, sharing a library, with vastly different power between them (Vita to PS4, crossplay titles)?


The first two would be unacceptable to Nintendo fans wanting a new console, no?
 
It's either a weapon to surpass Metal Gear, or a console with a gimmick that Nintendo is entirely over-invested in.

I think they'd have better market performance selling the former.
 

MuchoMalo

Banned
The controller ties into many facets of the Wii U's failure: cause of higher Wii U cost, confusion over whether it was a Wii accessory, and finally, it offered a gimmick few wanted

I could not possibly disagree more. The Wii U tablet controller was bulky, clunky, low res, and drove up the cost of the system while offering little in the way of incentive for consumers. It also demo'ed incredibly poorly in retail kiosks, further dampening demand for the system.

The argument being made in the thread is that the gimmick caused most of the issues, which is the part that's wrong. Frankly though, even then there were other issues. For example, using such old, outdated hardware surely affected the bang for the buck in a huge way. If they had gone for something more modern and off-the-shelf, they could have had a significantly faster machine. A bunch of the other issues you guys mention were the result of poor marketing or the execution of the controller.

Simply put, I don't believe for a second that Wii U would have been successful by simply having a traditional controller as the standard. It needed a lot more than that to fix it's issues. Every time I see someone say that all Nintendo needs to do is sell the console without the controller for $200 and sales will skyrocket, I can't help but laugh.

What do people expect the NX to be if it replaces handheld and console?

A handheld with TV-out and/or seperate TV unit (PS Vita to PSTV)?

A handheld and console, sharing a library, close in power for development purposes (PS4 to PS4K)?

A handheld and a console, sharing a library, with vastly different power between them (Vita to PS4, crossplay titles)?


The first two would be unacceptable to Nintendo fans wanting a new console, no?

I'm going with the first or second one, since that's the most disappointing. Naturally, this means that Nintendo will come up with something even more disappointing.
 
- it has a cross generation Zelda
- it has a "unique" gimmick
- it will probably be weaker than the Neo and shit

It all feels like they're trying to recapture the Wii's lightning in a bottle to me
 
How can they say the NX is not a mere replacement when the WiiU is being put out of production?

Logically it seems the NX IS the replacement, but not the same hardware ecosystem replacement that we would traditionally expect.
 
Simply put, I don't believe for a second that Wii U would have been successful by simply having a traditional controller as the standard. It needed a lot more than that to fix it's issues. Every time I see someone say that all Nintendo needs to do is sell the console without the controller for $200 and sales will skyrocket, I can't help but laugh.

It worked to some degree for the Xbox One and Kinect, didn't it?

While "skyrocket" is hyperbole, I don't believe it's crazy to believe Nintendo could have significantly better had they committed making it an accessory early on
 
What do people expect the NX to be if it replaces handheld and console?

A handheld with TV-out and/or seperate TV unit (PS Vita to PSTV)?

A handheld and console, sharing a library, close in power for development purposes (PS4 to PS4K)?

A handheld and a console, sharing a library, with vastly different power between them (Vita to PS4, crossplay titles)?

The first two would be unacceptable to Nintendo fans wanting a new console, no?

I think it will be close to the last one but with a similar architecture, just lower resolution, less ram, etc. Devs will make versions of the game that scale to which hardware it is being played on. Buy the game once, play it on either hardware.
 
D

Deleted member 752119

Unconfirmed Member
How can they say the NX is not a mere replacement when the WiiU is being put out of production?

Logically it seems the NX IS the replacement, but not the same hardware ecosystem replacement that we would traditionally expect.

That's why I read it as not being "merely" a replacement for the Wii U or 3DS, but something that will simultaneously replace both. That it can be used "stationary" hooked up to a TV, or portable on the handheld.

The only question to me is whether that's one hybrid device, or just separate portable and console hardware that share a library (which would still work with not "merely" being a replacement for one or the other as lot of people would just buy one of the two).
 
Nintendo is kinda scaring the shit outta me with quotes like that. I just wanna play videogames man.

That is a good point. I think Nintendo has lost all contact with reality and feels new and unique is the most important thing there is. Maybe leave the boardroom in Kyoto for a few weeks and talk to developers and videogame fans.
 
D

Deleted member 752119

Unconfirmed Member
It worked to some degree for the Xbox One and Kinect, didn't it?

While "skyrocket" is hyperbole, I don't believe it's crazy to believe Nintendo could have significantly better had they committed making it an accessory early on

Well it's been too little, too late to attempt that for Wii U for quite a while.

If they'd done it within the first year or two, and timed with one of the major releases like MK8 it could have helped for sure. A lot more people would jump on board for a $200-250 gamepad-less bundle with a big game, than jumped on the $350 bundles.

So yeah, if done a couple years back I think it could have helped sales like the Kinect-less Xbox 1 helped MS a decent amount. I have an X1 now and never would have if the Kinect model had been it as I hated the first Kinect.
 

Ansatz

Member
What do people expect the NX to be if it replaces handheld and console?

A handheld with TV-out and/or seperate TV unit (PS Vita to PSTV)?

A handheld and console, sharing a library, close in power for development purposes (PS4 to PS4K)?

A handheld and a console, sharing a library, with vastly different power between them (Vita to PS4, crossplay titles)?


The first two would be unacceptable to Nintendo fans wanting a new console, no?

I think there will be only one Mario Kart game next gen and when you buy it in a store the cart inside the box or whatever they use will work on all NX SKUs available on the market. In the same way you can play Hyrule Warriors Legends on OG 3DS, but if you play it on New 3DS you gain all the benefits of the new hardware (better 3D, more stable framerate)

Hence why they will keep all the functionality of the Wii U gamepad on the NX home console controller, because it's necessary to achieve control scheme parity between the handheld and console.

That is a good point. I think Nintendo has lost all contact with reality and feels new and unique is the most important thing there is. Maybe leave the boardroom in Kyoto for a few weeks and talk to developers and videogame fans.

Nintendo has sold 70 million systems this gen and ousted Sony from the handheld market, I don't think your argument holds.
 
The argument being made in the thread is that the gimmick caused most of the issues, which is the part that's wrong. Frankly though, even then there were other issues. For example, using such old, outdated hardware surely affected the bang for the buck in a huge way. If they had gone for something more modern and off-the-shelf, they could have had a significantly faster machine. A bunch of the other issues you guys mention were the result of poor marketing or the execution of the controller.

Simply put, I don't believe for a second that Wii U would have been successful by simply having a traditional controller as the standard. It needed a lot more than that to fix it's issues. Every time I see someone say that all Nintendo needs to do is sell the console without the controller for $200 and sales will skyrocket, I can't help but laugh
Skyrocket? Nah. But surely not making an underpowered console more expensive than the competition would have helped.
 
That is a good point. I think Nintendo has lost all contact with reality and feels new and unique is the most important thing there is. Maybe leave the boardroom in Kyoto for a few weeks and talk to developers and videogame fans.

New/unique doesn't always work out. But when it does...

I think Nintendo has did a consistently good job at introducing new ideas while not taking away from the basic concept of playing a game. The Wii controller was fucking wild at first glance, but in the end, it was still a videogame controller that despite its gimmick, functioned like a videogame controller. The Wii U gamepad was a standard controller with a screen on it.

I don't think they've yet made anything that loses sight of what it is to simply play a videogame, and I don't think innovation and trying new things is a bad thing at all.
 
Give me an amazing Nintendo gaming tablet, 5.7"-8" screen, 1080p main screen, low res secondary screen. Basically, give me a good 2016 tablet that would actually be a joy to use and a must-own item for a person with even a slight inclination to game. If anyone could do it, it's Nintendo.
 

Shpeshal Nick

aka Collingwood
What do people expect the NX to be if it replaces handheld and console?

A handheld with TV-out and/or seperate TV unit (PS Vita to PSTV)?

A handheld and console, sharing a library, close in power for development purposes (PS4 to PS4K)?

A handheld and a console, sharing a library, with vastly different power between them (Vita to PS4, crossplay titles)?


The first two would be unacceptable to Nintendo fans wanting a new console, no?

It's going to be a handheld with either a docking station that has TV output or my original and preferred prediction is a wireless HDMI signal sender to allow for dual screen usage during games.

It will allow Devs to create games for TV that use the screens of the portable a la WiiU. Theoretically would allow for WiiU BC as well.
 
D

Deleted member 752119

Unconfirmed Member
Give me an amazing Nintendo gaming tablet, 5.7"-8" screen, 1080p main screen, low res secondary screen. Basically, give me a good 2016 tablet that would actually be a joy to use and a must-own item for a person with even a slight inclination to game. If anyone could do it, it's Nintendo.

Well, getting a 2016 tablet in 2017 would be Nintendo-esque. Though a 2015 or 14 tablet would be more fitting. ;)
 

MuchoMalo

Banned
It worked to some degree for the Xbox One and Kinect, didn't it?

While "skyrocket" is hyperbole, I don't believe it's crazy to believe Nintendo could have significantly better had they committed making it an accessory early on

The Xbox One was the same as PS4 in every way except that it was weaker and more expensive. If it had been priced correctly, it would have done better out of the game since it offered almost everything that PS4 does.

At $350, Wii U was an underpowered Nintendo box with poor marketing.

At $300, Wii U is an underpowered Nintendo box with poor marketing.

At $200, Wii U would be an underpowered Nintendo box with poor marketing.

It would have sold a couple million more at most, especially if it wasn't removed until after launch like Kinect. NX will more than likely prove my point when it flops without an expensive gimmick.
 
Give me an amazing Nintendo gaming tablet, 5.7"-8" screen, 1080p main screen, low res secondary screen. Basically, give me a good 2016 tablet that would actually be a joy to use and a must-own item for a person with even a slight inclination to game. If anyone could do it, it's Nintendo.

I can't imagine Nintendo being able to make a competitive tablet.
 

Striek

Member
I think it will be close to the last one but with a similar architecture, just lower resolution, less ram, etc. Devs will make versions of the game that scale to which hardware it is being played on. Buy the game once, play it on either hardware.

Its the best case scenario, but it has lots of drawbacks for Nintendo and other developers too, no?

It increases development costs. Being able to scale means your game design is limited by the power of the handheld. Haven't people been saying for years that handheld games need to be designed for the handheld, and not be the same as consoles? Wasn't that the problem everyone had with Sony's approach?

On the flip side you hope to increase sales by reaching a larger combined market with one product, make both platforms more appealing by having more content than either could have alone.
 
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Deleted member 752119

Unconfirmed Member
Its the best case scenario, but it has lots of drawbacks for Nintendo and other developers too, no?

It increases development costs. Being able to scale means your game design is limited by the power of the handheld. Haven't people been saying for years that handheld games need to be designed for the handheld, and not be the same as consoles? Wasn't that the problem everyone had with Sony's approach?

On the flip side you hope to increase sales by reaching a larger combined market with one product, make both platforms more appealing by having more content than either could have alone.

I don't see why it couldn't simple be like PC games that have low, medium and high settings. If the console and handheld have the same architecture I wouldn't think there'd be a lot of extra effort involved in making games with two settings in mind.

I don't think that Sony issue really applies here. Nintendo games like Smash, Mario, Mario Kart etc. play well on both portable and console. Sony games like Uncharted less so as they're big spectacle games with top level console graphics that really lose a lot if not played on a big screen with surround sound.

On top of that, the Vita had many other things holding it back like price, the stupid expensive memory cards etc., along with the fact that the market for games like Uncharted and Killzone doesn't want to play them on tiny screens instead of their big screen set ups.
 
Its the best case scenario, but it has lots of drawbacks for Nintendo and other developers too, no?

It increases development costs. Being able to scale means your game design is limited by the power of the handheld. Haven't people been saying for years that handheld games need to be designed for the handheld, and not be the same as consoles? Wasn't that the problem everyone had with Sony's approach?

On the flip side you hope to increase sales by reaching a larger combined market with one product, make both platforms more appealing by having more content than either could have alone.

I always thought was just some bs that Nintendo fanboys trotted out. Nintendo handhelds have had consoles games on them since the GBA. Also, now days indie games often seem to be designed around shorter play times and would be perfect on the go.
 

Striek

Member
Consoles aren't PCs in operation. PC compatibility works via shared APIs, yes, but also by bruteforce. Old hardware that will (presumably) run laps around a Nintendo handheld wont play the latest games on low. The minimum specs on most modern AAA games can be MUCH higher than the specs of a PS4 or Xbox One, and even then there is no expectation as to how well it will run.

If the handheld NX plays the same games as the console NX, the console games are going to be anchored down. Its that simple. Development costs will increase.

As to your other point, its reads now that Nintendo's doing it, it makes sense to you. Heres the thing, I personally think handheld games should aspire to be as deep and spectacular as console games. For many "designed around a handheld" is synonymous with "cheaper and lesser experience". But be consistent, 3D Mario, Xenoblade, Bayonetta, Splatoon, Zelda etc. are just as spectacle driven and suited to the big screen.
 
Thanks Kimishima. It's going to be a long wait to 2017 so keep filling that NX speculation train with fuel.

I always thought was just some bs that Nintendo fanboys trotted out. Nintendo handhelds have had consoles games on them since the GBA. Also, now days indie games often seem to be designed around shorter play times and would be perfect on the go.

Eh I subscribed to that philosophy. I really can't stand meaty games on handhelds though. I've grown to hate playing on handhelds altogether now. Needless to say I really hope Nintendo's strategy works out well for someone like me. Everything guaranteed playable on my TV would be BIG for me.
 
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Deleted member 752119

Unconfirmed Member
Eh I subscribed to that philosophy. I really can't stand meaty games on handhelds though. I've grown to hate playing on handhelds altogether now. Needless to say I really hope Nintendo's strategy works out well for someone like me. Everything guaranteed playable on my TV would be BIG for me.

100% this. I literally have to force myself to play my N3DS and Vita. They have some great games, but the experience is just so inferior to me compared to gaming on my big screen with a comfortable controller. I don't game on the go, have kids (never) or share my gaming TV, so portables lack that appeal to me as well.

So as long as the NX console can play all the portable games, I'd be golden. I was happy as hell to ditch my GBA when the GB player came out for gamecube. :D
 

Anastasis

Member
Something that can use any screen you own as display.

I agree. I think that their patent of supplemental computing devices being used with the console is pretty interesting as well. It doesn't just use any screen, but the processing power of so many of our current screened devices?
 

bachikarn

Member
I really hope the gimmick isn't expensive and is shoved into all their titles regardless if it makes sense. I'm scared it is going to be that head tracking thing as their attempt to compete against VR.
 
I predict that a lot of people here will be disappointed with what it turns out to be. I have a feeling that Nintendo is planning to move away from traditional console gaming (and I don't mean that in a "Nintendo is doomed/going 3rd party" way).
 

Oersted

Member
- it has a cross generation Zelda
- it has a "unique" gimmick
- it will probably be weaker than the Neo and shit

It all feels like they're trying to recapture the Wii's lightning in a bottle to me

One is true. The other two, we don't know.

I'm getting online only (no physical) vibes.

I don't.

I predict that a lot of people here will be disappointed with what it turns out to be. I have a feeling that Nintendo is planning to move away from traditional console gaming (and I don't mean that in a "Nintendo is doomed/going 3rd party" way).

You can't get more traditional than Zelda.
 

Peltz

Member
Whatever the concept is... it has to be able to play Zelda U.

I'm sort of baffled at what can be a "new concept" that isn't stationary but not quite a handheld while still being able to play Zelda U. Surely, it cannot just be a docking station.
 
Whatever the concept is... it has to be able to play Zelda U.

I think the controller(s) may have something unique about them, but I think people are focusing on the idea that it's going to be the controller that's crazy, when I sorta think that the entire concept of the console will be a little different.

But yeah, it'll play Zelda and Mario. I mean, yeah.
 

Oersted

Member
I think the controller(s) may have something unique about them, but I think people are focusing on the idea that it's going to be the controller that's crazy, when I sorta think that the entire concept of the console will be a little different.

But yeah, it'll play Zelda and Mario. I mean, yeah.

Nintendo never mentioned even once something special about the input. Never. The focus was always on the hardware. Based on what they said, there is something about the plattform.
 
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Deleted member 752119

Unconfirmed Member
Open the box and nothing but the lights of the gates of heaven shine out of it. Lol

So that's what was in the case!

briefcase.gif

Nintendo never mentioned even once something special about the input. Never. The focus was always on the hardware.

Agreed. I figure the NX will have fairly standard controllers. They've had to realize the Wii stuff was a fad and that having very different control methods than the competition kills any chance for third party ports. If they want to do something odd, make it optional like the PS Move on PS3, Kinect on 360 etc.
 

Oersted

Member
All are focusing on controller, but maybe the innovation is in other things.

Like I mentioned above, they informed us it is something about the plattform. They never talked about the way we play like Wii, DS and WiiU. Which is also in line with NX being a cut from the Wii/DS brands.

My guess why noone really talks about it, is well, full reading on the Internet is rare (not excluding myself here) and people being conditioned about focussing on the controller.

So that's what was in the case!





Agreed. I figure the NX will have fairly standard controllers. They've had to realize the Wii stuff was a fad and that having very different control methods than the competition kills any chance for third party ports. If they want to do something odd, make it optional like the PS Move on PS3, Kinect on 360 etc.

Motion controls are not a fad, but that discussion is for a different thread lol
 

MK_768

Member
Like I mentioned above, they informed us it is something about the plattform. They never talked about the way we play like Wii, DS and WiiU. Which is also in line with NX being a cut from the Wii/DS brands.

My guess why noone really talks about it, is well, full reading on the Internet is rare (not excluding myself here) and people being conditioned about focussing on the controller.



Motion controls are not a fad, but that discussion is for a different thread lol

Dude get with the program on Gaf. The wii was a fad because it's Nintendo. Any other opinion is wrong lol.
joking.
 
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Deleted member 752119

Unconfirmed Member
Dude get with the program on Gaf. The wii was a fad because it's Nintendo. Any other opinion is wrong lol.
joking.

I mean sure, there's so many motion control focused games on PS4 and Xbox One and PC. And the Xbox One Kinect was such a huge hit. Come on now.

Motion controls aren't dead. There's a lot of potential in gyro aiming (or gyro assisted aiming) and it will be essential to VR (which Nintendo has indicated they aren't doing with NX). But there's not a place for a console that has a motion control wand as it's main controller like the Wii. The shitty third party support of the Wii also showed that as it was too hard to port dual analog games to a system with one analog stick and a waggle wand. Thus all the Wii Sports and Wii Fit mini-game knockoffs and shovelware, or games that made little to no use of motion control, from third parties.
 
I'm getting online only (no physical) vibes.

Its funny you say that, when I was reading some of these leaks and stories, I was thinking "This could be Nintendo as a service." They could just stream their games to a new handheld and console. Their games wouldn't be tied to just this model of the hardware.



But still at this point, who knows.
 

Nerrel

Member
The argument being made in the thread is that the gimmick caused most of the issues, which is the part that's wrong. Frankly though, even then there were other issues. For example, using such old, outdated hardware surely affected the bang for the buck in a huge way. If they had gone for something more modern and off-the-shelf, they could have had a significantly faster machine.

You do realize they chose that shitty hardware because of the gamepad, right? The controller costs as much as a last gen handheld to replace. Using outdated tech was the only way to go with such an impractical device and keep the cost around $300. If they had gone with a conventional controller, I'm sure enough of the console's budget would have been freed up to go with a CPU that wouldn't have choked performance and ruined almost every 3rd party port. Even assuming the other components couldn't also get a boost, that alone would have made it a different system.
 
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