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Why is Nintendo incapable of emulating their own games properly?

Sakujou

Banned
50 Hz games have stuttering on Wii U because Wii U only outputs at 60 Hz. People in Europe have played 60 Hz versions over the years, I'm sure. In compilations or with emulators. Then we have the fact that everyone knows how the music is supposed to sound these days. Playing a slowed down game (including the music) in 2016 is just terrible.

It's not about missing them; it's about getting the proper version instead of an abomination that has no place in the modern world.

Lel

Nintendo should force an RF filter on their VC games too. After all, this is how many people played their videogames at the time, right? Surely they can't miss RGB.

Console modding to play imports was a thing even back in the days. Educated people knew that playing at 60Hz was the correct way even for 50Hz releases. Luckily for us our TVs always allowed for a variable vsync, unlike the NTSC TVs that couldn't deal with anything else than 59.94Hz.


give us at least the possibility. i prefer having the option rather than being forced down a version i dont want into my throat.

i dont have a problem with final fantasy 9 which was a bit slower, the german translation was the best i have ever experienced.

i dont mind to play the a bit slower mario.

iam not defending the 50hz versions, i prefer to stay as original as possible, but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.

i was pleased to read that a few devs actually cared for europe and brought proper versions of their game, but that was the minority.

and telling me that everyone played the games on a emulator... well, i played some games a decade later on a pc with an emulator and was wondering if the game was broken (because it was faster than usual) and since roms/emulator are illegal i just thought back then due lack of information, that those roms are simply broken.
 
give us at least the possibility. i prefer having the option rather than being forced down a version i dont want into my throat.

i dont have a problem with final fantasy 9 which was a bit slower, the german translation was the best i have ever experienced.

i dont mind to play the a bit slower mario.

iam not defending the 50hz versions, i prefer to stay as original as possible, but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.

i was pleased to read that a few devs actually cared for europe and brought proper versions of their game, but that was the minority.

and telling me that everyone played the games on a emulator... well, i played some games a decade later on a pc with an emulator and was wondering if the game was broken (because it was faster than usual) and since roms/emulator are illegal i just thought back then due lack of information, that those roms are simply broken.

First of all, 50 Hz on Wii U = broken. The Wii U does NOT output at 50 Hz, so you're not getting the "original" experience.

Second, like Khaz said, even back then plenty of people knew about the Hz difference. You could mod your console to output at 60Hz, or you could do what me and my brothers did and import a console + your games. Sure, it was a bit more expensive but so much better. Especially for N64 games.
 

-shadow-

Member
iam not defending the 50hz versions, i prefer to stay as original as possible, but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.
Well you can make the argument that most of those games (if not all) are in 60Hz are as original as possible.
Well that and 50Hz on the WiiU is outright broken.
 

Mr-Joker

Banned
iam not defending the 50hz versions, i prefer to stay as original as possible, but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.

None of those 50hz version are the original version as the game were made with 60hz in mind.

Plus the fact that the Wii U doesn't output 50Hz which makes some games unplayable.
 
I'm starting to think it might be that the majority of people buying VC games either don't care or don't remember what the games originally looked like. I'm talking about the kind of people who'll hook up an SNES to an LCD and not think twice about playing a blurry Super Mario World stretched to 16:9.

Or they're uncomfortable with and/or intimidated by emulating these consoles on a PC.
 
emKMdqp.png


Man this is just unreal, like why is this some thing Nintento can't get right? Just compare the two between Pokemon Yellow and Wario Land...sad.
 

Rich!

Member
Right.

For those who do not know, the Wii U has been hacked wide open. I've just tried out the new kernel exploit and all I had to do was literally go onto a website link and it booted the homebrew channel (wii u version) from my SD.

Aside from the obvious usage of backups and homebrew, there's also the fact that we can fix this shit now. Using this app you can dump any digital title on your Wii U to the SD card. yay, backups!

Anyhow, the emulator packages are very neatly laid out. Injecting a new ROM is as simple as dragging and dropping and changing the ID. In the case of DS games, it's literally the DS ROM in a zip file! I got chrono trigger working with no issues.

Moving on....decompress the emulator file for the NES/SNES/N64 title you've dumped, and you get a load of settings...in particular...

GX2CalcTVSize
Segment: 017FF84B
Line: 211216 of 211646
Length: 000000E


GX2CalcTVAspectRatio
Segment: 017FF9D4
Line: 211267
Length: 0000001A


GX2CalcTVScanMode
Segment: 017FF9EE
Line: 211268
Length: 00000017


GX2InitSamplerXYFilter (possible filtering)
Segment: 017FFAA4
Line: 211277
Length: 00000017


GX2InitSamplerZMFilter (possible filtering)
Segment: 017FFABB
Line: 211278
Length: 00000017


GX2GetDebugOptions (Debug option menu?)
Segment: 017FFB6D
Line: 211287
Length: 00000014


GX2SetTVGamma
Segment: 017FFF1B
Line: 211335
Length: 0000000E

017FF97E and end at 01800006

oh whats that? gamma setting? lol

should be trivial to just edit that and load the edited VC title via loadiine. Without the shitty filters.

Oh and also, I've just dumped one of my unfortunate 50hz purchases and replaced it with a 60hz ROM. Works fine.

homebrew fixing nintendo's shit yet again
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Shit just got real.

I'd turn off the NES blur filter, myself.
 

Rich!

Member
Shit just got real.

I'd turn off the NES blur filter, myself.

That seems to be one of the options.

Anyhow, it seems you can indeed turn off the blurring and fix the gamma. Which means Nintendo are for some insane reason purposefully fucking up their games. I mean, there's absolutely no disputing this now.

Like...why.
 

Pokemaniac

Member
That seems to be one of the options.

Anyhow, it seems you can indeed turn off the blurring and fix the gamma. Which means Nintendo are for some insane reason purposefully fucking up their games. I mean, there's absolutely no disputing this now.

Like...why.

I don't know why anyone thought this wasn't intentional in the first place. Misguided maybe, but not unintentional.

If I had to guess though, the darkness might have something to do with epilepsy.
 

Neff

Member
but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.

Well, ever since 50hz officially started to take a back seat in Europe (around 2000-2001 or so in Nintendo/Sega land, Sony would have to wait a few years), we've had endless exposure to decades of games the way they were originally and correctly made, in the form of YouTube videos, emulated compilations and the like. And for those in the know, the fact that we were fobbed off with a distinct second best standard for over a decade, at greater cost, probably doesn't sit well.

Nostalgia be damned, gamers who continue to play classics rather than incorrectly remember them deserve to have them the way they were intended.

Oh and also, I've just dumped one of my unfortunate 50hz purchases and replaced it with a 60hz ROM. Works fine.

This sounds very tasty. The moment I can take my Wii U offline and install CFW without fear of retribution from Reggie is the moment I say goodbye to PAL Kirby's Fucking Adventure.
 

RowdyReverb

Member
Right.

For those who do not know, the Wii U has been hacked wide open. I've just tried out the new kernel exploit and all I had to do was literally go onto a website link and it booted the homebrew channel (wii u version) from my SD.

Aside from the obvious usage of backups and homebrew, there's also the fact that we can fix this shit now. Using this app you can dump any digital title on your Wii U to the SD card. yay, backups!

Anyhow, the emulator packages are very neatly laid out. Injecting a new ROM is as simple as dragging and dropping and changing the ID. In the case of DS games, it's literally the DS ROM in a zip file! I got chrono trigger working with no issues.

Moving on....decompress the emulator file for the NES/SNES/N64 title you've dumped, and you get a load of settings...in particular...



oh whats that? gamma setting? lol

should be trivial to just edit that and load the edited VC title via loadiine. Without the shitty filters.

Oh and also, I've just dumped one of my unfortunate 50hz purchases and replaced it with a 60hz ROM. Works fine.

homebrew fixing nintendo's shit yet again
Is there an OT for Wii U homebrew? If so, I can't seem to find it. I had no idea it had been hacked to that extent
 

Pokemaniac

Member
Is there an OT for Wii U homebrew? If so, I can't seem to find it. I had no idea it had been hacked to that extent

You've been able to do stuff like this on outdated firmware for a while, it just hasn't seen wide distribution for that reason. There was a exploit released recently for the current firmware version, but I'd expect that to be patched soon.
 

Rich!

Member
Is there an OT for Wii U homebrew? If so, I can't seem to find it. I had no idea it had been hacked to that extent

nope, there isnt

but there should be. I mean, Banjo and Goldeneye are playable. See:



Banjo works perfectly. Even the framebuffer tricks that homebrew emulators struggle with (jigsaw transitions) are displayed flawlessly. Just gotta mess with the settings to fix the scaling and gamma, and it'll be perfect.

You've been able to do stuff like this on outdated firmware for a while, it just hasn't seen wide distribution for that reason. There was a exploit released recently for the current firmware version, but I'd expect that to be patched soon.

uh, who gives a shit? That doesn't mean there can't be a thread. We have threads for homebrew on Vita which is even harder to obtain than the Wii U's - which is now as easy as going onto a website and clicking a link to boot the homebrew channel. We've also had the 3DS Homebrew thread since day one, and look where we are now - full exploits for everyone regardless.

The way the Wii U is going, and the way this hack works means that the Wii U will basically end up the same way.

A thread is essential purely to make people aware and to prevent those interested from accidentally updating at this point. I would make one, but I'm restricted for another month.
 

SegaShack

Member
Wii versions aren't right either and were darkened as well due to seizure concerns. Play the games on the original hardware on a nice CRT or RGB Monitor, it's the best way to do it. Emulation is garbage, official or not.
 

Rich!

Member
Wii versions aren't right either and were darkened as well due to seizure concerns. Play the games on the original hardware on a nice CRT or RGB Monitor, it's the best way to do it. Emulation is garbage, official or not.

absolutely ridiculous. And I'm speaking as someone who just got another new CRT last week for retro stuff.

Emulation is fantastic. CRTs will not last forever. Fuck, they aren't even produced anymore. Emulation preserves games for the future and ensures the widest possible audience can enjoy them.

Not to mention the benefits of upscaling (dolphin as an example), netplay, romhacks, and playing console games on handheld devices. And your wide ranging criticism is also laughable when you take 100% low level accuracy based emulators such as BSNES/Higan into account which are for all intents and purposes identical to the real thing on a technical level.
 

Pokemaniac

Member
nope, there isnt

but there should be. I mean, Banjo and Goldeneye are playable. See:





Banjo works perfectly. Even the framebuffer tricks that homebrew emulators struggle with (jigsaw transitions) are displayed flawlessly. Just gotta mess with the settings to fix the scaling and gamma, and it'll be perfect.



uh, who gives a shit? That doesn't mean there can't be a thread. We have threads for homebrew on Vita which is even harder to obtain than the Wii U's - which is now as easy as going onto a website and clicking a link to boot the homebrew channel. We've also had the 3DS Homebrew thread since day one, and look where we are now - full exploits for everyone regardless.

The way the Wii U is going, and the way this hack works means that the Wii U will basically end up the same way.

A thread is essential purely to make people aware and to prevent those interested from accidentally updating at this point. I would make one, but I'm restricted for another month.

That was more a comment on the state of the Wii U hacking scene than the justifiability of a thread. The stuff hasn't caught on before now since you'd have had to preemptively keep yourself on old firmware versions.
 

Rich!

Member
That was more a comment on the state of the Wii U hacking scene than the justifiability of a thread. The stuff hasn't caught on before now since you'd have had to preemptively keep yourself on old firmware versions.

ah right. Well, the wii u hack is currently available on 5.5.1, the latest firmware.

to load it, just go to http://loadiine.ovh on your browser. done. have the homebrew launcher on your sd card under wiiu/apps/

https://github.com/dimok789/homebrew_launcher/releases

It's literally the easiest exploit I've ever encountered.
 

JazzmanZ

Member
nope, there isnt

but there should be. I mean, Banjo and Goldeneye are playable. See:





Banjo works perfectly. Even the framebuffer tricks that homebrew emulators struggle with (jigsaw transitions) are displayed flawlessly. Just gotta mess with the settings to fix the scaling and gamma, and it'll be perfect.



uh, who gives a shit? That doesn't mean there can't be a thread. We have threads for homebrew on Vita which is even harder to obtain than the Wii U's - which is now as easy as going onto a website and clicking a link to boot the homebrew channel. We've also had the 3DS Homebrew thread since day one, and look where we are now - full exploits for everyone regardless.

The way the Wii U is going, and the way this hack works means that the Wii U will basically end up the same way.

A thread is essential purely to make people aware and to prevent those interested from accidentally updating at this point. I would make one, but I'm restricted for another month.
well i'll be, does this homebrew cause games like super mario maker or splatoon to be bunk through?
 

R00bot

Member
ah right. Well, the wii u hack is currently available on 5.5.1, the latest firmware.

to load it, just go to http://loadiine.ovh on your browser. done. have the homebrew launcher on your sd card under wiiu/apps/

https://github.com/dimok789/homebrew_launcher/releases

It's literally the easiest exploit I've ever encountered.

What exactly does this allow you to do? Just emulators? Is it a Wii mode homebrew or a proper wii u exploit?
Sorry I'm new to this kinda stuff.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Man we need an OT/FAQ or something. I just want a way to boot my JP copy of Puyo Puyo Tetris. Do I just need the Homebrew Launcher and Loadiine?
 
This is incredibly fascinating news although I'm not sure I want to dive into homebrew. Regardless, seeing Banjo Kazooie on a GamePad is surreal.

I really wish more buzz was made around this issue. It bothers me immensely Nintendo isn't preserving their history properly.
 

Rich!

Member
This is incredibly fascinating news although I'm not sure I want to dive into homebrew. Regardless, seeing Banjo Kazooie on a GamePad is surreal.

I really wish more buzz was made around this issue. It bothers me immensely Nintendo isn't preserving their history properly.

It's amazing. I'm stunned at how easy it is to switch DS games around. They're just standard NDS ROMs in a zip file.

See:


Every DS game I've tried works flawlessly. I really do think the Wii U now has a shot at being the ultimate emulation machine.
 

JazzmanZ

Member
It's amazing. I'm stunned at how easy it is to switch DS games around. They're just standard NDS ROMs in a zip file.

See:



Every DS game I've tried works flawlessly. I really do think the Wii U now has a shot at being the ultimate emulation machine.
Maybe once wii games work flawlessly :p
 

R00bot

Member
Read the post of mine you quoted

Okay. I have one more question; I have only a small SD card (4 gigs), but a large external hard drive so I'm wondering if after installing the homebrew you can use the Hard Drive to store stuff, or does it all have to be through the SD card?
 

Rich!

Member
Maybe once wii games work flawlessly :p

GameCube and Wii games already do run flawlessly on the Wii U in vwii mode.

Okay. I have one more question; I have only a small SD card (4 gigs), but a large external hard drive so I'm wondering if after installing the homebrew you can use the Hard Drive to store stuff, or does it all have to be through the SD card?

SD only on Wii U side for now, but you can use an HDD for Wii and GameCube on the vwii side of the Wii U.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Playing my own DS rips sounds amazing....

We finally have a DS Player (a la Game Boy Player)
 

R00bot

Member
GameCube and Wii games already do run flawlessly on the Wii U in vwii mode.



SD only on Wii U side for now, but you can use an HDD for Wii and GameCube on the vwii side of the Wii U.

Okay thank you, I might give it a shot.
 

Rich!

Member
Playing my own DS rips sounds amazing....

We finally have a DS Player (a la Game Boy Player)

It's so easy to do as well.

No conversion needed. Just dump any DS game you have onto the SD with the app above. Go onto it on your PC and replace the ROM in the zip file with your own (keep the name the same). Rename the folder as whatever the game name is with a code at the end such as [DSMK01] (must end in 01 but the rest can be anything) and load in loadiine gx. Customise the images in the folder too if you want.
 

mStudios

Member
It's amazing. I'm stunned at how easy it is to switch DS games around. They're just standard NDS ROMs in a zip file.

See:



Every DS game I've tried works flawlessly. I really do think the Wii U now has a shot at being the ultimate emulation machine.

Can you try 999 - Nine Hours, Nine Doors, Nine Persons?
Would love to replay it on my TV
 

Madao

Member
i just want the correct configuration settings to fix N64 image quality.

i do wonder if the F-Zero X + Expansion Kit rom that was made recently could be injected and run on Wii U. that'd be the neatest thing since the EK could finally be freed from the 64DD shackles in console land.
 

Rich!

Member
i just want the correct configuration settings to fix N64 image quality.

I've already posted them above. They are all contained in the main emulator file. Gamma/brightness, scaling, blur and other effects can all be edited or switched off entirely.
 

G0523

Member
I mean, Banjo and Goldeneye are playable.

Banjo works perfectly. Even the framebuffer tricks that homebrew emulators struggle with (jigsaw transitions) are displayed flawlessly. Just gotta mess with the settings to fix the scaling and gamma, and it'll be perfect.

Holy shit that looks awesome! It's like I'm looking at an alternate reality where Nintendo and Rare are still together.

Out of curiosity, were you able to get any of the N64 games that required the Expansion Pak to work, like Zelda: Majora's Mask or Donkey Kong 64? And what about games like Banjo-Tooie where the framerate was choppy? Were you you able to play that and have it run smoothly? This is so great either way.
 

dity

Member
Wii versions aren't right either and were darkened as well due to seizure concerns. Play the games on the original hardware on a nice CRT or RGB Monitor, it's the best way to do it. Emulation is garbage, official or not.
Emulation is garbage only if you're not willing to put any time into a proper rig and use some good software.

I'd rather rip the ROMs from my Wii U and play then via personalised setup than play them on the Wii U itself. Crisp visuals with the proper colour shaders and scanlines? It's worth the money if you don't have the money and space for RGB modded consoles.
 

FyreWulff

Member
Holy shit that looks awesome! It's like I'm looking at an alternate reality where Nintendo and Rare are still together.

Out of curiosity, were you able to get any of the N64 games that required the Expansion Pak to work, like Zelda: Majora's Mask or Donkey Kong 64? And what about games like Banjo-Tooie where the framerate was choppy? Were you you able to play that and have it run smoothly? This is so great either way.



DK64 is already an official Wii U VC game
 

Madao

Member
Holy shit that looks awesome! It's like I'm looking at an alternate reality where Nintendo and Rare are still together.

Out of curiosity, were you able to get any of the N64 games that required the Expansion Pak to work, like Zelda: Majora's Mask or Donkey Kong 64? And what about games like Banjo-Tooie where the framerate was choppy? Were you you able to play that and have it run smoothly? This is so great either way.

fun fact: DK64 only requires the Expansion Pak because the game crashed randomly without it and the devs didn't have time to figure out what caused the crash and fix the code.

I've already posted them above. They are all contained in the main emulator file. Gamma/brightness, scaling, blur and other effects can all be edited or switched off entirely.

those numbers don't tell me anything. at a glance i don't know what they mean and how much can be changed or how it can be changed to produce the desired changes.
 

Trojita

Rapid Response Threadmaker
Did the original Earthbound have serious slow down issues with the number of things on screen or general blur ones when moving?

I'm playing Earthbound on the Wii U currently and these things are ridiculous.
 

FyreWulff

Member
Did the original Earthbound have serious slow down issues with the number of things on screen or general blur ones when moving?

I'm playing Earthbound on the Wii U currently and these things are ridiculous.

yes to the slow down

for certain attacks Nintendo added a motion blur effect to the emulator to reduce chances of seizure. which is funny because it's not an effect the SNES was capable of at that quality level of motion detection
 

Pokemaniac

Member
Did the original Earthbound have serious slow down issues with the number of things on screen or general blur ones when moving?

I'm playing Earthbound on the Wii U currently and these things are ridiculous.

Yes, there was some fairly significant slowdown. I'm not sure what you're talking about regarding blur, you'll have to be more specific.
 

Joey Ravn

Banned
Is there an OT for Wii U homebrew? If so, I can't seem to find it. I had no idea it had been hacked to that extent

There isn't, as Rich! said, but some of us have been using my topic for a couple months (read: five) as the "hub" for Wii U homebrew.

Should I just go ahead and create a new topic to serve as an OT? If interest is high enough, I will.
 

dity

Member
There isn't, as Rich! said, but some of us have been using my topic for a couple months (read: five) as the "hub" for Wii U homebrew.

Should I just go ahead and create a new topic to serve as an OT? If interest is high enough, I will.
I'd find that enjoyable. I want to see where Wii U homebrew can go. It'd sure make the console collect less dust for me.
 
I refuse to block my updates on the Wii U. Having Mario Maker online is worth way more than the emulation scene when there are far better platforms to emulate the same games.

That said, Nintendo are horrible, lazy cunts. I took this picture five minutes ago on my own hardware. VC on the left, ancient amateur DS-coded emulation on the right.
Assholes.
 
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