50 Hz games have stuttering on Wii U because Wii U only outputs at 60 Hz. People in Europe have played 60 Hz versions over the years, I'm sure. In compilations or with emulators. Then we have the fact that everyone knows how the music is supposed to sound these days. Playing a slowed down game (including the music) in 2016 is just terrible.
It's not about missing them; it's about getting the proper version instead of an abomination that has no place in the modern world.
Lel
Nintendo should force an RF filter on their VC games too. After all, this is how many people played their videogames at the time, right? Surely they can't miss RGB.
Console modding to play imports was a thing even back in the days. Educated people knew that playing at 60Hz was the correct way even for 50Hz releases. Luckily for us our TVs always allowed for a variable vsync, unlike the NTSC TVs that couldn't deal with anything else than 59.94Hz.
give us at least the possibility. i prefer having the option rather than being forced down a version i dont want into my throat.
i dont have a problem with final fantasy 9 which was a bit slower, the german translation was the best i have ever experienced.
i dont mind to play the a bit slower mario.
iam not defending the 50hz versions, i prefer to stay as original as possible, but the fact that we never have knew or experienced it back then makes me think why everyone on the internet is going nuts about this.
i was pleased to read that a few devs actually cared for europe and brought proper versions of their game, but that was the minority.
and telling me that everyone played the games on a emulator... well, i played some games a decade later on a pc with an emulator and was wondering if the game was broken (because it was faster than usual) and since roms/emulator are illegal i just thought back then due lack of information, that those roms are simply broken.