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Miyamoto's Failure - Bosman at Home

Shouldn't developers be responsible for creating games that aren't clunky to play, though? If you said that about game mechanics, I would understand; if game mechanics were intentionally clunky (and they succeeded), that's a different story. But we're talking about the method of interacting with the game. If the controls are hard to grasp, the entire game becomes a chore to play.
The controls aren't clunky, they're just difficult to grasp for those with little experience with motion controls.
A lot of people have trouble with 3D movement and camera controls which is why 2D Mario usually outperforms 3D Mario despite 3D Mario games getting better critical reception.
Instead of sticking to 2D games since it's simpler they try and teach their audience with games like 3D Land/World and Captain Toad.
Games like Splatoon helped me grasp the controls before the end of Corneria, and having beaten the game and getting the gold medals for high scores in each level I can say that they're not clunky or broken.
There is a training mode as well.
 

Village

Member
The controls aren't clunky, they're just difficult to grasp for those with little experience with motion controls.
.

I'm am tired of people saying that I have been playing games with motion controls, specifically for the most part nintendo brand motion control for years.

The controls are poo

And I don't need to be told I do not have enough experience or aren't enlightened enough to play it.
 

KingBroly

Banned
The controls aren't clunky, they're just difficult to grasp for those with little experience with motion controls.
A lot of people have trouble with 3D movement and camera controls which is why 2D Mario usually outperforms 3D Mario despite 3D Mario games getting better critical reception.
Instead of sticking to 2D games since it's simpler they try and teach their audience with games like 3D Land/World and Captain Toad.
Games like Splatoon helped me grasp the controls before the end of Corneria, and having beaten the game and getting the gold medals for high scores in each level I can say that they're not clunky or broken.
There is a training mode as well.

I think SF0's controls are a bit obtuse and could've used a bit more simplifying. I don't think they're bad, but I don't think they're the best they could've been.

Splatoon did gyro controls right, but some people still think gyro controls are the Devil despite it working so well there.
 
I'm am tired of people saying that I have been playing games with motion controls, specifically for the most part nintendo brand motion control for years.

The controls are dogsiht.

And I don't need to be told I do not have enough experience or aren't enlightened enough to play it

They are dog shit.
I'm sorry, but I disagree. I shouldn't of been able to adapt so quickly and scored so highly if they were "dog shit"
If the controls were broken then you wouldn't see anyone enjoying the game.
Speak for yourself.
Did you buy Star Fox Adventures, Assault, or Command for the story?
I can ~maybe~ see Adventures, but that's a zelda clone
 

Meffer

Member
Yeah, the game from its first showing was said to be a re-imagining for SF64.
And yeah, taking a big stand against Star Fox Zero's story in the video is pretty weird.
It's an on rails shooter with animals designed around replayability/alternate paths. The voice acting is fine and meme-y like the original was. It could've done more, but it doesn't really lose a lot from not having it.
He got bent out of shape over that quote on the GT time when they released that quote, I guess it was a weird quote to say with how few cutscenes there are so I'm not entirely sure what he meant.
If he meant Star Fox: The battle begins then they got the tone down pretty perfectly.

Sticker Star is awful, and the lack of the story is a big detriment in this case, but the reason it was bad likely wasn't about Miyamoto unless there are quotes saying that he suggested:
"Hey, no party members. No experience points, numbers are hard. Make battle pointless since the reward is more stickers but you waste just as many by fighting. Make bosses needlessly difficult if you don't have a specific one use item that you won't know what it is until the boss starts and you'll have to run away and try and go find that before trying again".
The simpler story means that there's less distractions between the bad gameplay, but it's not nearly the biggest issue the game had
The biggest issue I had was that there no diverse interesting locales, characters or humor that made the last three so good. It was just Toads everywhere.
 

Village

Member
I'm sorry, but I disagree. I shouldn't of been able to adapt so quickly and scored so highly if they were "dog shit"
If the controls were broken then you wouldn't see anyone enjoying the game.

There people who like sonic 06, I don't think the game is that bad but. Just because people like a thing, doesn't mean it can't be shit.
 
Shouldn't developers be responsible for creating games that aren't clunky to play, though? If you said that about game mechanics, I would understand; if game mechanics were intentionally clunky (and they succeeded), that's a different story. But we're talking about the method of interacting with the game. If the controls are hard to grasp, the entire game becomes a chore to play.
The game control scheme and interface has a very clear intention and reason of being: They add an extra layer of involvement by making the player multi task, enhance the precision of aiming and sensation of controlling one of these vehicles through a cockpit view. Think of it as an arcade expereince. You can't do this with a Xbox One controller for example. Liking it or not is a matter of personal taste and not something inherantly wrong with the game.

The controls are different. This doesn't mean they are clunky nor less intuitive than controlling a shooter using dual analog setup. There's some learning involved that take different people diferent amounts of time.

In the end what is insulting here is not telling that people are taking the control thing with this game out of proportion. What i would find insulting is to assume that the pinnacle of complexity a gamer can handle is dual analog FPS controls, when they have been using a traditional controller for years. This is selling the ability of the user base short, which it seems rather offensive.
 

Village

Member
Did you buy Star Fox Adventures, Assault, or Command for the story?
I can ~maybe~ see Adventures, but that's a zelda clone

I buy Star fox games because I find the character's a bit interesting and would like to see what adventures they go on.

So yes, I suppose.

And then I found out what ratchet and clank was, and Then I found out " oh this is the successful version of everything starfox is in all forms", a long with having a fun story. But that in itself, is another story.
 
(and how archaic a female character is, and how the story fails to deliver),

What upsets me is that she's completely pointless. She literally does nothing to the story. Why waste time introducing a character? I'd rather her cutscenes be replaced with that interesting backstory about Pepper's true motivations implied by Andross at the end. But who wants to hear about the motivations for the two sides of a war you're fighting? pffffff!

But NOPE, we need shipping fuel for Fox... or something.
 

Village

Member
What upsets me is that she's completely pointless. She literally does nothing to the story. Why waste time introducing a character? I'd rather her cutscenes be replaced with that interesting backstory about Pepper's true motivations implied by Andross at the end. But who wants to hear about the motivations for the two sides of a war you're fighting? pffffff!

But NOPE, we need shipping fuel for Fox... or something.

We removed kyrstal, for a new female character... who does way less than krystal. Actually she does litterally nothing, why did we remove kyrstal?
 
There people who like sonic 06, I don't think the game is that bad but. Just because people like a thing, doesn't mean it can't be shit.
One can be more forgiving towards a game's faults depending on their tastes, but I'm not sure I can fake being good at bad controls easily.
As for the story bit, as long as it's an on rails shooter it'll be limited to radio chatter. It could try and be more melodramatic like Assault and Command, but that can also backfire (those two were pretty weird and command basically required a reboot to happen)
We removed kyrstal, for a new female character... who does way less than krystal. Actually she does litterally nothing, why did we remove kyrstal?
Because this is a reimagining of Star Fox 64 and Katt was a character from that game and Krystal is from Adventures
 

casiopao

Member
It's basically just about how Star Fox, Guard, and Projet Giant Robo were all failures.

What is the barometer of failure here? Sales? Reception? Personal opinion?

I mean, if u are talking about how SF0 is unable to bring more people to buy Wii U for the game, i don't think thats fair at all after all, Wii U is simply a dead platform. When a game like Splatoon which is a phenomenon in Japan can't even save Wii U, u know SF0 won't do that well.

Reception is mixed not outright all negative. Hell, SF Guard actually reviewed quite well and plays well. So if u are talking about reception, i can't say Guard is a failure.

.....giant Robot haven't even released and u are saying it is a failure already? Well cool.


Steel_Diver_cover.jpg




True, but...the appeal of Star Fox is shooting shit, not the story.


That was a launch title though, but the game itself is one of my favorite game on 3DS lol. I actually spend 50 hours on that game. There is simply no game like that which gives me the experience of handling slow and clunky moving submarine.

It also spawn one of the best f2p game on 3ds too, so........ I think thats a positive point?

SteelDiversubwar.jpg
 

Mory Dunz

Member
I agree that Miyamoto shouldn't have interfered with Paper Mario. From the sound of things they were making another RPG like The Thousand Year Door before he came in and "flipped the table" so to speak and we got the shit game that is Sticker Star (I hate it, I tried but it didn't have what I liked from the last three games).

Don't think that's accurate.

And if it was, what happened with SPM? And why would TTYD2 come after that necessarily.

IntSys effed up, and looks close to effing up again soon...
 

Village

Member
One can be more forgiving towards a game's faults depending on their tastes, but I'm not sure I can fake being good at bad controls easily.
As for the story bit, as long as it's an on rails shooter it'll be limited to radio chatter. It could try and be more melodramatic like Assault and Command, but that can also backfire (those two were pretty weird and command basically required a reboot to happen)

Its not about faking being good at bad controls, I'm god at the world ends with you and kid icarus upsrisng and those controls are also dogshit. I just like those games.

I don't think in modern nintendo age where they can just get people to wright good dialouge, like they have. Should the potential to fail restrict them in this regard.

Because this is a reimagining of Star Fox 64 and Katt was a character from that game and Krystal is from Adventures

to which my question stands because this feels I dunno some sort of reboot of a game they have made several times. And I dunno instad of " re-imaging'" a female character who's usefulness is largely nothing, you could have put in one that has use. " this is the new star fox 64 canon" that could have happened.
 

Toxi

Banned
.....giant Robot haven't even released and u are saying it is a failure already? Well cool.
There has been radio silence on the game since it's reveal beyond being mentioned in financial reports.

I really suggest watching the video.
 
You can ask for both, and criticize it for lacking either. In this case it's both.
And I think that Miyamoto talked about the importance of the story in those interviews alone shows that it's not a Mario situation or anything like that. Hell, I'm pretty sure people would be just a little pissed if the big return to 64-style Mario games was a complete remake of 64 with the same opening and closing cutscenes, right down to the word at some points.

But you know what they say, gameplay first.
 

Zomba13

Member
In a sense they are free, I would say that the first print physical copies won't go through the initial shipment for a while.

As a 15 dollar digital game though, it's sort of on the mark.

At least in the UK (maybe all Europe?) the "first print" edition was just a slightly more expensive version with a steelbook and guard. I preordered it, got the game a day before release and it was the normal version, not the first print edition.
 

leroidys

Member
I have had only very minor issues with the dual screen setup, but where the gamepad really shines here, and I'm surprised nobody has mentioned this yet, is coop. So much fun.
 

Toxi

Banned
I guess I always considered Star Fox's story to be on par with Mario or Donkey Kong in that it really doesn't matter.
If the story doesn't matter, why is Nintendo wasting resources on stuff like voice-acting?

If you're not going to bother making an interesting story, don't make a story. Don't introduce characters who don't do or say anything interesting. Don't introduce plot points that go nowhere. Just make the most basic framework for the gameplay.

It's the difference between Super Mario 64 and Super Mario Sunshine. One has no story, the other has a shitty story.
 
If the story doesn't matter, why is Nintendo wasting resources on stuff like voice-acting?

If you're not going to bother making an interesting story, don't make a story. Don't introduce characters who don't do or say anything interesting. Don't introduce plot points that go nowhere. Just make the most basic framework for the gameplay.

It's the difference between Super Mario 64 and Super Mario Sunshine. One has no story, the other has a shitty story.
And again, if the final boss of the next Mario game was Bowser at the end of a level called "Bowser in the Sky" or whatever and you defeated him by throwing him into mines by swinging him around... That would be even worse than what Mario games already do.
 

Griss

Member
The only part of the video that didn't ring true for me was Brittany from Pikmin 3.

C'mon, Kyle, she was great. She was funny, greedy, selfish and brave. It's so rare to see a female character be given negative traits to balance out the good ones and make her more interesting, but it made her the best of the three, and very endearing. She was also a terrible botanist, lol.

Pikmin 3 was Miyamoto's monumental masterpiece before his fairly sizeable failure, and I for one hope it wasn't his last masterpiece.
 
I guess I always considered Star Fox's story to be on par with Mario or Donkey Kong in that it really doesn't matter.
And it will continue to be treated as a "thing that doesn't matter" as long as it's excused as such. The problem is exactly as Bosman pointed out, the kids today have better entertainment that actually respects them. In the 90's you could get away with having the one female character be absolute trash and having the protagonist be incredibly bland, but it's not the 90's anymore. For the large part, Miyamoto and Nintendo can't let go of the parts of the 90's that should be left behind, like assuming kids are idiots.

And I think that Miyamoto talked about the importance of the story in those interviews alone shows that it's not a Mario situation or anything like that. Hell, I'm pretty sure people would be just a little pissed if the big return to 64-style Mario games was a complete remake of 64 with the same opening and closing cutscenes, right down to the word at some points.

But you know what they say, gameplay first.
That's the saddest part, something in that creative environment is just completely hindering any kind of evolution.

SF:Zero should have been a fresh start to introduce to the kids of today, but instead it feels like they're trying to target those same kids from the 90's twenty years later.
 

AntMurda

Member
Pikmin 3 was Miyamoto's monumental masterpiece before his fairly sizeable failure, and I for one hope it wasn't his last masterpiece.

He wasn't the producer or director on Pikmin 3. He was the general producer and did the PR. He definitely deserves credit for keeping the team together making Pikmin games despite their less than spectacular sales.
 

casiopao

Member
There has been radio silence on the game since it's reveal beyond being mentioned in financial reports.

I really suggest watching the video.

? But it still does not mean the game is a failure yet. Giving a verdict when the game is not even released is just bad thing to do.

Can not watch lol. I will watch the vid later tonight.^~^
 

Dremark

Banned
Saw the video earlier. Completely agree about this being Miyamoto's Failure. The only game to really get me to accept the gamepad as a useful thing to use was Mario Maker. Also any jabs at Miyamoto's meddling in games like Paper Mario is welcome.

The whole thing is, he's meddled/given input on a lot of games over the years and we rarely hear negative things about it. I wouldn't be surprised if most of the time he's done this the end result ended up better.

I call the thread about GoldenEye where one of the Rare devs talked about this and even though you had a ton of replies saying that Miyamoto was out of touch, etc. if you read the article the guy was putting him over because he gave good input that resulted in them improving the game.

This isn't to say the guy is perfect or immune from criticism, but it seems like most of the time he's on point.
 

AntMurda

Member
The whole thing is, he's meddled/given input on a lot of games over the years and we rarely hear negative things about it. I wouldn't be surprised if most of the time he's done this the end result ended up better.

I call the thread about GoldenEye where one of the Rare devs talked about this and even though you had a ton of replies saying that Miyamoto was out of touch, etc. if you read the article the guy was putting him over because he gave good input that resulted in them improving the game.

This isn't to say the guy is perfect or immune from criticism, but it seems like most of the time he's on point.

I think most recently his big decisions have hurt several games like Steel Diver and Star Fox. It also was ungodly with Wii Music.
 
Someone mentioned this but...

The last "tea table upending" I remember Miyamoto doing is this:

Tominaga: Without letting myself be constrained by the world of The Legend of Zelda, I made a few small dungeons with entering-the-wall ideas I came up with, and then about May of 2012, I presented them to Miyamoto-san saying that I would be making 50 more of these dungeons where you used the entering-walls ability.

Iwata: What was Miyamoto-san's reaction?

Tominaga: He tore it up! (laughs)

Shikata: Again! (laughs)

Everyone: (laughs) Tominaga But he didn't just criticize, he also gave us a hint. He suggested basing it on The Legend of Zelda: A Link to the Past.

Iwata: That was when A Link to the Past first came into the picture?

Tominaga: Yes. And right after Aonuma-san said, "What if we base it on A Link to the Past, and try pairing entering walls with a point of view looking down from directly overhead?"

Iwata: So you based it on A Link to the Past because of suggestions from Miyamoto-san and Aonuma-san?

Tominaga: Yes.

Aonuma: Actually, Miyamoto-san had been challenging me to do something ever since the Nintendo 3DS came out. He suggested making a 2D Zelda game like A Link to the Past playable in stereoscopic 3D.


ALBW was originally supposed to be a bunch of bite sized mini dungeons before Miyamoto told them to start over and make it a game like LttP... and the focus was on showing off the hardware functionality, like with Star Fox.


Stuff like this, or the thing quoted earlier in the thread where Miyamoto actually did oversee and approve the Splatoon designs that Kyle implied that Miyamoto would hate and veto because he's an old dumb-dumb, is what gets me about trying to turn Miyamoto into a living avatar of old outdated ideas: every bad idea has to be his direct fault, and every good idea he has to have nothing to do with, even though he supervises like every internally made Nintendo game. If there's something you loved about one of those, Miyamoto at the very least probably signed off on it; he wasn't tricked or forced, you just didn't get a news story about it.
 

LeleSocho

Banned
Criticism in this thread for the video is essentially "i don't agree with him therefore it's a bad episode"...
Everything from start to finish was classic Bosman, even the mocking voices at the end, he does them all the time.
 
One reason people think Miyamoto is losing it it's because they only read about games they think he's made worst. He's made mistakes, I mean who hasn't.

You never really hear anything about games he's had a positive influence on because they were good. So nobody is really questioning the development aspects. I read an Article where he had a great influence on Metroid Prime and I think him for that.
 
Jesus.

I understand Bosman's feelings and kinda agree with some of them but that post-credits bit was just straight up mean spirited and had very little if anything to do with the main video.

Bitter Bosman is not enjoyable to watch.

Not sure we watched the same video. It had everything to do with the main video and he's right in every respect. Sorry that telling shit like it is about your favorite nostalgic creator is "mean-spirited". I wonder if you would have reacted the same way about some random director rather than gaming's golden boy? From 20 years ago?
 

nynt9

Member
One reason people think Miyamoto is losing it it's because they only read about games they think he's made worst. He's made mistakes, I mean who hasn't.

You never really hear anything about games he's had a positive influence on because they were good. So nobody is really questioning the development aspects. I read an Article where he had a great influence on Metroid Prime and I think him for that.

Metroid Prime was 14 years ago though. Star Fox Zero is now.
 

AniHawk

Member
Stuff like this, or the thing quoted earlier in the thread where Miyamoto actually did oversee and approve the Splatoon designs that Kyle implied that Miyamoto would hate and veto because he's an old dumb-dumb, is what gets me about trying to turn Miyamoto into a living avatar of old outdated ideas: every bad idea has to be his direct fault, and every good idea he has to have nothing to do with, even though he supervises like every internally made Nintendo game. If there's something you loved about one of those, Miyamoto at the very least probably signed off on it; he wasn't tricked or forced, you just didn't get a news story about it.

i remember an episode from the final bosman where kyle complained about miyamoto asking an employee why a rock was placed in a certain place in a game. and he used it as a jumping off point to mock miyamoto for being out of touch and focusing too much on small details that don't matter.

now, i haven't worked under miyamoto, but i imagine the context of the conversation was more along the lines of, why are you making this design decision. if you are just placing random shit down so that it kind of populates the overworld, it's not good level design. i imagine in the context the question was being asked, it was more of a test to see what the designer knew what they were doing.

i like kyle though. i just don't think he has the right perspective on the guy.
 

casiopao

Member
The game is never coming out.

Well, lets see then. I still believe the game will had chance of coming out here.

Someone mentioned this but...

The last "tea table upending" I remember Miyamoto doing is this:




ALBW was originally supposed to be a bunch of bite sized mini dungeons before Miyamoto told them to start over and make it a game like LttP... and the focus was on showing off the hardware functionality, like with Star Fox.


Stuff like this, or the thing quoted earlier in the thread where Miyamoto actually did oversee and approve the Splatoon designs that Kyle implied that Miyamoto would hate and veto because he's an old dumb-dumb, is what gets me about trying to turn Miyamoto into a living avatar of old outdated ideas: every bad idea has to be his direct fault, and every good idea he has to have nothing to do with, even though he supervises like every internally made Nintendo game. If there's something you loved about one of those, Miyamoto at the very least probably signed off on it; he wasn't tricked or forced, you just didn't get a news story about it.


Yup. This is my biggest problem here which funnily also happen to Sakamoto lol.

Everyone associated the bad moves simply to Miyamoto alone while think all the good things had zero things to do with him. I mean the hell?

Sakamoto is also the same case. Just because metroid sucks, they suddenly mentioned that Sakamoto is out of touched and trash devs when till now, he still give us game like Warioware, Rhythm Heaven and Tomodachi Collection which all is critically acclaimed.

The hate really blinded many of their mind here

Metroid Prime was 14 years ago though. Star Fox Zero is now.

Zelda ALBW is 2013, Luigi Mansion 2 is 2012, Pikmin 3 is 2013. Splatoon is 2015. Good enough?
 
Stuff like this, or the thing quoted earlier in the thread where Miyamoto actually did oversee and approve the Splatoon designs that Kyle implied that Miyamoto would hate and veto because he's an old dumb-dumb, is what gets me about trying to turn Miyamoto into a living avatar of old outdated ideas: every bad idea has to be his direct fault, and every good idea he has to have nothing to do with, even though he supervises like every internally made Nintendo game. If there's something you loved about one of those, Miyamoto at the very least probably signed off on it; he wasn't tricked or forced, you just didn't get a news story about it.

I was going to stay away from this thread since I haven't played SF0 yet but this is basically how I feel.
I always find it embarrassing when someone with a very very limited and narrow view of the development of a product attempt to make sweeping claims about a certain individual's ability or character.
 

casiopao

Member
Seriously. He's the best example in the industry of age taking its toll on a creative mind. Time to retire before it's too late I think.

I think this is a useless discussion if u are just going to ignore all the good things he done and only focused on the bad things here honestly.
 
i remember an episode from the final bosman where kyle complained about miyamoto asking an employee why a rock was placed in a certain place in a game. and he used it as a jumping off point to mock miyamoto for being out of touch and focusing too much on small details that don't matter.

now, i haven't worked under miyamoto, but i imagine the context of the conversation was more along the lines of, why are you making this design decision. if you are just placing random shit down so that it kind of populates the overworld, it's not good level design. i imagine in the context the question was being asked, it was more of a test to see what the designer knew what they were doing.

i like kyle though. i just don't think he has the right perspective on the guy.

I remember, uh.... remembering that example of his while playing Mario Maker (which Kyle liked!) and... the "rock placement" mentality made total sense to me. If you placed a tile in Mario Maker, then there's probably a reason for it. Levels that had senseless or seemingly random placements of objects were the worst, and I could never tell if it was supposed to be aesthetic (in which case it should be obvious) or an indication of a secret or hidden path, or just meaningless.

And thinking like that, making levels and playing levels people made, I totally understood why someone like Miyamoto would (rightfully) get picky about stuff like that, since that's the game design he's rooted in.


It's also weird because Kyle loves Kojima, and you can bet your ass that Kojima made sure that all of those tiny purposeful details in all of his games were in the right spot! But I guess Kojima likes to put stories in his games, so... he's the good kind of incredibly confident nitpicky control freak boss who makes weird unorthodox decisions...?
 
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