digita1alchemy
Member
Hyperbole in the article title, but it's mostly valid points. Most big budget games (most games?) are largely fluff these days, so I don't see any reason to single out Uncharted.
I wish The Last of us and Uncharted came without combat. They'd be the greatest exploration games ever
Shitty titles are enough for me. Its clear that they don't care if you read it, they just want you to click it. No thanks, buddy.Doesn't look like you even read this article. Get a grip buddy.
Hyperbole in the article title, but it's mostly valid points. Most big budget games (most games?) are largely fluff these days, so I don't see any reason to single out Uncharted.
He noted the reaction it gave him. NDs application of it though was quite different and has developed in a very different direction to Dear Esther, Gone a Home, etc. They clearly took the concept f understanding you could have down time but applied it cinematically. Allowing time with the characters and for development.the designer even says in the article that he was inspired by a game that fits in the walking simulator list.
Hey... I actually agree with the article. I never found the Uncharted franchise to be very interactive.
Shitty titles are enough for me. Its clear that they don't care if you read it, they just want you to click it. No thanks, buddy.
The beginning slog through Nate's uninteresting life really brought my hype back down to earth. It was my least favorite part of 3 and ND went and double downed on it.
Huh wait ppl got banned because they thought the article was stupid? We are not allowed to an opinion?
I don't think this thread is a representative sample. I for one love the 'down time'. I've only played the first two hours of UC4, but already it feels more varied than the previous three games combined. Those were just straight up pop up shooters of waves of enemies ad nauseum (but without the game feel of the more accomplished ones) interpuncted with cutscenes and straightforward climbing. Now there are more traversal options, more dialogue during the game, more fighting styles, etc. But, I didn't feel compelled to complain about something I preferred.OléGunner;203483745 said:Seems some Gaf folks clearly wanted more shoot bang at the start of the game which automatically made it boring for them.
I'm surprised at this mentality, thought more people would appreciate a gradual ramp up in action while allowing the story to develop at a good clip.
"Sometimes you simply watch cutscenes and have zero input whatsoever. The rest of the time you're being funnelled through intentionally frictionless scripted puzzles or button-tapping your way through automated platforming sequences."
Walking simulator is probably a pretty accurate description of the climbing sections. It's brain dead traversal with no skill required. I wouldn't it's say it's mostly those though.
I don't think this thread is a representative sample. I for one love the 'down time'. I've only played the first two hours of UC4, but already it feels more varied than the previous three games combined. Those were just straight up pop up shooters of waves of enemies ad nauseum (but without the game feel of the more accomplished ones) interpuncted with cutscenes and straightforward climbing. Now there are more traversal options, more dialogue during the game, more fighting styles, etc.
He noted the reaction it gave him. NDs application of it though was quite different and has developed in a very different direction to Dear Esther, Gone a Home, etc. They clearly took the concept f understanding you could have down time but applied it cinematically. Allowing time with the characters and for development.
Where the article misses the point is the end result in Uncharted titles (and TLOU) is to successfully bring non-action character moments out f cutscenes and into gameplay (of a minimal sort). The "walking simulator" sub-genre (which I like while disliking the whole "walking simulator" description) does not really do this at all. Its all downtime and essentially an archeological uncovering f sat events to reveal a narrative or theme. This is nothing like how Uncharted games uses it.
The application is different so while the confidence to try it came partly from another genre it doesn't suddenly mean it sort of is that genre. ND has been all about creating fuller cinematic experience and character development within gameplay vs just having cutscenes all the time. Ironically they've gone where Kojima hasn't but should have in that regard.
Had the article been titled and angled towards their application and some of its roots in other genres it could have been great. As it is it has a classic modern attention grabbing title, some good points but seems to miss the big picture context wise and what ND did with the technique of "down time".
In fact thinking about it further I think the whole walking simulator is a red herring. It's about how to achieve downtime in an heavily interactive title which is way different from walking simulator goals.
The combat in Naughty Dog games are easily my least favorite parts of them. By a huge margin.
The UC2 village sequence that the article mentions is my favorite part of that game. The traversal bits are the key moments of TLOU that I remember before I quit that game.
While I can see their point, and agree that Naughty Dog are at their best when they are not dropping you into an arena with knee high cover littering the ground while surrounding you with 20 foes.. I can't really agree with their assertion that Uncharted is seminal in the proliferation of "walking sim" games.
Hearing Jeff Gerstmann's complaints in the last Bombcast actually really hyped me up for UC4 because everything that he was complaining about are the aspects of Naughty Dog games that I enjoy.
Haven't read the whole article but I 100% agree with the part in OP. The interaction is close to non-existent, and you can only do what they want you to do. It's basically to this gen (and last gen) what on-rails shooters were to arcade machines.
Look at all dem people getting needlessly offended.
Uncharted 4 is the most "cinematic" experience ND has attempted to craft so far, and a lot of it is comprised of walking around, just looking around the environment or talking with your buddies, and not doing much on the action side. The first a couple hours are borderline an interactive movie really.
When the author called UC2 as the originator of this "genre", I thought he was talking nonsense, but he really did explain his point, and maybe he's right. Maybe UC2 did spark something here. After all, the breezy platforming is not all that different from walking, effectively. There's no challenge there. And more crucially, the whole village sequence of the game (including the ice caves) is one of the most if not the most memorable part of the entire game, and maybe even the entire franchise. It's calm and relaxing nature provided something entire different to a game and genre generally populated by nonstop murdering.
I think the article is making the mistake of correlating walking with climbing, or platforming or whatever else, which is slightly unfair. I'm also not even sure the automated reasoning is as valid for Uncharted 4 either, since a bulk of the time is spent using the ropeswing, mudslides and the rock pick, which actually do generally require not only an element of timing, but also player control in terms of movement and momentum. Hell in my play through I died far more from failed platforming attempts than I did deaths from gunfights, which I think highlights this point.
With respect to the climbing itself, I think with that, similar to say Assassin's Creed, the gameplay factor is more in discovery than it is actual timing, in other words, figuring out where you can or can't go, which climbing route to take to get to a certain point etc, almost akin to an advance form of exploration.
Add to that, Uncharted is an action adventure game, not just an action game, so if anything the game is more true to it's actual genre than many similar third person shooters of this nature are. UC4 in many ways is a pretty even split between the two, as the genre name suggests. Only the adventure side in this regard refers to exploring, climbing, swimming, swinging, discovering, solving etc.
Druckmann and Straley also worked on UC2 so there are similarities.
UC2-TLOU-UC4 really presents a linear evolution for ND in storytelling and presentation. I wonder what is TLOU2 going to be like.
Are they serious? They're really willing to stoop that low, just for click bait. I'm not going to read it, I do hope for the sake of humanity they conclude that it isn't. Otherwise how the hell do people still visit that place.
I think he is on point and there is nothing wrong with it. Uncharted 4 does this flawlessly.
Should we now judge every game as a walking simulator? The Witcher 3? Fallout? I've walked for hours on these games.
I've only just made it to M, which I'm sure isn't even the halfway point, so any judgment I make about this game has to be highly provisional at this point. Having said that, I think the author has a pretty good point. I love the Uncharted series -- I platinumed all three games on PS3, and then re-platinumed the remasters -- but I'm just not really feeling U4. It looks fantastic, and the character development is outstanding, but I enjoyed the action sequences in the first three games, and so far U4 really doesn't have nearly as much combat as what I expect from the franchise. There's a huge amount of platforming and walking about, punctuated by the occasional gunfight, when these games are usually the other way around.adagascar
Then again, I've always felt that all three games got off to slow starts. If this one picks up, I'll happily revise my opinion. Right now, though, I'm looking forward to getting back to Dark Souls 3.
Should we now judge every game as a walking simulator? The Witcher 3? Fallout? I've walked for hours on these games.
Are they serious? They're really willing to stoop that low, just for click bait. I'm not going to read it, I do hope for the sake of humanity they conclude that it isn't.
I think this is a pretty stupid article based off the excerpt (can't access the website atm).
It essentially amounts to "no difficulty = no skill required = what amounts to a walking simulator."
It's far too reductionist for my tastes and I don't even agree with the difficulty angle, especially as it relates to UC4.
As much as I would love to dismiss a game like Shadow of Mordor based on this reasoning, the criticism just feels empty, hollow and not very thought out.
Agreed.yea, one of the best parts in UC2 was when you were exploring the ice caves with Tenzen. Nothing but pure traversal.
You should practice reading the full article before commenting.
The article is full of praise for the pacing of Uncharted games and how Naughty Dog's crafting of the world and characters allowed them to take the risk. They went as far as saying UC2 paved the way for slower story based games with no action at all.
Again I say ITT reading comprehension fails. Heck people outright refusing to read the article are in this read bashing it which is ridiculous. Eurogamer is one of the bets new outlets there are for video games and have produced a well written piece. This a day after their fantastic work with the Lionhead article.
People need to let go of their ultra-sensitivity when it comes to what they perceive to be criticism to a cherished game of theirs. Its caused them to misconstrued praise for one of gaming's best devs into criticism.