Man, I gotta be honest: I don't know if I'll complete this game. Never thought I'd say or consider that at the outset.
I just don't like it. Even past Uncharted games, I liked, despite not being much of a fan of what they generally project as a franchise.
This game, far from being "bad", commits the unmitigated, oppressive sin of being plain boring. This game is studiously holding my interest to the fire like a Dhalsim flame carpet.
It's not like the 'TLoU approach' couldn't have worked for Uncharted at all, but it's not executed well enough here. These environments are not stimulating enough, and the dialogue/plot not multi-faceted enough.
And to be even more forthcoming - I don't think the combat is much better than previous games either. I think people are largely playing lip service to Naughty Dog's PR. Yeah, it's diversified via stealth, but the AI is so idiotic it doesn't matter much. I'm playing on Hard, and a Guard has to wait a full 1.5 seconds before coming to the stark realization that, yes, that is a fully grown man with an assault rifle charging you in an open field with the intentions of snapping your neck.
Aiming still feels off (though I don't usually complain about it too much for personal reasons I won't get into, here) and the bullet sponge enemies still aren't fun to fight.
Encounters aren't dynamic in any interesting way. All the talk about the physics engine don't really come into play. That's cool that fruit and chairs bounce around in an exaggerated fashion when I'm churning through a crowded street market (one of the few narrative setpieces I truly felt added to the atmosphere of the game), but Halo CE showed me the beauty of physics intwined with dynamic gameplay 15 years ago.
I really thought the grappling mechanic would have been used for more than traversal. I don't even get why Nate's abilities are so binary in the first place. Why can't I swing off an arbitrary tree branch in the environment and to take down a guard? Why can't I use my rope to lasso and pull someone in from a hiding position, or knock someone out, or swing from an errant tree branch > shenanigans?
The puzzles are so elementary that they fail to wake me from my coma. And that's actually a good thing, because my brain gets so lazy that anytime I actually encounter a puzzle that I get a sense of frustration - I don't see them as challenges I see them as stubborn tangents stopping from getting though a slog. Were they actually challenges I'd have likely dropped the game already.
I'm only on chapter 14/15 but I think I hate this game.