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Witcher III: Blood and Wine - May 10 Preview Info

A year on probably the only thing I was disappointed about was (Witcher 3 spoilers just in case)
the lack of a major battle. There was the whole Kaer Mohren thing but man... the siege at the start of Witcher 2 and the spectre battle in Act 2 were so amazing. The enormous Nilgaardian camp just seemed to be teasing some kind of huge battle happening later. All the aftermaths of different skirmishes was really cool to walk through though.

There was going to be one in Novigrad. It got cut.

The Wild Hunt would have attacked, after the fight at Skellige. Nilfgaardian and Redanian forces would also have been fighting in the background. The Wild Hunt would have destroyed the main square, and in general, there would have been a lot of chaos. I recall that Iorveth would have fought there, as well as the King of Beggars.

Related to Geralt, he would have been teleported to several different smaller maps, like the alleyways of Rivia and a version of Novigrad that was decrepit, with a Leshen guarding a mental asylum. Eredin's battle would have been there. I believe the teleports he uses on Skellige, to drag Geralt around, are the remnants of this idea.

This was actually still being worked on in mid-late 2014, so they cut it quite late.
 
ENDGAME SPOILERS SORTA I GUESS?

Does the
battle at Skellige not count?

Is it really a like the ones in TW2, or
Kaer Morhen
in TW3? Most of the fighting happens off screen at Skellige. It was actually going to be completely different.

It looks like Avallac'h would have been used as bait to lure the Wild Hunt to Kaer Trolde. More people would have been in this fight, like Iorveth, Sile, Keira, Letho and Zoltan. Geralt, using the ensuring fight and chaos to his advantage, would have joined the Wild Hunt, by using some magical bauble. Caranthir still would have died, and I believe this was where the Ice skating mechanic for Ciri would have played a part, in the boss fight, which is something from the books.

Once the Hunt retreated, Geralt would be a part of the Naglfar, looking for something to further the plot. This would have explained the lore behind the Tower at Undvik, as well as given Eredin much more screen time. Because all of this got cut, it's why Geralt refuses Crach's offer to fight the Hunt at Kaer Trolde, and the scene moves to Undvik immediately.

The main battle would have then been in Novigrad. See the above post. I also believe Eredin would have said the:
"We have been here before. We watch your petty world slumbering. You cannot defy the cold from our steel, you can only... surrender" and
"White Wolf... at last. I come for her, of for the prophecy. Every decision you make will bring devastation. Each choice will lead to a greater evil," sometime during these events.

Don't take this as 100% correct, as it's from the alpha docs which I had to run through Google translate, seeing as most of the good stuff is in Polish. I believe the quest name was q211_canaris, (Caranthir's original production name) which got cut completely.
 

Dmax3901

Member
ENDGAME SPOILERS SORTA I GUESS?

Does the
battle at Skellige not count?

I mean like a full-on large army vs large army on the ground. Or a siege.

There was going to be one in Novigrad. It got cut.

The Wild Hunt would have attacked, after the fight at Skellige. Nilfgaardian and Redanian forces would also have been fighting in the background. The Wild Hunt would have destroyed the main square, and in general, there would have been a lot of chaos. I recall that Iorveth would have fought there, as well as the King of Beggars.

Related to Geralt, he would have been teleported to several different smaller maps, like the alleyways of Rivia and a version of Novigrad that was decrepit, with a Leshen guarding a mental asylum. Eredin's battle would have been there. I believe the teleports he uses on Skellige, to drag Geralt around, are the remnants of this idea.

This was actually still being worked on in mid-late 2014, so they cut it quite late.

Some of that sounds amazing, except for the stuff about Iorveth that sounds quite out of place. What's your source?
 
I mean like a full-on large army vs large army on the ground. Or a siege.



Some of that sounds amazing, except for the stuff about Iorveth that sounds quite out of place. What's your source?

CD Projekt's leaked internal docs from 2013-2014.

It was a "thing". You can PM me if you want screencaps,
or the docs themselves
. I think the link in that thread is still active too.

About Iorveth,
he would have already been in Novigrad, so it makes sense. ;)

There's also a subplot left in the final game files, that reference Emhyr arresting the Lodge members after the fight on Skellige. Yen would have helped Triss escape, and this is why he says he won't pursue Triss in the final game if you've romanced her. Specifically, he would have interrogated and probably executed Philippa Eilhart.
 
Any idea why they cut Iorveth out of the game?

Nothing concrete. Something related to CDPR not being able to implement the ideas for him properly. I've tried, and still am trying to get the full reason.

Techincally, he's actually in the final game. He's referenced in three cutscenes in Kaer Morhen, the ones with Letho, Ves and Roche, and later with only Roche and Ves. No model exists, although one was worked on.

"quests/part_2/quest_files/q403_battle/scenes/q403_10_letho_vs_roche_iorweth.w2scene"

"quests/part_2/quest_files/q403_battle/scenes/q403_11_roche_iorweth.w2scene"

"quests/part_2/quest_files/q403_battle/scenes/q403_34a_roche_iorweth_after_battle.w2scene

This is most of the stuff I know. I need to update it.
 

SugarDave

Member
Is it really a like the ones in TW2, or
Kaer Morhen
in TW3? Most of the fighting happens off screen at Skellige. It was actually going to be completely different.

It looks like Avallac'h would have been used as bait to lure the Wild Hunt to Kaer Trolde. More people would have been in this fight, like Iorveth, Sile, Keira, Letho and Zoltan. Geralt, using the ensuring fight and chaos to his advantage, would have joined the Wild Hunt, by using some magical bauble. Caranthir still would have died, and I believe this was where the Ice skating mechanic for Ciri would have played a part, in the boss fight, which is something from the books.

Once the Hunt retreated, Geralt would be a part of the Naglfar, looking for something to further the plot. This would have explained the lore behind the Tower at Undvik, as well as given Eredin much more screen time. Because all of this got cut, it's why Geralt refuses Crach's offer to fight the Hunt at Kaer Trolde, and the scene moves to Undvik immediately.

The main battle would have then been in Novigrad. See the above post. I also believe Eredin would have said the:
"We have been here before. We watch your petty world slumbering. You cannot defy the cold from our steel, you can only... surrender" and
"White Wolf... at last. I come for her, of for the prophecy. Every decision you make will bring devastation. Each choice will lead to a greater evil," sometime during these events.

Don't take this as 100% correct, as it's from the alpha docs which I had to run through Google translate, seeing as most of the good stuff is in Polish. I believe the quest name was q211_canaris, (Caranthir's original production name) which got cut completely.

Oh man, I could've happily gone on remaining unaware of this ;_;

The
Naglfar
stuff could've been really interesting.
 

Dmax3901

Member
I find cut content interesting, but I don't get angry or sad about what could have been.

A lot of it was probably cut for a good reason. Whether it never went past the concept phase or if it simply didn't work when it came to implementation.

Although in my interview Jamie did say that one line about having five more years to work on it... Maybe some of the cut content was what he was referring to.
 

CloudWolf

Member
I'm mostly wondering if CD Projekt Red originally planned for Anaïs and John Natalis to show up. Anaïs is never mentioned again (except when you're drilled on Witcher 2 events in the beginning) and John Natalis is mentioned in a backhand comment about 'being missing', even though both are massively important for the future of Temeria.
 
Oh man, I could've happily gone on remaining unaware of this ;_;

The
Naglfar
stuff could've been really interesting.

They spoke about it a bit in an Eurogamer article.

Considering how late it was cut, if they do an EE, I expect this will get added back in some way. I also might (a big might) have an opportunity to talk with Doug Cockle sometime, the VA of Geralt, and if I do I'll ask him if he recorded the lines for this.
 

f@luS

More than a member.
I played only 15h originally when it was available on ps4. I'm afraid I've lost everything of the story should i start again ? I bought the season pass as well. I didn't like the framerate back then I heard it's better now ?
 
I'm mostly wondering if CD Projekt Red originally planned for Anaïs and John Natalis to show up. Anaïs is never mentioned again (except when you're drilled on Witcher 2 events in the beginning) and John Natalis is mentioned in a backhand comment about 'being missing', even though both are massively important for the future of Temeria.

We've asked about this too, on the forums. :) No official comment there. On Twitter, one guy asked:

"I have a bug... False Ciri, Anais la Valette and all of gnomes [Griggs] don't appear in my game. Should I reinstall the game?"

One lead jokingly replied saying that:

"The gnomes went far north, along with all dwarven women led by Anais la Valette."

"Thanks!!! That explains a lot. And, about Emhyr's Consort [Fake Ciri]? Is she infertile or something, [is] that [why] he is looking for his real daughter?"

"She left him for a postman."

They know about all the political issues, like Reasons of State, but they simply didn't have time to fix them. I don't think TW3's development was exactly smooth, but that's just my opinion. Hopefully, they get a chance to do so with the EE.
 
I really hope they won't remake TW1. It comes off to me as stagnation they should avoid,that thing you do when coming up with New stories, locations and characters is too much.

It's also partly why I don't want them to do a TW4.

While I didn't get to attend the recent press event, my colleague did, and one thing he took away from it (and myself, from prior interviews with CDPR staff) is how humble they are. As in, no matter how many times he noted the highs of Wild Hunt and Hearts of Stone, they'd come back with something self critical and where they want to improve. The entire reason Blood & Wine is coming with a massive menu/UI overhaul is because they're still not happy with it.

That's basically how CDPR roll. You can tell them Wild Hunt was your GOTY, and they'll tell you where they could do better.
That's nice to read.

This is exactly how they act on the forums too. Mainly regarding the lack of the Wild Hunt (which was related to cut content), and the lacklustre politics compared to TW2 (which they obviously knew about, but didn't have time to fix). They're also more than well aware of Act 3's shortcomings, which is objectively quite rushed compared to Act 1 or Act 2.

They still don't want to talk about Iorveth, though. :p I get the feeling that it's a bit of a raw nerve for some the leads because they couldn't make him work, for whatever reason. I highly doubt the lead writer would have spoken about his role in 2013, unless they really wanted him to be in the game.
They acknowledged these things in a direct manner? That's also nice to read.
 
I really hope they won't remake TW1. It comes off to me as stagnation they should avoid,that thing you do when coming up with New stories, locations and characters is too much.

It's also partly why I don't want them to do a TW4.


They acknowledged these things in a direct manner? That's also nice to read.

You contradicted yourself. You don't want them to do Witcher 4, but you want new stories. How are they going to do that without making a new game? Geralt's story is over, Witcher 4 will be with someone new.
Please don't be Ciri.

They're massive fanboys of the series, so I mean, they know when certain things weren't as good as they should have been.

Mateusz Tomaszkiewicz on the lack of Wild Hunt content, and the brief ending slides:
Yes, we've read about both of these issues.

Philipp Weber on Iorveth:
There may be a day when we can talk about the how and why, but for now I can only repeat that if we have to remove a character that might have been planned initially, as you can see in the video that was linked above, we think about it long and hard and have good reasons for doing it.

Pawel Sasko on Iorveth (although not specially stated, but heavily hinting):
Q: There were a number of characters from the previous games who didn’t quite make it into The Witcher III, and others who did. Was there ever a specific case where a character had to be dropped because he or she couldn’t be incorporated into a quest? Would certain quests have worked just as well with another character?

A: “There is one interesting and unique game design lesson that we learned during production – some characters are so important that they need whole stories to be told about them, otherwise it’s better to remove them completely. There were characters in the past instalments of the series that we were considering, but it never really worked out well and we have been struggling to pull it off in a meaningful and satisfactory way.”

Mateusz Tomaszkiewicz on some of the political issues, and the EE [this was from June 2015, plans could have changed]:
Q: Among these projects is an enhanced edition for TW3?

A: I won't lie to you - many issues described in this thread are rooted too deep in existing content to fix them with subtle changes, which means they're very unlikely to get fixed/changed. We'll address what we can with future updates of course, but Enhanced Edition is not being planned right now.

Q: Good to know the game is great I think there is no doubt about that
Just a few things could have been handled better you know? Especially for long time fans of the games (most common criticism: Save Import not mattering, Politics from TW2 dumbed down, Triss getting shafted, Wild Hunt not developed enough and just generic evil antagonists, last Act very rushed, Endings not providing enough closure etc.) I hope you guys make a Enhanced Edition since the one for TW2 did wonders (also had a rushed last Act)


A: I understand. Believe me, there are loads of things we'd like to make better / different if we could, looking back at the game now. Some of the issues you're raising were brought up during development, but for various reasons couldn't be addressed at the point we stumbled upon them. I'm not saying no, and I'm not saying yes - everything is possible, but it depends on our resources and time.

Q: Ps. I agree with you, but how deep? which issues exactly are you talking about?

A: Plot foundations, core structure of quests, choices or endings, etc. Presentation of those could be improved though, given the resources.

Q: Well I can appreciate the frank honesty of your post instead of the arrogance I've seen from so many developers with their games "Cough" Mass Effect 3 artistic integrity "cough"

Two things then.
1) By your posts I suppose the team, especially the writers, are well aware of the problems that plague the game on the political side of things and in the main story? Just curios if it's something that's being discussed there.
2) Here's a list of what I would consider reasonable fixes to the problems of TW3. Political or not. Also a list of "Enhanced Edition and beyond fixes".


A: As for your questions:
1) They are aware of some of these problems, the others they didn't know about. I'm going to bring the latter to their attention.
2) I can't promise you that these will be done in any form. I can promise you though that I will bring up discussion about those in the office.

It was brought up by someone else in this thread that I mentioned time and resources needed to do such changes, and that we supposedly have both now - it's not that simple, belive me, but I can't get into details here. It is also not my decision to allocate resources we would need for this. As I said - I will bring this up with people who can make such decision, and we will see what happens.
 

CloudWolf

Member
You contradicted yourself. You don't want them to do Witcher 4, but you want new stories. How are they going to do that without making a new game? Geralt's story is over, Witcher 4 will be with someone new.
Please don't be Ciri.

Borkh Three Jackdaws needs to be the main. Instead of fighting monsters, you will take contracts from monsters to fight humans
and change into a magnificent golden dragon whenever the fuck you want.
 
You contradicted yourself. You don't want them to do Witcher 4, but you want new stories. How are they going to do that without making a new game? Geralt's story is over, Witcher 4 will be with someone new.
Please don't be Ciri.
Simple - don't make another Witcher game :)

I want CDPR to expand beyond this franchise, to see them in a setting that is entirely their own creation. I know, I know - there are more stories to tell in this world, and CDPR love it and want to return to it, but that doesn't affect my want for them to create something altogether new. It's similar to me not wanting another Mass Effect game, or another story in the Harry Potter world, even though there are more stories to tell in those worlds.
 

Altairre

Member
You mean until the end-of-2016 Enhanced Edition release, bundling all content together with a DX12 renderer and enhanced effects, improved animations and overall presentation, and supplementing content that scatters additional quests throughout the game world such as new contracts, NPCs, gwent tournaments, and so on?

Maybe that'll happen and I'll sure as shit buy it but it's not the same as a meaty addon.
 
Q: Why can some random bandit goat fucker block 20 attacks in a row with his blackjack? Where did that hit come from? How did that guy block an attack while he was switching from his crossbow? How can two handed weapon (wood pole) enemy always block a second incoming hit, and stun Geralt, by holding it out in front of them? Why do so many monsters leap and leap and leap, while Geralt has such a long windup/spin before his (even fast) attack, that it often resulting in getting hit, unless you are 2 inches in front of them and he does a normal swing? Why does the alternate movement option still have funky momentum, and why isn't there more analog movement speeds than walk and run like there was previously? The little side room during a quest where you have to walk over spike trap squares on the floor is hilariously difficulty to do without taking damage because of the movement. Why all the context specific movements based on if you're in combat or not? Looting some items with A, an enemy comes into range, and next thing you know you're rolling off a cliff. An example to make it work would be to have jumping on a stick (like Dark Souls), have tapping B dodge, and holding B roll. Why is the combat walk so fucking slow?

I actually understand all the cut content, I mean what we got is amazing in quality and quantity, but I can't help but feel the gameplay needs some serious work moving forward, if they are planning on doing substantial patches or whatever. Combat is fun, best game I've played in multiple years, but I feel like there wasn't enough improved from Witcher 2's combat or skill system, and that should be addressed if anything is. I love this game, and I'm happy with it as it is now, I'm just trying to say that if they improve anything, the way the game plays would be my pick. There is already like 200 hours (after B&W releases) of content you can play, so why not make the playing of it better?
 

CloudWolf

Member
Simple - don't make another Witcher game :)

I want CDPR to expand beyond this franchise, to see them in a setting that is entirely their own creation. I know, I know - there are more stories to tell in this world, and CDPR love it and want to return to it, but that doesn't affect my want for them to create something altogether new. It's similar to me not wanting another Mass Effect game, or another story in the Harry Potter world, even though there are more stories to tell in those worlds.

I don't know, let's say that if EA made a game based in the Harry Potter world, but instead of Harry Potter some random other dude was the main and there would at best be three or four references to Hogwarts and/or Potter, wouldn't that mean that they basically made something altogether new just that they used existing lore as the framework?

It's the same with The Witcher. Geralt is the main character in all the games and in all the books, by making an entirely new character the main, they would have to create an entire new world around him. Surely that new character doesn't just happen to also know Yennefer, Triss, etc. I think there's possibility there.
 

Exentryk

Member
An example to make it work would be to have jumping on a stick (like Dark Souls), have tapping B dodge, and holding B roll. Why is the combat walk so fucking slow?

No thanks. Holding to roll is sluggish, and is a cop out in an action RPG. Separate buttons for dodge and roll is a plus, and more games should do it.

And combat walk speed is perfect. It's designed and balanced so you can't just run out of enemy attacks easily, and have to rely on dodge/roll. If you want to run during combat, hold A.

The combat does have issues, and I won't argue about other stuff as I feel the same about most of those, but I felt the above needed to be addressed.
 
I don't know, let's say that if EA made a game based in the Harry Potter world, but instead of Harry Potter some random other dude was the main and there would at best be three or four references to Hogwarts and/or Potter, wouldn't that mean that they basically made something altogether new just that they used existing lore as the framework?

It's the same with The Witcher. Geralt is the main character in all the games and in all the books, by making an entirely new character the main, they would have to create an entire new world around him. Surely that new character doesn't just happen to also know Yennefer, Triss, etc. I think there's possibility there.
When I think about TW4 (which probably won't be named TW4, to not suggest it's a continuation of 1, 2 and 3 - kind of like ME:A), then yeah, that's the route I hope they take - something completely removed from Geralt and co. Maybe it's in a different region, maybe it's in a different time. Maybe even with character creator? Still undecided about that, because I think that an existing character with existing relationships and things in his (her?! yaaas, let me play a witcheress) past allows for more storytelling options than a blank slate.

It might still rub me the wrong way because it's still in an existing franchise, and I do still hope for them to create something that is completely theirs - but I'll enjoy it all the same.

I mean, from my point of view the guys at CDPR shine when they free themselves from Sapkwoski. TW2 has the most beloved characters in the trilogy (Broche, Letho and Iorveth), TW3 has one of the most praised questlines with some of the coolest villains (Baron, Crones), and the things that have to do with the Wild Hunt felt the most weak in that installment.

I want that Northern Cardinal in their logo to be unchained! Fly, fly little bird! You're free now!
 
No thanks. Holding to roll is sluggish, and is a cop out in an action RPG. Separate buttons for dodge and roll is a plus, and more games should do it.

And combat walk speed is perfect. It's designed and balanced so you can't just run out of enemy attacks easily, and have to rely on dodge/roll. If you want to run during combat, hold A.

The combat does have issues, and I won't argue about other stuff as I feel the same about most of those, but I felt the above needed to be addressed.

It's not some huge delay, though. It already happens with combat sprinting and rolling being on the same button. It's a fraction of a second difference.

Another way to change it up could be to have sword unsheath/sheath set to manual, and change the button functions then. I have some mods installed that do something like that. Weapon out and L2 is parry/block, while weapon put away means L2 is for Witcher sense.
They could add an alternate control method that makes it so unsheath/sheath is manual, and then parry/witcher sense, loot-run-activate/roll, jump/dodge depend on if your weapon is out or not. I'd rather have the changes be under my control, rather than the game just automatically changing what is happening.
 

Exentryk

Member
I'd prefer Witcher 4 instead of a remake of the old games. I want to see something new. A new dedicated character, new friends, new areas, revamped combat, the trademark CDPR storytelling and quest design, and I think we'll have another great game.

It is worth mentioning that the Witcher setting is the same huts, fields, forests and some cities. So, the devs might be limited in terms of what they can do in terms of new areas and variety of these areas. It is for this reason that I wouldn't mind them doing a completely new IP (RPG, sword based combat), in a complete different setting. The devs and artists are really talented, and being able to see what they can do with more fantastical locations would be amazing.

Maybe even with character creator?

Get out.
 
HWWaPwJ.gif
 

Exentryk

Member
^ lol :D

It's not some huge delay, though. It already happens with combat sprinting and rolling being on the same button. It's a fraction of a second difference.

Another way to change it up could be to have sword unsheath/sheath set to manual, and change the button functions then.

Yes, the delay happens for combat-sprinting because it is meant to happen. If you could instantly take off, then you could just avoid all enemy attacks by just running around.
So, it's fine the way that works. But we can't have a delay for rolling.
Interesting fact, Witcher 3 did have both dodge and roll on the same button originally, and it was changed to separate buttons fairly close to release. Thank Melitele for that.

About manual sheath/unsheath, I think it's being introduced in this Blood & Wine expansion. Don't know if it also switches combat/non-combat states on/off or not. Dmax might know more.
 

Ushay

Member
In what sense? It sounds like you've got your $85 worth at any rate.



I feel like TW1 shows its age a great deal in just about every facet. It's a great game, but the amount of reworking required to appease players expectations coming off the strength of Witcher 3 basically demands the creation of an entirely original game.
I mean in terms of balance and difficulty. Does anyone know?
 
About manual sheath/unsheath, I think it's being introduced in this Blood & Wine expansion. Don't know if it also switches combat/non-combat states on/off or not. Dmax might know more.

Yeah, PC has had the option for a while with a mod, but it'll be nice for console players to turn off auto sheath/unsheath if they want. I never read anything about them changing button context, so it seems highly unlikely, as they probably would have said something about it with the release info.
 

Exentryk

Member
Yeah, PC has had the option for a while with a mod, but it'll be nice for console players to turn off auto sheath/unsheath if they want. I never read anything about them changing button context, so it seems highly unlikely, as they probably would have said something about it with the release info.

Yeah, you're probably right. Making button context dependent on sword sheath/unsheath would make it tricky for fist fights, crossbow use, boat attacks, etc.
 
Expect more at 5PM, I think. For TW3's one year birthday:

1080p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_1920x1080.jpg[/IMG]

1440p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_2560x1440.jpg[/IMG]

Foltest playing Gwent with Emhyr and Letho. LOL! Ahh, imagine what could have been. :p

That image is great on so many levels. Nice to see some old friends again.

Nice stealth
Regis behind Adda.

Oh my, they even put in Shani's Grandmother. The image that keeps on giving.
 
Expect more at 5PM, I think. For TW3's one year birthday:

1080p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_1920x1080.jpg[/IMG]

1440p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_2560x1440.jpg[/IMG]

Foltest playing Gwent with Emhyr and Letho. LOL! Ahh, imagine what could have been. :p

That image is great on so many levels. Nice to see some old friends again.

Nice stealth
Regis behind Adda.

Great artwork!
 
Expect more at 5PM, I think. For TW3's one year birthday:

1080p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_1920x1080.jpg[/IMG]

1440p:

Code:
[IMG]http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/image/EN_Birthdaycard_2560x1440.jpg[/IMG]

Foltest playing Gwent with Emhyr and Letho. LOL! Ahh, imagine what could have been. :p

That image is great on so many levels. Nice to see some old friends again.

Nice stealth
Regis behind Adda.

Oh my, they even put in Shani's Grandmother. The image that keeps on giving.

I can see the Black Dog at the back, but I can't see the Black Cat.
 

ys45

Member
Sorry if it's been asked before but I was wondering if this expansion happen right after the main story or is it like Heart of Stone it happen in the middle of the main story ?
 
Sorry if it's been asked before but I was wondering if this expansion happen right after the main story or is it like Heart of Stone it happen in the middle of the main story ?

We don't conclusively know what the "cannon" way to play is. You can play it whenever, as long as you've finished the main quest "A Poet under Pressure".

I'm assuming, based off of some comments, that if you've finished the main game, there will be some dialogue changes, just like with Hearts of Stone, if you
had killed Radovid or if Vesemir was dead.

CDPR has also hinted at there being a
party at the vineyard with some main characters
, once B&W is complete.
 
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