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What was the N64 game with the overall best graphics?

I wouldn't say Mario 64 holds up as the best looking game - far from it - but again the way the models are designed from scratch (rather than to explicitly mimic modern character art), and the consistent look of the entire game, makes it still look quite aesthetically pleasing today.

And how could I forget Wave Race - that's one game where the visuals, physics and gameplay all come together as one. The polygonal water is still convincing to ride on today.
 

Peru

Member
I bought the expansion pack for this game, and I found it unplayable. I got deep into it before putting it down, and just thought it was a stupid sacrifice.

It was perfectly playable except when you did four player split screen.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Please refrain from posting emulator bullshots, guys.

To all of you saying Super Mario 64 is the best looking N64 game of all time I say: bullshit!

Are you telling me a launch game from 1996 was where the whole console peaked? Im sorry but that's objectively incorrect.

Yes SM64 looks great but its not the one with the best graphics all around.

Nah, dark10x hit the nail right on the head. SM64 holds up visually because it never really overextended itself by trying to do something that the system couldn't handle. Lots of N64 games that are visually impressive in some regards often have horribly jarring flaws to counterbalance them, like sub-10fps frame rates or ridiculous fog. Super Mario 64 is basically free of those typical N64 pitfalls.

It wouldn't be my pick for this thread but I definitely think it's aged better than at least 95% of the other games on the system.
 

Zero83

Member
I never played Banjo-Tooie or Conker, which would be obvious candidates for best graphics on the N64.
I definitely agree that Jet Force Gemini looked absolutely gorgeous when it was released, and was the game that first game to mind.
Other than these games, Perfect Dark and Turok 2 were also incredible to look at.

No 3D adventure games or FPS on PSOne looked anywhere near as good as these games.
 

LewieP

Member
Sin & Punishment is a strong contender in my mind. Obviously it is on rails so the scope is narrower than some other games on the system, but it has an excellent sense of spectacle.
 

HTupolev

Member
Im sorry but that's objectively incorrect.
"Overall best graphics" is a subjective value judgement. Basically no answer is objectively incorrect, just perhaps highly disagreeable in the view of a large portion of the population. But in this case even that isn't really true; the people saying SM64 have a coherent argument that evidently a lot of people agree with, namely that the game leveraged the system's capabilities in a way that cleanly and smoothly produced the desired appearance.
 

Moronwind

Banned
Conker's Bad Fur Day. It's also barely playable because of it.

I'm gonna throw out the Zelda games too, mainly because of their really beautiful lighting. The 3DS remakes actually felt like a major downgrade in this department.
 

cacildo

Member
Battle for Naboo could pass for an early Dreamcast game; the weather effects, in particular, made it a minor marvel at the time.

I cant say anything about battle for naboo. Years since ive played it, the cartridge is super expensive (at least where i live) and no (wii or android) emulator runs it
 
Nah, dark10x hit the nail right on the head. SM64 holds up visually because it never really overextended itself by trying to do something that the system couldn't handle. Lots of N64 games that are visually impressive in some regards often have horribly jarring flaws to counterbalance them, like sub-10fps frame rates or ridiculous fog. Super Mario 64 is basically free of those typical N64 pitfalls..

I missed dark10x's post, just read it now, amazing argument for Mario 64, and I agree. His point about how the textures were designed to be blurred, and how everything is carefully considered for its goals (consistent, smooth performance, good draw distance etc) nails it.

I'd add Animal Forest, Wave Race 64, 1080 Snowboarding and Ocarina of Time (Majora's Mask was a bit *too* ambitious iirc) to the list of games which accomplish this. Any others?
 

MilkBeard

Member
Jet Force Gemini is an odd selection. It looks pretty decent in still shots but, as I discovered last year after buying a cart, it animates terribly. The game looks so incredibly jerky and unappealing in motion that it pretty much ruins the presentation.

My pick?

Super Mario 64

It seems silly to select a launch title by my reason is simple - it's a remarkably balanced game which makes excellent use of the hardware without trying to exceed its capabilities.

Many of other games listed in here, especially from Rare, suffer from very serious performance problems, among other things.

Mario 64 offers a mostly stable 30fps experience, smooth animation, and well considered assets and effects. While some games attempted to show more details such as complex stone patterns and the like, Mario 64 embraced the system's texture filtering with assets that are DESIGNED to be blurred. Most of the textures give the impression of smooth shaded colors rather than fine details. The select few textures that DO attempt to show detail actually manage to look rather clean as well.

It's not the most technically advanced game on the system, but it uses its resources so well.

I also think that Turok 1 holds up pretty nicely as well due to its high quality animation, similar approach to textures, beautiful water and great effects work.

Once you start trying to display more detail than the system is capable of while running at wildly inconsistent frame-rates well under 30fps things start to fall apart.
Mario 64 certainly wowed me the most back in the day. It was very balanced, ran well and had great animations for the time. No other N64 game made me feel that way because of the glaring flaws of most games.

I honestly can't think of what other games looked like. I didn't play a lot of the later rare games. I had Donkey Kong 64 but I remember being disappointed with the game.

Edit:. Ah yes someone reminded me. The fluidity and effects of star fox 64 were great at the time. Not sure if it is as balanced as Mario 64 though.
 
1080 Snowboarding still impressed me today when I revisited it a few months ago.

Stable performance, detailed riders (though the LOD for opponents is a bit noticeable on a modern monitor) whose clothes ripple at speed, really nice and crunchy snow effects and a higher than expected poly count for the environments.

Majora's Mask 3D is another top-tier game, mainly due to its larger and more populated environments and more vivid texture design than OoT 3D.
 

Chastten

Banned
+1 for Super Mario 64

Most games that came out late in the N64's lifespan looked great at the time but now they're pretty much unplayable to me. SM64 is just so well balanced that's it still looks and plays perfectly fine to me. Other contenders are Wave Race 64, 1080 Snowboarding, Pokémon Stadium 2, Diddy Kong Racing and possibly Paper Mario.

If you're purely looking for stuff that looks the best in screenshots right now then pretty much any Rare game.
 

Mascot

Member
World Driver Championship

WORLDDRIVERCHAMPIONSHIPN64-3.gif

WORLDDRIVERCHAMPIONSHIPN6406.gif

WORLDDRIVERCHAMPIONSHIPN6401.gif


Gifs from misericordia.

Loved that game.
 
N64 is a really tough console to go back to because of the low resolution and framerates that dogged it. Port a game like Banjo Kazzoie to XBLA with 1080p and 60fps and it still looks and plays well IMO. Play that same game on the original N64 console and it's a bit of a clusterfuck to be honest.

With that said Conker did things with that console that was pure witchcraft; both Graphically and Audiowise and should be recognised for that even if its framerate left alot to be desired.
 

AntMurda

Member
1. World Driver Championship.
2. Shadowman
3. Turok 3 / Turok: Rage Wars.

Nothing else on the n64 comes close in my opinion. Don't bother posting a picture of a rare or factor 5 game that runs at 12 FPS.
 

rjc571

Banned
N64 is a really tough console to go back to because of the low resolution and framerates that dogged it. Port a game like Banjo Kazzoie to XBLA with 1080p and 60fps and it still looks and plays well IMO. Play that same game on the original N64 console and it's a bit of a clusterfuck to be honest.

With that said Conker did things with that console that was pure witchcraft; both Graphically and Audiowise and should be recognised for that even if its framerate left alot to be desired.

The XBLA port of BK is only 30 fps. You can play the N64 version at 60 fps on an emulator with fps hacks, though.
 
I really like Mario 64 in terms of being one of the few N64 games with (near-) fully 3D graphics that runs well and maintains a consistent texel density, art, and animation quality on most objects.

But honestly, I have not played the entire N64 library or even an N64 game in a long time really. So... I am not the best judge.

When I was younger I adored JFG's graphics and style: but that framerate makes it so fucking horrible. It is just atrocious at all times.
 

Teknoman

Member
Banjo still plays and looks good on an N64 today imo. I know we're used to great 3D game framerates these days, but lets not act like the well made games on original hardware are impossible to play today.

Is WDC actually pretty good?
 

Data West

coaches in the WNBA
Conker for sure. I remember playing it much later in life because I wasn't allowed to play it as ak id, and I was shocked how good it looked.
 

Celine

Member
How was Rayman 2 on the 64? That game looked phenomenal on the Dreamcast but I never got to try other versions.
N64 version was the leading version initially.
Of course DC version (which came later) is much better but N64 Rayman 2 isn't castrated like the PS1 version.
 
I played them a looking time ago, but my picks would be:

1.- conker
2.- Majora's mask
3.- waverace 64

This is of course according to my memory...
 

Golnei

Member
It's mainly due to its limited scope and minimalistic art design, but Tetrisphere looked really clean.
tumblr_nzmoasmF9B1s3uawvo2_r1_400.gif


Also, there was that Evangelion game which didn't have much else going for it...


tumblr_nqr0qzInyh1s3uawvo1_400.gif
 

Celine

Member
I would give it to World Driver Championship because it's not so well known as other games cited in the thread.

Kdg6We.gif
 

Baleoce

Member
Star Wars Episode 1 Racer with the expansion pak. EDIT - Actually you know what. nah. I'm misremembering, it had awful textures and bad draw distance. It was the *gameplay* that was smooth. For me, I'll go with Perfect Dark.
 

Zweisy1

Member
From purely technical standpoint the work Factor 5 did on the N64 might be even more impressive than Rare's stuff.

Rogue Squadron and Indiana Jonas and Infernal Machine might not be classics but they really really pushed the hardware. Factor 5 also had the best sound tech on the machine.
 

Blueingreen

Member
Please refrain from posting emulator bullshots, guys.



Nah, dark10x hit the nail right on the head. SM64 holds up visually because it never really overextended itself by trying to do something that the system couldn't handle. Lots of N64 games that are visually impressive in some regards often have horribly jarring flaws to counterbalance them, like sub-10fps frame rates or ridiculous fog. Super Mario 64 is basically free of those typical N64 pitfalls.

It wouldn't be my pick for this thread but I definitely think it's aged better than at least 95% of the other games on the system.

It's been a good while since I've played N64 but what games ran in sub 10-fps that's virtually unplayable, I Remember Perfect Dark running pretty janky but nothing that bad.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
It's been a good while since I've played N64 but what games ran in sub 10-fps that's virtually unplayable, I Remember Perfect Dark running pretty janky but nothing that bad.

Perfect Dark is a good example. Throw an explosion or two onscreen and it becomes a slideshow.
 

AntMurda

Member
From purely technical standpoint the work Factor 5 did on the N64 might be even more impressive than Rare's stuff.

Rogue Squadron and Indiana Jonas and Infernal Machine might not be classics but they really really pushed the hardware. Factor 5 also had the best sound tech on the machine.

Factor 5's games were sluggish, framerate challenged, and super obvious LOD texture management. RARE was just framerate challenged.

Boss Games and Iguana basically delivered the best visually running games near the end of the N64. Not rare or factor 5.

Eurocom was also competent. Can anyone vouch for the world is not enough? One of the few n64 games I didn't play.
 

Justinh

Member

Celine

Member
Special mention Top Gear Overdrive.
For a console racing game in 1998 it looked very very good.
Maybe even the best looking console racing game upon that time.

Compared to World Driver Championship, it doesn't have as many polygons on screen or as good quality textures however the dynamic lightning system is advanced (for the time) and superior to WDC.
No wonder it looks to good, Ezra Dreisbach (main programmer behind Lobotomy incredible Saturn games) worked on it.

9rmJGx.gif


https://youtu.be/EHRCalhiJG0?t=8m54s
 

psychotron

Member
Beetle Adventure Racing blew me away. I rented it as a last resort, as I'd already played everything else at my local video store. I'm expecting some terrible licensed racing game and instead I'm doing huge jumps through a volcano, with dinosaurs and branching paths. Holy balls that game was great and looked impressive as hell!
 

Lutherian

Member
Vanilla N64 is da bomb :
Banjo Kazooie
Banjo Tooie
Beetle Adventure Racing
Jet Force Gemini
World Driver Championship


Use Ram Pack wisely :
Perfect Dark"
Rogue Squadron
Shadow Man
 

Amalthea

Banned
N64 is a really tough console to go back to because of the low resolution and framerates that dogged it. Port a game like Banjo Kazzoie to XBLA with 1080p and 60fps and it still looks and plays well IMO. Play that same game on the original N64 console and it's a bit of a clusterfuck to be honest.

With that said Conker did things with that console that was pure witchcraft; both Graphically and Audiowise and should be recognised for that even if its framerate left alot to be desired.
That devs just have to raise the resolution and framerate actually speaks for the system IMO.
Games from other systems would still be riddled with clipping, jittering, warped textures and lots of small spaces and set-like room designs to hide the limitations.
 
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